Ice/Ice/Cold please post


Another_Fan

 

Posted

Can someone please post a build for a ice/ice/cold blaster. I'm confused on what to focus on with mine.

Rules (please follow)

1. No hamidon enhancements. Just IO sets.
2. Avoid the purple (most expensive IO sets) in each category.
3. Even though I know ice/ice is single target damage, I'd like to build to be as best as it can for AoE. To farm on my own, not necessarily be a farmer for other players since it won't be that fast anyhow.
4. I'd like superspeed or fly for travel, not super jump.
5. Please make note of what set bonuses you focused on in the build.

Thanks, Zoner


 

Posted

Interestingly enough, I just rolled up one of these this morning and haven't really figured out what I want to do with it yet. I'm thinking of building it to be a farm toon since anything with negative a billion recharge isn't going to be dishing out much damage, but I've yet to see what all is available to me.

I have an Ice Melee Tanker, which shares eight powers with this Blaster, and I love how well it plays. The biggest thing I can say I'm looking forward to right now is Ice Patch: just about nothing stands up on it. Pop off an Ice Storm when people get close and they're in for a decent shredding.

Impeded Swiftness, which is a Slow Movement IO set, has a proc for Smashing damage, and almost every single power in Ice/Ice/Cold that affects enemies can accept that Enhancement. I can see it going into the likes of Chilling Embrace, Shiver, Frozen Aura and Snow Storm for starters (assuming damage procs in toggles work the way I think they do). There's also a chance for self heal in Call of the Sandman (Sleep set), which might be worthwhile in Frozen Aura and Flash Freeze, especially for a farm toon, as it would give supplemental heals on top of Hoarfrost.

The sheer multitude of AoE -Recharge available in the build makes for some considerable foe incapacitation, and with enough of it stacked up, you'll just have a bunch of slugs dancing around you unable to attack. Make of that what you will, as that's what ice does best.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
Interestingly enough, I just rolled up one of these this morning and haven't really figured out what I want to do with it yet.
Amazing how old table top gaming lingo is still used even if it doesn't really apply.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

I have one die with all the Blaster primaries, and another with all the secondaries. (-:


 

Posted

This is the build I use on mine. It's not the best one, but it serves me really well whenever I take him. Be it TFs or Missions.

Points of focus where the following:
1) As much Ranged defence as possible without compromising the utility and effectiveness of the powers themselves.
2) Good Recharge.
3) Good Global accuracy bonuses.


I didn't get to focus on recharge as much as I would like, but you have enough defences where using a small purple would put you on softcap for Ranged defence, and using a mid purple would put you on softcap for Slashing, Lethal, Energy, and Negative Energy Defence. You also have enough recharge to carry on an infinite chain of (Ice Bolt -> Ice Blast -> Ice Bolt -> Bitter Ice Blast -> Repeat), and enough accuracy bonuses to make sure your attacks hit at least most of the time. 8 points of KB protection will guarantee protection against like 90% or so from all Knockback in the game, probably more even. You can Stealth/TP when needed (Like the tree mission in the STF), and have you enough Holds to hold bosses and EBs when you want to. You also get a nice side effect of 13% damage bonus. Like I said, it's not the best, but it serves me really good in anything.


If you want as much recharge as possible so that Blizzard is up more often for farming purposes, you can replace recall friend with Stealth, and Hibernate with Grant Invisbility or Invisibilty and slot both with a Luck of the Gambler: Recharge bonus IO. Then replace the Lockdown sets in your three holds with 4 IOs of the Basilisk Gaze set (still keep two of the lockdowns in each hold for the damage bonus). That will give you a total of 37.5% additional Global recharge. Which will pull down Blizzard's recharge from 155 seconds to 133 seconds. Keep in mind though that both the LotG IOs and the Basilisk Gaze sets are pretty expensive.
But, also keep in mind that this will put a considerable dent in your defences and you will lose some utility of your blaster by sacrificing Recall Friend. Like you said, Ice Blast is a single target oriented set. True that Aim -> Build Up -> Ice Storm -> Blizzard is a very mean AoE damage combo..but it's pretty much the only AoE damage you get. It crashes your Endurance, and it's really really slow for farming purpse. I won't lie to you I DID farm with mine at some point (I used the north wall in Cimerora for that. Lots of 50-52 mobs that respawn very quickly), but the downtime between Blizzards just eventually got on my nerves. You'd be much better off getting a real farm toon for that like a Fire/Kin controller (which is a solid farmer right of the bat without having to IO them out), or if you want a Blaster go with Archery/Mental Manipulation or even Fire Blast/Mental Manipulation. But those require a lot of investment to be "effecient" farmers.
I know you said that you go on your own pace when farming, I'm just saying .


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Chilblain -- TotHntr-Acc/Rchg(A), TotHntr-Immob/Acc(34), TotHntr-Acc/Immob/Rchg(46), TotHntr-Acc/EndRdx(50)
Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Ice Sword -- Acc-I(A)
Level 6: Swift -- Run-I(A)
Level 8: Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(13), Lock-Rchg/Hold(13), Lock-EndRdx/Rchg/Hold(15), Lock-Acc/EndRdx/Rchg/Hold(17), Lock-%Hold(17)
Level 10: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(43), AdjTgt-Rchg(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(15), Clrty-Stlth(33)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(23), P'Shift-End%(25)
Level 22: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(39), Posi-Dam%(39)
Level 24: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(43), AdjTgt-Rchg(45)
Level 26: Bitter Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(27), Lock-Rchg/Hold(27), Lock-EndRdx/Rchg/Hold(29), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-%Hold(31)
Level 28: Ice Patch -- RechRdx-I(A)
Level 30: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(31)
Level 32: Blizzard -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(33), Det'tn-Dmg/Rchg(33), AirB'st-Dmg/Rchg(34), Cloud-Acc/Rchg(34)
Level 35: Freezing Touch -- Lock-Acc/Hold(A), Lock-Acc/Rchg(36), Lock-Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(36), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(37)
Level 38: Recall Friend -- Zephyr-Travel(A), Zephyr-ResKB(39)
Level 41: Snow Storm -- EndRdx-I(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(46), S'fstPrt-ResDam/Def+(46)
Level 47: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(48), Dct'dW-Heal(48), Dct'dW-Heal/Rchg(48), Dct'dW-EndRdx/Rchg(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:

  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 6.75% Defense(Fire)
  • 6.75% Defense(Cold)
  • 23% Defense(Energy)
  • 23% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 31.8% Defense(Ranged)
  • 10.5% Defense(AoE)
  • 4% Enhancement(Heal)
  • 5% Enhancement(Immobilize)
  • 36.3% Enhancement(RechargeTime)
  • 66% Enhancement(Accuracy)
  • 7.5% Enhancement(Held)
  • 12% FlySpeed
  • 49.7 HP (4.12%) HitPoints
  • 12% JumpHeight
  • 12% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 6.6%
  • MezResist(Terrorized) 2.2%
  • 11% (0.18 End/sec) Recovery
  • 20% (1.01 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 2.52% Resistance(Energy)
  • 2.52% Resistance(Negative)
  • 12% RunSpeed




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Posted

I plan on slotting the chance for hold from devastation on all the ranged attacks, plus another piece for the 12% regen. coupled with the 3 holds given from the primary and secondary, as well as ice patch, I'm gonna feel like a dominator, lol

(I mean controller....uhhh....no I'm not actually a villain......)>.>
<.>


Last edited by beyeajus; 12-06-2009 at 07:08 PM.


 

Posted

Hehehe. Yeah if you're not going for ranged defence for your blaster then those hold procs are definitely a great idea. Throw in a Decimation: Chance for Build up in Ice Bolt, too.


 

Posted

Quote:
Originally Posted by SoulSpark View Post


If you want as much recharge as possible so that Blizzard is up more often for farming purposes, you can replace recall friend with Stealth, and Hibernate with Grant Invisbility or Invisibilty and slot both with a Luck of the Gambler: Recharge bonus IO. Then replace the Lockdown sets in your three holds with 4 IOs of the Basilisk Gaze set (still keep two of the lockdowns in each hold for the damage bonus). That will give you a total of 37.5% additional Global recharge. Which will pull down Blizzard's recharge from 155 seconds to 133 seconds. Keep in mind though that both the LotG IOs and the Basilisk Gaze sets are pretty expensive.
But, also keep in mind that this will put a considerable dent in your defences and you will lose some utility of your blaster by sacrificing Recall Friend. Like you said, Ice Blast is a single target oriented set. True that Aim -> Build Up -> Ice Storm -> Blizzard is a very mean AoE damage combo..but it's pretty much the only AoE damage you get. It crashes your Endurance, and it's really really slow for farming purpse. I won't lie to you I DID farm with mine at some point (I used the north wall in Cimerora for that. Lots of 50-52 mobs that respawn very quickly), but the downtime between Blizzards just eventually got on my nerves. You'd be much better off getting a real farm toon for that like a Fire/Kin controller (which is a solid farmer right of the bat without having to IO them out), or if you want a Blaster go with Archery/Mental Manipulation or even Fire Blast/Mental Manipulation. But those require a lot of investment to be "effecient" farmers.
This I rolled my Ice blasters up after reading about how wonderful they are on the boards, I just don't get it. Blizzard is real nice one of the top 4 nukes, I just couldn't leverage the AOEs. into a decent pace I found enjoyable. Ice/ment worked better but I haven't gotten that one IOd up yet so the jury is still out.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
This I rolled my Ice blasters up after reading about how wonderful they are on the boards, I just don't get it. Blizzard is real nice one of the top 4 nukes, I just couldn't leverage the AOEs. into a decent pace I found enjoyable. Ice/ment worked better but I haven't gotten that one IOd up yet so the jury is still out.
My Ice/Ice Blaster was the very first toon I created when I started playing this game. It was a themed character based on my first ever RP character, also carrying the same name. So I pretty much just fell into the game with those sets. lol. I still take him out from time to time for STFs or Big Guns nights. But I would much rather bring out one of my AoE characters to be honest. The only reason I farmed with him back then is because he was my only 50 (aside from an Emp) on blueside. But then, I got my Arch/MM to 50...Talk about AoE monsters that are fun as hell to play, that guy is a super blast (pun intended :P) to play, especially with capped S/L. True, my Ice/Ice does nice ST damage. But that's only good for when you're facing an EB or an AV.
Because seriously, in a usual mission run between the mobs, the other AoE blasters/Scrappers will iradicate the minions very quickly, and ST scrappers will most often directly head on to take out the bosses in the group. Which leaves you with the Lieutenants who are already at like half their HP due to to AoEs directed at the minions. And normally one hit from Bitter Ice Blast will take them out. The only real killing you get to do is when you run ahead of the team to the next mob and whip out your Aim -> Build Up -> Ice Storm -> Blizzard combo to Obliterate as many as 16 baddies in a single whoop. But then again, you can only do that once every 3 or so minutes. As much as I enjoyed getting my Ice/Ice to 50, right now he's a bit boring to play during missions, be them radios or TFs. Unless there were were a few EBs and/or AVs to kill (


 

Posted

So I changed the build around...this is the one I'm going with right now:

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