Recharge Vs Damage slotting
Or, I don't know... If you have the slots... doing both maybe? It's more endurance friendly to do more damage then to do damage more often. Both together? Yum.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
With IO's you can pretty much do *everything* anyway.
Really depends on the power, and the rest of your build. Typically if recharge is only going to improve a power by a second or less, I'm not going to bother. Damage is more 'consistent' in how it upgrades a power. Still, to answer your question, yes, there are times when I favor recharge over damage. Typically it'd be 1-2 acc 2dam 2 rech in that type of situation.
Sounds like Rad needs to play a brute.
This is where I'm going to try to not be patronizing... and it won't work.
Basically once you hit a certain level on a Scrapper (could be as low as level 8 or as high as 26) you will have a full attack chain. Which means you ALWAYS have some attack ready to go. At this point the reason to add recharge is so a BETTER attack is ready to go. If you sacrifice some damage for some recharge, you're making that attack worse and so you're probably not going to want it when it is up.
p.s. helincarnate, your avatar is hypnotic as always.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
QR
The way I see it:
Enhancing damage enhances the amount of damage you deal per endurance spent. It also increases the amount of damage you deal per attack, and thus increasing your DPS.
Enhancing Accuracy makes you hit more often, increasing your damage per second, and your damage per endurance, because you're wasting fewer attacks, but only up to a point where you cap acc.
Enhancing Recharge only cycles your attacks more frequently, giving you more DPS, and only if you have gaps in your attack chain.
Enhancing Endurance reduction only makes the damage you deal cost less, increasing your damage per endurance.
I repeat this mantra to myself when slotting DO's and usually max out on acc and as much damage as I can. But yeah, if you franken slot with IO's, you can have it all.
Repeating what's been said for emphasis.
No, not a good idea. Now with set IOs, you can ED cap your damage and get a lot of recharge, so that can be worth it. But don't do it with regular enhancements unless you really really know what you're doing and why you're doing it.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I leveled my DM/SD slotting with SOs for +rech instead of dam. From where I see it, slotting for damage will only make the power do more damage (and make it more end effective, yes) but slotting it for recharge is equivalent to slotting it for ALL of its effects: damage (big hitters up more often), tohit debuffs (attacking more often means debuffing more often), heal (using SL more often means more health is coming in), immob (midnight grasp), etc.
It worked out just fine for the 3 days it took to get to 50
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Has anyone ever tried slotting attacks for recharge rather than damage??
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Think about this.
If you look at an attack as dealing X damage per Y sec, then you can improve this by increasing X or decrease Y. However, because Y is in the denominator, decreases there don't behave like increases in X.
Additionally, your attacks have animation or activation times which recharge reducers cannot change. The total time between activations of a power are AnimTime+RechTime, and only RechTime gets smaller as you add more recharge enhancers. This contrasts with adding damage enhancers, which have no comparable limitation on how much they increase damage.
Finally, as others have said, you can eventually combine multiple different attacks and some recharge to have an attack chain that basically never has to stop until you run out of endurance.
The best approach is usually to get near the max damage slotting ED makes useful, and then add in some recharge. Generally, unless the power has an extremely long recharge time, 1-2 SOs worth of recharge is plenty.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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It worked out just fine for the 3 days it took to get to 50
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This statement alone is a counter-endorsement for your recommendation. It suggests that your playstyle is radically out of touch with what the vast majority of players are experiencing.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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It worked out just fine for the 3 days it took to get to 50
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This statement alone is a counter-endorsement for your recommendation. It suggests that your playstyle is radically out of touch with what the vast majority of players are experiencing.
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Or it suggests that his approach is radically superior and is what allowed him to hit 50 in 3 days.
There's a bit of a point to it with Shield Defense on a big team. You'll be surrounded by a whole lot of enemies, so Against All Odds will be giving you a big damage buff, so damage slotting will be less effective in a sense. It's kind of like brutes running around a full fury. I'm sure there are some builds where dropping under the ED cap on damage in exchange for recharge slotting is worth it, and it may well be that Silverado's was one of those cases. I generally wouldn't accuse Silverado of not knowing what he's doing given all he's accomplished on so many different toons.
But I do think that in the vast majority of cases, slotting damage will be a better idea. And that's why I qualified my advice with unless you really really know what you're doing and why you're doing it.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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It worked out just fine for the 3 days it took to get to 50
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This statement alone is a counter-endorsement for your recommendation. It suggests that your playstyle is radically out of touch with what the vast majority of players are experiencing.
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Or it suggests that his approach is radically superior and is what allowed him to hit 50 in 3 days.
There's a bit of a point to it with Shield Defense on a big team. You'll be surrounded by a whole lot of enemies, so Against All Odds will be giving you a big damage buff, so damage slotting will be less effective in a sense. It's kind of like brutes running around a full fury. I'm sure there are some builds where dropping under the ED cap on damage in exchange for recharge slotting is worth it, and it may well be that Silverado's was one of those cases. I generally wouldn't accuse Silverado of not knowing what he's doing given all he's accomplished on so many different toons.
But I do think that in the vast majority of cases, slotting damage will be a better idea. And that's why I qualified my advice with unless you really really know what you're doing and why you're doing it.
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Other then power leveling... I can't for the life of me figure out how he's getting to 50 in just 3 days. I took about a month to go from 1 to 30 playing about 20 hours a day seven days a week.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
It's hard for me to say how long it takes me to hit 50 these days because now almost all of my toons are level pacted, and generally, one player or the other is more active. I'm thinking about 150 hours. But that's solo, and not focusing particularly hard on XP.
He might have been on a shields superteam over double XP weekend. Can't get hit due to crazy levels of defense, saturated Against All Odds, tearing apart +5s, I could see it happening. I was on a dedicated team of a tanker and two fire/fire blasters that I think hit 50 in about 100 hours, and that's despite doing a whole lot of missions. Had it been double XP weekend, and had we been really concentrating on it, we might have hit 50 in three days.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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It's hard for me to say how long it takes me to hit 50 these days because now almost all of my toons are level pacted, and generally, one player or the other is more active. I'm thinking about 150 hours. But that's solo, and not focusing particularly hard on XP.
He might have been on a shields superteam over double XP weekend. Can't get hit due to crazy levels of defense, saturated Against All Odds, tearing apart +5s, I could see it happening. I was on a dedicated team of a tanker and two fire/fire blasters that I think hit 50 in about 100 hours, and that's despite doing a whole lot of missions. Had it been double XP weekend, and had we been really concentrating on it, we might have hit 50 in three days.
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I did most of my leveling solo (no one mid to late game wanted to team with masterminds in ish 6). However I was running on challenge level 4. That's actually the best xp of all the difficulties. Can do missions in half the time of the 5th one, and they have so many enemies you get 50% more xp then the 5th difficulty.
I not quite so secret secret I'm surprised all the xp grinders never figured out.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
I generally play single-target specialists, so I believe I get XP faster on invincible. Even if I don't, it's more fun playing on invincible, at least for me. I think a lot of people play at level 4 for the XP.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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I generally play single-target specialists, so I believe I get XP faster on invincible. Even if I don't, it's more fun playing on invincible, at least for me. I think a lot of people play at level 4 for the XP.
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That to me is disproved by how many people tell me to raise the difficulty to 5 for the "uber xp". Course they then get mad and quit when the team's makeup can't handle +3's and +4's.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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I generally play single-target specialists, so I believe I get XP faster on invincible. Even if I don't, it's more fun playing on invincible, at least for me. I think a lot of people play at level 4 for the XP.
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That to me is disproved by how many people tell me to raise the difficulty to 5 for the "uber xp". Course they then get mad and quit when the team's makeup can't handle +3's and +4's.
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Heh, LOL. Yet more reasons I either solo or team with friends.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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It worked out just fine for the 3 days it took to get to 50
[/ QUOTE ]
This statement alone is a counter-endorsement for your recommendation. It suggests that your playstyle is radically out of touch with what the vast majority of players are experiencing.
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I wasn't making a recomendation, I was just answering the OP's question and stating my point of view *shrug*
I did get PL'd to 22, then did the rest myself assembling PuGs and running canon arcs
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It worked out just fine for the 3 days it took to get to 50
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This statement alone is a counter-endorsement for your recommendation. It suggests that your playstyle is radically out of touch with what the vast majority of players are experiencing.
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I wasn't making a recomendation, I was just answering the OP's question and stating my point of view *shrug*
I did get PL'd to 22, then did the rest myself assembling PuGs and running canon arcs
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Interesting. I do know that playing a mastermind as my first villain... felt like I was PLing myself
I leveled the mastermind way faster then any of my heroes. Then again, I did play one character almost exclusively.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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I generally wouldn't accuse Silverado of not knowing what he's doing given all he's accomplished on so many different toons.
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And I didn't do so.
I said that his advice isn't likely to be sound for an extremely large number of players, because an extremely small fraction of them is going to be leveling at that speed.
In the very broadly general case, suggesting slotting recharge over damage because you plan to hit 50 in three days is comparable to telling people not to bother slotting anything in their attacks until they hit 50, since that'll only be for three days.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Has anyone ever tried slotting attacks for recharge rather than damage??