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PvP advice? Carry a good supply of yellow skittles. /poison can shut pretty much anyone down. However you first have to land those debuffs. And when dealing with an eluding scrapper that may be challenging.
Mind you, this was in part due to an idiot who wasn't slotting his secondary... But my ninja/poison managed to kill a /regen scrapper 6 times while AFK in RV. Then I got back to the keyboard and killed him in seconds while actively playing.
/poison can beat nearly anyone if your skilled. AFK killing a regen scrapper 6 times though? That requires an idiot who can't build a scrapper. -
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IMO, you should be able to play *any* AT, even Tri-form Khelds, without using binds or macros and be effective. Binds and Macros, at most, should be a Quality of Life type of thing. Like IOs - they make things easier, but require more work to setup and are never required.
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I was the one who said their practically required. I was playing my WS without then initially. And then I found out that playing a tri-form WS without using binds and macros makes an already hard character even harder. I can easily imagine that most of the people who come here claiming kelds suck tried to play a multi-form keld without using binds/macros.
I take it then that you don't like masterminds then? To be a skilled mastermind you do have to use binds and macros. -
I love the fact that as a keld you can pinch hit for any roll. Team lacks defenders and controllers? You can cover their back. Team lacks a tanker? You got that covered too. Team lacks a OMGWTFBBQM8 damage dealer? A warshade can do that in spades.
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That will be funny seeing someone go back and forth. A hero or villiain that can't make up their mind on being good or bad.
I know one thing for sure, I am not leveling up my Night Widow anymore in the event that they allow you to pick up content appropriate to your current level once you make the change.
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Well, my main hero side is just barely a hero. She's a psychopathic killer. The only reason Paragon (barely) puts up with her is she's saved the city multiple times, and the world a few more times. Storyline wise, she's had her security clearance revoked almost a dozen times since she first became a 'hero'. They keep reinstating it after she saves the world, again.
So yes, Madam Enigma could easily keep going from good to bad quite easily. She walks a fine line. One that's easy to cross. Is she a hero? Well, the people she saves think so. Is she a criminal? The police think so cause she keeps killing suspects instead of arresting them. The only thing known for sure about her is... She has saved the world multiple times.
Here is her backstory if your interested. -
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I suggest Necro/Dark. The combo is pretty easy to get the hang of, and provides some wonderful mitigation and absolutely superb crowd control.
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Personally I found the zombies harder/more annoying to control than Bots or Mercs, but - as always - YMMV.
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Sometimes the best starting combo is not the easiest. Sometimes it's the one that makes you learn your class/AT sooner. At least, that's my opinion. -
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maybe the games mechanics do not apply to the OP
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What I've noticed is that the game mechanics always kick in when the player starts paying careful attention and is in a position to record the activity with herostats or chatlogs. Running herostats or simply knowing the /copychat command seems to save an inordinately large number of SR characters' lives. At this point I consider it to be a form of survivability buff.
(Once, several years ago, a poster actually suggested that perhaps the random number generator on the game servers worked differently when herostats was running on the client because the problems he noticed only occured when he wasn't recording. I told him to always run herostats then, just to make sure he always had the herostats buff.)
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I suspect this is because if your paying attention or testing these things, you actually notice that the RNG is working as intended. Where as if your going by subjective analysis you only really pay attention to the bad data.
Example would be my recording the hit/miss ratio of a (admitadly sizable) group while I stand there waiting to die. Subjectively it appeared they were hitting me frequently. However when going through my chatlog objectivly I realized how often they had missed vs how often they hit. Only the hits really registered subjectivly though. -
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Considering the trailer shows Tyrant and Praetoria, I'm beginning to think we aren't actually going to the blueside. More like entering the dimension where Good is Bad and Bad is Good.
I think we are going to learn more about the Praetorians and get a lot "closer" to them.
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No, it's been explicitly stated this is true side switching.
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I assume you go to Spock-has-a-beard-verse and while there have experiences that offer you the chance to switch sides and exit in red zone/ blue zone based on your decisions.
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That's my assumption too. There's mention of a new alignment bar too. My guess is it will work sort of like xp. Based on the missions you accept and run, you'll get either heroic or villainous alignment. Theoreticly if the bar got more then half way in either direction you'd be classified as that side.
Thus if a villain (starting full evil) kept taking heroic missions then they would eventually become a hero, and vice versa.
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Hm.... if we do end up with something like this I wonder if that means we can switch sides whenever we want, after doing a bunch of missions.
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The faq already says you can switch sides again and again. -
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one thing you should learn is key binds and macros they helped me a lot with my warshade the key binds are good for switching forms on the fly
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Good? Try required! At the very least you need to have tray switching bound close at hand. preferably bound so it switches trays as you transform.
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Hmmmm...I'm prefer human only so it's never been an issue for me, but binds and macros (which require you go searching for esoteric code snippits) being *required* to play an indicates something's not quite right.
Why is binding required for tray switching? I do have a tri-former on a 2nd build. All Nova and Dwarf powers (10 in all) are on Tray 1, with the next two trays containing all the rest of the commonly used stuff. Things I use rarely and/or never in a fight (oro. portal, mission or Pocket D ports...) I keep in the 4th or 5th tray. Slide tray, click power, then slide back. Simple. Why are binds so needed?
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It's also easier then hitting let's say numpad Enter to ransform to nova form, then having to hit ] to switch power tray to the one with your nova attacks. You can play a tri or bi form keld without binds and macros, but to be truly great at on the fly role switching you should use binds and macros. -
Well, while thematically warshades could go bad easier... I can see peace bringers going bad more. Why? Look at the in game lore.
Nictus who reform become Warshades, and to a man their all fighting the nictus and council.
The peace bringers however aren't so cut and dry. Early PB arcs even show that some PB are going too far and turning evil. Some even siding with the council to eradicate the warshades. Likely those ones don't realize the council is in league with the nictus. -
hmm, may have to look into that one for my dark/dark scrapper. Right now I rely on the dark melee end regain power.
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It worked out just fine for the 3 days it took to get to 50
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This statement alone is a counter-endorsement for your recommendation. It suggests that your playstyle is radically out of touch with what the vast majority of players are experiencing.
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I wasn't making a recomendation, I was just answering the OP's question and stating my point of view *shrug*
I did get PL'd to 22, then did the rest myself assembling PuGs and running canon arcs
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Interesting. I do know that playing a mastermind as my first villain... felt like I was PLing myself
I leveled the mastermind way faster then any of my heroes. Then again, I did play one character almost exclusively. -
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I generally play single-target specialists, so I believe I get XP faster on invincible. Even if I don't, it's more fun playing on invincible, at least for me. I think a lot of people play at level 4 for the XP.
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That to me is disproved by how many people tell me to raise the difficulty to 5 for the "uber xp". Course they then get mad and quit when the team's makeup can't handle +3's and +4's. -
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It's hard for me to say how long it takes me to hit 50 these days because now almost all of my toons are level pacted, and generally, one player or the other is more active. I'm thinking about 150 hours. But that's solo, and not focusing particularly hard on XP.
He might have been on a shields superteam over double XP weekend. Can't get hit due to crazy levels of defense, saturated Against All Odds, tearing apart +5s, I could see it happening. I was on a dedicated team of a tanker and two fire/fire blasters that I think hit 50 in about 100 hours, and that's despite doing a whole lot of missions. Had it been double XP weekend, and had we been really concentrating on it, we might have hit 50 in three days.
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I did most of my leveling solo (no one mid to late game wanted to team with masterminds in ish 6). However I was running on challenge level 4. That's actually the best xp of all the difficulties. Can do missions in half the time of the 5th one, and they have so many enemies you get 50% more xp then the 5th difficulty.
I not quite so secret secret I'm surprised all the xp grinders never figured out. -
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I was on a LRSF and even with double bubbles and elude (and widows)
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There's your problem. You're stacking defense with defense and defense. That's only one type of damage mitigation.
Try this: Replace those forcefield bubblers with some resistance buffers such as sonic resonance or thermal, and get back to us. Instead you'll be posting, "lol, the ITF is too easy, this game needs more challenge."
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Granted, insane defense is a great survival method. But 200% defense is way overkill. Heck, hitting elude is usually extreme overkill. When on my hero main if I got a sonic defender backing me, I don't need elude. -
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It worked out just fine for the 3 days it took to get to 50
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This statement alone is a counter-endorsement for your recommendation. It suggests that your playstyle is radically out of touch with what the vast majority of players are experiencing.
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Or it suggests that his approach is radically superior and is what allowed him to hit 50 in 3 days.
There's a bit of a point to it with Shield Defense on a big team. You'll be surrounded by a whole lot of enemies, so Against All Odds will be giving you a big damage buff, so damage slotting will be less effective in a sense. It's kind of like brutes running around a full fury. I'm sure there are some builds where dropping under the ED cap on damage in exchange for recharge slotting is worth it, and it may well be that Silverado's was one of those cases. I generally wouldn't accuse Silverado of not knowing what he's doing given all he's accomplished on so many different toons.
But I do think that in the vast majority of cases, slotting damage will be a better idea. And that's why I qualified my advice with unless you really really know what you're doing and why you're doing it.
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Other then power leveling... I can't for the life of me figure out how he's getting to 50 in just 3 days. I took about a month to go from 1 to 30 playing about 20 hours a day seven days a week. -
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That is true. But for those times the click mezz res powers activate and then things go south and you end up making a trip from the hospital, that mez is most likely not back up yet and that's annoying to wait on. No waiting with toggles.
At least it can become perma in normal sitations unlike the troller's version of indom will in the psionic mastery set. I look at that power as a tease but I'd never skip it if I take that pool.
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Honestly? By the time I get back from the hospital PB has already activated most likely. It charges fairly quickly with quickness and 2 SO recharge redux. -
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a Shield/SR tank
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HAX!
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Did anyone else get the mental image of bruce lee or jackie chan monkeying around in circles to keep a shield between them and their opponent?
/end wierd thought
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Shield/SR... Is that a custom enemy for someone's MA arc? I should try doing that as a custom enemy. -
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You... slot damage in dark regen?! The damage even 3 slotted is still pretty freaking low. It's not an attack, honestly. It's a heal that happens to do minor damage. I'll agree with everyone else. Slot some end redux into dark regen.
I put 3 end redux in it, and while I still can't afford to use it constantly, it's not a complete end hog anymore.
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I didn't slot DR for the dmg in the new build. I know it has dmg io's in it but that's not what I slotted them for. I think the build you are looking at is the (present) build. There is a link at the bottom of the post that is the (new) build. I have had the present build for over a yr now and only recently decided to go back and try and figure out how to decrease the end useage of DR in particular. Compared to the 1st build, I did exactly that. But I must admit that figuring out the slotting for this build has always been difficult for me to do. I know what I want, but haven't been able to achieve it.
Thanks for looking at my post and replying to it. I did go back and look at it and took out the 3 eradication io's and put in some more heal/end/rchg io's in their place. Decreased my end by only a cpl o % but the end is lower than when I started.
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Trust me, ignore slotting it for healing. It's not needed. If you need to use it for healing, there's at least 3 enemies. Every enemy it hits heals you for about 1/3 your max health. 3 enemies will heal you from 1 to full. Every enemy after that is just pretty green numbers of massive "I make the empath jealous" overhealing. Go with 1 ACC and 3 End Redux and you'll be more then happy. Set enhancements may not be the best thing with DR. -
I love how click mez protections still give the mez resistance if it's overwhelmed. Toggle mez protection doesn't.
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Have you ever ran positron task force on a non wp, sd, or DA scrapper? If not, try it. What you experiance there is whats gonna happen to you the rest of the game until you respec that power back in.
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Think SR gets theirs at around level 12 but I can't remember. It's been so long since my SR scrapper got it. -
You... slot damage in dark regen?! The damage even 3 slotted is still pretty freaking low. It's not an attack, honestly. It's a heal that happens to do minor damage. I'll agree with everyone else. Slot some end redux into dark regen.
I put 3 end redux in it, and while I still can't afford to use it constantly, it's not a complete end hog anymore. -
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4. You need to use a hero designer, and use it well... mid's is the obvious choice.
5. You need to know what to build for (generally, defense and recharge).
6. You know to know how to achieve high levels of those things in your build.
7. You need to play your toon up to level 50.
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When I started soloing AVs (without insps, mind you... saying it before anyone else flips out), none of these statements were true about me.
I believe it's possible to do without 2., 3. and 9. too, if you're willing to use inspirations and temp powers.
So, basically, I agree with "you have to believe it's possible" ; and I have to thank Werner and you for that.
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"You have to believe its possible" is really the only mandatory requirement: the others are just helpful. In fact, when I soloed my first AV (like back in I1 I think) I didn't even know *that*. I was just willing to try. Over and over again. So perhaps "you have to be willing to make the attempt as many times as it takes" is really the only actual requirement (I once took 30+ attempts to solo the Envoy of Shadows as a +2 AV with my level 37 Ill/Rad).
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I hve to agree with you here. Back in I4 when I started I got to the Doc Vahz mission, and didn't understand what an AV was. My entire attack chain was the super gimped Swipe and Strike (original animations). And yet, I almost beat him. The only thing stopping me was that practiced brawler wasn't perma yet. It would wear off, I'd get stunned, then without my defenses he'd rip me a new one. At the time I was 3 slotting my defenses because I'd read on the forums SR got to the point of being unkillable and I wanted a challenge.
It's been ten issues since then. The base values for SR got halved, and the maximum amount we can enhance to got halved. I look at how much defense I have now with 3 slotted defenses and no IO sets, and I'm amazed at how powerful I would have been even with my 'gimped' build. I would have been at the soft cap with just 3 slotting for pete's sake!
I do want to try my hand at AV soloing, but first I'd need to actually IO my build up. I'd want to have 45 defense pre-elude. Right now my limiter is that after 3 minutes of flooring the AV's chance to hit... I run out of endurance and thus have barely any defense. -
Or, I don't know... If you have the slots... doing both maybe? It's more endurance friendly to do more damage then to do damage more often. Both together? Yum.
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Not that I'm aware of. Although you could edit your macros to include a petsay command I guess.