softcap +
Yes, but it's a slight one. Defense debuff insurance.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
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If you run Architect Entertainment missions, a lot of enemies have to-hit buffs.
But yes, higher than even level minions get an accuracy modifier of sorts, not a to-hit modifier. They only get a to-hit modifier if they're over 5 levels higher than you.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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so no point in going beyond 45% except for debuff padding or PvP
Or a handful of enemies with to hit buffs. Generally speaking, 45% to 48% is considered plenty in PvE, with occasional weaknesses.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Is there any point of going beyond the softcap? At 45% even level minions have a 5% to hit chance which always led me to belileve that higher than 45 would help with everything higher than a even level minion. However someone has informed me that they rely and the acc multiplier rather than the + to hit negating being above softcap.
Is this true? If so is there any real point to elude which in my /sr current build boost def to 110%. Thx for helping me understand this better