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A while back, a QOL feature was introduced: if the mission is a Defeat All, etc., then when you get down to the very last one, the location of the Last One will be shown on the map.
Lately, this has not seemed to work for me. The location of the last vampyre, the last hostage, the last wandering dork who hides in the fold of a cave wall... none of them have shown up.
When the game launched, the idea was to have as much of a time sink as possible, ergo office buildings with irrational layouts, meandering layer cake cave and nearly every mission a Defeat All. Such things were extremely problematic when you figured you could squeeze in a mission, only to spend 15-20 extra minutes hunting the Last One.
Has this feature now bugged, partially or totally, so that it does not function? Does it no longer function on the older content?
I would rather not simply forget about all such missions, but this is a pain in the neck I could do without. Any word on if "Show The Last One" is bugged? -
Quote:Long ago and far away, prior to the Great Migration to these forums, there was agitation from the fans to have the Cyrus Thompson Community Center put in the game. Ultimately, Cyrus' statue made it ingame to the great pleasure of those fans who had agitated. Around that time, as I recall, I noted that in the comic, there was a business across the street from the Center called "Mon Grounds," whatever THAT was, and wondered with a wink if it, too, would be added to the game.Is the Jamaican coffeeshop "Mon Grounds" visible across the street from the center as it is in the comics?
(ftp://ftp.coh.com/comics/topcow/comic_06.pdf p.25)
I also guess that Statesman won't be around to chat with Moodswing at the dedication, will he?
Troy Hickman responded and asserted that "Mon Grounds" was a Jamaican coffeeshop. Yes, we all realized it was an "I see what you did there" in the comic for Common Grounds, but the notion that what was presented was actually the full name of the business and that Mon Grounds was a Jamaican coffeeshop became a running gag itself, to wit:
Quote:
When Chase_Arcanum uses the gag, then the gag has a tremendous groundswell of popular support. When Troy Hickman uses the gag, it has become Canon. -
Is the Jamaican coffeeshop "Mon Grounds" visible across the street from the center as it is in the comics?
(ftp://ftp.coh.com/comics/topcow/comic_06.pdf p.25)
I also guess that Statesman won't be around to chat with Moodswing at the dedication, will he? -
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Quote:Grannie needs to lighten up and talk to Statesman's dead wife, who assured him that he was no longer needed to save the world, that other heroes could now do that instead, so go ahead and die already, which he promptly did.And... Here's exactly what I'm talking about:
Quote:Originally Posted by Wavelength
I will be frank, Artiste. I fear for the future. The world has been beset by more threats than the good citizens of this city would ever care to know, and by and large we've managed to survive until now because Statesman has led the way. With him gone... I do not know if the Phalanx is still up to the challenges ahead.
But... perhaps you are. I sincerely hope that is the case. ?
Oh, wait, she meant me, and nobody else but me!
Quote:Phalanx = Teh Sux0r
Artiste = Teh Aw3s0m3
Who could ask for more, right?
Gosh, I sure do feel Good about the Me that is Me! -
Quote:Nothing! That is why you "welcome your death" at the hands of your daughter's murderer with a huge smile on your face. And you are so happy to be die like that, it remains on your face once you are dead!Yea, I'm gonna walk into the middle of this ancient looking circle where a guy who has repeatedly shown himself to be intelligent is waiting out in the open for me. By the way, this is the very same circle that depowered and killed my previous incarnation.
What could go wrong?
Yeah, that whole business was sort of the All-Star Team of Bad Writing. -
Quote:The Rikti apparently continue to fall victim to one of the classic blunders: never get involved in a land war in Rhode Island.Quote:Only slightly less well-known is this: never go against a Primal Earthling when death is on the line!
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Quote:You are quite right, Sam.The very real mistake our story-writers keep making is being unable to tell the difference between asking to be greater than the great and in response being made the person who sucks the least. This is the exact reason why to this day, I maintain that SSA1.7 is the least horrible of the SSA1 series. And we all know how big of a compliment that is. Tell me, then, how much of a compliment it is for player characters to be praised as the least worthless of them all.
The way to proceed is to have us do greater things than the great heroes of the past and thus take our place of prominence in the pantheon of great heroes. -
Quote:Well, at first it was just Statesman that was disdained. It does not improve things to be an equal-opportunity disdainer of the rest as well.Seriously - Just stop running down the signature heroes. It's not necessary and it's detracting from my enjoyment of the game.
Quote:You can even pretend the Incarnate powers aren't Incarnate powers and just an extension of your already existing (but maturing) power base.
Personally, I don't think I've bothered reading any mission text since about the second year of this game, I'd rather just blow stuff up, but to each their own.
The Devs have made some horrible, unforced errors in their storylines. Hopefully they are datamining and see that I, going on 8 years of subscription, don't bother with the objectionable storylines. Sure, I could "pretend" what the Devs say is the situation is in the story is really not the situation, but I could also pretend that a song about abusing a girlfriend is actually about My Little Pony... but it isn't, and I don't. Just my personal preference. -
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I have a number of heroes who arose out of the rubble of what used to be Baumton. They always avail themselves of the opportunity to explain to the Rikti visitors their disagreement with the wholesale massacre of men, women and children that occurred back in May 2002.
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Perhaps it depicts the slotted head of a screw, to commemorate what happened to the Statesman character when he "welcomed his death" with a big smile per his last author.
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Quote:I believe that is my cue to yet again cite the accomplishments of Troy Hickman and tactfully remind the Devs that he is a cheap date. Of course, what he produces is great stories and dialogue as opposed to Personal Favors, but I will let him address his availability for the latter.Everyone has deadlines, the writers have no responsibility to design NPCs, and their budget consists of Mountain Dew and number 2 pencils. What we pay them *is* the writing budget.
Dr. Aeon was hired based in part on his demonstration of strong writing with no budget, no resources, no access to the powers team, no access to the tech team, no access to map construction, and no access to the art and effects team. And he did most of his writing on a time scale of about one issue. -
Quote:I personally find feedback on writing, storylines, lore et al. to be quite useful...
So personally, I welcome constructive criticism. Sometimes people can get... passionate about the storylines, certainly, but isn't that a good thing? Besides, I already knew Id need to have thick skin if I wanted to succeed in this industry.
Well met, Viridian. Hopefully when I have complained, it has been constructive, and when I have praised, it has been noted.
The writing matters. A good, well-written story attracts and a bad one repels. Folks are not watching "Casablanca" for the great special effects. Good writing truly enhances the CoH experience and makes me want to log on.
The writing for Laura Lockhart is a recent example. Little details depict her as particularly winsome, such as "a wry smile" coming across her face before she answers and other nice touches. She is different from the horde of other female contacts in that manner. Graham Easton's jumpy, self-absorbed manner is another well-done bit of recent characterization. Sun Xiong has an interesting portrayal. The overall missions, though, are not all that different from many, many others, yet they are more attractive. And there are a number of other great characters and writing, even in the very oldest content, that I have enjoyed.
I would put these arcs up in counterpoint to the notion that "the only reason I play is to kill things, so the plots, characters and whatever do not matter." If that were true, there could be a single contact for every mission who simply said the equivalent of "Go. Hunt. Kill Skuls."
Bad stories and bad characterizations I just avoid. I never finished "Who Will Die?" after Smilin' Statesman "welcomed his death" by walking into the Obvious Trap. It was just that bad. The missions still required the defeat of bad guys and apparently some really great graphical stuff later on, but the story it was hung on reeked so badly I wanted no more of it. But I play Lockhart and Easton's arcs with each new hero in that range. For that matter, I have watched "The Empire Strikes Back" quite a number of times over the years, but only small bits of "Return of the Jedi" since I walked sadly out of that theatre in 1983 for pretty much the same reasons.
The forums exist to discuss. The Ignore feature has a function. Discussion about the writing indicates that folks are tuning in and logging on and hoping for better things. When there is utter silence, it means that the shark has been jumped and folks have simply left, and the servers will shortly close. Surely we do not want that. -
My first two heroes, who wound up being my first two 50s, turned out to be an All-Star Team for Underpowered/Underperforming sets:
Elec/Fire Manip Blaster
Ice/FF Controller
They sounded cool but MAN were they tough to learn CoH on. It was already very challenging back in i3 with having to run everywhere in the Hollows, debt at lvl 5 and all the other Get Off My Lawn! hardships, and then you had to add learning the nuts and bolts of aggro, defense and tactics with powersets that did not pack enough offense and were not user-friendly in their workings. I did not feel "heroic" until the mid-thirties, which took FOREVER.
And seven and some years on, I am still here and still break those guys out upon occasion.
My philosophy is that the powerset is part of a puzzle on problem-solving. How can you defeat the baddies with the tools available? I enjoy PUGs and working in the context of the various new powers and playstyles to accomplish the mission. The original Infernal mission with the spawning portals was a MAJOR challenge, and sometimes, it just could not be done. But with the right tactics and a good Tank, it could be pulled off most of the time. I got to where I could pull Ferny without aggroing his pals most of the time.
As has been noted, in any list, something will come in last. That I got to 50 with those two guys and enjoyed most of the way is surprising in retrospect, but it helps explain why I am still lurking about. -
Personally, I love to sic the Swarm on baddies and hear them scream, "Nooooooooooooooooooooooooo, not BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!!!!"
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Quote:I fear at this point there's nothing that can get me to play Blasters again.Quote:And as counterbalance to Sam's post, I've always found blasters to be an enjoyable challenge well worth playing.Quote:Seconding this. And I almost never pass on a snipe, as well. Sam's post is pretty much 100% anti-my-play-style.
The original concept of Blasters led to many troubles, depending on the powersets. The "ranged damage" aspect was never enough; the Devs set it up to where my squishable squishy had to run in close to use some powers, and until you have some finesse, it usually does not end well. At this juncture, I can skitter in and out of melee intact, but the learning curve was long and brutal. The exact powersets also make a vast difference in this regard.
The snipes really could use some love. Too long to fire and plagued with constant interruptions, not to mention moving targets that duck behind cover, they are extremely situational for me.
But stop Blasting? No way. Either I love a challenge or am a glutton for punishment, but I enjoy the heck out of those Blasters. -
Quote:Ah thanks, I guess it makes sense so you can use any hair you want.Quote:Yes, or a covered head. This was something people specifically begged for, and they made it happen, and I think people are very happy with the set. I know I am. ^_^
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Sam, you continue to amaze me with your command of English. Here you use deliberately poor grammar as an ironic tool to reinforce the point, which is a VERY subtle nuance! *doffs hat*
I am reasonably conversant in a language that is not my native tongue but don't look for ME to demonstrate anything CLOSE to that level of skill!
Meanwhile, back at your main point:
Quote:Superman is actually a pretty good writer's challenge, because you have a character that's badly overpowered within the world he exists in, and yet writers manage to give him believable stories time and again. OK, so maybe you could have Superman punch some bad guy hard enough to break every bone in his body. Wouldn't this kill him, though? Because as I remember, Superman is big on not killing his enemies. All of a sudden, you have a moral question come up to solve a technical writing problem of how to equalise power levels.
Quote:Writing an coherent story isn't hard, but it's not exactly easy. You still need to plan ahead, know your characters and actively look for possible plot holes so you can explain around them without having to bridge the gap with tropes. -
Quote:See, I think there is a difference between a trap that the hero runs afoul of because of clever anticipation and excellent use of stealth and surprise and one that is the archetypal Obvious Trap that all but has big flashing neon arrows denoting where the hero has to go to be undone. If the writing is good, it is not necessarily going to follow that tropes are going to be involved. There are legitimately surprising and innovative traps and/or attacks to be made upon heroes that do not necessarily involve an Obvious Trap or an Obvious Trope.Comic book writing isn't necessarly bad writing. But there are certain tropes which are required in order to tell an entertaining story. Villains have to have stupidly complex plots. Heroes have to walk into the traps. Otherwise everything will resolve itself one-way or another on the first page, and you have no story. If you haven't been using the tropes, it may be why your AE attempts are getting criticised.
If you want an explanation, Terry Pratchett's explanation for why vampires follow the "rules" applies. Heroes walk into obvious traps because if they didn't the villains would just kill them.
More specifically to the point at hand, the cover art for SSA1.4 suggested an epic duel between Statesman and Wade, but what we ended up with was Statesman flopping like a fish and "welcoming his death" with a big smile on his face after strolling into what was the textbook definition of an Obvious Trap. Whether it was colossal arrogance or Biblical-scale stupidity that was the official "motivation," it left a horrible, horrible aftertaste.
There is a faction of folks that reduces everything everywhere to some sort of a trope. Perhaps that is somehow true on a technical level, but even if one concedes the point for say, "Casablanca," the writing and execution are so skillful that it does not matter a whit--- the experience is wonderful. It does not follow as the night the day that you must prepare for the hero to be unreasonably stupid in order to have a plot. Troy Hickman has demonstrated that, and used the City of Heroes characters to boot.
At some point for some heroes, you DO have to suspend some rational thinking in order to have a plot. Whenever I see Superman cocking his arm to punch an antagonist, I realize that if he did what I would do, ie, punch the bad guy 50,000 times with super-strength in the space of one second, the story, as you say, would be over right there. Even if you have to have such Winks and Nods, with skillful writing, the journey is enjoyable nonetheless. With poor writing, "Count the Tropes" becomes a more agreeable activity than following the bad plot and execution. -
Quote:The downbeat, damn depressing tone of SSA1 is easily one of its worst qualities, partly because it reinforces the feeling that everything I do ultimately fails, and partly because it has absolutely no levity anywhere in it.
SSA1 had many, many problems: "STATESMAN IS GOING TO DIE" announced well ahead of time, the "Killing off Statesman" comments by Matt Miller and the enforced stupidity/idiocy on everyone, resulting in multiple deaths and complete frustration. But the absolute nail in the coffin was Smilin' Statesman, walking into the Obvious Trap™ and "welcoming his death" at the hands of his daughter's murderer.
I stopped with episode 4 and never finished the arc. I have no plans to. It provokes too many bad responses for multiple reasons.
So I appreciate the spoiler-free endorsement of SSA2, Sam. There is still good writing being done in CoH, particularly in giving NPCs personality and telling some tales that are not so darkety-dark-dark-dark, or at least having options to head in another direction. I want to play a superhero that helps people, not be a helpless participant in an Existential Angst/Despair Festival. Given that you appear to have the same viewpoint, I will have to give SSA2 a whirl based on your endorsement.
I also continue to be bemused that Samuel Tow, speaking and writing English as a second language, is so fluent and well-spoken, and finds the sloppy grammar, typos and poor vocabulary choices in the CoH texts so annoying. I am reminded of something said by President George W. Bush: "I know that upon occasion I have some trouble with my sentences and I have sometimes had my English corrected by others. It is just a surprise when it is Governor Schwarzenegger correcting me."
Edit: Let me clarify, though, that the point is that Sam is correcting folks that ought to know better since English is their first language. Let me be clear, though: Sam, you are hardly a Schwarzenegger in your command of English, and I never would have discerned that you did not speak English natively had you not disclosed it. Having seen some of the things you have objected to, though, I think even Schwarzenegger would object to them as well. -
I went and looked in the news archives to see if perhaps this happened on the heels of some big news or an SSA reveal. Nope. It is a mystery.
Perhaps it WAS Guy Fawkes and his followers... -
I saw this stat regarding these forums:
"Most users ever online was 30,062, 11-05-2011 at 11:52 PM."
Why do suppose that happened to be the peak day for the forums?