Mega_Jamie

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  1. Mega_Jamie

    Me being a n00b

    The test server is your friend for burning Respecs!

    Wait until your next verterans respec, hope that theres an i11 fresespec, or hope i11 introduces unlimited earning of respecs from a trial.
  2. I don't think my gravity controller has ever sent a /t xxxx, we need a tank, and then wormholed.

    Tho I must admit, I am so used to not teaming with tanks, and I love the fact that as a Grav Storm I a can tank and barely take a hit, that I do often fire off my wormhole and begin my own tanking moves before a tank can make it to a mob.

    Though I do try to let you guys tank...sometimes.
  3. me too, it was a very good team and its a shame you missed out on it.
  4. its quite easy to achieve in exfess of 100% with the right stuff. Dom's dont necessarily have the right stuff due to lack of naturally getting defence sets.

    Villain Plan by Mids' Villain Designer 1.20
    http://www.honourableunited.org.uk/mhd.php

    Level 40 Magic Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Icy Assault
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Concealment

    Villain Profile:
    Level 1: Mesmerize <ul type="square">[*] (A) Decimation - Accuracy/Damage/Recharge: Level 40[*] (3) Decimation - Accuracy/Damage: Level 40[*] (3) Decimation - Damage/Endurance: Level 30[*] (5) Decimation - Damage/Recharge: Level 40[*] (5) Decimation - Accuracy/Endurance/Recharge: Level 40[/list]Level 1: Ice Bolt <ul type="square">[*] (A) Decimation - Accuracy/Damage: Level 40[*] (7) Decimation - Damage/Endurance: Level 40[*] (7) Decimation - Damage/Recharge: Level 40[*] (9) Decimation - Accuracy/Endurance/Recharge: Level 40[*] (9) Decimation - Accuracy/Damage/Recharge: Level 40[/list]Level 2: Levitate <ul type="square">[*] (A) Decimation - Accuracy/Damage: Level 40[*] (11) Decimation - Damage/Endurance: Level 40[*] (11) Decimation - Damage/Recharge: Level 40[*] (13) Decimation - Accuracy/Endurance/Recharge: Level 40[*] (13) Decimation - Accuracy/Damage/Recharge: Level 40[/list]Level 4: Dominate <ul type="square">[*] (A) Decimation - Accuracy/Damage: Level 40[*] (15) Decimation - Damage/Endurance: Level 40[*] (15) Decimation - Damage/Recharge: Level 40[*] (17) Decimation - Accuracy/Endurance/Recharge: Level 40[*] (17) Decimation - Accuracy/Damage/Recharge: Level 40[/list]Level 6: Confuse <ul type="square">[*] (A) Malaise's Illusions - Confused/Range: Level 53[*] (19) Malaise's Illusions - Accuracy/Endurance: Level 53[*] (19) Malaise's Illusions - Endurance/Confused: Level 53[*] (21) Malaise's Illusions - Accuracy/Confused/Recharge: Level 53[*] (21) Malaise's Illusions - Accuracy/Recharge: Level 53[/list]Level 8: Mass Hypnosis <ul type="square">[*] (A) Hibernation - Accuracy/Recharge: Level 30[*] (23) Hibernation - Endurance/Sleep: Level 30[*] (23) Hibernation - Accuracy/Endurance: Level 30[*] (25) Hibernation - Sleep/Range: Level 30[*] (25) Hibernation - Accuracy/Sleep/Recharge: Level 30[/list]Level 10: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (27) Recharge Reduction IO: Level 50[*] (27) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[/list]Level 12: Telekinesis <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 14: Ice Sword <ul type="square">[*] (A) Crushing Impact - Damage/Endurance/Recharge: Level 53[*] (29) Crushing Impact - Accuracy/Damage/Endurance: Level 53[*] (29) Crushing Impact - Damage/Recharge: Level 53[*] (31) Crushing Impact - Accuracy/Damage: Level 53[*] (31) Crushing Impact - Accuracy/Damage/Recharge: Level 53[/list]Level 16: Ice Blast <ul type="square">[*] (A) Tempered Readiness - Damage/Slow: Level 53[*] (31) Tempered Readiness - Accuracy/Slow: Level 53[*] (33) Tempered Readiness - Accuracy/Endurance: Level 53[*] (33) Tempered Readiness - Range/Slow: Level 53[*] (33) Tempered Readiness - Endurance/Recharge/Slow: Level 53[/list]Level 18: Hover <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[/list]Level 20: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 22: Grant Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[/list]Level 24: Frost Breath <ul type="square">[*] (A) Tempered Readiness - Accuracy/Endurance: Level 53[*] (36) Tempered Readiness - Range/Slow: Level 53[*] (36) Tempered Readiness - Damage/Slow: Level 53[*] (36) Tempered Readiness - Accuracy/Slow: Level 53[*] (37) Tempered Readiness - Endurance/Recharge/Slow: Level 53[/list]Level 26: Terrify <ul type="square">[*] (A) Unspeakable Terror - Disorient Bonus: Level 30[*] (37) Unspeakable Terror - Endurance/Fear: Level 30[*] (37) Unspeakable Terror - Accuracy/Recharge: Level 30[*] (39) Unspeakable Terror - Accuracy/Endurance: Level 30[*] (39) Unspeakable Terror - Fear/Range: Level 30[/list]Level 28: Chilling Embrace <ul type="square">[*] (A) Tempered Readiness - Accuracy/Endurance: Level 53[*] (39) Tempered Readiness - Range/Slow: Level 53[*] (40) Tempered Readiness - Damage/Slow: Level 53[*] (40) Tempered Readiness - Accuracy/Slow: Level 53[*] (40) Tempered Readiness - Endurance/Recharge/Slow: Level 53[/list]Level 30: Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[/list]Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Domination
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+2.5% DamageBuff[*]+11.7% Max Endurance[*]+7% Enhancement(Accuracy)[*]+2.5% Enhancement(Confused)[*]+85% Enhancement(RechargeTime)[*]+4% Enhancement(Sleep)[*]+4.5% Enhancement(Slow)[*]+2.2% Enhancement(Terrorized)[*]+64.8 (6.38%) HitPoints[*]+MezResist(Immobilize) (Mag 13.2%)[*]+7% Recovery[*]+1.25% Resistance(Smashing)[*]+2.5% Resistance(Negative)[*]+1.5% Debt Protection[/list]------------
    [u]Set Bonuses:[u]
    [u]Decimation[u]
    (Mesmerize)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.75%)[*] +11.4 (1.13%) HitPoints[*] +2.25% Max Max Endurance[*] +6.25% Enhancement(RechargeTime)[/list][u]Decimation[u]
    (Ice Bolt)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.75%)[*] +11.4 (1.13%) HitPoints[*] +2.25% Max Max Endurance[*] +6.25% Enhancement(RechargeTime)[/list][u]Decimation[u]
    (Levitate)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.75%)[*] +11.4 (1.13%) HitPoints[*] +2.25% Max Max Endurance[*] +6.25% Enhancement(RechargeTime)[/list][u]Decimation[u]
    (Dominate)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.75%)[*] +11.4 (1.13%) HitPoints[*] +2.25% Max Max Endurance[*] +6.25% Enhancement(RechargeTime)[/list][u]Malaise's Illusions[u]
    (Confuse)<ul type="square">[*] +2.5% Recovery[*] +2.5% Enhancement(Confused)[*] +2.5% DamageBuff[*] +6.25% Enhancement(RechargeTime)[/list][u]Hibernation[u]
    (Mass Hypnosis)<ul type="square">[*] +4% Enhancement(Sleep)[*] +7.63 (0.75%) HitPoints[*] +1.25% Resistance(Smashing)[*] +2.5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
    (Ice Sword)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +11.4 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Tempered Readiness[u]
    (Ice Blast)<ul type="square">[*] +1.5% Recovery[*] +1.5% Enhancement(Slow)[*] +0.9% Max Max Endurance[*] +3.75% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Hover)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Stealth)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Grant Invisibility)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Tempered Readiness[u]
    (Frost Breath)<ul type="square">[*] +1.5% Recovery[*] +1.5% Enhancement(Slow)[*] +0.9% Max Max Endurance[*] +3.75% Enhancement(RechargeTime)[/list][u]Unspeakable Terror[u]
    (Terrify)<ul type="square">[*] +2.2% Enhancement(Terrorized)[*] +2.5% Resistance(Negative)[*] +1.5% Debt Protection[*] +5% Enhancement(RechargeTime)[/list][u]Tempered Readiness[u]
    (Chilling Embrace)<ul type="square">[*] +1.5% Recovery[*] +1.5% Enhancement(Slow)[*] +0.9% Max Max Endurance[*] +3.75% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Invisibility)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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    |-----------------------------------------------------------------------------|
    </pre><hr />



    There ya go however, Practically Perma-Hasten (bout a second out) and Perma-Domination but you really should never run outa domination, thats the important thing.

    Decide for yourself if its worth it, this is just to show achieving what you wanted of course, not effective slotting.
  5. Energy Cascade will join you again :-D he had ever so much fun.
  6. hmmmmmm...no Pet Sets come with Recharge Enhancement, and depending how you play, they could be your only choices from your primary.

    What Primary and which powers were u thinking of, and which Pools, also which skippable powers form traps since I dont know the set. I've been designing a few mildly nerfed Perma-Hasten builds in Mids Lately, so can see what I can do .


    EDIT:

    Villain Plan by Mids' Villain Designer 1.20
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Natural Mastermind
    Primary Power Set: Mercenaries
    Secondary Power Set: Traps
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Soldiers <ul type="square">[*] (A) Empty[/list]Level 1: Web Grenade <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 53[*] (3) Enfeebled Operation - Accuracy/Immobilize: Level 53[*] (3) Enfeebled Operation - Endurance/Immobilize: Level 53[*] (9) Enfeebled Operation - Immobilize/Range: Level 30[*] (9) Enfeebled Operation - Accuracy/Endurance: Level 53[/list]Level 2: Caltrops <ul type="square">[*] (A) Positron's Blast - Chance of Damage(Energy): Level 50[*] (15) Positron's Blast - Accuracy/Damage/Endurance: Level 53[*] (21) Positron's Blast - Accuracy/Damage: Level 53[*] (23) Positron's Blast - Damage/Recharge: Level 53[*] (23) Positron's Blast - Damage/Endurance: Level 53[/list]Level 4: Triage Beacon <ul type="square">[*] (A) Doctored Wounds - Heal: Level 53[*] (5) Doctored Wounds - Recharge: Level 53[*] (5) Doctored Wounds - Endurance/Recharge: Level 53[*] (7) Doctored Wounds - Heal/Endurance/Recharge: Level 53[*] (7) Doctored Wounds - Heal/Recharge: Level 53[/list]Level 6: Equip Mercenary <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[/list]Level 10: Acid Mortar <ul type="square">[*] (A) Empty[/list]Level 12: Spec Ops <ul type="square">[*] (A) Empty[/list]Level 14: Hover <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (40) Red Fortune - Defense: Level 53[*] (42) Red Fortune - Defense/Recharge: Level 53[*] (42) Red Fortune - Defense/Endurance: Level 53[*] (42) Red Fortune - Endurance/Recharge: Level 53[*] (43) Red Fortune - Defense/Endurance/Recharge: Level 53[/list]Level 16: Force Field Generator <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (17) Kismet - Accuracy +6%: Level 30[*] (17) Kismet - Defense/Recharge: Level 30[*] (19) Kismet - Endurance/Recharge: Level 30[*] (19) Kismet - Defense/Endurance: Level 30[*] (21) Kismet - Defense/Endurance/Recharge: Level 30[/list]Level 18: Serum <ul type="square">[*] (A) Impervious Skin - Resistance/Endurance: Level 30[*] (43) Impervious Skin - Resistance/Recharge: Level 30[*] (43) Impervious Skin - Status Resistance: Level 30[*] (48) Impervious Skin - Endurance/Recharge: Level 30[*] (50) Impervious Skin - Resistance/Endurance/Recharge: Level 30[/list]Level 20: Poison Trap <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[*] (48) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]Level 22: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (25) Red Fortune - Defense: Level 53[*] (25) Red Fortune - Endurance: Level 53[*] (27) Red Fortune - Defense/Endurance: Level 53[*] (27) Red Fortune - Defense/Recharge: Level 53[*] (29) Red Fortune - Defense/Endurance/Recharge: Level 53[/list]Level 24: Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (29) Red Fortune - Endurance: Level 53[*] (31) Red Fortune - Defense: Level 53[*] (31) Red Fortune - Defense/Endurance/Recharge: Level 53[*] (31) Red Fortune - Defense/Recharge: Level 53[*] (33) Red Fortune - Defense/Endurance: Level 53[/list]Level 26: Commando <ul type="square">[*] (A) Empty[/list]Level 28: Seeker Drones <ul type="square">[*] (A) Decimation - Accuracy/Damage/Recharge: Level 40[*] (33) Decimation - Accuracy/Damage: Level 40[*] (33) Decimation - Damage/Endurance: Level 40[*] (34) Decimation - Damage/Recharge: Level 40[*] (34) Decimation - Accuracy/Endurance/Recharge: Level 40[/list]Level 30: M30 Grenade <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage/Endurance: Level 53[*] (34) Positron's Blast - Chance of Damage(Energy): Level 53[*] (36) Positron's Blast - Damage/Endurance: Level 53[*] (36) Positron's Blast - Damage/Range: Level 53[*] (36) Positron's Blast - Accuracy/Damage: Level 53[/list]Level 32: Tactical Upgrade <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 35: Trip Mine <ul type="square">[*] (A) Positron's Blast - Chance of Damage(Energy): Level 53[*] (37) Positron's Blast - Damage/Endurance: Level 53[*] (37) Positron's Blast - Damage/Recharge: Level 53[*] (37) Positron's Blast - Accuracy/Damage/Endurance: Level 53[*] (39) Positron's Blast - Accuracy/Damage: Level 53[/list]Level 38: Detonator <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage/Endurance: Level 53[*] (39) Positron's Blast - Chance of Damage(Energy): Level 53[*] (39) Positron's Blast - Damage/Recharge: Level 53[*] (40) Positron's Blast - Damage/Endurance: Level 53[*] (40) Positron's Blast - Accuracy/Damage: Level 53[/list]Level 41: Scorpion Shield <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[/list]Level 44: Web Envelope <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Endurance: Level 53[*] (46) Enfeebled Operation - Endurance/Immobilize: Level 53[*] (46) Enfeebled Operation - Accuracy/Recharge: Level 53[*] (46) Enfeebled Operation - Immobilize/Range: Level 53[*] (48) Enfeebled Operation - Accuracy/Immobilize: Level 53[/list]Level 47: Assault <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 49: Super Speed <ul type="square">[*] (A) Empty[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Supremacy
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+6% DamageBuff[*]+5% Defense(Lethal)[*]+2.25% Max Endurance[*]+36% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+6% Enhancement(Immobilize)[*]+105% Enhancement(RechargeTime)[*]+31.6 (2.63%) HitPoints[*]+MezResist(Confused) (Mag 31.7%)[*]+MezResist(Held) (Mag 30%)[*]+MezResist(Immobilize) (Mag 39.4%)[*]+MezResist(Sleep) (Mag 32.2%)[*]+MezResist(Stun) (Mag 30%)[*]+MezResist(Terrorized) (Mag 32.2%)[*]+11.5% Recovery[*]+11.3% Resistance(Fire)[*]+11.3% Resistance(Cold)[*]+3.75% Resistance(Negative)[*]+3.5% Debt Protection[/list]------------
    [u]Set Bonuses:[u]
    [u]Enfeebled Operation[u]
    (Web Grenade)<ul type="square">[*] +3% Enhancement(Immobilize)[*] +1.88% Resistance(Negative)[*] +2.5% Defense(Lethal)[*] +3.75% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
    (Caltrops)<ul type="square">[*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6.25% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
    (Triage Beacon)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Hover)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
    (Hover)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Force Field Generator)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Kismet[u]
    (Force Field Generator)<ul type="square">[*] +1.5% Recovery[*] +MezResist(Confused) (Mag 1.65%)[*] +1.5% Debt Protection[*] +3.75% Enhancement(RechargeTime)[/list][u]Impervious Skin[u]
    (Serum)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[*] +2% Debt Protection[*] +5% Enhancement(RechargeTime)[*] +MezResist(Confused) (Mag 30%), +MezResist(Held) (Mag 30%), +MezResist(Immobilize) (Mag 30%), +MezResist(Sleep) (Mag 30%), +MezResist(Stun) (Mag 30%), +MezResist(Terrorized) (Mag 30%)[/list][u]Luck of the Gambler[u]
    (Stealth)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
    (Stealth)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Invisibility)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
    (Invisibility)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Decimation[u]
    (Seeker Drones)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.75%)[*] +13.6 (1.13%) HitPoints[*] +2.25% Max Max Endurance[*] +6.25% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
    (M30 Grenade)<ul type="square">[*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6.25% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
    (Trip Mine)<ul type="square">[*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6.25% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
    (Detonator)<ul type="square">[*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6.25% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Scorpion Shield)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Enfeebled Operation[u]
    (Web Envelope)<ul type="square">[*] +3% Enhancement(Immobilize)[*] +1.88% Resistance(Negative)[*] +2.5% Defense(Lethal)[*] +3.75% Enhancement(RechargeTime)[/list]


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    This is basically the best recharge you can get on that power just about. And thats wasting alot of slots pushing past the ED boundaries, and your still 11 seconds out on the recharge, somebody else may be able to pull it back, but I can't.

    This also leaves you with 3 additional slots to actually slot your henchmen and other powers.

    So: Impossible to Perma it, since this build requires using powers form the primary, and really, that primary only, its similar with Thugs, you only loose a little bit of time, and require an additional slot placed in Hasten, but then you actually end up with 6 spare slots instead of 3.

    Other Primaries fall short due to limitations achieving Set bonus'.
  7. Count me in Moog, I'll be on my Energy/SR Stalker "Energy Cascade"

    @Mega_Jamie
  8. Mega_Jamie

    Elec/EA

    Hey Guys, I'm Considering Making an Electric Melee/Energy Aura Brute, but there doesnt seem to be much going in the way of using those 2 sets together...so

    1)Should I slot for End Drain At all?
    2)Eeeep...!!! I have no PBAoE Toggle, will I be useless?

    Given the fact that I "think" i can go Stamina-less I was considering using the Prescence Pool for the extra taunt in there to make up for not having the AoE damage many Auras have.

    But whats everyone's opinions, is this a feasable set combination?
  9. Mega_Jamie

    Powerlevling

    [ QUOTE ]
    Someone is asking how to powerlevel and nobody has told him yet to just enjoy the game? Oh my.. :P

    [/ QUOTE ]


    If you read the OP you can see the guy is mostly just wanting to learn how to level faster, not necessarily be put to 50 overnight, fair enough "Powerlevel" is the wrong term to use, but English is probably not their Native Language, given they said something about Scandanavia, so using the wrong term is perfectly acceptable.
  10. People who say they hate s talker for the re-hide, its well as bad as saying they dislike any other class for operating under their inherant.

    Id much rather, and im sure any team im in should rather me re-sterealth and assassin strike if possible just for the high damge on, as appoised to scrapping, which si somehting I, certainly as pre-stamina, can't do yet.

    I agree running off may not be the way to do about it, but then for say /regen its the only way to stealth up, as SR I have a few more options to remain in battle, allowing me to be there to soak up agro from the softer targets, but still restealth.
  11. Mega_Jamie

    My Elec/Elec

    Please be gentle on the critique, first time using Mids, so i'm just getting used ot the functionality. Some slots at high end are out of level, basically sets should be fully placed at their minimum level (or thereabouts) rather than some which wait till higher to get the bonus, but I made a few errors in clicking what when.

    Also I know that the chance of afforidng all this is, well, monumental for some enhances, but thats not the point is it!


    Villain Plan by Mids' Villain Designer 1.20
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Havoc Punch <ul type="square">[*] (A) Call of the Sandman - Chance of Heal Self: Level 53[*] (3) Crushing Impact - Damage/Endurance/Recharge: Level 53[*] (7) Crushing Impact - Accuracy/Damage/Recharge: Level 53[*] (13) Crushing Impact - Accuracy/Damage/Endurance: Level 53[*] (19) Crushing Impact - Accuracy/Damage: Level 53[*] (46) Crushing Impact - Damage/Recharge: Level 53[/list]Level 1: Charged Armor <ul type="square">[*] (A) Impervious Skin - Resistance/Endurance: Level 30[*] (3) Impervious Skin - Resistance/Recharge: Level 30[*] (15) Impervious Skin - Endurance/Recharge: Level 30[*] (17) Impervious Skin - Resistance/Endurance/Recharge: Level 30[*] (19) Impervious Skin - Status Resistance: Level 30[/list]Level 2: Lightning Field <ul type="square">[*] (A) Cleaving Blow - Damage/Endurance: Level 53[*] (5) Cleaving Blow - Accuracy/Damage: Level 53[*] (7) Endurance Reduction IO: Level 50[*] (11) Endurance Reduction IO: Level 50[*] (31) Damage Increase IO: Level 50[/list]Level 4: Jacobs Ladder <ul type="square">[*] (A) Call of the Sandman - Chance of Heal Self: Level 53[*] (5) Call of the Sandman - Accuracy/Recharge: Level 53[*] (9) Call of the Sandman - Accuracy/Endurance: Level 53[*] (15) Call of the Sandman - Accuracy/Sleep/Recharge: Level 53[*] (23) Call of the Sandman - Endurance/Sleep: Level 53[*] (46) Damage Increase IO: Level 50[/list]Level 6: Build Up <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[*] (46) To Hit Buff IO: Level 50[/list]Level 8: Thunder Strike <ul type="square">[*] (A) Stupefy - Accuracy/Recharge: Level 53[*] (9) Stupefy - Accuracy/Endurance: Level 53[*] (17) Damage Increase IO: Level 50[*] (23) Stupefy - Accuracy/Stun/Recharge: Level 53[*] (29) Stupefy - Endurance/Stun: Level 53[*] (37) Stupefy - Stun/Range: Level 53[/list]Level 10: Static Shield <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (11) Steadfast Protection - Knockback Protection: Level 30[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (13) Kismet - Accuracy +6%: Level 30[*] (48) Gift of the Ancients - Defense/Endurance: Level 40[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 16: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Miracle - +Recovery: Level 40[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[/list]Level 22: Lightning Reflexes <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 24: Kick <ul type="square">[*] (A) Crushing Impact - Damage/Endurance/Recharge: Level 53[*] (25) Crushing Impact - Accuracy/Damage/Recharge: Level 53[*] (25) Crushing Impact - Accuracy/Damage/Endurance: Level 53[*] (33) Crushing Impact - Accuracy/Damage: Level 53[*] (33) Crushing Impact - Damage/Recharge: Level 53[/list]Level 26: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (27) Recharge Reduction IO: Level 50[*] (27) Recharge Reduction IO: Level 50[/list]Level 28: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[/list]Level 30: Tough <ul type="square">[*] (A) Impervious Skin - Resistance/Endurance: Level 30[*] (31) Impervious Skin - Resistance/Recharge: Level 30[*] (31) Impervious Skin - Endurance/Recharge: Level 30[*] (43) Impervious Skin - Resistance/Endurance/Recharge: Level 30[*] (43) Impervious Skin - Status Resistance: Level 30[/list]Level 32: Lightning Rod <ul type="square">[*] (A) Cleaving Blow - Accuracy/Recharge: Level 53[*] (34) Cleaving Blow - Damage/Recharge: Level 53[*] (36) Cleaving Blow - Accuracy/Damage: Level 53[*] (36) Scirocco's Dervish - Damage/Recharge: Level 53[*] (36) Scirocco's Dervish - Accuracy/Recharge: Level 53[*] (37) Scirocco's Dervish - Accuracy/Damage: Level 53[/list]Level 35: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (37) Red Fortune - Endurance: Level 53[*] (40) Red Fortune - Defense: Level 53[*] (43) Red Fortune - Defense/Endurance/Recharge: Level 53[*] (45) Red Fortune - Endurance/Recharge: Level 53[*] (48) Red Fortune - Defense/Endurance: Level 53[/list]Level 38: Power Surge <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (39) Recharge Reduction IO: Level 50[*] (39) Recharge Reduction IO: Level 50[*] (39) Accuracy IO: Level 50[*] (40) Accuracy IO: Level 50[/list]Level 41: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (42) Recharge Reduction IO: Level 50[/list]Level 44: Conductive Shield <ul type="square">[*] (A) Steadfast Protection - Knockback Protection: Level 30[*] (45) Steadfast Protection - Resistance/Endurance: Level 30[/list]Level 47: Mu Lightning <ul type="square">[*] (A) Decimation - Chance of Build Up: Level 40[*] (48) Decimation - Accuracy/Damage/Recharge: Level 40[*] (50) Decimation - Accuracy/Damage: Level 40[*] (50) Decimation - Accuracy/Endurance/Recharge: Level 40[*] (50) Decimation - Damage/Recharge: Level 40[/list]Level 49: Power Sink <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Kinetic Combat - Knockdown Bonus: Level 35[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Fury
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+2% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+4.25% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+4.5% Max Endurance[*]+14% Enhancement(Accuracy)[*]+58.8% Enhancement(RechargeTime)[*]+5% Enhancement(Sleep)[*]+3% Enhancement(Stun)[*]+151.8 (10.1%) HitPoints[*]+Knockback (Mag -8)[*]+MezResist(Confused) (Mag 60%)[*]+MezResist(Held) (Mag 60%)[*]+MezResist(Immobilize) (Mag 69.4%)[*]+MezResist(Sleep) (Mag 64.4%)[*]+MezResist(Stun) (Mag 60%)[*]+MezResist(Terrorized) (Mag 60%)[*]+7.5% Recovery[*]+10% Regeneration[*]+1.26% Resistance(Fire)[*]+1.26% Resistance(Cold)[*]+3.13% Resistance(Negative)[*]+4% Debt Protection[/list]------------
    [u]Set Bonuses:[u]
    [u]Crushing Impact[u]
    (Havoc Punch)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +16.9 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Impervious Skin[u]
    (Charged Armor)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +22.5 (1.5%) HitPoints[*] +2% Debt Protection[*] +5% Enhancement(RechargeTime)[*] +MezResist(Confused) (Mag 30%), +MezResist(Held) (Mag 30%), +MezResist(Immobilize) (Mag 30%), +MezResist(Sleep) (Mag 30%), +MezResist(Stun) (Mag 30%), +MezResist(Terrorized) (Mag 30%)[/list][u]Cleaving Blow[u]
    (Lightning Field)<ul type="square">[*] +1% Recovery[/list][u]Call of the Sandman[u]
    (Jacobs Ladder)<ul type="square">[*] +5% Enhancement(Sleep)[*] +28.1 (1.88%) HitPoints[*] +2.25% Max Max Endurance[*] +6.25% Enhancement(RechargeTime)[/list][u]Stupefy[u]
    (Thunder Strike)<ul type="square">[*] +2.5% Recovery[*] +28.1 (1.88%) HitPoints[*] +3% Enhancement(Stun)[*] +6.25% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
    (Static Shield)<ul type="square">[*] +1.5% Recovery[*] +3% Def(All)[*] +Knockback (Mag -4)[/list][u]Luck of the Gambler[u]
    (Combat Jumping)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
    (Kick)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +16.9 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Impervious Skin[u]
    (Tough)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +22.5 (1.5%) HitPoints[*] +2% Debt Protection[*] +5% Enhancement(RechargeTime)[*] +MezResist(Confused) (Mag 30%), +MezResist(Held) (Mag 30%), +MezResist(Immobilize) (Mag 30%), +MezResist(Sleep) (Mag 30%), +MezResist(Stun) (Mag 30%), +MezResist(Terrorized) (Mag 30%)[/list][u]Cleaving Blow[u]
    (Lightning Rod)<ul type="square">[*] +1% Recovery[*] +1.25% Defense(Energy)[/list][u]Scirocco's Dervish[u]
    (Lightning Rod)<ul type="square">[*] +10% Regeneration[*] +3.13% Resistance(Negative)[/list][u]Luck of the Gambler[u]
    (Weave)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
    (Weave)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
    (Conductive Shield)<ul type="square">[*] +1.5% Recovery[*] +Knockback (Mag -4)[/list][u]Decimation[u]
    (Mu Lightning)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.75%)[*] +16.9 (1.13%) HitPoints[*] +2.25% Max Max Endurance[*] +6.25% Enhancement(RechargeTime)[/list]


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  12. Dont Slot SB with Run Speed, the increased speed unehanced makes enough people complain about it as is, and especially as a troller primary by the time you get it most people will not need assistance travelling. Instead use the Slot for a third EndMod.

    Also Siphon Speed you can cut it down to 3 slots using IO sets to get recharge/accuracy and some decent slow out of it.

    Also I personally would 6 slot Fulcrum Shift with 3RechRdx and 3 Acc

    And if you can also another slot in Transference couldnt go awry.

    Note that the Jump in ID is not passed to other people, onlyh yourself, it has a 60 sec recharge and activation time, so perhaps a recharge would be better (as I have it) to be able to recast without it running out.

    Other than that it does look very good, apart from PowerPools and Anciallry Pool its very close to my level 50 ill/kin
  13. Atlease Mids will have stopped him slotting Damage in Flash...., you'd need to evaporate the entire sea throw all the salt together, along with all the worlds salt in general and find me a big salt pinching device to adequetly visualise how much of a "pinch of salt" the OPs threads should be taken.
  14. I played an ill/Empath to 18 before getting bored of him, but that was mostly to how I chose to play the secondary pool, i.e. not alot.

    Kinetics is great set to use, with SI and SiSpe you don't ever need a travel power, especially with IR later on.

    However (and this is coming from somebody with a ill/kin at 50) the Synergy isnt great. Sonic/Rad etc would be better...to Debuff the enemies so your PA deals more damage to them, as they can't be buffed.
  15. Darn! lol. I'm in screenshot 3, but my Phatasm is stood infront of me! blocking my sexyness from being seen!
  16. I have to say it was fun indeed!

    I think a couple of our faceplants after I arrived atleast can associated to fatigue and a short spurt of defeatism taking over, leading to a couple of wrong Mito assaults and some wipes. Fortunatly we pulled through!

    This is the first thing ive done since I hit 50, and now I have a new lease of life for the character. I'll be respecing tommorow / tonight to optomise for what I think my build needs to put out for another raid. And I'll certainly be part of a new one, even though my reward was probably not worth it.

    Also as the controller designated to the A Team...I mean Team A, I was able to take in alot of the global situation as well as the local situ for my team, so I may post later a couple of my theories to increase efficiency.

    I'm really glad I got a chance to be apart of this, it was the first time I'd seen some familiar names form the boards in game, and it was a pleasure a n00bie like me could play along side some vets.
  17. hahah Saph your sooooooo not going to have this go to plan ;-)

    but good luck finding yourself a party for it all. Question is, can I get Gravity to 25 by Sunday to help you?
  18. are all seeing the same Mind pool? alot of powers in there I cant see a use for &gt;&lt;
  19. yeah, i mean, I think the cast is just the start of the 10 second pulses, so it wont trigger twice off the bat, but its still good it works like this.
  20. Just Tested this fully, for the record, i'm level 34 Ill/Kin testing on lvl 34 Minions in Brickstown.

    Every Summon can: Deal damage (56) to all in AoE range (Presumuable same as Fear Effect)

    Every 10 (approx) seconds can: Deal damage (56) to all in AoE range (again, presumuably same size)

    Every targeted Fear Blast can: Deal Damage (56) to the target

    The numbers are obviously given just to show effectiveness against same-leveled minions, that was approx 1/4 of their health bar, and was the same EVERY time.
    Anybody seeking Verification on this is welcome to contact me in-game at @Mega Jamie for a demonstration of the effects.

    But in short, I'm pleased that it seems to fully function how I hoped it would! Yey, definatly worth it now
  21. I slotted the Proc damage IO from Glimpse last night.

    Tho I havn't conclusively tested it's uses on mobs (only dropped it in 6 without other damage sources going too) and of those 6, 4 scattered, 1 stayed static, and the final mostly died on the first damage from it.

    It seems to work as only doing its damage as it is summoned, in a large AoE radius. With no damage delt to the AoE radius again in the duration, or the targeted fear hits it gives out dealing damage either, tho as I say, not conclusively tested yet.

    As it summons, the % chance to deal damage is calculated per enemy, so it is not 20% chance ot hit all within the AoE range, but 20% chance to hit enemy (say in a 5 spawn) 1,2,3,4 OR 5, which, if my maths serves correctly, which it probably doesnt theres roughly a 0.03% chance to hit all enemies in a group of 5 when you summon it.
    The damage is quite decent as far as it goes, but without it pulsing, or dealing targeted damage (if thats the case) i'd quesiton whether it is WAI, and it most certainly isn't worth going out of your way to get it currently.
  22. Thanks Filth

    and I meant Plant / Thorns, but I'm tired so I just decided to invent a new term.
  23. Hey all, I'm considering going for a Pure Plant, but would like to know if the Fly Trap follows you, or if it is static?
  24. Mega_Jamie

    Hold Sets

    I'm going for Ghost Widows Embrace in my Blind as it was simply the first usable recipe drop I got, so thought I would.