MayorOfAngrytown

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  1. MayorOfAngrytown

    Be nice to have

    I'd definitely play more Midnighter arcs. A TF/SF would be sweet. Maybe something like Morti Kal/Sutter?

    Heroes help the Midnighters recover (person, artifact, seer, whatever) from the First Ward, while villains use the Midnighter expedition as a diversion to go get (same or other person/artifact/seer/power/etc) for their own ends.

    Could make it another of the Incarnate Preview style TFs, temp power that can exchange for a Notice (or shards, or whatever) upon reaching 50.

    Interestingly the more of these rewards in the game (pre-50 "cash in for incarnate salvage" temp powers) the more F2P players get that little taste of Incarnatedom on their gums. More temptation to give a full sub a try.

    First one is free. <-- Dealer's credo.

    Other nice to haves that we don't currently:

    -- Redside Hazard Zone. I know, not everyone loves them. But really, can we have one now? Maybe an island slightly off chain on which the Praetorians have established a beach-head and various missions involved in trying to oust them, or learn more about what they are up to, etc.

    -- The option to play as Praetorian all the way to 50. I'm still hoping this is coming. (here's hoping this doesn't become another goldside morality debate)

    -- Ability to access lowbie zones from Oro. Seriously. Oro is gated at 25 anyway (iirc), so what difference does it make if one who is already in Oro can go straight to PO/Mercy or Atlas/Gal City/Kings via their portal?

    -- Regen for Brutes. (j/k, mostly. I've been on that wagon since Brutes were introduced. I have no real expectation that it will ever happen.)
  2. I can see all that as appealing, but as I only have 2 50s to date, basically play on one server, and routinely clean up alts that I decided (for whatever reason) not to continue building - I just don't see the transfers as "Free $10/month."

    I know I am in the extreme minority here, and I'm certain there is nothing else that could fill that slot that would keep the player base happy instead of transfers. Taken further, I'm not even asking that we can cash them in for something else. They'll sit there like all the other stuff I that I don't really need currently. Like the 4 character slot tokens I am sitting on.

    I'll grant also that after Freemdom goes live, there may be more compelling reasons to use server transfers.

    I guess I just don't like marketingspeak. Call it what it is. A perk. It's dollar value is only relevant to people who would otherwise buy them through other means. If I subscribe to the game for a year and am sitting on 12 transfers that I can either use or let sit (and that I have no need/want to use) - then you haven't given me $10 value in "points", you've given me a free server transfer.

    In all honesty, I'm not even certain why I am posting about it. I'm probably the only person in the game that can't find a use for that many transfers. Heh.
  3. More to the point (and less in jest), I don't foresee myself using 1 server transfer a month. Heck, I've never used one, ever.

    I know that it is a perk to a lot of people, but there have to be at least some other folks for whom a transfer a month is just going to go to waste.

    Perhaps there will be more call to move characters to the "VIP" server or whatever, but I'm not certain I'd do that either. Probably just start up a couple new ones there, or something.

    I know it doesn't really matter, but I'm not seeing the server txfrs as free money. Great for some, approaching useless for others. *shrug* Obviously this is just the way it is, and it's something a lot of people wanted, so you know, great. Just putting in a bit of dissent, as usual.
  4. Quote:
    Originally Posted by Bronze Knight View Post
    Re-re-posting my big weapon suggestion. Apparently I killed the other thread. (Yes that's me IRL) Also if any one wants to know what that is I'm holding its a Russian breach loaded mortar 1:1 scale.

    That idea is the bomb!

    :P
  5. Quote:
    Originally Posted by Ownator View Post
    I've been playing this game for around 6.5 years and found some interesting characters. I have one that has been offline for 6.43 years or 2347 days. What's your longest?
    The first one I ever made is somewhere in that range, I'd have to look to see. Didn't play him long. Might be one or two in the 1500+ day range as well, iirc.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    This is something which never fails to confound me when people bring up how many weapon sets we have and how we don't need any more - we keep getting non-weapon ones all the time. Yes, Going Rogue brought us Dual Pistols, but it also brought us Demon Summoning, Kinetic Melee and Electric Control, all non-weapon sets (even demons).
    This. I have a KM, love the set. Dozens of ways it can be tinted for various themes. In fact a large portion of the power sets, if you step away from the game mechanic dmg for a moment, can be tinted now to cover a variety of themes. I've seen Dark Armor played as sand, water, nanomachines, snow, steam, and any number of other color combos I couldn't quite determine.

    But massively oversized 2-hand weapons? Can't make Katana do that, can't make BS or WM do it. So it gets a set of its own. Also with another "non-weapon" power set on the way before it gets here.

    I hardly see this as one worth complaining about, even if you don't like melee or weapon sets.
  7. Quote:
    Originally Posted by BrandX View Post
    Not a FF kiddie, but havealways wanted a Buster Sword! Don't have to be a FF kiddie to want an OMG AWESOME HUGE SWORD!
    This.

    I cannot possibly be the only person here who remembers the "500 lbs Nevermiss Sword."

    http://index.rpg.net/display-entry.phtml?mainid=2956

    Now, if we can just get a "Shield-A-Slave" option for /SD and Dungeon Bunnies for Controllers/Doms and this game might just be complete!



    Stoked on this set. Plz42give2brutes!!
  8. Thanks for posting this up, even if it might be elsewhere. Someone mentioned it in another thread and I spent quite a while trying to find info. My search fu is weak enough as it is without knowing that term I needed was "Titan Weapons."



    So stoked on this that it isn't even funny.
  9. Quote:
    Originally Posted by Oedipus_Tex View Post
    Based on the description of the new two hander set,
    Wait. What?

    Quote:
    Originally Posted by Oedipus_Tex View Post
    I almost wonder if what Time Manipulation doesn't also affect is animation speed (as opposed to Recharge). Now that would be a total game changer.
    Actually, I was hoping this would be part of the Omega slot, but still want somewhere.
  10. Quote:
    Originally Posted by Zenlon View Post
    Feedback?
    PvP that won't cost 1834259815430897 billion fake money units to build for, and in the arena where TS can be shut off?

    What server?
  11. Basically every micro-payment game I have tried became the domain of hackers/exploiters. I sincerely hope that the CoX folks have the tools to deal with that aspect of the F2P space. Or am I the only one that tried Combat Arms, or remembers the days of playing Diablo II online? (okay, that one pre-dates the micropayment model, but omg was it the wild west of exploiters or what?)

    The content side of this update looks ... awesome. Time Manip? Sweet! New zone? Excellent.

    I too am concerned about what happens if I unsub for a while and return, are all of my toons nuked down to 2 per server and the rest lost?

    I am concerned, but I don't have enough info for DOOOM!!!! just yet
  12. Concentrated Strike.

    In general I really like the KM animations/gfx and sound effects, but an alternate to the over the top leaning back hand waving that is CS would be pretty sweet.

    Maybe a more subtle option? A gathering of power ending in one of those iron fist/stomp the ground style strikes?
  13. Quote:
    Originally Posted by streetlight View Post
    OG & COF both weaken Fury a bit, though you don't have to take either.
    While it doesn't change your general point, the above isn't quite accurate under the current incarnation of fury.

    It's been repeatedly shown on RWZ test dummies that a brute can hit the "without frenzy" fury cap* with just their attack chain.




    * - or at least close enough to it that things like slows/fears/stuns are purely academic in their "effect." I can't recall the numbers, but they are somewhere in the Brute section.
  14. MayorOfAngrytown

    Balance

    Quote:
    Originally Posted by MayorOfAngrytown View Post
    This.
    Burst can't be slotted for it's secondary effect (KB), while Foot Stomp, Crowd Control, Spine Burst (iirc), Quills (definitely), the various Whirling <weapon> attacks, ad inifitum can be. Seems like an oversight to me, but perhaps that's just me being a sad panda because I can't put a FF proc into Burst like I could with other AoEs that have KB.
    So ... I'm alone on this one?
  15. Quote:
    Originally Posted by Carnifax_NA View Post
    -DMG doesn't pair with Resist in the same way as -ToHit does with Defense...
    Absolutely correct, I didn't mean to imply that it had the same scalar effect as -ToHit or even defense, just that the two in parallel are (at least in theory) nice to have as added mitigation. Not really sure I implied additive behavior, but it's good to have an accurate description of the mechanic since this seems to be serving as an impromtu group-think KM guide. Thanks.

    On that subject, what is the stacking like on the -dmg component. IIRC the scrapper numbers are -5ish % on most of the st attacks. I assume they don't stack with themselves, just with other powers? If something lives long enough to stack qs/bb/sb/cs/burst -dmg, that should come to ~ 30ish% with scrapper numbers, or am I missing something?

    I'm interested (mildly, reactive dmg still seems a better choice) in the -dmg component in one of the Interface powers as additive to this. Maybe not enough to be significant though.

    Still another layer never hurts, but again I am thinking from /regen terms mostly at the moment, and -dmg seems to be a good idea. base debuff + void debuff + maybe the interface debuff might net some interesting results against things that to mad dmg in bursts.
  16. If you have the time for lowball bids, get them in for the K combats as soon as you can.

    I like 3 erads and 3 cleaving blows for the e/ne defense, and you can slot a lot of these rather cheaply - even if you are going for the good erads (the triple and the quad).

    CoF with 5 pcs of Siphon Insight is another nice source of +def. Since it is the same bonus value of a kinetic combat (and being spines, you're available places to put KCs without resorting to muleing boxing and brawl are limited). s/l e/ne at 32.5% is a worthy goal. I've been trying to softcap s/l while keeping e/ne high, but I might back off that as it means loosing other things to get it most likely.

    More experienced folks than I tend to take OG, but on my scrapper I skipped it. On a brute or tank I'd probably have it for conditional use.

    Lunge won't see much use, just use it to hold a KC. Impale, TS, Ripper, and SBurst are your go to toys. I run /blaze with mine so I traded Impale for fire burst and throw fireballs as often as possible. AoE attack chains are fun.

    Don't be afraid to use Curtail Speed in Quills. You can ED cap the dmg pretty easily with the two left over slots, you get a significant boost to your slows, and some more cheap defense. Great for leveling as well.

    Also, don't be afraid to piecemeal sets together as you level. Getting them all at their max level is awesome and all, but getting the bonuses at 35 instead of waiting to 50 makes the lvling more fun imo.

    Also, those tend to be less expensive and sometimes the enhancement differences end up being fractional for any practical purposes.

    Fun trick to amaze your friends: B/U, Hop into Giant Spawn, Spine Burst, DR to heal the alpha strike, target baddie in the middle of the spawn, jump, throw spines (downward cone == circle). Ripper Boss. Repeat.

    Cardiac is the smart person's choice for Alpha. End management and more resistance? Brilliant.

    Last Tip:

    Don't solo tip missions with PPD Squids at x8. Between the def debuffs, the nrg dmg, and whatever the hell else they are packing (slows and pukeing from the Enforcer bots) it's just about the only thing that really drink my scrapper's milkshake. It can be done, but it's a PITA.
  17. I'd wager just about any toon that you like enough to put some fake money into it can farm. I happen to use a sp/da/blaze scrapper when I want some tickets for salvage or whatever. Runs s/l farms at x8 just fine.

    If you care at all about farming speed, that thread is down the hall.

    s/l can be soft-capped on dark, along with e/ne if you are willing to sacrifice to get it and have very deep pockets. My dark scrappy still hovers in the 37% range to s/l and does fine. Just carry a few purples for when things get hairy and have tons of recharge for dark regen.

    Ageless t3 solves most my end problems, but Cardiac is the smarter choice. When I go Ageless T4 I expect to have 0 end problems ever again. Sitting at capped recovery is a very good thing.
  18. Grumpums has a good start:

    One note, I thought CS crits just recharged PS - does it actually apply power or do you have to activate it like normal?

    Take your first 3 attacks, at least while leveling.* Pop PS while running to spawn, QS, BB, SB, QS, Burst - by the time you get to burst you should be in the 120 ish % dmg range. PS is basically Scrapper Fury, you want it up as often as possible, and you want to be cycling fast attacks to keep the buff in the 4-5 stack range.

    As noted above, KM's -dmg component pairs well with resistance sets (imo also with regen, but regen isn't everyone's cup of tea).






    * I honestly don't know what a good top end chain is for KM, yet. Mine is only 32.
  19. Been fiddling with this somewhat. I originally really liked the idea of going positional, but I preferred the flexibility from the typed version; not being locked into the 6th slot for def bonuses.

    I doubt this is any better than what you started with, but I was trying to actually get s/l softcapped while maintaining a ton of recharge (FF proc removed), with no regards to "budget."

    NinjEdit: After thinking about it a bit, I know it's not very creative throwing the pvp +3 def in there. (Time is the only cost really, and when 20.5 hits I'll have something to do with some stockpiled empy merits.) I tried looking for more from set bonuses, but I could only fit the 3.75%'s - which are already maxed out. There are a couple of 2% ones to be had that can be slotted in caltrops and web grenade, though that means dropping Shmeld, which I hear is sacriligous. At the same time, I am intrigued by those two powers. (oddly, shmeld would be in theme, but I'm not married to that either).

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    If recharge were lower I would wonder if trying to get to the s/l cap was worth it. I'm sure there's something else in there that I missed sacrifice wise. For some reason I think it would be pretty hot to have that last 2 ish percent to hit 45% on s/l. Maybe I'm putting too much value in it though. If I could figure out a way without loosing what looks to be good enough recharge to overlap PS, I just might.

    Edit:

    Quote:
    Originally Posted by Elegost View Post
    Yup. Like the miracle 4th bonus, 5% heal. Those don't help healing powers that also carry a resistance component.
    Tangent: Damn, I bet that means True Grit doesn't benefit from it either then, right?
  20. I would play this set just for the MA power, on every AT for which it was available! Not enough of a numbers guru to add anything useful, except that thematically the idea is pretty awesome.
  21. MayorOfAngrytown

    SM/FA Concepts?

    I used a huge model, made him look like a thug/punker, gave him a derby hat and called him "Brimstone Seamus"

    And there he sits, at lvl 8 or so, untouched for a very long time.
  22. Quote:
    Originally Posted by Vel_Overload View Post
    Rasputina. Gets old after 5 minutes sadly damn Cello players!
    This. But I don't think it's the cello that makes Rasputina get old fast. :P
  23. Quote:
    Originally Posted by theheat View Post
    I like OwtS, as it can probably get you hp cap if your slotted/accoladed for it ...
    I've been trying this on my brute and it's not happening. Maybe possible on a scrapper with the lower cap, but with accolades, slotting TG for +hp, alpha secondary bonuses from spiritual, and slotting OwtS for +hp I was still hovering below 2800-2900 or so.

    That said, I like having the extra "Oh ****" button that OwtS provides.
  24. Quote:
    Originally Posted by Psyrene View Post
    Horrible Idea, why do you think that in every organized league since the ability to turn off TS that the standard is TS off............oh that's right, it is because the movement speed was one of the major things that sat this game's PvP apart from other MMO's.
    This. Freaking this. I am a mostly melee player and I support this.

    Travel powers in combat were the single most unique thing about PvP in this game. Full Stop. Period. /Thread. No conditions. TS is in opposition the the entire theme of the game: super powered beings.

    It was the only aspect of it that ever made me interested in investing the time and FakeMoneyUnits into PvP in an environment where I knew going in that I would never have as uber a build as the hard core players. And I didn't care, because it was fun.

    TS is the opposite of fun. Again, simply one players opinion.
  25. MayorOfAngrytown

    Balance

    Quote:
    Originally Posted by Auroxis View Post
    The game is balanced enough that the devs should focus their attention on new content and QA instead. This isn't an RTS.
    This.

    Outside of a few oddities here and there, balance doesn't seem to be much of a problem among the limited range of ATs with which I have experience.

    Example Oddity:

    Burst can't be slotted for it's secondary effect (KB), while Foot Stomp, Crowd Control, Spine Burst (iirc), Quills (definitely), the various Whirling <weapon> attacks, ad inifitum can be. Seems like an oversight to me, but perhaps that's just me being a sad panda because I can't put a FF proc into Burst like I could with other AoEs that have KB.

    Most of the things I can think of are "nice to have's" and not really necessary for any sort of actual "balance."