-
Posts
10557 -
Joined
-
Quote:/this.I find the villain one easier for low level chars - go to SG base, tp to Nerva, hand in salvage, tp back to base
Must be one of the few remaining advantages of bases
Heroside's gotten easier with the linked trains now, sure. But villains are a simple teleporter ride.
Besides, it's not like that costume slot is required for anything. And "Ages away" would be up in Thorn Isle. If you're taking the ferry instead, it's a quick sprint or swim. -
I'm sorry, but if you're making definitive statements about why I'm playing or rolling a specific character, or how "correct" the choice was, *you're wrong.*
-
-
As far as the sentiment, as a skim shows it coming up a bit more -
Right now we have only the *tip* of incarnate content. There has, quite frankly, been a lack of raid/team "things" to do - a few, yes, but compared to the mass of content in the game, it's paltry. Now, we're being faced with a big threat, and are being given a power upgrade to do it - but that doesn't mean it's ALL going to be like that.
The game itself, in most instances, has been decent (to varying degrees) at scaling the same content for solo vs small vs large group automatically. They then gave us tools to adjust our OWN difficulty - down slightly, upwards greatly, first with the five "rep" settings, then with the more fine-grained ones we get now (yes/no bosses, avs, X many players, X levels.)
Claws is right in saying the incarnate content would HAVE to be more difficult "otherwise, what's the point?" And given what they did to, really, boot people in the head and get them to realize it's more than "just some more content," I'd say starting off with these TFs/raids is actually MORE appropriate than giving a bunch of soloable content.
Doesn't mean there won't be more soloable content in the same level/difficulty range.
As for the "Why solo in an MMO, go play a console game," well, I'll just point your obviously *genius* selves to the search function to find the perfectly legitimate reasons that have come up every OTHER time this has been discussed. -
Quote:...Love inspirations, but wouldn't mind a few improvements/additions:
1- Make Inspirations stackable... say you could stack up to 5 inspirations of the same type in a box... you could reduce the foot print of the inspiration tray.
orrrrrr.... hmm. Not that the footprint has been a big issue to me (and I have a friend who's always happy to get a larger "skittle tray," too,) but if you want to reduce space...
Nah. Idea I was thinking of wouldn't really work. After all, there are three of each type, with apparently a new size coming, plus special ones (the various presents, EoE, the leftover SoW you can still get in Siren's for bounty) so just making a "counter" of each wouldn't really cut it. -
No to power removal, thanks. Yes, I do use that on my EAs. And the cottage rule has nothing to do with level.
If you want to *add* to it, fine. Remove, absolutely not. I don't want to be forced to respec into an APP/PPP I may not otherwise want in order to get the same functionality back. -
Something similar, sure, but I only see it when I'm trying to *place* stuff (and then in extra trays above the normal ones.) That last slot on the right sometimes refuses to take anything unless I move the trays over.
-
-
Quote:Funny how that comes up in almost everything.In my opinion, the number of people who would purchase such a pack would be small -- those development resources would be better spent on new mission tilesets, more character faces and other dramatic costume pieces of the level of quality seen in the Magic Pack.
"Bases? Nobody uses them much any more. Development would be better elsewhere."
"PVP? Nobody does that any more. Development would be better spent elsewhere."
See also hazard zones, new zones, revamping old zones, revamping old missions, emotes, and other costume pieces that don't for the poster's personal interest. -
Quote:Um...Found the biggest problem with your build. Don't know how you could have missed it.
That's not a "problem," that's a "preference." Not using IOs/sets is not a problem. (And yes, I *do* have 50s on SOs/commons. And yes, they finished their Incarnate arcs, too.) -
Questions like this - try this site:
http://www.downforeveryoneorjustme.com/ -
Some of this is going to echo others, but -
1. No introduction to the system.
OK, you get a "Gladiator unlocked" message when you unlock one. So? It melts into the background with the "Inspiration full," "Salvage found" and all the other messages that clutter the screen. There's no "What is this gladiator thing," no real reason to use them, they're just... there, tucked away.
2. No information
Quick, tell me which gladiators are available and how you get them. I'm sure a *few* can be named, but there's nothing really indicating "These can be gotten, these are what you have - do this to get those." Not even on the "Gladiator setup" screen.
3. No progression
As mentioned. Yeah, you get the Mook! .... who then sits there and is a mook. There are no upgrades, no anything other than "Find something stronger, somehow."
4. No balance.
I think Night Widows (IIRC) were the most-complained-about gladiator - there's no way of getting any real balance there.
And you can't even go in with any particular expectation of winning or losing. Level 50 that has very few loses to level 20 that went out of their way to find them - and there's nothing particular they can DO about it. The match is usually predetermined as soon as you enter. Then it's just watching the train wreck unfold.
5. No reward for the player.
Well, except a badge or two, I think. No XP. No IO drops. No... anything, other than just standing there and watching NPCs kill each other.
Really, it was just a system that was... "there," and got pretty much no attention at all.
6. It's PVP.
OK, more proxy-vs-proxy, but you've got a good audience that wants nothing to do with PVP, or isn't all that interested, and you've got this *one* match type that relies nothing on player skill buried in the options of the (still pretty bad) arena interface. You're not going to get people interested.
I'd somewhat agree that we could just take the gladiators and turn them into base NPCs - and if you're on a secure (raidable) base, their abilities would make up part of the defense, should raids ever return. The system itself? I don't think it can be patched up and given enough attention (by the playerbase) to really make it worth it. -
Given the prevalence of RP in the game - yeah.
There need to be some male options but male/party or male/formal is *pretty* well covered.
Of course, part of the problem with *some* of them (full length) is movement - which is why we haven't gotten them, or robes. More work to mesh well with things like Martial Arts.
(Thinking of some of the 'casual' bits over in Aion - they had some rather nice pieces. Some rather goofy ones, too, TBH, but they did have some nice ones.) -
Play and have fun. (OK, if there's some character you've been wanting to get a bit farther ahead on, or have been ignoring but want to play, use it. If you have a VEAT, try to get to 24 and get that mandatory respec over with.)
-
Quote:/this.You could start a baby now and breeze through the fast early levels, then later cram out the tougher higher levels during the hypothetical double-exp weekend.
Hop on a sewer team, get to level 10 (quite likely) before the 2xp weekend. Work your way up to at least a travel power. At least you don't have to aim for Stamina any more.
Heck, get some of your friends/SG mates to start with you *now* and start up a new SG base (etc) on your new home, and invite others during the weekend. -
Quote:"Robotic cat-looking face from the cyborg pack?" Those face pieces look as cat-like as a coffee pot does.I agree with all those, except the cat head. Felines are only a small part of the animal kingdom, a part we've covered enough as is with tails, whiskers, ears, claws, and even a robotic cat-looking face from the Cyborg pack.
Besides. None of them have a proper shape to them. A "snout," if you will. I want one that's shaped properly. (Which is the problem with most of the "monsterous" heads right now anyway, IMHO. I think I've managed to use them *once* in a way I'm happy with.)
Quote:Not to mention this game's already borderline City of Catgirls.
Quote:Insect -
I wish I had only 30 or so.
*plans out number 175 of 200-some...*
(OK, no I don't. I have too much fun with my alts.) -
Depends on the group and what they're doing, and at what level. I could say "20 levels," but be talking about going from 1-20 as opposed to 30-50, f'rinstance.
-
Quote:When I mention APB, I'm going specifically with character creation (and yes, animated facial expressions and the like.) The things some people did with just using primitives in the - for lack of a better description - "logo designer" were simply amazing.you know, funny thing about apb, since we seem to be momentariy being granted some lattitude, but i wonder if it could have really worked in a superhero setting. apb seemed to (i never got to play it, largely due to its lack of any melee combat whatsoever)cover the urban and maybe punk dystopian look ok, but with the depth of sources that most competent superhero mmos have, i dont know if they could really maintain the depth over the masses of ultratech, mystical, monstrous, alien, four color and all other art styles. heck, phantasy star universe handled the ultra-tech/shibuya trendy clothing fusion look well, because thats all it had to do. Now i'm not saying apb had a bad customization suite, in fact what i have read was that it was amazing, but i just wonder if it really could have maintained the depth of customization that it could pull off in a very specific sub-genre of stylization with the breadth of themes that coh or co has (and dcou completely lacks)
Now, yes, we'd need some *parts,* so it's not like the art staff would be put out of work (as far as costumes) after release. But I don't think it'd be much of a stretch if there'd been an "APB/COH" - I think it could have handled it. (And performance-wise, well, the game handled a mass of people, all with custom decals/custom body/face settings, grouped in customized vehicles with more custom decals, etc. It did, on occasion, "glitch" - if there was a network issue, the cars would be black, for instance, until they got the data - but I'd love to see this level of customization built in for a COH 2.)
I'm *not* going into gameplay, which was... well... broken. Fun for a bit, sure, but it had some *serious* issues. (Quite obviously, since it died and all.) -
Quote:*Never* suggest getting rid of sets. You may find some set useless, someone else may love using it for frankenslotting or building around some other "useless" set of values.3rdly, there are alot of UNUSED def and res IO sets, if you;re concerned about how many there are, lets get rid of some of the useless ones from the game and replace them with a purple.
I do think some of these need to be moved out of the drop pools and just made outright purchasable, though. Some of the original sets, especially, are just broken in their design AS a set. (Executioner's Contract comes to mind. Damage in every piece, but nothing else is represented more than once throughout the set.) -
Quote:"Ultra" rare. By design. And there are alternate ways of getting them.The whole point of this thread was to alleviate the problem that PVP IOs are not just rare, they are pretty much impossible to get with regular gameplay in a reasonable amount of time.
Quote:1. Droprates in regular PVP play are such that you have to kill another player for hours in order to get a drop. Hence the birth of afk farming.
Quote:2. The cost of PVP IOs have often gone over the inf. cap, with players selling a single proc for 4-5 billion in some cases through the forums. They are way too expensive. Hence the birth of afk farming.
Looking at what's available on one set:
Panacea, End/Rech, level 50 recipe: 55 million
Panacea, Heal/Rech, 220 million (similar to many purples)
Panacea, End/heal, 100 million
Panacea End/Heal/Rech - 1 bill (none for sale, had to go look.)
Panacea, Heal, 1 bill.
Yes, some are expensive. Others are, for an ultra rare recipe, dirt cheap. (And none are required.) Much like purples - some are far, far cheaper than others. Given these are (a) meant to be *ultra* rare, and (b) drop from an activity that very little of the playerbase engages in (and fewer enjoy,) this is not a surprise.
Now, let me repeat something for you: *Screwing over people who use these for PVE - which includes some people that PVP - would not improve the situation.*
Quote:3. To buy a pvpio using merits, you'd have to tf every day to get at least 50 merits, then do 5 tip mishes. Do that every day for 20 days and you get ONE pvpio. So to get a single set of pvpios will take 5 months of playing and converting every single day. Hence again the birth of afk farming.
Quote:My point is to make the IOs so that farming is not the only reasonable means of acquiring them. They don't have to be worthless, nor do they have to cost more than a billion a piece.
Now, repeat after me:
"You do not need PVP IOs. They are not required - not even to PVP."
They are a luxury item. Just like not everyone drives a top of the line Rolls Royce or Lamborghini, not everyone is going to have PVP IOs. They're not needed. And you CERTAINLY shouldn't be screwing over people using them outside of PVP zones. -
Quote:Only one *tiny* part of your suggestion "gives them what they want," namely increasing the drop rate. (And, again, while it takes time, Alignment merits give a guaranteed result - no getting an IO you have no use for.)You say that I'm dreaming? Those "hard core" pvpers have mostly resorted to afk farming for PVP Ios.
They have been complaining about drop rates for months now. My solution? Give them what they want. End of story.
The rest pretty much screws over them *and everyone else,* lowering interest in PVP and one of the rewards *even farther,* if it doesn't just drive some people out of the game wholesale for what would be one of the most poorly considered nerfs ever.
Might as well just save the time and convert the PVP zones over to PVE instead of implementing this. The arenas can be... I don't know. Stores or something.
Want to simplify it? Bump the drop rate up slightly for PVP. Then *halve* it (appropriately, given how powers work differently in the zones) and apply it to PVE mobs in the PVP zones.
This retains their rare value, leaves some risk for the alternate (going for PVE mobs, which you tend to kill off anyway as a matter of course,) retains their use in the PVE game (you know, the *majority* of it,) and increases supply. WITHOUT screwing anyone over. -
-
Though in the post-Inherent-Fitness world, that's not exactly a big deal, IMHO. Depending, of course, on what pools you want.