Perma hasten traps
hmmmmmm...no Pet Sets come with Recharge Enhancement, and depending how you play, they could be your only choices from your primary.
What Primary and which powers were u thinking of, and which Pools, also which skippable powers form traps since I dont know the set. I've been designing a few mildly nerfed Perma-Hasten builds in Mids Lately, so can see what I can do .
EDIT:
Villain Plan by Mids' Villain Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Level 50 Natural Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Soldiers <ul type="square">[*] (A) Empty[/list]Level 1: Web Grenade <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 53[*] (3) Enfeebled Operation - Accuracy/Immobilize: Level 53[*] (3) Enfeebled Operation - Endurance/Immobilize: Level 53[*] (9) Enfeebled Operation - Immobilize/Range: Level 30[*] (9) Enfeebled Operation - Accuracy/Endurance: Level 53[/list]Level 2: Caltrops <ul type="square">[*] (A) Positron's Blast - Chance of Damage(Energy): Level 50[*] (15) Positron's Blast - Accuracy/Damage/Endurance: Level 53[*] (21) Positron's Blast - Accuracy/Damage: Level 53[*] (23) Positron's Blast - Damage/Recharge: Level 53[*] (23) Positron's Blast - Damage/Endurance: Level 53[/list]Level 4: Triage Beacon <ul type="square">[*] (A) Doctored Wounds - Heal: Level 53[*] (5) Doctored Wounds - Recharge: Level 53[*] (5) Doctored Wounds - Endurance/Recharge: Level 53[*] (7) Doctored Wounds - Heal/Endurance/Recharge: Level 53[*] (7) Doctored Wounds - Heal/Recharge: Level 53[/list]Level 6: Equip Mercenary <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[/list]Level 10: Acid Mortar <ul type="square">[*] (A) Empty[/list]Level 12: Spec Ops <ul type="square">[*] (A) Empty[/list]Level 14: Hover <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (40) Red Fortune - Defense: Level 53[*] (42) Red Fortune - Defense/Recharge: Level 53[*] (42) Red Fortune - Defense/Endurance: Level 53[*] (42) Red Fortune - Endurance/Recharge: Level 53[*] (43) Red Fortune - Defense/Endurance/Recharge: Level 53[/list]Level 16: Force Field Generator <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (17) Kismet - Accuracy +6%: Level 30[*] (17) Kismet - Defense/Recharge: Level 30[*] (19) Kismet - Endurance/Recharge: Level 30[*] (19) Kismet - Defense/Endurance: Level 30[*] (21) Kismet - Defense/Endurance/Recharge: Level 30[/list]Level 18: Serum <ul type="square">[*] (A) Impervious Skin - Resistance/Endurance: Level 30[*] (43) Impervious Skin - Resistance/Recharge: Level 30[*] (43) Impervious Skin - Status Resistance: Level 30[*] (48) Impervious Skin - Endurance/Recharge: Level 30[*] (50) Impervious Skin - Resistance/Endurance/Recharge: Level 30[/list]Level 20: Poison Trap <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[*] (48) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]Level 22: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (25) Red Fortune - Defense: Level 53[*] (25) Red Fortune - Endurance: Level 53[*] (27) Red Fortune - Defense/Endurance: Level 53[*] (27) Red Fortune - Defense/Recharge: Level 53[*] (29) Red Fortune - Defense/Endurance/Recharge: Level 53[/list]Level 24: Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (29) Red Fortune - Endurance: Level 53[*] (31) Red Fortune - Defense: Level 53[*] (31) Red Fortune - Defense/Endurance/Recharge: Level 53[*] (31) Red Fortune - Defense/Recharge: Level 53[*] (33) Red Fortune - Defense/Endurance: Level 53[/list]Level 26: Commando <ul type="square">[*] (A) Empty[/list]Level 28: Seeker Drones <ul type="square">[*] (A) Decimation - Accuracy/Damage/Recharge: Level 40[*] (33) Decimation - Accuracy/Damage: Level 40[*] (33) Decimation - Damage/Endurance: Level 40[*] (34) Decimation - Damage/Recharge: Level 40[*] (34) Decimation - Accuracy/Endurance/Recharge: Level 40[/list]Level 30: M30 Grenade <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage/Endurance: Level 53[*] (34) Positron's Blast - Chance of Damage(Energy): Level 53[*] (36) Positron's Blast - Damage/Endurance: Level 53[*] (36) Positron's Blast - Damage/Range: Level 53[*] (36) Positron's Blast - Accuracy/Damage: Level 53[/list]Level 32: Tactical Upgrade <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 35: Trip Mine <ul type="square">[*] (A) Positron's Blast - Chance of Damage(Energy): Level 53[*] (37) Positron's Blast - Damage/Endurance: Level 53[*] (37) Positron's Blast - Damage/Recharge: Level 53[*] (37) Positron's Blast - Accuracy/Damage/Endurance: Level 53[*] (39) Positron's Blast - Accuracy/Damage: Level 53[/list]Level 38: Detonator <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage/Endurance: Level 53[*] (39) Positron's Blast - Chance of Damage(Energy): Level 53[*] (39) Positron's Blast - Damage/Recharge: Level 53[*] (40) Positron's Blast - Damage/Endurance: Level 53[*] (40) Positron's Blast - Accuracy/Damage: Level 53[/list]Level 41: Scorpion Shield <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[/list]Level 44: Web Envelope <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Endurance: Level 53[*] (46) Enfeebled Operation - Endurance/Immobilize: Level 53[*] (46) Enfeebled Operation - Accuracy/Recharge: Level 53[*] (46) Enfeebled Operation - Immobilize/Range: Level 53[*] (48) Enfeebled Operation - Accuracy/Immobilize: Level 53[/list]Level 47: Assault <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 49: Super Speed <ul type="square">[*] (A) Empty[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+6% DamageBuff[*]+5% Defense(Lethal)[*]+2.25% Max Endurance[*]+36% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+6% Enhancement(Immobilize)[*]+105% Enhancement(RechargeTime)[*]+31.6 (2.63%) HitPoints[*]+MezResist(Confused) (Mag 31.7%)[*]+MezResist(Held) (Mag 30%)[*]+MezResist(Immobilize) (Mag 39.4%)[*]+MezResist(Sleep) (Mag 32.2%)[*]+MezResist(Stun) (Mag 30%)[*]+MezResist(Terrorized) (Mag 32.2%)[*]+11.5% Recovery[*]+11.3% Resistance(Fire)[*]+11.3% Resistance(Cold)[*]+3.75% Resistance(Negative)[*]+3.5% Debt Protection[/list]------------
[u]Set Bonuses:[u]
[u]Enfeebled Operation[u]
(Web Grenade)<ul type="square">[*] +3% Enhancement(Immobilize)[*] +1.88% Resistance(Negative)[*] +2.5% Defense(Lethal)[*] +3.75% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
(Caltrops)<ul type="square">[*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6.25% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Triage Beacon)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Hover)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
(Hover)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Force Field Generator)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Kismet[u]
(Force Field Generator)<ul type="square">[*] +1.5% Recovery[*] +MezResist(Confused) (Mag 1.65%)[*] +1.5% Debt Protection[*] +3.75% Enhancement(RechargeTime)[/list][u]Impervious Skin[u]
(Serum)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[*] +2% Debt Protection[*] +5% Enhancement(RechargeTime)[*] +MezResist(Confused) (Mag 30%), +MezResist(Held) (Mag 30%), +MezResist(Immobilize) (Mag 30%), +MezResist(Sleep) (Mag 30%), +MezResist(Stun) (Mag 30%), +MezResist(Terrorized) (Mag 30%)[/list][u]Luck of the Gambler[u]
(Stealth)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
(Stealth)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Invisibility)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
(Invisibility)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Decimation[u]
(Seeker Drones)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.75%)[*] +13.6 (1.13%) HitPoints[*] +2.25% Max Max Endurance[*] +6.25% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
(M30 Grenade)<ul type="square">[*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6.25% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
(Trip Mine)<ul type="square">[*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6.25% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
(Detonator)<ul type="square">[*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6.25% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Scorpion Shield)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Enfeebled Operation[u]
(Web Envelope)<ul type="square">[*] +3% Enhancement(Immobilize)[*] +1.88% Resistance(Negative)[*] +2.5% Defense(Lethal)[*] +3.75% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
This is basically the best recharge you can get on that power just about. And thats wasting alot of slots pushing past the ED boundaries, and your still 11 seconds out on the recharge, somebody else may be able to pull it back, but I can't.
This also leaves you with 3 additional slots to actually slot your henchmen and other powers.
So: Impossible to Perma it, since this build requires using powers form the primary, and really, that primary only, its similar with Thugs, you only loose a little bit of time, and require an additional slot placed in Hasten, but then you actually end up with 6 spare slots instead of 3.
Other Primaries fall short due to limitations achieving Set bonus'.
Eh well. 11 seconds is still awesome!
My highest MM is ninja/traps so I might try and get hasten up at least a bit faster than it is just now. Skippable powers would be triage beacon, except I use mine on the regular traps team where triage beacon is good since we have a cow load of them.
Edit: Whoops, forgot to say thanks :O)
My MA IDs:
Fiend Space: 211464
Has anyone tried using IO's to get hasten perma on a traps MM? The thought of having poison trap up every second is pretty juicy (a bit unrealistic but you get the point :P). I wonder if it would even be worth it, if the sacrifices in slotting would only give a tiny benefit.
My MA IDs:
Fiend Space: 211464