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Posts
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The Wiki entry on Recovery Serum did not answer my question, namely, does Recovery Serum add to your level of Recovery, or does it boost the existing level by a percentage?
After using EMP, you basically have no Recovery for a bit. If Recovery Serum ADDS to your Recovery, you would then have some, but if it multiplies your existing level by X%, then multiplying Zero by 40% would not help after using EMP.
Anyone know what effect occurs after using EMP? -
Quote:To: The NCsoft TeamFrom: "support@plaync.com" <support@plaync.com> Add Address to Contacts
To: REMOVEDREMOVED
Date: 07/10/2010 03:28 AM
Subject: NCsoft Account Issue!
We have the evidence to prove that your account involved in the controversial game currency transaction .If your account is found violating Terms of Use, it can, and will be suspended/closed/or terminated. In order to keep this from occurring, you should immediately verify that you are the original owner of the account.To verify your identity please visit the following webpage:REMOVEDREMOVED.Only Account Administration will be able to assist with account retrieval issues.
The NCsoft Team
@"clearlyfakeaddress@ncsoft.com"
Having the evident receipt concurs, were viewing the reputed actions so I took the measured response. Identification dominantly as orginally owned. Please jump/leap/plunge vigorously into the lake ("www.jumpvigorouslyintothelake.com") as soon as possible. I regret this inevitable recourse, with malice toward none.
Myself -
According to the CoH comic, across the street from the statue of Cyrus Thompson in Kings Row there is a Jamaican coffee shop called "MON GROUNDS." Many folks have been agitating to see it there in-game.
((To the OP: This is also part of the "Troy Hickman Thing." It was an in-comic nod to his Eisner-nominated trade paperback of "Common Grounds." Lest it be too obvious, a speech balloon obscured part of the name on the shop so all that could be seen on the building's sign was "MON GROUNDS." It was Troy himself that quipped that it was a Jamaican coffee shop.))
I also greatly like Peterpeter's idea that periodically Hellions will run in for a stick-up and be greatly dismayed. Golden idea. -
Quote:The Anzacs did noble service in the cause of defending democracy, for which I, as a free American, am grateful. Good on you all.I'm cool with them doing that as long as I get my Double XP for Anzac day....
I will relate this anecdote: An American in EnZed was asked about the 4th of July by his Kiwi co-workers... why the big celebration? "It's the day we celebrate whupping the Pommies!" he responded. An impromptu party promptly broke out, with the Yanks and Kiwis hoisting toasts. I was bemused by this story.
It is appropriate for all freedom-loving peoples everywhere to celebrate. "God Bless America" and "God Defend New Zealand"! -
Quote:That is pretty much where I am. I am waiting to make the heroic Mastermind and not have to run villain missions. Perhaps the heroic Stalker as well.Personally, I would prefer the third option. I want to create a heroic MasterMind without having them first have to "realize the error of their ways" or be a Praetorian with a trans-dimensional Work Visa.
This of course raises the Oxymoron Alert level to Orange, what with villainous Defenders and heroic Corruptors, but Oh Well.
I am glad to see that the devs have worked out trading of inspirs, etc., between factions now, especially since the factions now are going to range all over the Archetypes.
The only question is how well my computer will handle the increased demands. Ah, me poor bairns! (Star Trek reference, not a misspelled Zombie reference.)
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On one of my heroes, it appeared that the Evil Clone had the first primary colors I had selected for my two powersets when I changed them, but only on some of his costume.
I will go back, however, and check the secondary colors on all of his costume parts, but as I recall, with him being essentially monocolor, I had them all switched to the same color. But you never know. If I am correct that my primary and secondary costume colors are the same, then it is a /bug.
The more exciting error was when I was teaming, and the good doppleganger looked like my teammate, not me. -
Lot of good information provided; Local Man, as usual, does an outstanding job in particular.
So let me just add this pointer, which apparently most of the CoH populace has learned the Hard Way:
There are two doors in the train station. The smaller one to the right is ALWAYS the EXIT. It is the big opening in the center of the station (with the huge map) that is the ENTRANCE. You can never board the train at the Exit... you will stand there clicking forever, but never get on.
Some of the smartest players I know stood at that Exit and cursed that train... including me.
Welcome to the game and good luck! -
Didn't the Praetorian Steelclaw die as a happy greeting card writer?
And wasn't there a Steelclaw with extraordinarily large pectorals?
Dang, I dunno... I can't keep up with all of those infinite worlds... -
Quote:"Crime does not pay."...backwardses? o.0
I don't care if a Mayhem fails. Don't even really care that much about the badges, as I tend to forget about them once I hit the 20's anyway.
What annoys me is when a PUG leader, who acts like they know what they're doing, selects at Mayhem, and then any one of a number of the following happen.
1- The mission difficulty is still set insanely high.
2- When the team wipes in the first 2 or 3 mobs, the team gets stuck in jail due to massive amounts of Longbow and PPD eagerly waiting to fill their police brutality quota on us.
3- The leader doesn't clearly establish how they want to do the Mayhem, chaos ensues. See number 2.
4- The leader does say how they want to run the mission, but some Stalker or another player runs straight to the bank anyway. See number 2.
The whole thing then ends up being an annoying waste of time and an exercise in futility.
In all seriousness, though, it makes one wonder when folks just take off and do their own thing when part of a group. What is the point of being on a team, then? It is a puzzlement. -
Quote:Organica, this is the flip side of the coin.As far as the rushing ahead on a Task Force goes, communication goes a long way.
Example One: The SG I'm in, Hero Force on Virtue, run a LOT of TFs. I know when MG is running the TF we're going to stealth as much as we can (probably because we want to run 3 more TFs that day, heh). This is usually true when others in the SG are running too. But the leader will TELL people that we're stealthing this mission, MG's toons are almost always equipped with recall friend no matter the AT so that we can summon the rest of the team, and people in the SG generally know what to expect if they've been on more than a couple of TFs with the SG. (And when I respec'd Mouse Police I built her to have superspeed very early and equipped her with a stealth IO, and I have ATT so I can stealth and teleport the team at least once on a TF).
I have been invited to TFs where the leaders are just GREAT. The Crimson Order on Liberty runs very helpful TFs where they generally give folks a heads up on what is expected, and I have been on some (dare I say it?) WONDERFUL PuG TFs that were a sheer pleasure to run because the leaders actually led.
It is like anything else in CoH: if the team communicates and works to each other's strengths (and a deserved compliment for good play to those doing a great job goes a long way when expressed in team chat) then the group will roll right along. Folks will give you wakies when needed, pop you a fast heal if you are on the brink and pull baddies off of you when needed and you will be doing the same in return. I always hate to have to log when I am part of a team like that. -
Quote:I have run a lot of TFs on PUGs but I have not memorized the "optimal" way to do things. So when a couple of folks take off down the hallway without comment in a mission, I am left to wonder what is going on.Wicked Wendy, when it comes to TFs my personal experience is that there are a LOT of players that try to stealth and speed run everything and they get confused when they discover that not everyone on the team is built that way.
Are they going to the end and TPing everyone in? Are they going to a particular place in the mission? Should I follow? Sometimes they don't say.
I am a team player, and I play as smart as I can. I always look over the team composition and determine the best way to use my powers in light of what other folks have going, ie, I will not drop Rain of Fire unless someone else had dropped Ice Slick, Freezing Rain or an AoE Immob, etc. But I am lost if I am supposed to "know" to "run past baddies" like they are doing and somehow know where to go. And as you have noted, very often they have stealth or are Tanks, so THEY can get past the mobs... and when I try, I look like Swiss cheese before I can get four paces.
Unfortunately, there seems to be no way around literally telling the team what to do at each point. It may be the 47th time someone has run the TF as a leader, but unless someone tells me which tower to assault or which mitos to defeat, I will not be on the same page as the leaders.
Speaking of radio missions, I have run a couple Safeguards with two or three folks, all of whom immediately departed the bank when the message came that the baddies were "getting away!" Mind you, the AV was right there, wailing away-- it was very difficult trying to type a message telling my teammates not to leave while the AV suddenly had no other hero to pay attention to other than ME. But the message that they are "getting away!" confuses folks, and it is hard to explain it in the midst of a fight. I just could not pull it off, since you cannot move while you are typing a message, and I doubt my team understood what I meant by "Dont leave AV is ssssssssssssssswwwwwwweeeeeeeessssss" in any event. But I did have plenty of time to explain it post-mortem. That sort of learning curve just happens.
PS-so I now explain it beforehand to any safeguard groups I lead -
Quote:Maybe you need to reboot your computer and verify all your fi...~!@#$~#%$#@%$~
a) PLAGUE!
b) Burn the witch! or
c) I DO believe in spooks! I do, I do, I do, I DO believe in spooks! -
Did the ol' LOL at this. It all depends on what Epic is modifying. Nicely played.
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One thing that may be thwarting the OP:
You have to put your cursor on the guards and click when the arrow has turned into the Blue Hand. THEN you can click. What the various posters are discussing is that in their experience, you have to put the arrow in varying places before it turns into the hand. And since it IS a hand, there are the various "groping" jokes.
And the "licking" typo was one of the best in years! -
Quote:I have indeed had ambushes in assigned missions, like rescuing Mr. Yin (although in that mission, if you run fast enough, you can often beat the ambushes to the door!Radio mission rescues have nothing to do with regular content rescues.
)
But I have run radio rescues from their dawning, and once the path was cleared, it was cleared... until this evening. Holy Moly!
So unless I have just had Amazing Luck until tonight, it was my impression that the ambushes were not a working feature until now in radio rescue missions. -
Quote:The Eternal standard is fixed and immovable. Agreeing with it or not is not the question, it is there and the lines are drawn.You know, I gave it some thought, and really . . . what is evil?
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
THAT.
The belief that one _knows_, and is therefore beyond reproach. And really, that's probably the line that I can't cross. Ergo, at this point in time, I can't think of any of my characters which cross that line either.
Even my main villainess, who is much like "Liz Bathory" (without the arcane angle) . . . even she is prepared to admit to being wrong. She doesn't like it, and it wounds her pride, and when her pride is wounded . . . people die; gruesomely, painfully, and offensively . . .
But she isn't so evil as to think herself beyond reproach.
As far as Melancton goes, he knows the standard, and he, like every other human, has fallen short and requires redemption. He is hardly above reproach. But the standard is known.
It has been very interesting to read the answers in this thread. This is a game. No one actually gets harmed. Given that, for those that play villains, how far would they go in being Evil? -
Quote:
Correct me if Im wrong but, Pandoras box was the source of all superhero power correct? And whenever it is opened a new surge of power is distributed throughout the world?
Hence all the woes and the surge of power... AND the HUGE wave of thefts in Paragon City. -
So, ho hum, we are leading the *yawn* hostage out of the radio mission when SUDDENLY THERE ARE A DOZEN BADDIES ATTACKING OMG FOLKS GET KILLED
Yipes.
This happened twice this evening. Apparently they have added ambushes on the way to the door to radio hostage rescue missions.
Those sneaky devs. Is this why they wait so long to post the patch notes? -
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I thought it was common knowledge that on Reichsman's Earth, Edith Keeler was not killed in a traffic accident but that, having been spared this fate because James T. Kirk had the hots for her, she instead went on to form a pacifist movement whose influence delayed the entry of the United States into World War II, and this delay in turn gave Nazi Germany time to develop an atomic bomb, causing Marcus Cole to side with them and ultimately conquer the world.
Therefore the reason that Reichsman rises to power is that that dimension's Spock does not prevent Kirk and/or McCoy from saving Keeler. The proper line of inquiry clearly should be focused on that dimension's Spock! -
Quote:Just remember the "I Wasn't QUITE Dead" and "I Had A Miraculous Escape" memes of comic books. He could pop up any time, alive, well and ready to rumble. Comics are pretty shameless that way.Tyrant killed Stefan at the well of the Furies. Unless that's been retconned, there is no Praetorian Stefan Richter.
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Quote:I never heard if the specific problems I ran into a few times (Reichsie gets to a sliver of health and stays there) was related to other bugs that got stamped out or what. When the problem recurred even in the face of -regen being applied (and I was the /Rad doing it,) I tried to watch and see if that issue was officially addressed (I /bugged it each time.) I know there was a bug with the special weapons that got fixed, but I dunno about any others.I haven't even done this one yet. I was out of the game for six months and since I came back in January, I've never seen the call go out to do it on our server channels. I may just be missing it, but yeah, I think people are avoiding it (and I can see why from this thread). I'll probably have to make it an SG event to do it.
The problem is that you won't know if you have a problem until you have been pounding on His Naziness for 30 minutes, at the tail end of the TF. If so, the whole TF goes down the spout, and that gets a lot of folks leery. That is not to say that it is not possible to simply fail a TF for whatever reason: I have been on some ill-fated Statesman TF runs that did not have the right personnel, could not get past the 4 AVs or what have you. But the Kahhhhhhhhhhhn! TF was so rocky for so long that there simply may be some reluctance now. -
Then there are those who would use time travel to go back to the Circle K and tell themselves exactly when the Mongols ruled, and to remember to wind the watch.
It helps to be so dumb that you don't realize (a la the Warner Bros toons that can walk on air as long as they don't look down) that meeting with yourselves in a singular temporal plane would rend the fabric of space and time itself. -
"What the... my car keys are INSIDE THE WALL??"
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