Pool powers 5th abilities!


BBQ_Pork

 

Posted

I had the idea that if patron/ancillary power pools have a fifth power, how about ones for the normal power pools? I have some idea's:

Concealment: Stealth Aura (toggle PBAoE stealth)
Fighting: Slam (high damage smashing knockup)
Fitness: Grizzled (Auto Defense to cold, toxic and psi)
Flight: levitate (toggle Foe Sleep with no damage, they will levitate until attacked)
Leadership: Bravery (toggle PBAoE speed, defence and ToHit boost)
Leaping: landing (auto reduction in fall damage)
Medicine: Triage (click PBAoE regeneration boost)
Presence: Mocking Remark (foe ToHit decrease)
Speed: Charge (Teleport to targeted foe smashing knockback)
Teleportation: Change Dimension (Single foe intanglible)


A total of 14 of my nerves have been harmed in the making of this post...

 

Posted

Hmmm...

Leaping, IMHO, seems like it'd be pretty useles. I mean, barring jumping off the tallest skyscrapers intentionally, does anyone actually *notice* falling damage past the first few levels?

Triage sounds potentially interesting.

Teleportation - Change Dimension... well, people already complain about the intangibles and cages now. Don't see it being taken much. (*I* take them on occasion, admittedly.)


 

Posted

Quote:
Originally Posted by Statesman_4_Prez View Post
Fitness: Grizzled (Auto Defense to cold, toxic and psi)
Flight: levitate (toggle Foe Sleep with no damage, they will levitate until attacked)
Leadership: Bravery (toggle PBAoE speed, defence and ToHit boost)
Leaping: landing (auto reduction in fall damage)
Presence: Mocking Remark (foe ToHit decrease)
Speed: Charge (Teleport to targeted foe smashing knockback)
The rest are okay, but each of these has a problem.

Fitness - There is no Toxic defense.
Flight - I'm willing to bend the idea for Teleportation, but slightly worse version TK for the Flight pool just seems odd.
Leadership - Leadership already gets two Defense and To-Hit buffs.
Leaping - Like Bill said, basically worthless.
Presence - Seems like a bit of a step down from Foe Fear powers.
Speed - I'm fairly certain that "teleport to foe" won't work in the engine. But just making it a Shield Charge-esque ability would be suitable.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

Quote:
Originally Posted by Statesman_4_Prez View Post
Fighting: Slam (high damage smashing knockup)
Fitness: Grizzled (Auto Defense to cold, toxic and psi)
Flight: levitate (toggle Foe Sleep with no damage, they will levitate until attacked)
Leadership: Bravery (toggle PBAoE speed, defence and ToHit boost)
Leaping: landing (auto reduction in fall damage)
Medicine: Triage (click PBAoE regeneration boost)
Presence: Mocking Remark (foe ToHit decrease)
Speed: Charge (Teleport to targeted foe smashing knockback)
Teleportation: Change Dimension (Single foe intanglible)
How about this.....
Fitness: Grizzled (Auto RESISTANCE to Cold, Toxic and Psi).
Flight: Afterburner (Click +FlySpeed)
Teleportation: Combat Teleportation. Toggle, (Minor +Def) Appears to be a series of short teleports around the battlefield, but mechanically it's a +Run/+Jump buff with a much flashier graphic.
Or..
Teleportation: Team Recall, similar to certain temp powers, you teleport the whole team to your location in one move.
Or...
Teleportation: Warp Gate. Cast the Teleport animation, choose from a flipdown list and teleport to any zone from where you stand.


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
How about this.....
Fitness: Grizzled (Auto RESISTANCE to Cold, Toxic and Psi).
I'm trying to work out how a resistance power fits into Fitness.


 

Posted

Quote:
Originally Posted by The_Thorny_Devil View Post
I'm trying to work out how a resistance power fits into Fitness.
Abs of STEEL!


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by The_Thorny_Devil View Post
I'm trying to work out how a resistance power fits into Fitness.
About as well as a Defence power would, maybe a tad better than "Sleep Resistance" for Health.
*shrug*


 

Posted

Quote:
Originally Posted by The_Thorny_Devil View Post
I'm trying to work out how a resistance power fits into Fitness.
I'm trying to work out why the power would only apply to cold, toxic, and psi, and how those three damage types are related.


 

Posted

How about for Fitness use Focused Accuracy or something else from Body Mastery that doesn't involve lasers


 

Posted

I like having the travel powers doing some actual traveling by giving them all a "Teleport to any normal city zone" power. Just that the animation will be different in each case (flashier teleport, huge leap cracking the ground, rocket away Neo style, speed away leaving a trail of fire).

They would take a few seconds to charge up, be interruptible, etc, of course.


Fighting: Feint (fast, melee, no damage, defence debuff with chance to stun)
Fitness: Weathered (passive minor Fire/Cold/Energy resist)
Leadership: Rally (PBAoE click, short term debuff resistance to defence and endurance or whatever, and also some mez resistance)


OMG! How like, totally kewl are these characters?!1

 

Posted

Hmm flight sounds more like controllers stuff. How about something afterburner instead? Click and fly for short time with extremly speed. Cooldown something like 10 minutes perhaps.

edit. Ah BBQ Pork had same idea Well perhaps its good then.


Prunejuice is warriors drink.

 

Posted

Quote:
Originally Posted by IanTheM1 View Post
Also essentially worthless, due to Flight self-capping its speed very easily.
Howabout in conjunction with Hover, for fast unsuppressed movement without Fly's "drift"?


 

Posted

Yes flight is easily capped. So afterburner power should be more like short time superspeed but in air.


Prunejuice is warriors drink.

 

Posted

Quote:
Originally Posted by zachary_EU View Post
Yes flight is easily capped. So afterburner power should be more like short time superspeed but in air.
Er. Flight speed is hard capped, it's not a power cap. You can't make flight go any faster once you get to a high enough level/with enough enhancements.

That said, I suppose it could be useful for Hover, but I don't like the idea of a Tier 5 power that's only useful if you took one possible requirement of 4.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

Personally, I'm still lobying for a cheaper, instant Combat Teleport that only works at a distance of 10-20 feet. Just enough to be manoeuvrable in combat, but not enough to travel with. And no Hover time. So I guess that would count for Teleport.

For Fly, I'd probably look at some sort of divebombing attack, similar to Shield Charge, but on a much lower damage mod, and probably a slightly faster recharge. I don't know what else to say, since there isn't much a new power could do for actual flying. I suppose, unless it gave completel resistance to -fly, so that you could break out of any -fly powers? Probably active, to be used like Burn.

I'm not sure what I'd do for the others, though.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Im not idiot. Yes I know how flight speed works right now. But dev team clearly told in some other topic that superspeed is maximum travelspeed of the game. Any faster speed makes newerending rubberband effect or something like that fun. So... They can use somethin what they call programming and change some rules in game. So superspeed in air for a few second is that what I'm talking about.

edit. combat teleport sounds fun. Normal travel teleport is so clumsy to use in combat. Perhaps that old TP needs littlebit development too.


Prunejuice is warriors drink.

 

Posted

Quote:
Originally Posted by zachary_EU View Post
Im not idiot. Yes I know how flight speed works right now. But dev team clearly told in some other topic that superspeed is maximum travelspeed of the game. Any faster speed makes newerending rubberband effect or something like that fun. So... They can use somethin what they call programming and change some rules in game. So superspeed in air for a few second is that what I'm talking about.
Standard Code Rant applies on the one hand. "They can use somethin what they call programming and change some rules in game" is simply an invalid argument.

On the other hand, if you know how flight speed works, you'll understand the problems with raising it. The flight speed cap is a global parameter which affects all forms of flight, be they Fly, Hover or what have you. Flight is kept at the speed it is at for balance reasons - why even take Super Speed if you can fly just as fast AND have vertical movement? The power Fly's stats aren't really the problem. It's the flight speed cap that keeps things in check. Raise the flight speed cap, and I can guarantee you people are going to be flying at close to Super Speed levels naturally without the need for an Afterburner. Not only is that bad, it also encroaches on Super Speed territory. And there is no way to have Fly cap at one level, then have a power push it over the cap. That's why it's called a HARD cap.

And, really, all Afterburner is is a weaker version of Power Boost. Grab Power Boost from any powerset that has it and it gives you 20 seconds' worth of afterburner. We need something more practical.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Thats true. My suggestion is not perfect I know that. Still my comment was answer to Ians ironwiring answer. Perhaps I should be more accurate whos posts I'm answering. No offence.


Prunejuice is warriors drink.

 

Posted

Actually, as demonstrated by Walk, powers can alter your movement caps - it changes your run speed cap (as in, it shows up as blue not green/red/white in the real numbers window) to something like 5mph, and nothing at all can alter it.

And slightly more on topic: I was actually doing something similar to this, and here's what I had so far (there's some surprising similarities ):

Quote:
Requires 3 power picks in the pool, level 30

Teleport - Teleport to Teammate
Click: Teleport to target teammate
Range: 10,000ft
Cast: 10sec
Recharge: 120sec
Cost: 25end

Flight - Sonic Boom
Timed Toggle: +100% Fly speed (Over cap - as fast as the game can handle), -Friction, requires you to be flying at 40mph+ before activation is possible
Cast: Instant
Duration: 30sec max
Recharge: 60sec
Cost: 5end/sec

Speed - Airwalk (may not be feasable)
Timed Toggle: +flight (flat speed as fast as capped SS), -70% ascent speed, -air control, loss of momentum will result in the power deactivating
Cast: Instant
Duration: 10sec max
Recharge: 60sec
Cost: 2.5end/sec

Leaping - Springfoot
Click: +200% ascent speed, +100% jump speed (Over cap - as fast as the game can handle), +200% jump height (Over cap)
Cast: Instant
Duration: 10sec
Recharge: 30sec
Cost: 15end

Leadership - Rally
Timed Toggle: Self anchored Teammate AoE +100% Rech, +50% Recovery, Res (effects, -speed, -rech, -end), self immobilize, Grants a variation of 'Shield Wall' to all teammates in the area of effect
Cast: 2s
Duration: 10sec max
Recharge: 120sec
Cost: 1end/sec
Range: 7ft

Fitness - Rejuvination
Auto (Out of combat only): +50% recovery, +100% recharge, +250% regen

And 4 ideas not fully fleshed out:

Concealment
Cloaking Feild (Toggle: AoE teammate stealth/invisibility, high end cost, large speed debuff to self)

Medicine
Adrenaline Shot (Click: Ally +20% Rech, +20% Recovery, +35% Regen, +20% movement speed, +50% res (slow, end drain, rech)), High recharge (scales depending on AT)

Fighting
Agile (Toggle: +Res 75% (effects)) OR (Click: +res 100% (effects)) (scales depending on AT)

Presence
Pacify (Click: AoE Placate) (scales depending on AT)


[CENTER]Euro side: [B]@Orion Star[/B] & [B]@Orions Star[/B][/CENTER]

 

Posted

I'd love a reverse Recall Friend for my TP Toons.


 

Posted

Quote:
Originally Posted by The_Thorny_Devil View Post
I'm trying to work out how a resistance power fits into Fitness.
Well... Out in the real world, if you have good physical fitness, you do tend to have better resistance to infections, germs, etc. Sure, those aren't like the damage types in the game, but it shows that resistance and fitness can be intertwined. *shrug*


 

Posted

I’m not sure if this has been suggested in the past but for Combat Teleport how about something where you target a mob, activate the power and then you quickly teleport to that target with a minimum of activation animation, maybe just a short version of the tense up animation used by the embalmed cadavers coupled with a bright flash, and deliver an uppercut for moderate damage? I’m not 100% sure if the code can handle this but it would definitely add some flavor to combat.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat