Outleveling Story Arcs, Contact Completion, and Flashbacks


Gaia

 

Posted

This is going to sound weird, I think, but this has been bothering me for a while, since I started playing again last week.

I feel like I'm leveling too fast. Just tonight, I was in the middle of Cho Ge mission and leveled up to level 22. I was bout halfway though the progress bar on his contact status window thing. Now I'm too high leveled to talk to him about missions, and he's gone to inactive. This is NOT the first time this has happened to me in the middle of an arc, and it is rather annoying. It happened with the Hollows, too.

If I go back and do this arc in Flashback, I'll have to start from scratch.

I realize you can complete such missions in the Flashback system, but that is less than satisfying. For one, you still gain XP in the Flashback system, so use it enough and you're going to out level MORE contacts. Two, it doesn't update the contact progress bar, so it looks like you never finished the contact's story arc.

I've completely missed 4 or 5 contacts at this point because I out leveled them due to dying a lot and having to re-run certain missions over and over. This really annoys me since I was really interested in running them, and even if I run them in Flashback, they'll be listed as Inactive, Incomplete contacts forever.

Does this bother anyone else? Does anyone have any ideas on how I can not level so fast?

Thanks.


 

Posted

If you think your going to out level a contact before you finish their story arcs you can always turn off earning xp under options.


Devs would post more if they could say "hi!" without people whining because they wanted them to say "hello".
-Nethergoat

 

Posted

Quote:
Originally Posted by Revanchist View Post
If you think your going to out level a contact before you finish their story arcs you can always turn off earning xp under options.
That's awesome. Thanks!

Is there no way to finish out the out-leveled arcs without using the Flashback System?

What about exemplaring down to a lower level?


 

Posted

I don't think you can, because you don't actually own the mission so you won't get credit for mission completion.


Devs would post more if they could say "hi!" without people whining because they wanted them to say "hello".
-Nethergoat

 

Posted

Quote:
Originally Posted by Revanchist View Post
I don't think you can, because you don't actually own the mission so you won't get credit for mission completion.
Thanks. That makes sense. Unfortunately.

I assume there's no way to get them out of the inactive contact list once you run the Flashback?


 

Posted

Hiya! You are not the only player that is upset by incomplete contact meters. My first contact on the first toon I made seven years ago, was incomplete, and I've been all "grrry" about it since.

And then they gave us a way to turn off exp. So, that, combined with my alta-holism, has left me with dozens of toons frozen at levels 14, 19, 24, and 29 across all the servers.

Sometimes the cure can be worse than the disease.

And, sorry, no, you cannot fill in the contact's meter once they go inactive.

Happy Gaming Anyway,
Red


"Character is what you are in the dark"-John Warfin

 

Posted

Quote:
Originally Posted by Sir Mason Stone View Post
Now I'm too high leveled to talk to him about missions, and he's gone to inactive. This is NOT the first time this has happened to me in the middle of an arc, and it is rather annoying.
I would like to point out that once you begin a contact's story arc, it will always remain open until you finish it. Even if you outlevel the contact, he/she will keep giving you missins for that arc (and only that arc) until completed.

Of course, many contacts offer one-off missions in addition to their story arc. They will not offer you any more of those individual missions if you've outleveled them. And if you outlevel them before you start their story arc, you've out of luck. But you should never be prevented from completing a story arc once you've started it.

If you're not sure if you're working on a contact's story arc v.s. a one-off mission, look for the book symbol next to the contact's name in the contact window. If you see a book, you've begun their arc and can finish it at any level.

Also important to note is that the mission level does not exceed the level of the contact, so while you can continue an outleveled arc, you may find yourself fighting enemies below your level, possibly to the point where the mission is too easy or even stops rewarding xp for kills. Fortunately, you can compensate for this (for a few levels at least) by temporarily upping your difficulty setting.


 

Posted

/macro XP optiontoggle noxp

This will create a button labeled "XP" that you can click to turn XP earning on and off, rather than digging through the options menu.


@Roderick

 

Posted

First, you're certainly not the only person that is bothered by outleveling things. It frequently bothers me, too.

As has been said, you can always turn off XP for stretches, as needed.

You can also adjust the difficulty down. While this might make it too easy to be fun/interesting/challenging, it also makes it award less XP. If you can find the low diff sweet spot just barely challenging enough to be interesting, but minimal XP gains, that also helps slow the rate at which you advance, without having to turn XP off altogether. I prefer turnig it off totally, myself, because then I can turn the Diff up and get more enemies, for more drops, and more challenge, without making the outleveling problem worse. And, as some of those levels, the extra drops are really nicely in demand, since people do tend to fly past some of those points.

Either way, sadly, once you pass something you're pretty much out of luck, except via ouroboros.


 

Posted

Quote:
Originally Posted by redtornado View Post
Hiya! You are not the only player that is upset by incomplete contact meters. My first contact on the first toon I made seven years ago, was incomplete, and I've been all "grrry" about it since.

Sometimes the cure can be worse than the disease.

Happy Gaming Anyway,
Red
This is why it takes me so long to get any characters to 50. I play with XP off more than I play with it on because I hate unfilled contact meters.

And there are some contacts that will also stop giving you missions in the middle of an arc, not that I can remember which right now, but if they move to inactive with a book image on them this can prevent you from getting missions later in life if you have too many of them floating around undone.

The only other thing that bothers me is contacts cluttering up my active list when they will no longer talk to me... "Hey Max! Go away already!"


 

Posted

Quote:
Originally Posted by Roderick View Post
/macro XP optiontoggle noxp

This will create a button labeled "XP" that you can click to turn XP earning on and off, rather than digging through the options menu.
Ooh, thank you for this. (see below)

Quote:
Originally Posted by Madadh View Post
First, you're certainly not the only person that is bothered by outleveling things. It frequently bothers me, too.

As has been said, you can always turn off XP for stretches, as needed.
Having gotten frustrated with outleveling zones/contacts, particularly having noticed a lot of contacts standing around Atlas Park and Kings Row who never seemed to want to talk to me, I started up a "project character" specifically to root out all those contacts and missions I've missed on my other 80 characters. She did all the Atlas Park storylines — Habashy, Sondra Costell (guess I'll need Ouro to do Officer Wossname's arc), Theiry, and the first part of the Shining Stars arc), then headed off to Kings Row. I turned off her XP at level 9-1/2, and did missions and safeguards until every AP/KR contact I acquired stopped offering new missions and stopped introducing me to new contacts. Then I headed off to The Hollows, turning XP back on just long enough to get to 10 (at which point every one of my AP and KR contacts reactivated, but every one of them just offered the same mission to talk to the Steel Canyon Security Chief; this character is skipping Steel because every other character has spent so much time there while practically ignoring Skyway) and then turning XP back off. From there, I did missions in The Hollows — Wincott, Mason, Flux, and then Julius the Troll — at level 10, until finally Julius said "no more missions for you until level 12".

So I turned XP back on and headed off to hook up with Twinshot to do the second part of the Shining Stars story. I'll turn XP off again at level 12, and when I finish SS part 2, I'll head back to Julius to finish his stuff, turning on XP again only as necessary. In any case, I'll shut it off again at level 14, because the next stop after The Hollows is Skyway City, where I want to clean out the level 10-14 contacts, and then the 15-19 contacts.

Quote:
You can also adjust the difficulty down. While this might make it too easy to be fun/interesting/challenging, it also makes it award less XP.
Sadly, I have to do this with nearly every character - squishy blasters in particular. I don't know if it's a glitch in the Mac version of the game or what, but if I leave my difficulty set at +0, my missions are almost completely filled with +1 mobs, with a small scattering of +0 mobs. (My new mantra is, "The best Defense Buff in the game is being 1 level higher than your opponent". There is nothing more frustrating than encountering yet another +1 lieutenant and being almost completely unable to even hit the guy. So I set my difficulty to -1, which gets me missions full of +0 mobs and a scattering of -1 mobs.


 

Posted

My understanding is that whatever you set the level bar on the difficulty slider, (-, 0, 1, etc, up to +4) will get ya an even mix of that level and the next higher level, and that this is intentional, and WAI. The exception is that +4 I don't believe even spawns any +5s.

Not sure why this is the case, and it does seem slightly counter-intuitive, but I suspect it is in part a relic from the older difficult system.


 

Posted

Quote:
Originally Posted by Madadh View Post
My understanding is that whatever you set the level bar on the difficulty slider, (-, 0, 1, etc, up to +4) will get ya an even mix of that level and the next higher level, and that this is intentional, and WAI. The exception is that +4 I don't believe even spawns any +5s.

Not sure why this is the case, and it does seem slightly counter-intuitive, but I suspect it is in part a relic from the older difficult system.
Huh. I've been meaning, one of these days, to go through some missions and keep a log of the levels of every mob I encounter to see what the split is. Maybe it's just the fact that defeating +1 mobs takes so frakkin' long (when you're missing 5 out of 6 attacks) that it just seems like there are twice as many of them.


 

Posted

Quote:
Originally Posted by Mister Rik View Post
I don't know if it's a glitch in the Mac version of the game or what, but if I leave my difficulty set at +0, my missions are almost completely filled with +1 mobs, with a small scattering of +0 mobs.
Missions are supposed to be filled with a mix of +1 & +0 mobs. In the past the ratio of +1 to +0 usually seemed fairly even, but lately it does seem like a lot of the newer missions are weighted toward more +1 mobs. I've run a few missions recently that were almost entirely +1. Could just be random chance, though.


 

Posted

Quote:
Originally Posted by Madadh View Post
My understanding is that whatever you set the level bar on the difficulty slider, (-, 0, 1, etc, up to +4) will get ya an even mix of that level and the next higher level, and that this is intentional, and WAI. The exception is that +4 I don't believe even spawns any +5s.

Not sure why this is the case, and it does seem slightly counter-intuitive, but I suspect it is in part a relic from the older difficult system.
It could be that at +5 the mob level is above the max level for that enemy group in which case they wouldn't spawn.

There are also some mishes where mobs spawn at set levels - generally they will be grey though except where you shouldn't be able to reach them. This could skew the results.
(The lvl 50 LB in the Zig breakout can be reached and attacked and will attack if you get over the fence with a pretty obvious conclusion, however getting there is a bug).

Other mishes scale up as you progress - Atta being one example - the level range on that is about 5 levels iirc.


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