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Originally Posted by McBoo View Post
I’m not sure if this has been suggested in the past but for Combat Teleport how about something where you target a mob, activate the power and then you quickly teleport to that target with a minimum of activation animation, maybe just a short version of the tense up animation used by the embalmed cadavers coupled with a bright flash, and deliver an uppercut for moderate damage? I’m not 100% sure if the code can handle this but it would definitely add some flavor to combat.


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It's possible for a power to spawn something on top of a target (see: Lord Winter's giant snowball for an example), but to do that and then trigger an attack? That might be stretching it.


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Posted

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Originally Posted by Orion_Star_EU View Post
It's possible for a power to spawn something on top of a target (see: Lord Winter's giant snowball for an example), but to do that and then trigger an attack? That might be stretching it.
You would be able to, quite easily in fact. You would have to have an enemy targeted and the power would teleport you to the base of that enemy and have a slight delay on the damage for the target. From a player perspective, it would just look like you're teleporting in and punching the target in the face. From a power perspective, it would look like a ranged attack that teleports you immediately and has a .5 (or whatever) second delay on the damage. Since melee is simply a tag, it's not like it couldn't be treated exactly as such.


 

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Originally Posted by Samuel_Tow View Post
Personally, I'm still lobying for a cheaper, instant Combat Teleport that only works at a distance of 10-20 feet. Just enough to be manoeuvrable in combat, but not enough to travel with. And no Hover time. So I guess that would count for Teleport.
I'd love this. It'd be useful for a lot of my characters... one of my biggest problems with TP is that it has little utility for some characters. Particularly those with powers that can't be used while flying.


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