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Posts
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Quote:I think you're getting the picture, but I'll spell it out. Nothing is needed. 'Support' types don't need anything else any more either. Support types can and often do run on maxed diff. I farm with a defender solo quite often. And a team of all support is the most steamrolling you will ever see.It sucks that support classes just are not needed anymore. It seems like the only time people team up is to farm. The LFG feature seems like a really nice feature, but it seems as I am the only one that regularly has Looking for Anything up and even when I do it seems I am more likely to get a blind invite from someone I run into on the street doing mission than I am from the LFG feature. What you are saying makes a lot of sense. If everyone built a hero that didnt need someone else to survive, then it just doesn't matter what classes the group is made up of and it doesnt need to wait around for a support class to survive.
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I'd build so you don't need cardiac, then take either agility or spiritual as an alpha, and definitely go clarion. Even if you end up with Cardiac, I'd still take clarion first for my destiny slot. Ageless is a solid choice for after you have Clarion.
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I'd like to chime in with a general observation that has nothing specific to just Corruptors, controllers, or to EA Brutes, or anything in specific, but to teaming in general. The point of teaming is to be more potent and flexible that you could be solo. If you have a tool that the team needs, you should try to use it, within prioritization, of course. If you can keep someone else in the fight, though, that would otherwise not be, that's probably worth prioritizing in most situations. If you can squeeze off a heal or 2 to keep Lore pets in the action, as needed, the same can be done for team mates.
Now that said, if you didn't have the heal at all, well, use the tools you have. But a brute with taunt that doesn't try to grab aggro off a squishie on occasion, or a def with anti mez power that sits on it, or someone super tough type that also has barrier, but won't pop it until after everyone else is dead isn't probably making the team stronger. Of course, it IS very situational, but in truth, everyones' play style should adapt some while teaming, unless you NEVER solo to begin with. -
I keep forgetting I can teleport to contacts now. Old habits are SO ingrained...
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I'm gonna just keep calling 'em UDEs (Universal Damage Enhancements) till further notice.
As acronyms go, it seems to have a nice ring to it. -
If the whole process took over an hour, you probably waited way too long. That said, it can vary quite a bit. But, my general rule of thumb is, if you're fairly techy, you can either tell, or won't take outside advice anyhow. If you have to ask about it, a good rule of thumb is every few days to a week. And by that, I mean, making sure you have the updates flagged as important, and a full reboot. No need to completely power the system all the way off and back on again, as DarkGob pretty much already said.
And, as an additional suggestion, if you aren't already, I'd have auto updates set to at least check and notify as to what updates are available, if nothing else. Unless you are diligent about checking manually, you'll never know what is out there if it doesn't auto check unless you're on a tech mailing list of some sort. -
My opinion...
Snipes..
Scrappers?
Unless you've got an extreme RP thing going on.... Yeah, right. No thanks. I'm not gonna muck with anything to add in a (lol) snipe. Even is it's marginally better for the moment, I don't see reason to see it'll stay better. Even is it does, I see no reason to chase the +tohit for a mild +DPA on one (single target only) attack.
Thanks, but my scrappers are scrappers. I'll let them continue to act like it.. Chasing ranged damage thingies is a blaster thing.. -
Has Dreadful Wails crash changed? It still shows as -1000% recovery (but can't go negative) and -100% end. I've used it a lot recently, and it seems that I ofen have over 50% end left. Even allowing for the fact that it might not be -100% but -100, and thus that if I have an accolade or key power or 2, I could still have say 20 over 100, I should never, as I understand it, have over 50% end after using this power.
So, has it changed? Is it a bug? Anyone else noticing this? Is any other crashing nuke doing this too?
So far, I've seen this behavior about 1/3 to 1/2 the time. Now that I've noticed it, I'll be tracking the occurrences a lot more closely for better numbers, assuming that someone doesn't tell me that this is the new norm. -
LOL!
Quality over quantity... That's so refreshing... -
I'm not even sure what that is..... But yeah, it's not 'line' to get into a show, or event, or on the bus, etc...
However. Yes, the LFG works perfectly. Some servers might be slower, some faster. On a busy server, I'd imagine you're fine. I spend most time on Justice (often rated as the #3 server after the big 2) and Exalted, which has a fairly vibrant population but not near the top... I avoid joining trials that can only be accessed via the LFG except through hopping into the queue. I hop in the queue, and then go do missions till something kicks off. I figure my playtime is limited, and I'm paying a flat fee per month to play. If I spend time sitting about with my thumb in, while people recruit, when I don't have to, when I could be at least running some solo missions, I got nobody but myself to blame... So I don't.
I try to not be too restrictive, as others have said. Don't be too picky for a specific iTrial, for sure. But small, and lower level trials go more often. If it's a thing that can't be directly entered via the LFG tool, though, I'd recruit the old fashioned way.. Have never had success getting into a sig TF via the LFG tool, for example.
But for DfB, DiB, special seasonal event, and iTrials, the LFG tool works wonderfully, even since they allowed you to be in missions and still be in the queue. At least on the busier servers. AS a previous poster said, I hope they can make the LFG cross server, because that will help the smaller servers a ton, and the larger ones, too. Win/win/win. -
Quote:I have done this SO many times... I sorta wish I could TP from pocket D, but barring that a "Hey Stupid, are you suer you want to activate a useless power here?" sorta prompt would be awesome. Do I expect that? No. If it their fault I brainless on occasion (too many, in fact)? No. But I'd not mind if they tried to make my stupid error harder to do. There are so many prompts already that I find silly, so....And yeah, I've never had the transporter fail to work after setting an active mission. Well, except the times I forget Pocket D has a no-teleport field and try to use it from there...
And, as to the OP. With both the mish porter, which I've had forever, and the Team Transporter, I've never seen a problem unless it was my fault for not setting the correct mission first, or jumping the gun before the team leader set the next mish. I strongly suspect you, like someone else said, and I have done, are having PEBKAC errors.. -
Quote:Long time reader, first time poster!
just wanted to put down some of my thoughts on the solo incarnate path and this seemed a fitting place.
My first character hit level 50 in March and since then I've run through at least one arc most days, usually following it up with one of the repeatable missions for 10 threads. In that time I've managed to get Alpha, Destiny, Lore and Interface to Tier 3 and Judgement to Tier 2 while I'm trying to build to get some Tier 4's. That seems like a pretty distant dream at the moment though when the last week has seen nothing but common drops and I've only had two rare components drop ever.
I don't mind the idea that the solo path is slower than doing iTrials, but to my mind it seems to take far too long in comparison to what you can achieve in trials. Now I can play trials if I have to (and did so in order to unlock hybrid, which I couldn't get any other way), but I played solo the vast majority of the time all the way to level 50 and wish that my preferred playstyle was better supported in the incarnate system.
Welcome to the forums. Er, welcome to posting in the forums...
And yes, that sounds like my experience from some of my alts that are more solo types. I agree, the solo path seems too long. I am fine with it being longer, even much longer, but it still feels a bit too long. And that there is NO solo path at all for Hybrid is bothersome. Even when Judgement/Interface/Lore/Destiny came out, there was a solo option, even if it was stupid long. You could collect shards and convert them. I'd never want to do that, but it was an option. And you had 2 trials to choose from, at least, if it was only one of the 2 that you hated. Now, to get hybrid, you can't even convert shards or threads that I know of. And I KNOW that there is only one trial option. I'm a bit less than thrilled that the treatment of solo players seems to go from almost fair, to bloody unfair. Never hits completely fair, in my mind, and even if it comes close, it swings away after a short while. -
Quote:Of course, this is good reason to run some x8 (or whatever you can handle, just don't up the level, but don't lower it, either) tips or radios as well as DA content. Save the threads for slot unlocks or component crafting, and use the shards for the alpha.If you are new to the Incarnate content, one thing you should know because it was a gotcha for me until I figured it out.
Each Alpha slot power has two different 'recipes' for its creation. This may seem innocuous at first, but there's a reason for it -- one recipe contains components that are created using Incarnate threads (as noted by a previous poster), while the other recipe contains components that are created using Incarnate shards.
Why is this significant? Because as a player mainly doing solo content, you're going to have much easier access to threads than to shards -- other posters have pointed out how easy it is to get threads in Dark Astoria, but shards don't drop there. You'll have to go to a zone where you can fight even-con mobs, such as the Rikti War Zone, to get Incarnate shards. You can also convert Astral Merits into shards, but on a one-for-one basis rather than on the more generous one-to-four Astral Merit-to-Incarnate thread ratio.
This is not to say that shards and shard-based salvage are useless; just that you shouldn't worry about completing a recipe just because you've managed to get hold of a single shard-based component for it. It will be much easier to go get all the thread-based components, especially if you're soloing, than it will be to grind out the remaining shards.
Note this is only an issue for the Alpha slot -- all other slots use exclusively thread-based components as far as I can tell.
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Quote:Several things I think in this bear comment on.Honestly, I can't see why anybody would limit themselves to only soloing to acquire incarnate components. Granted, I play on Freedom, but I also play late at night (generally 11pm-5am EST) and I can always find people running Incarnate trials. You don't need to know anybody or have any special networking (I'm pretty much a loner in CoH, never really joining supergroups and soforth), just head to your server's meeting place (Pocket D on Freedom) and send a tell to whoever is recruiting. I've managed to fully incarnate 3 toons that way, with multiple T4's on each, and it's been outrageously easy. Granted, I've been playing MMOs for over a decade and trials in CoH are a cakewalk compared to raiding in games like Everquest, but I really think you're making things far too hard on yourself by avoiding the trials. Even if you hate them, they're so short and so much faster that it's probably worth the effort.
1) As you say, you are on Freedom. iTrials are not as easily come by on some servers. I play a lot of Justice, which very often ranks just behind the big 2... And yet iTrials get really tough to find or recruit for at about 10PM my time. And by midnight, forget about it.
2) That said, I can get great progress done via the iTrials if I don't wait that late, and I don't even need to head anywhere. I just hop in the queue, and start running DA arcs, or SSAs, or tips, and after not too long, I'm suddenly in an iTrial. If the team was fun, I'll stick with them if they run another, if not, I'll excuse myself, hop back in the queue, and go back to something else for a while till the next iTrial launches.. I think a lot of people forget that you can use the queue and be running missions now. No need to tread water for 10-15 while recruiting happens. You can make DA arc progress while ya wait.
3) I still say a smart build, good IOing, and smart play trump incarnate powers. If you hate iTrials, don't do iTrials. Yes, they are a more efficient way to get incarnate powers than solo, but don't feel that it's that critical to get them that much faster. IOing out fully and carefully and that will bring a bigger increase in performance. There really is no NEED to do stuff you hate to get *any* rewards, but certainly not incarante rewards... So I disagree with the cheesehead. Er, cheeseguy... Capt Cheesy? There is NO way that it is 'worth the effort' to spend your playtime doing something you hate, as a hobby you do for fun..
The one exception might be the one ITrial that guarantees a rare/VR might be worth a tough out.. But not if you truly hate it. Really, if it's not just 'annoying' but truely hated, skip it and do the solo thing. -
Quote:The RNG hates me.. I've never seen anything other than common on the DA arcs. I wonder if I'm meeting the minimum activity rate metric or what-have-you... Oh, wait, that was the iTrials (where I see rares and VRs a lot more often). So, perhaps when it's only me in the mission, I'm sandbagging and letting others do all the work.... But while teamed, I pull my own weight...Just to be clear for anyone who may not know (I'm sure Ironblade knows, just clarifying), you can get rares and very rares as well, but they are, of course, rarer and very rarer.
I've gotten rare and VR tables on a few arcs here and there, but obviously the common and uncommon tables appear far more often. I find myself soloing Heather Townshend's arc twice daily on toons I'm working on Incarnate stuff in between iTrial runs (once for the salvage reward, and once for the Astrals/Empyrean reward). -
Heck, it seems like it's next to impossible to get the badge for the Vahz AV int he DfB trial on a pug, let alone ATGS. Nice work/luck, etc. Happy for your fortune..
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I have always liked the synergy of pairing it with Archery. Plus, it has a snipe if you want to leverage that.
I like it since it has an area targeted crashless nuke that is a lot of fun with freezing rain. And the single target stun to stack with Storms PBAOE stun.
But the real truth is, Storm is so awesome if well played, it'll work with almost anything. -
My understanding is that whatever you set the level bar on the difficulty slider, (-, 0, 1, etc, up to +4) will get ya an even mix of that level and the next higher level, and that this is intentional, and WAI. The exception is that +4 I don't believe even spawns any +5s.
Not sure why this is the case, and it does seem slightly counter-intuitive, but I suspect it is in part a relic from the older difficult system. -
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Quote:If I recall, CoH came out slightly (6 months or so) before WoW. So for CoH to still be around, having had to compete for market share with WoW for basically it's entire existence, is fairly impressive.While I am under no illusions that COH is a "growing game with decades ahead of it!" I would also like to say... there have been several games that have come and gone (gone as in shutdown) since COH launched. The fact that COH is still going for like what? Eight years? It's been around longer than WoW hasn't it? That fact alone is a testament to the quality of the product. Sure it's dated. All things age. But that doesn't take away from the fact that it's a good game.
I love COH for what it is. My only wish for the future is when the time comes for CoH to shutdown (and hopefully that is still many many years away), that NC Soft puts the Paragon Studios team on the job to make a new game based on what City of Heroes was but with all the new options that the latest tech offers and all the experience they had working on COH over the years. Hell if I had the money I'd invest in making such a game, but sadly I am not a wealthy person =\ -
For the record, I think it's Glad Armour that does the +3% Def and Shield Wall does the +Res.
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Quote:I don't dislike Brutes. In fact, I have a couple that I really enjoy playing, some of my favs, in fact. But I don't enjoy chasing Fury all the time, either. Some alts/builds just seem like they need to be brutes. Some seem like they need to be scrappers. If Stone Melee were available to both, I could feel free to go where ever inspiration took me. Now, though, if while pondering concepts for a Stone Melee-er inspiration leads me to a place where a Scrapper feels like the better choice, my inspiration has lead me down a blind alley.Any reason you don't like brutes? Oddly I prefer them to scrappers. I think for me scrapper means "finesse". Brute is just raw SMASH. I'm not saying one is "right" and the other is "wrong", just the concept of a brute is the one I prefer
I'm pretty close to 50/50 in my preferences between those to ATs, tho, if pressed, I think Scrapper would get the nod, slightly, just because I don't feel beholden to a play-style on account of the AT inherent.
I don't find it odd at all though, that you, or anyone else for that matter, prefer Brutes. And yes, finesse vs smash does pretty well sum up the slightly different feels of the ATs. It's not always the case, but it does feel that way more often than not. And sometimes I like SMASH, and sometimes I like finesse. But you're completely right, there is no right or wrong choice, just style/feel preference. Which for me differs from alt to alt. Brutes also feel more recklessly, haphazardly, indiscriminately destructive, where as Stone Melee looks and feels very deliberate to me. Powerful, yet deliberate. That deliberation feels to me a bit at odds with how I feel as a Brute. -
I'd say the single biggest suggestion is to get Lore and Destiny to t3 if they aren't already.
And give some consideration to using the Destiny that provides DDR, even if you only use it versus Def debuffers.
You mentioned that some of your incarnate abilities are only at t1, and if it happens to be one of the ones that provide the incarnate shift, that's a big disadvantage. -
Since with all the botany (not that I don't appreciate the botany) going on, this already is fairly threadjacked...
Anyone else think Power Creep is an awesome villain name, with some slightly, well, er, um, *creepy*, overtones?