WP/SS Scranker?


Heraclea

 

Posted

This is my first attempt at a scranker. I started with Heraclea's Complete Amazon build and tweaked it where necessary due to differences in travel powers and some character concept choices. I am not sold on Focused Accuracy but I think that Conserve Power is kind of overkill for Willpower and Physical Perfection wasn't included in Mids. I believe that I have to take FA or CP before I can take PP so the point may be moot anyway. I am used to building and playing more pure tanker types so please feel free to offer up opinions, advice and other pearls of wisdom.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Liberty Guard: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- ResDam(A), ResDam(3), ResDam(15), Heal(17), Heal(17), Heal(27)
Level 1: Jab -- Acc(A), EndRdx(5), Dmg(37), Dmg(40), Dmg(42), Taunt(42)
Level 2: Fast Healing -- Heal(A), Heal(3), Heal(7)
Level 4: Haymaker -- Acc(A), EndRdx(5), Dmg(7), Dmg(36), Dmg(36), Taunt(37)
Level 6: Indomitable Will -- EndRdx(A), DefBuff(50), DefBuff(50), DefBuff(50)
Level 8: Rise to the Challenge -- EndRdx(A), Heal(9), Heal(9), Heal(15), ToHitDeb(45), Taunt(45)
Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(11)
Level 12: Quick Recovery -- EndMod(A), EndMod(13), EndMod(13)
Level 14: Swift -- Run(A)
Level 16: Air Superiority -- Acc(A), EndRdx(31), Dmg(33), Dmg(34), Dmg(36), RechRdx(37)
Level 18: Heightened Senses -- RechRdx(A), DefBuff(19), DefBuff(19), DefBuff(27)
Level 20: Mind Over Body -- EndRdx(A), ResDam(21), ResDam(21), ResDam(25)
Level 22: Knockout Blow -- Acc(A), EndRdx(23), Dmg(23), Dmg(25), Dmg(34), RechRdx(34)
Level 24: Taunt -- Taunt(A)
Level 26: Boxing -- Acc(A), EndRdx(42), Dmg(43), Dmg(43), Dmg(43), RechRdx(45)
Level 28: Rage -- RechRdx(A), RechRdx(29), RechRdx(29)
Level 30: Health -- Heal(A), Heal(31), Heal(31)
Level 32: Stamina -- EndMod(A), EndMod(33), EndMod(33)
Level 35: Tough -- EndRdx(A), ResDam(46), ResDam(46), ResDam(46)
Level 38: Foot Stomp -- Acc(A), EndRdx(39), Dmg(39), Dmg(39), Dmg(40), RechRdx(40)
Level 41: Weave -- EndRdx(A), DefBuff(48), DefBuff(48), DefBuff(48)
Level 44: Hurdle -- Jump(A)
Level 47: Focused Accuracy -- EndRdx(A)
Level 49: Resurgence -- RechRdx(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet



>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Just as Conserve Power is overkill with Willpower, Focussed Accuracy is overkill with Super Strength. Rage, which will recharge as soon as it wears off with three Recharges, will give you a to-hit buff that's all you really need.

Alternate choices might include:

Char - ranged holds are always useful in the 40+ game
Salt Crystals. Yes, Salt Crystals. Forget the sleep, it's a HUGE AoE that annoys up to 10 mobs in a 30' radius.

Your last three power selections don't look high priority to me. If you wanted to go deep into an ancillary pool, this build would work for that. And if you have the space to go deep, Fire works well.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by Heraclea View Post
Just as Conserve Power is overkill with Willpower, Focussed Accuracy is overkill with Super Strength. Rage, which will recharge as soon as it wears off with three Recharges, will give you a to-hit buff that's all you really need.

Alternate choices might include:

Char - ranged holds are always useful in the 40+ game
Salt Crystals. Yes, Salt Crystals. Forget the sleep, it's a HUGE AoE that annoys up to 10 mobs in a 30' radius.

Your last three power selections don't look high priority to me. If you wanted to go deep into an ancillary pool, this build would work for that. And if you have the space to go deep, Fire works well.
Hmmm, I think I may forgo the Ancillary set all together. I'm looking to stick to a concept with the character that doesn't include environmental based powers. How about something like this? Hurl should help with runners. I was thinking about moving some slots out of my pool attacks to 3 slot Swift and Hurdle but I will have to see how Ninja Run works with just the one SO each first.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Liberty Guard: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting

Hero Profile:
Level 1: High Pain Tolerance -- ResDam(A), ResDam(3), ResDam(15), Heal(17), Heal(17), Heal(27)
Level 1: Jab -- Acc(A), EndRdx(5), Dmg(37), Dmg(40), Dmg(42), Taunt(42)
Level 2: Fast Healing -- Heal(A), Heal(3), Heal(7)
Level 4: Haymaker -- Acc(A), EndRdx(5), Dmg(7), Dmg(36), Dmg(36), Taunt(37)
Level 6: Indomitable Will -- EndRdx(A), DefBuff(50), DefBuff(50), DefBuff(50)
Level 8: Rise to the Challenge -- EndRdx(A), Heal(9), Heal(9), Heal(15), ToHitDeb(45), Taunt(45)
Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(11)
Level 12: Quick Recovery -- EndMod(A), EndMod(13), EndMod(13)
Level 14: Swift -- Run(A)
Level 16: Air Superiority -- Acc(A), EndRdx(31), Dmg(33), Dmg(34), Dmg(36), RechRdx(37)
Level 18: Heightened Senses -- RechRdx(A), DefBuff(19), DefBuff(19), DefBuff(27)
Level 20: Mind Over Body -- EndRdx(A), ResDam(21), ResDam(21), ResDam(25)
Level 22: Knockout Blow -- Acc(A), EndRdx(23), Dmg(23), Dmg(25), Dmg(34), RechRdx(34)
Level 24: Taunt -- Taunt(A)
Level 26: Boxing -- Acc(A), EndRdx(42), Dmg(43), Dmg(43), Dmg(43), RechRdx(45)
Level 28: Rage -- RechRdx(A), RechRdx(29), RechRdx(29)
Level 30: Health -- Heal(A), Heal(31), Heal(31)
Level 32: Stamina -- EndMod(A), EndMod(33), EndMod(33)
Level 35: Tough -- EndRdx(A), ResDam(46), ResDam(46), ResDam(46)
Level 38: Foot Stomp -- Acc(A), EndRdx(39), Dmg(39), Dmg(39), Dmg(40), RechRdx(40)
Level 41: Weave -- EndRdx(A), DefBuff(48), DefBuff(48), DefBuff(48)
Level 44: Hurdle -- Jump(A)
Level 47: Resurgence -- RechRdx(A)
Level 49: Hurl -- Acc(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet



>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by McBoo View Post
Hmmm, I think I may forgo the Ancillary set all together. I'm looking to stick to a concept with the character that doesn't include environmental based powers. How about something like this? Hurl should help with runners. I was thinking about moving some slots out of my pool attacks to 3 slot Swift and Hurdle but I will have to see how Ninja Run works with just the one SO each first.
Hurl is definitely handy, if situational; if you aren't taking a travel power you do have more room for extras. If you're relying on them, I'd at least 2 slot Swift and Hurdle; then again, even small boosts to running speed can cause rubberband issues in City of Kinetics.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison