McBoo

Legend
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  1. Quote:
    Originally Posted by GuyPerfect View Post
    Interestingly enough, I just rolled up one of these this morning and haven't really figured out what I want to do with it yet.
    Amazing how old table top gaming lingo is still used even if it doesn't really apply.


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  2. Change Deflection Shield to a toggle that offers the normal (or slightly lowered) buffs to allies but also adds a defense debuff effect to all of the defenders attacks. Do the same to Insulation Shield but make it a damage resistance debuff.

    This would improve a FF defender's offensive ability and also cut down on the need to constantly reapply buffs to teammates.


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  3. I’m not sure if this has been suggested in the past but for Combat Teleport how about something where you target a mob, activate the power and then you quickly teleport to that target with a minimum of activation animation, maybe just a short version of the tense up animation used by the embalmed cadavers coupled with a bright flash, and deliver an uppercut for moderate damage? I’m not 100% sure if the code can handle this but it would definitely add some flavor to combat.


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  4. Quote:
    Originally Posted by Vanden View Post
    No! No! Better idea! Resolve to invent a time machine and also to travel back in time to December 1st, 2009 to give your past self the time machine, so you can travel back in time to when the system was being made to make sure it's more flexible! If you do that, your future self should appear with the time machine as soon as you make the resolution!
    And your future self will have this sage advice: "Be excellent to each other!"


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  5. Missed TTC due to working late last night, remote access is both a blessing and a curse! I'm sure a good time was had by all as always!


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  6. McBoo

    Worst Mobs Ever.

    Quote:
    Originally Posted by Scythus View Post
    Sorcerers - Very irritating lieutenants for melee builds. They just teleport all over the damn place and even heal the guy you're trying to kill in the meantime.
    I tend to play mostly melee types so I've run across a strategy that is fairly dependable for fighting sorcerers. When you approach the group hit the sorcerer first, this should start his teleportation ritual. Next select another target from the group and use your low end attacks on it; trying to avoid defeating it outright. The sorcerer should now start teleporting back to the fight to heal up the other mob; when he does hit the sorcerer with your stronger attacks until he ports away again at which point you switch back to the "bait" mob again.

    I have found that using the AI against itself like this minimizes frustration and makes relatively quick work of the sorcerer. Now if you have multiple sorcerers in a group I would suggest avoiding that group if at all possible.

    For really super annoying I have to go with the Knives of Artemis and their endless supply of caltrops! Unless you have some form of flight or teleport you are doomed to doing a Marcel Marceau impression for a bit after the fight is over.


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  7. Jim Lee because he is one of the best in my book and Marc Silvestri.


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  8. McBoo

    Maiden Canada

    Very cool! Kudos to you LJ and Arnabas for such a cool looking character!

    Is it just me or does anyone else think she looks like Winona Ryder?


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  9. Quote:
    Originally Posted by GeneralKnowledge View Post
    Everyone break out the champagne and fry the good bacon, EnnVee has terrific news!

    I just got off the phone with her and she is going in to the second interview for the home healthcare place she applied to work at. This practically means that she has that new job set in stone. Her schooling from several years ago can finally be put to use and she can finally work in the medical feild like she wanted to. Plus after three months her job will give her full benefits, medical, dental, and eye care. But what's most important about this, do the math. Two people working = more money coming in daily = EnnVee and Barron get back here sooner!!!!

    So everyone celebrate for EnnVee and let's all say Frabjous day Caloo Calay.
    It will be good to have Envee back but I am not saying that last bit... nope....


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  10. I've always liked Jim Lee's work. Then again , who hasn't... I also like Dale Keown and Erik Larsen.


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  11. Great job to both artists, I enjoyed both pieces very much!

    Shia has added alot of elements that breathe life into the picture. The foreground clearly represent a line drawn in the sand while a heated battle rages in the background. I like how different elements of the picture kind of pop out at you each time you look at it. Is that Krypto the SuperDog? Well done Shia!

    Ultimately I was drawn more to Foo's work, it has a much grittier feel to it with the fallen heroes strewn about. The Watchers/Overseers also drew me into the picture by giving me the feeling that I was their the next target. Lastly the lightening of the sky in the background suggest that the shadow hanging over the battle is not natural. It almost appears as if Ruluaruu himself is soaking up all the light to give his army cover. It made me think of the line from 300, "Then we will fight in the shade."

    Vote=Foo


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  12. You're welcome to have Brightling join in the festivities.

    *Edited to add a size reference.


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  13. McBoo

    WP/SS Scranker?

    Quote:
    Originally Posted by Heraclea View Post
    Just as Conserve Power is overkill with Willpower, Focussed Accuracy is overkill with Super Strength. Rage, which will recharge as soon as it wears off with three Recharges, will give you a to-hit buff that's all you really need.

    Alternate choices might include:

    Char - ranged holds are always useful in the 40+ game
    Salt Crystals. Yes, Salt Crystals. Forget the sleep, it's a HUGE AoE that annoys up to 10 mobs in a 30' radius.

    Your last three power selections don't look high priority to me. If you wanted to go deep into an ancillary pool, this build would work for that. And if you have the space to go deep, Fire works well.
    Hmmm, I think I may forgo the Ancillary set all together. I'm looking to stick to a concept with the character that doesn't include environmental based powers. How about something like this? Hurl should help with runners. I was thinking about moving some slots out of my pool attacks to 3 slot Swift and Hurdle but I will have to see how Ninja Run works with just the one SO each first.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Liberty Guard: Level 50 Mutation Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Fighting

    Hero Profile:
    Level 1: High Pain Tolerance -- ResDam(A), ResDam(3), ResDam(15), Heal(17), Heal(17), Heal(27)
    Level 1: Jab -- Acc(A), EndRdx(5), Dmg(37), Dmg(40), Dmg(42), Taunt(42)
    Level 2: Fast Healing -- Heal(A), Heal(3), Heal(7)
    Level 4: Haymaker -- Acc(A), EndRdx(5), Dmg(7), Dmg(36), Dmg(36), Taunt(37)
    Level 6: Indomitable Will -- EndRdx(A), DefBuff(50), DefBuff(50), DefBuff(50)
    Level 8: Rise to the Challenge -- EndRdx(A), Heal(9), Heal(9), Heal(15), ToHitDeb(45), Taunt(45)
    Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(11)
    Level 12: Quick Recovery -- EndMod(A), EndMod(13), EndMod(13)
    Level 14: Swift -- Run(A)
    Level 16: Air Superiority -- Acc(A), EndRdx(31), Dmg(33), Dmg(34), Dmg(36), RechRdx(37)
    Level 18: Heightened Senses -- RechRdx(A), DefBuff(19), DefBuff(19), DefBuff(27)
    Level 20: Mind Over Body -- EndRdx(A), ResDam(21), ResDam(21), ResDam(25)
    Level 22: Knockout Blow -- Acc(A), EndRdx(23), Dmg(23), Dmg(25), Dmg(34), RechRdx(34)
    Level 24: Taunt -- Taunt(A)
    Level 26: Boxing -- Acc(A), EndRdx(42), Dmg(43), Dmg(43), Dmg(43), RechRdx(45)
    Level 28: Rage -- RechRdx(A), RechRdx(29), RechRdx(29)
    Level 30: Health -- Heal(A), Heal(31), Heal(31)
    Level 32: Stamina -- EndMod(A), EndMod(33), EndMod(33)
    Level 35: Tough -- EndRdx(A), ResDam(46), ResDam(46), ResDam(46)
    Level 38: Foot Stomp -- Acc(A), EndRdx(39), Dmg(39), Dmg(39), Dmg(40), RechRdx(40)
    Level 41: Weave -- EndRdx(A), DefBuff(48), DefBuff(48), DefBuff(48)
    Level 44: Hurdle -- Jump(A)
    Level 47: Resurgence -- RechRdx(A)
    Level 49: Hurl -- Acc(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Gauntlet



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  14. McBoo

    Gobble Gobble

    Sweat potatoes are what you get when you don't bathe regularly. Kinda like toe jam but much, much worse.....


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  15. McBoo

    WP/SS Scranker?

    This is my first attempt at a scranker. I started with Heraclea's Complete Amazon build and tweaked it where necessary due to differences in travel powers and some character concept choices. I am not sold on Focused Accuracy but I think that Conserve Power is kind of overkill for Willpower and Physical Perfection wasn't included in Mids. I believe that I have to take FA or CP before I can take PP so the point may be moot anyway. I am used to building and playing more pure tanker types so please feel free to offer up opinions, advice and other pearls of wisdom.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Liberty Guard: Level 50 Mutation Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- ResDam(A), ResDam(3), ResDam(15), Heal(17), Heal(17), Heal(27)
    Level 1: Jab -- Acc(A), EndRdx(5), Dmg(37), Dmg(40), Dmg(42), Taunt(42)
    Level 2: Fast Healing -- Heal(A), Heal(3), Heal(7)
    Level 4: Haymaker -- Acc(A), EndRdx(5), Dmg(7), Dmg(36), Dmg(36), Taunt(37)
    Level 6: Indomitable Will -- EndRdx(A), DefBuff(50), DefBuff(50), DefBuff(50)
    Level 8: Rise to the Challenge -- EndRdx(A), Heal(9), Heal(9), Heal(15), ToHitDeb(45), Taunt(45)
    Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(11)
    Level 12: Quick Recovery -- EndMod(A), EndMod(13), EndMod(13)
    Level 14: Swift -- Run(A)
    Level 16: Air Superiority -- Acc(A), EndRdx(31), Dmg(33), Dmg(34), Dmg(36), RechRdx(37)
    Level 18: Heightened Senses -- RechRdx(A), DefBuff(19), DefBuff(19), DefBuff(27)
    Level 20: Mind Over Body -- EndRdx(A), ResDam(21), ResDam(21), ResDam(25)
    Level 22: Knockout Blow -- Acc(A), EndRdx(23), Dmg(23), Dmg(25), Dmg(34), RechRdx(34)
    Level 24: Taunt -- Taunt(A)
    Level 26: Boxing -- Acc(A), EndRdx(42), Dmg(43), Dmg(43), Dmg(43), RechRdx(45)
    Level 28: Rage -- RechRdx(A), RechRdx(29), RechRdx(29)
    Level 30: Health -- Heal(A), Heal(31), Heal(31)
    Level 32: Stamina -- EndMod(A), EndMod(33), EndMod(33)
    Level 35: Tough -- EndRdx(A), ResDam(46), ResDam(46), ResDam(46)
    Level 38: Foot Stomp -- Acc(A), EndRdx(39), Dmg(39), Dmg(39), Dmg(40), RechRdx(40)
    Level 41: Weave -- EndRdx(A), DefBuff(48), DefBuff(48), DefBuff(48)
    Level 44: Hurdle -- Jump(A)
    Level 47: Focused Accuracy -- EndRdx(A)
    Level 49: Resurgence -- RechRdx(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Gauntlet



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  16. McBoo

    Gobble Gobble

    Happy Thanksgiving all!


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  17. Quote:
    Originally Posted by Airhammer View Post
    Me too I need a second dominator.
    Yes, with Electric Control for dominators plus power customization I can finally bring Gospel to the Rogue Isles! Though I think he will spend more time in Praetoria when Going Rogue hits.


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  18. I'm just hoping that Electric control will be available for dominators as well!


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  19. Quote:
    Originally Posted by BackAlleyBrawler View Post
    (logic clearly dictates that the needs of the many outweigh the needs of the few)
    Or the one....

    (Drat! Beat to the post!)


    Now a question for BaB. On the subject of customizable pool/travel powers, what are some of the ideas that have been tossed around for alternate effects/animations on super speed and teleport?


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  20. Quote:
    Originally Posted by Heraclea View Post
    Discimur exemplo. When the tutorials stop handing out damage enhancements, new players may prioritize other things than damage in their attacks.

    This is a direct result of the fact that damage is king in this game. I have campaigned many times for allowing things like holds and debuffs to be just as viable as damage for apprehending/defeating/killing villains. If one can lock down a thug with a hold to the point that they can do little but stand there and wait to be defeated it seems silly to have to also deplete their health bar when you could believably walk up, attach a teleport beacon and send them off to jail. The same goes for a criminal made as weak as a newborn kitten by debuffs.


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  21. Just because I still think this is a really good idea!

    What say we give Gauntlet a small endurance drain that adds to the tanker's endurance. You would have to play with the numbers to make the endurance drain low enough that a single tanker cannot completely drain a mob and the +recovery from three to five mobs would be enough to be effective without being overpowered. Thematically it would simply be an indication of the mobs losing their nerve when they realize that they are outmatched and the tanker getting psyched up as he gains the advantage.

    This would help tankers at all levels and make multiple tankers more attractive in teams as you stack the endurance drain effects.


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  22. I'd like to see these events moved to more theme appropriate zones like Croatoa and Dark Astoria. It would deifnitely drum up more interest in those zones.


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  23. Liberty, Victory, Justice, Pinnacle, Freedom and Guardian. I have many characters spread out across these servers. I am also not an artist though.


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