Pool powers 5th abilities!
Hmmm...
Leaping, IMHO, seems like it'd be pretty useles. I mean, barring jumping off the tallest skyscrapers intentionally, does anyone actually *notice* falling damage past the first few levels?
Triage sounds potentially interesting.
Teleportation - Change Dimension... well, people already complain about the intangibles and cages now. Don't see it being taken much. (*I* take them on occasion, admittedly.)
I like it. Sure why not.
Fitness: Grizzled (Auto Defense to cold, toxic and psi)
Flight: levitate (toggle Foe Sleep with no damage, they will levitate until attacked) Leadership: Bravery (toggle PBAoE speed, defence and ToHit boost) Leaping: landing (auto reduction in fall damage) Presence: Mocking Remark (foe ToHit decrease) Speed: Charge (Teleport to targeted foe smashing knockback) |
Fitness - There is no Toxic defense.
Flight - I'm willing to bend the idea for Teleportation, but slightly worse version TK for the Flight pool just seems odd.
Leadership - Leadership already gets two Defense and To-Hit buffs.
Leaping - Like Bill said, basically worthless.
Presence - Seems like a bit of a step down from Foe Fear powers.
Speed - I'm fairly certain that "teleport to foe" won't work in the engine. But just making it a Shield Charge-esque ability would be suitable.
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Fighting: Slam (high damage smashing knockup)
Fitness: Grizzled (Auto Defense to cold, toxic and psi) Flight: levitate (toggle Foe Sleep with no damage, they will levitate until attacked) Leadership: Bravery (toggle PBAoE speed, defence and ToHit boost) Leaping: landing (auto reduction in fall damage) Medicine: Triage (click PBAoE regeneration boost) Presence: Mocking Remark (foe ToHit decrease) Speed: Charge (Teleport to targeted foe smashing knockback) Teleportation: Change Dimension (Single foe intanglible) |
Fitness: Grizzled (Auto RESISTANCE to Cold, Toxic and Psi).
Flight: Afterburner (Click +FlySpeed)
Teleportation: Combat Teleportation. Toggle, (Minor +Def) Appears to be a series of short teleports around the battlefield, but mechanically it's a +Run/+Jump buff with a much flashier graphic.
Or..
Teleportation: Team Recall, similar to certain temp powers, you teleport the whole team to your location in one move.
Or...
Teleportation: Warp Gate. Cast the Teleport animation, choose from a flipdown list and teleport to any zone from where you stand.
Never surrender! Never give up!
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How about for Fitness use Focused Accuracy or something else from Body Mastery that doesn't involve lasers
I like having the travel powers doing some actual traveling by giving them all a "Teleport to any normal city zone" power. Just that the animation will be different in each case (flashier teleport, huge leap cracking the ground, rocket away Neo style, speed away leaving a trail of fire).
They would take a few seconds to charge up, be interruptible, etc, of course.
Fighting: Feint (fast, melee, no damage, defence debuff with chance to stun)
Fitness: Weathered (passive minor Fire/Cold/Energy resist)
Leadership: Rally (PBAoE click, short term debuff resistance to defence and endurance or whatever, and also some mez resistance)
OMG! How like, totally kewl are these characters?!1
Yes flight is easily capped. So afterburner power should be more like short time superspeed but in air.
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That said, I suppose it could be useful for Hover, but I don't like the idea of a Tier 5 power that's only useful if you took one possible requirement of 4.
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
Personally, I'm still lobying for a cheaper, instant Combat Teleport that only works at a distance of 10-20 feet. Just enough to be manoeuvrable in combat, but not enough to travel with. And no Hover time. So I guess that would count for Teleport.
For Fly, I'd probably look at some sort of divebombing attack, similar to Shield Charge, but on a much lower damage mod, and probably a slightly faster recharge. I don't know what else to say, since there isn't much a new power could do for actual flying. I suppose, unless it gave completel resistance to -fly, so that you could break out of any -fly powers? Probably active, to be used like Burn.
I'm not sure what I'd do for the others, though.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Im not idiot. Yes I know how flight speed works right now. But dev team clearly told in some other topic that superspeed is maximum travelspeed of the game. Any faster speed makes newerending rubberband effect or something like that fun. So... They can use somethin what they call programming and change some rules in game. So superspeed in air for a few second is that what I'm talking about.
edit. combat teleport sounds fun. Normal travel teleport is so clumsy to use in combat. Perhaps that old TP needs littlebit development too.
Prunejuice is warriors drink.
Im not idiot. Yes I know how flight speed works right now. But dev team clearly told in some other topic that superspeed is maximum travelspeed of the game. Any faster speed makes newerending rubberband effect or something like that fun. So... They can use somethin what they call programming and change some rules in game. So superspeed in air for a few second is that what I'm talking about.
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On the other hand, if you know how flight speed works, you'll understand the problems with raising it. The flight speed cap is a global parameter which affects all forms of flight, be they Fly, Hover or what have you. Flight is kept at the speed it is at for balance reasons - why even take Super Speed if you can fly just as fast AND have vertical movement? The power Fly's stats aren't really the problem. It's the flight speed cap that keeps things in check. Raise the flight speed cap, and I can guarantee you people are going to be flying at close to Super Speed levels naturally without the need for an Afterburner. Not only is that bad, it also encroaches on Super Speed territory. And there is no way to have Fly cap at one level, then have a power push it over the cap. That's why it's called a HARD cap.
And, really, all Afterburner is is a weaker version of Power Boost. Grab Power Boost from any powerset that has it and it gives you 20 seconds' worth of afterburner. We need something more practical.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Actually, as demonstrated by Walk, powers can alter your movement caps - it changes your run speed cap (as in, it shows up as blue not green/red/white in the real numbers window) to something like 5mph, and nothing at all can alter it.
And slightly more on topic: I was actually doing something similar to this, and here's what I had so far (there's some surprising similarities ):
Requires 3 power picks in the pool, level 30 Teleport - Teleport to Teammate Click: Teleport to target teammate Range: 10,000ft Cast: 10sec Recharge: 120sec Cost: 25end Flight - Sonic Boom Timed Toggle: +100% Fly speed (Over cap - as fast as the game can handle), -Friction, requires you to be flying at 40mph+ before activation is possible Cast: Instant Duration: 30sec max Recharge: 60sec Cost: 5end/sec Speed - Airwalk (may not be feasable) Timed Toggle: +flight (flat speed as fast as capped SS), -70% ascent speed, -air control, loss of momentum will result in the power deactivating Cast: Instant Duration: 10sec max Recharge: 60sec Cost: 2.5end/sec Leaping - Springfoot Click: +200% ascent speed, +100% jump speed (Over cap - as fast as the game can handle), +200% jump height (Over cap) Cast: Instant Duration: 10sec Recharge: 30sec Cost: 15end Leadership - Rally Timed Toggle: Self anchored Teammate AoE +100% Rech, +50% Recovery, Res (effects, -speed, -rech, -end), self immobilize, Grants a variation of 'Shield Wall' to all teammates in the area of effect Cast: 2s Duration: 10sec max Recharge: 120sec Cost: 1end/sec Range: 7ft Fitness - Rejuvination Auto (Out of combat only): +50% recovery, +100% recharge, +250% regen And 4 ideas not fully fleshed out: Concealment Cloaking Feild (Toggle: AoE teammate stealth/invisibility, high end cost, large speed debuff to self) Medicine Adrenaline Shot (Click: Ally +20% Rech, +20% Recovery, +35% Regen, +20% movement speed, +50% res (slow, end drain, rech)), High recharge (scales depending on AT) Fighting Agile (Toggle: +Res 75% (effects)) OR (Click: +res 100% (effects)) (scales depending on AT) Presence Pacify (Click: AoE Placate) (scales depending on AT) |
[CENTER]Euro side: [B]@Orion Star[/B] & [B]@Orions Star[/B][/CENTER]
I'd love a reverse Recall Friend for my TP Toons.
I’m not sure if this has been suggested in the past but for Combat Teleport how about something where you target a mob, activate the power and then you quickly teleport to that target with a minimum of activation animation, maybe just a short version of the tense up animation used by the embalmed cadavers coupled with a bright flash, and deliver an uppercut for moderate damage? I’m not 100% sure if the code can handle this but it would definitely add some flavor to combat.
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
I had the idea that if patron/ancillary power pools have a fifth power, how about ones for the normal power pools? I have some idea's:
Concealment: Stealth Aura (toggle PBAoE stealth)
Fighting: Slam (high damage smashing knockup)
Fitness: Grizzled (Auto Defense to cold, toxic and psi)
Flight: levitate (toggle Foe Sleep with no damage, they will levitate until attacked)
Leadership: Bravery (toggle PBAoE speed, defence and ToHit boost)
Leaping: landing (auto reduction in fall damage)
Medicine: Triage (click PBAoE regeneration boost)
Presence: Mocking Remark (foe ToHit decrease)
Speed: Charge (Teleport to targeted foe smashing knockback)
Teleportation: Change Dimension (Single foe intanglible)
A total of 14 of my nerves have been harmed in the making of this post...