PVP IOs


Arbegla

 

Posted

I know this topic has been argued to death, but...
Reading a thread in the market gave me an idea.

Why not get rid of the PvE bonuses on PVP IOs and make them exclusively for PVP play. Then make the drop rate on them simliar to that of normal IO recipes. So you reclassify them with varying lvls of rarity (like pool A, B, and C). Likewise, you change the number of merits needed to purchase these recipes according to rarity making lesser rares like Panacea available for 2 merits and more prized Ios like the Teleportation Proc still worth 35. That way, the pricing becomes like PvE recipes.

Since we have 3 builds available now, it'll be easy for a player to make a build exclusively for PvP (esp. since everyone does this anyways).

One major reason Pvp is so awful on this game is because building a toon costs more than a lot of players can pull together.

It would be nice to be able to IO a pvp toon for 100 mil.


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Posted

Quote:
Originally Posted by mintmiki View Post
Since we have 3 builds available now, it'll be easy for a player to make a build exclusively for PvP (esp. since most pvpers do this anyways).
fixed that for you. Also only level 50's that have unlocked the alpha slot get a 3rd build. I've heard there are some PvPers who disable XP and stay in their 30's.

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It would be nice to be able to IO a pvp toon for 100 mil.
I think it would be nice to IO a PvE toon for 100 mil


 

Posted

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Originally Posted by Memphis_Bill View Post
And what would you do with those people who are already using them for both PVP and PVE?

/unsigned.
They'll have to make a new build. That money they spent will be lost.

PVPers have been complaining about the drop rates for PVP IOs for a long time. If you increase the drop rate to make them common, then inevitably they will lose out on the money they've already spent. But overall, it benefits the whole community.

You prob. spent at least 5 billion making that one build for both PVP and PVE.

IF you separate the bonuses, and increase the drop rate on PVPs, you can IO out 2 builds (PVP AND PVE) for the price you spend on ONE build. And you made PVP more accessible to the rest of the player population. AND you solve the AFK farming problem.


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Posted

Quote:
Originally Posted by mintmiki View Post
They'll have to make a new build. That money they spent will be lost.
And thus not something that would be agreed with *at all.* Why screw over the customer?
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PVPers have been complaining about the drop rates for PVP IOs for a long time. If you increase the drop rate to make them common, then inevitably they will lose out on the money they've already spent. But overall, it benefits the whole community.
I'm assuming by "the whole community" you mean "the whole PVP community," as opposed to the "whole COH community." They have increased the drop rate on items once that I can think of - costume pieces. Used to be you needed around 14-20 million for a set of wings. Now, cheap. But those weren't meant to be rare. And that DID benefit the whole community.

Suddenly invalidating peoples builds does not benefit *anyone.* It would, frankly, be more likely to *shrink* the community. Someone works on a build, manages to get the money for those IOs (or the merits) and then a day, week, or month later it's invalid?

Go look at the reaction to ED and the GDN. People DO leave over these things.

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You prob. spent at least 5 billion making that one build for both PVP and PVE.
So why spend more to have to make two builds? You now have to find SOMETHING to make up what you're losing from those now-useless PVP IOs.
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IF you separate the bonuses, and increase the drop rate on PVPs, you can IO out 2 builds (PVP AND PVE) for the price you spend on ONE build. And you made PVP more accessible to the rest of the player population. AND you solve the AFK farming problem.
You're dreaming if you think you can "io out 2 builds for the price you spend on one." The PVP drop rate wouldn't be ratcheted up that far. And as far as "making PVP more accessible to the rest of the player population?" Well, I13 was supposed to do that, too. Look at how *dead* it is. The rest of the population, for the most part, *doesn't care* about PVP if not *actively dislikes* it. This was the case even BEFORE I13.

IMHO, you've got it backwards. PVP was more "accessible" before issue *9.* Yes, the issue inventions were introduced. Everyone had SOs or, at best, Hamis. If anything, the PVP builds should be - if you're trying to go for "accessibility to everyone" - restricted to non-set IOs. Just regular recipes, common IOs and your insp tray. Of course, then you irritate the... what, 20? remaining hardcore PVPers in the game and they leave because you've just invalidated the work and time THEY put into their builds.

Short form: You want a guaranteed PVP IO, stay on one "full" alignment and work on your merits, and spend the rest of the time PVPing. Merits = guaranteed PVP IO, PVPing = chance for one.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post

Short form: You want a guaranteed PVP IO, stay on one "full" alignment and work on your merits, and spend the rest of the time PVPing. Merits = guaranteed PVP IO, PVPing = chance for one.
You say that I'm dreaming? Those "hard core" pvpers have mostly resorted to afk farming for PVP Ios.

They have been complaining about drop rates for months now. My solution? Give them what they want. End of story.


Triumph Lurker: mintmiki 50 emp/archer
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Posted

Quote:
Originally Posted by mintmiki View Post
You say that I'm dreaming? Those "hard core" pvpers have mostly resorted to afk farming for PVP Ios.

They have been complaining about drop rates for months now. My solution? Give them what they want. End of story.
That only works in a dream world. PvP io's were meant to be ultra rare. They have the same exemplar rules as purples. Your idea would do nothing but screw people over.


 

Posted

Quote:
Originally Posted by mintmiki View Post
You say that I'm dreaming? Those "hard core" pvpers have mostly resorted to afk farming for PVP Ios.

They have been complaining about drop rates for months now. My solution? Give them what they want. End of story.
You do realize that by taking away the PvE aspect the PvEers will lose interest in aquiring a useless IO and the market will become even more barren as the PvEer's that want them will stop going into PvP to get them. Yes, there are PvEer's that participate in PvP solely to get those drops and not because they enjoy PvP.

Way to kick the already miniscule PvP population in the teeth.


 

Posted

What about uniques? That function both in PvP and PvE? (3% def, 3% res anyone?) and then you factor in DR.. so not just are you screwing over the PvE bonuses, but then your dimishing the value of the PvP bonuses by forcing players to only use them in a setting where they are dimished.

/unsigned


 

Posted

Quote:
Originally Posted by mintmiki View Post
You say that I'm dreaming? Those "hard core" pvpers have mostly resorted to afk farming for PVP Ios.

They have been complaining about drop rates for months now. My solution? Give them what they want. End of story.
Only one *tiny* part of your suggestion "gives them what they want," namely increasing the drop rate. (And, again, while it takes time, Alignment merits give a guaranteed result - no getting an IO you have no use for.)

The rest pretty much screws over them *and everyone else,* lowering interest in PVP and one of the rewards *even farther,* if it doesn't just drive some people out of the game wholesale for what would be one of the most poorly considered nerfs ever.

Might as well just save the time and convert the PVP zones over to PVE instead of implementing this. The arenas can be... I don't know. Stores or something.


Want to simplify it? Bump the drop rate up slightly for PVP. Then *halve* it (appropriately, given how powers work differently in the zones) and apply it to PVE mobs in the PVP zones.

This retains their rare value, leaves some risk for the alternate (going for PVE mobs, which you tend to kill off anyway as a matter of course,) retains their use in the PVE game (you know, the *majority* of it,) and increases supply. WITHOUT screwing anyone over.


 

Posted

The whole point of this thread was to alleviate the problem that PVP IOs are not just rare, they are pretty much impossible to get with regular gameplay in a reasonable amount of time.

1. Droprates in regular PVP play are such that you have to kill another player for hours in order to get a drop. Hence the birth of afk farming.

2. The cost of PVP IOs have often gone over the inf. cap, with players selling a single proc for 4-5 billion in some cases through the forums. They are way too expensive. Hence the birth of afk farming.

3. To buy a pvpio using merits, you'd have to tf every day to get at least 50 merits, then do 5 tip mishes. Do that every day for 20 days and you get ONE pvpio. So to get a single set of pvpios will take 5 months of playing and converting every single day. Hence again the birth of afk farming.

So unless you've been playing for 6 years and have lots of loot stored up, or two accounts for afk farming, you're up a creek.

My point is to make the IOs so that farming is not the only reasonable means of acquiring them. They don't have to be worthless, nor do they have to cost more than a billion a piece.


Triumph Lurker: mintmiki 50 emp/archer
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Posted

Quote:
Originally Posted by mintmiki View Post
The whole point of this thread was to alleviate the problem that PVP IOs are not just rare, they are pretty much impossible to get with regular gameplay in a reasonable amount of time.
And this is why the devs call them ULTRA RARE. They are designed to be harder to get than normal rare drops. The fact that you are having a hard time getting them is proof that the drop rate and the RNG are working as intended.

/unsigned


 

Posted

Quote:
Originally Posted by mintmiki View Post
They'll have to make a new build. That money they spent will be lost.

PVPers have been complaining about the drop rates for PVP IOs for a long time. If you increase the drop rate to make them common, then inevitably they will lose out on the money they've already spent. But overall, it benefits the whole community.

You prob. spent at least 5 billion making that one build for both PVP and PVE.

IF you separate the bonuses, and increase the drop rate on PVPs, you can IO out 2 builds (PVP AND PVE) for the price you spend on ONE build. And you made PVP more accessible to the rest of the player population. AND you solve the AFK farming problem.
Sooo...screw over the PvE builds that bought the PvP IOs with Hero Merits, sounds like a good thing?

I'd rather not lose the use of 3% Defense IO and my -Resist Proc IO because they went to work in PvP zones only.

/unsign (is also 4 hero merits away from second +Defense IO! so REALLY /UNSIGNED)


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

There's some HUGE problems with your thought process. You're assuming that people only use these sets for PvP for one thing. I personally do not PvP very much but I choose to put at least a couple of PvP IOs in every build I make. The first toon that comes to mind is my main. I have a panacea proc in health and a glad's armor proc in tough. I saved for months to get them and I'm really proud of my build. I consider him to be one of the best corruptors on Freedom and I'm not alone. If those IOs were to suddenly become useless for PvE then I would have wasted all that time and investment. I would have to rebuild my toon all over again. Secondly, why fix what isn't broken? The reason PvP sets are so hard to get is because they are supposed to be. Get over it.


 

Posted

Quote:
Originally Posted by mintmiki View Post
They'll have to make a new build. That money they spent will be lost.
Oh child, do you have any idea how much of a shitstorm that would kick up?


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by mintmiki View Post
The whole point of this thread was to alleviate the problem that PVP IOs are not just rare, they are pretty much impossible to get with regular gameplay in a reasonable amount of time.
"Ultra" rare. By design. And there are alternate ways of getting them.
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1. Droprates in regular PVP play are such that you have to kill another player for hours in order to get a drop. Hence the birth of afk farming.
See again, "Ultra" rare. And, because it is a *random* number generator, you could very well get one on your first kill *ever.*
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2. The cost of PVP IOs have often gone over the inf. cap, with players selling a single proc for 4-5 billion in some cases through the forums. They are way too expensive. Hence the birth of afk farming.
Only some. Others are still much, much lower.

Looking at what's available on one set:

Panacea, End/Rech, level 50 recipe: 55 million
Panacea, Heal/Rech, 220 million (similar to many purples)
Panacea, End/heal, 100 million
Panacea End/Heal/Rech - 1 bill (none for sale, had to go look.)
Panacea, Heal, 1 bill.

Yes, some are expensive. Others are, for an ultra rare recipe, dirt cheap. (And none are required.) Much like purples - some are far, far cheaper than others. Given these are (a) meant to be *ultra* rare, and (b) drop from an activity that very little of the playerbase engages in (and fewer enjoy,) this is not a surprise.

Now, let me repeat something for you: *Screwing over people who use these for PVE - which includes some people that PVP - would not improve the situation.*

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3. To buy a pvpio using merits, you'd have to tf every day to get at least 50 merits, then do 5 tip mishes. Do that every day for 20 days and you get ONE pvpio. So to get a single set of pvpios will take 5 months of playing and converting every single day. Hence again the birth of afk farming.
See again "Very rare."
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My point is to make the IOs so that farming is not the only reasonable means of acquiring them. They don't have to be worthless, nor do they have to cost more than a billion a piece.
For something meant to be *extremely* rare, the fact you CAN use A-merits to get them seems quite reasonable. Guaranteed result after X amount of time, as opposed to the RNG? And if you like PVPing, well, you have another method of doing so.... namely, PVPing.

Now, repeat after me:

"You do not need PVP IOs. They are not required - not even to PVP."

They are a luxury item. Just like not everyone drives a top of the line Rolls Royce or Lamborghini, not everyone is going to have PVP IOs. They're not needed. And you CERTAINLY shouldn't be screwing over people using them outside of PVP zones.


 

Posted

This has to be one of the worst suggestions ever, for obvious reasons mentioned in this thread.


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Posted

Ah, I see. Thank you very much everyone. You are all great.


Triumph Lurker: mintmiki 50 emp/archer
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Posted

Quote:
Originally Posted by mintmiki View Post
Ah, I see. Thank you very much everyone. You are all great.
You probably could have gotten better reception with a slightly modified suggestion: Adding PvP Exclusive IOs. Sets that only have PvP bonuses, can only be obtained through PvP, but due to these limits drop more often then corresponding PvE IOs. The numbers wouldn't have to be exceptionally better (or better at all) then other sets or set bonuses to make them valuable. Just having them drop more often due to limited use would drive their market in the PvP circles (in theory).


 

Posted

Purely by looking at the thread title alone, I believe the answer to your question is no.


 

Posted

Quote:
Originally Posted by Mr_Right View Post
You probably could have gotten better reception with a slightly modified suggestion: Adding PvP Exclusive IOs. Sets that only have PvP bonuses, can only be obtained through PvP, but due to these limits drop more often then corresponding PvE IOs. The numbers wouldn't have to be exceptionally better (or better at all) then other sets or set bonuses to make them valuable. Just having them drop more often due to limited use would drive their market in the PvP circles (in theory).
Well, obviously I don't know what I'm doing and there isn't a problem. So the point is moot.


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

Quote:
Originally Posted by mintmiki View Post
Well, obviously I don't know what I'm doing and there isn't a problem. So the point is moot.
Not really. Asking to have currently Ultra Rare IOs suddenly not preform half of their function is obviously bad. It would be comparable to asking that PvP IOs no longer give PvP bonuses and instead be converted into PvE IOs on the reasoning that "most people who use them don't PvP anyway". It's bad logic and a bad idea.

Asking to have NEW sets added, avoiding the whole "invalidate entire sets of IOs" issue is probably a bit better.


 

Posted

Quote:
Originally Posted by Mr_Right View Post
Not really. Asking to have currently Ultra Rare IOs suddenly not preform half of their function is obviously bad. It would be comparable to asking that PvP IOs no longer give PvP bonuses and instead be converted into PvE IOs on the reasoning that "most people who use them don't PvP anyway". It's bad logic and a bad idea.

Asking to have NEW sets added, avoiding the whole "invalidate entire sets of IOs" issue is probably a bit better.
Thank you for that.

But from now on, I'll just stick to costume suggestions and interior design suggestions for bases. I don't know what I'm talking abut with the whole IO stuff. I'll leave it to the experts.


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

Quote:
Originally Posted by mintmiki View Post
Thank you for that.

But from now on, I'll just stick to costume suggestions and interior design suggestions for bases. I don't know what I'm talking abut with the whole IO stuff. I'll leave it to the experts.
Please don't let this one thread stop you from making other suggestions. So this one idea didn't go over well. Big deal. Your next one, or the one after that could be a huge hit.

Don't walk away thinking people hate your idea, but rather that you found a topic people care a great deal about.