MaHaBone23

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  1. My Elec/Elec dom is only 24, so not having Synaptic Overload will make it more challenging, but I'll try and find a comparable mission for her when I get home tonight.
  2. Elec has a pulsing sleep, that pulses so frequently it makes for effective mitigation even on AoE-nutty teams. It can be cast out of Line-of-sight, and can easily be made permable. It also returns some endurance to nearby teammates (granted, not a control, but still nice.)
    The pulsing/continuous recasting of Elec's sleep makes it vastly superior to Mind's, imho.
    It also has a pretty substantial capacity for End Drain, so that if and when enemies break out of a hold, sleep, or confusion, the best most can manage is a Brawl. Plus it is a pretty tasty self-buff.
    Granted, Mind does have Terrify and I do love a good fear. You do trade the pulsing you'd get from Illusion's Spectral Terror for some Psi damage.
  3. Quote:
    Originally Posted by Dechs Kaison View Post
    What I said was "a non aggroing 16 target confuse power and stackable single target confuse."

    In fact, I meant to include all of those things. No set can do the things that Mind can do.

    This is the problem with splitting a quote to misconstrue the intended message. Your fallacy has been exposed.
    No set can do all the things another set can do. And what fallacy exactly are you exposing now?
    Having an AoE confuse and a ST confuse is not exactly the granite foundation upon which to build a set.

    All things being equal (secondaries, enhancements, and player skill) I would wager Electric Control can mange and shut down many more opponents than Mind.
  4. Quote:
    Originally Posted by Dechs Kaison View Post
    Illusion isn't in your first post, and doesn't have the AoE confuse to stack with.

    Mind doms can solo LRSFs. I don't think Mind is sub par in any way.
    It is, however, a stackable single target confuse.

    EDIT- to be more grammatical, Illusion has a stackable, single target confuse.
  5. Quote:
    Originally Posted by Dechs Kaison View Post
    Woah, which one of those sets does position-less psi damage,
    Meh. Psi damage is pretty all-or-nothing is the resist department. I'd still rather have a pet.

    Quote:
    Originally Posted by Dechs Kaison View Post
    an auto hit hold,
    The "auto-hit" part is mildy interesting. Might be more so if accuracy was not so easy to boost through enhancement, set bonuses, and buffs.

    Quote:
    Originally Posted by Dechs Kaison View Post
    a non aggroing 16 target confuse power
    Synaptic Overload. Granted, it takes slightly longer to jump to 16 targets, but you get it earlier, and its unique jumping nature means you can hit +def enemies easier by targeting their less defensive pals.

    Seeds of Confusion deserves a mention, too. Sure, it aggros like a fart in an elevator, but you get it much earlier than Mass Confusion and its recharge is 1/4 that of Mass Confusion.

    Quote:
    Originally Posted by Dechs Kaison View Post
    and stackable single target confuse? Because I am missing out!
    Illusion.

    I guess you're missing out.
  6. Wow, 7 pages and no one has dissed Mind Control?

    Over the years, I have had soooo many great concept ideas for Mind trollers, then I get to the power selection screen and my heart just sinks. What a pile of hot garbage. The few little glimmers of coolness and uniqueness the set had have been stripped, improved and repackaged for newer sets like Plant and Electric control.
  7. Quote:
    Originally Posted by BrandX View Post
    With their wallets.
    Joke's on them!
  8. Quote:
    Originally Posted by Chazzmatazz View Post
    The movie failed for two basic reasons, the main two characters, Scott and Ramona. There is nothing desirable/sympathetic about either of these two twain wrecks. To connect with audiences, a romantic comedy needs at least one of the two protagonists to be marginally likable, in order to achieve a level of emotional investment by the audience sufficient for them to give a #$&@ about the outcome. That emotional investment in the characters by the audience is the single most important ingredient in establishing a romantic dynamic. Both Scott and Ramona are thoughtless jerks. The "happy" ending (which blows the chance for story-level redemption by having Scott emotionally curbstomp the only sympathetic character in the film) is a stab in the face to anyone with an actual sense of romanticism (or adult behavior). Of COURSE this movie failed. What were they thinking?

    It looked cool though.
    THIS.

    When I saw the trailers, part of me was worried it was going to be a lot of silly gimmicks and in-jokes dressed over a thin, under-developed story. My only faith came from Wright's solid track record.

    So much for the track record. My first instinct was right. The main characters are- at best- flat, and at worst, jerks. There's not much of a real plot, when you strip away all the cuteness and pointless fights. The fights themselves were usually resolved by the kind of dopey, lazy conventions you'd usually see in some 1970s Hanna Barbera cartoon. All the silly little crap peppered throughout the movie really just distracted from the story, or more even distracted from the lack of story. Cut out all the silly gimmicks, and you got a 40 minute movie about minor hipster drama.

    Before I saw the movie, someone told each of the exes represented some aspec of Ramona's personality Scott had to "conquer" and the whole battle/video game thing was just his way of visualizing it. If it had actually worked that way, the movie would have actually been really amazing. There would be some story there. Too bad it didn't work that way.

    And ya know what, while I got my rant on, lemme blast another detail- if you're going to make a movie derivative of video game visuals and conventions, maybe take some time and use VIDEO GAME VISUALS AND CONVENTIONS. Sometimes it seemed to click (the "pee" bar) and other times it was some arty, low fi, hand-rendered noise, like the opening credits, or the flat white slash when they played music.

    IMHO, a far superior version of the same kind of story would be Eternal Sunshine of the Spotless Mind. Not as funny of loaded with game refs, sure, but it had an actual story with fully formed characters using a crazy, surreal kind of dreamspace to deal with RL issues. Awkward, insecure hero and a brash but damaged heroine trying to figure themselves and each other out. Even has crazy hair colors.

    Okay. I'm done. /rant
  9. Aye, that's from Akira. You could even say the image IS Akira.

    I just got the print. It's pretty sweet!
  10. Can you post a regular version of your build? many of us don't always have access to Mids.

    You're having endurance problems? Even with inherent Stamina?
  11. Maybe people are dreaming big, or farming so much they have billions to spread around. The ability to e-mail influence hasn't helped either.

    OP, download Mids, make yourself a build and post it here. No one is going to do all the leg work for you.
  12. From my experience, Synaptic Overload does occasionally paint targets as Confused that are clearly not. Probably has to do with the chain leapfrogging to and from that target, even though it did not have sufficient magnitude to effect that target.

    The nice thing is you can auto hit high defense targets by starting with their less defensive buddies. Like targeting Rikti officers to hit those slippery drones.
  13. Quote:
    Originally Posted by The Original Clutch View Post
    I agree with this, and the new burn is an amazing AoE attack now. I think its underslotted.
    What would you add? I was counting on the global accuracy to shore up that aspect, and i do have a bunch of Dam/Acc HOs at my disposal.
  14. I avoided Hot Feet and Blazing Aura for two reaons:

    I didnt really have the slots to make either power shine.

    I tend to Nuke as much as possible. Restarting toggles is a bit of a chore, not to mention an end suck.


    Right now my endurance levels are rarely an issue, except for maybe long AV fights with few targets to Consume off of. And that is with no set bonuses to recovery.

    EDIT - on the point of slots, would it be worth it to drop Burn and Combustion for HF and BA?
  15. My blaster has be fortunate enough to get a number of very useful purple drops (Ragnaroks and Hectombs) so I'm thinking of going all out on her.

    My style is pretty reckless and aggressive. Uncork everything I got, including the Nuke, pop a blue and Consume, or eat floor and RotP, and then just keep cranking damage damage damage. Lots of PuGs and random teams/TFs.

    I'm going Musculature right now for Alpha, but I may make a recharge and swap them out to see what works best.

    Yeah, its crazy expensive, I know, but I like playing the toon ^_^ so the money and drops will come.

    Thoughts?

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dynamite Diggums: Level 50 Technology Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Flares
    • (A) Devastation - Accuracy/Damage
    • (3) Devastation - Damage/Endurance
    • (5) Devastation - Damage/Recharge
    • (13) Devastation - Accuracy/Damage/Recharge
    • (15) Devastation - Accuracy/Damage/Endurance/Recharge
    • (40) Devastation - Chance of Hold
    Level 1: Ring of Fire
    • (A) Gravitational Anchor - Chance for Hold
    Level 2: Fire Sword
    • (A) Hecatomb - Damage
    • (3) Hecatomb - Damage/Recharge
    • (7) Hecatomb - Accuracy/Damage/Recharge
    • (15) Hecatomb - Accuracy/Recharge
    • (21) Hecatomb - Damage/Endurance
    • (45) Hecatomb - Chance of Damage(Negative)
    Level 4: Fire Blast
    • (A) Devastation - Accuracy/Damage
    • (5) Devastation - Damage/Endurance
    • (9) Devastation - Damage/Recharge
    • (11) Devastation - Accuracy/Damage/Recharge
    • (13) Devastation - Accuracy/Damage/Endurance/Recharge
    • (40) Devastation - Chance of Hold
    Level 6: Fire Ball
    • (A) Ragnarok - Damage
    • (7) Ragnarok - Damage/Recharge
    • (23) Ragnarok - Accuracy/Damage/Recharge
    • (25) Ragnarok - Accuracy/Recharge
    • (25) Ragnarok - Damage/Endurance
    • (36) Ragnarok - Chance for Knockdown
    Level 8: Rain of Fire
    • (A) Positron's Blast - Damage/Recharge
    • (9) Positron's Blast - Accuracy/Damage
    • (39) Positron's Blast - Damage/Endurance
    • (39) Positron's Blast - Damage/Range
    • (39) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 10: Fire Breath
    • (A) Positron's Blast - Accuracy/Damage
    • (11) Positron's Blast - Damage/Endurance
    • (36) Positron's Blast - Damage/Recharge
    • (37) Positron's Blast - Damage/Range
    • (37) Positron's Blast - Accuracy/Damage/Endurance
    • (37) Positron's Blast - Chance of Damage(Energy)
    Level 12: Hover
    • (A) Karma - Knockback Protection
    Level 14: Fly
    • (A) Flight Speed IO
    Level 16: Combustion
    • (A) Obliteration - Damage
    • (17) Obliteration - Accuracy/Recharge
    • (17) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 18: Fire Sword Circle
    • (A) Armageddon - Damage
    • (19) Armageddon - Damage/Recharge
    • (19) Armageddon - Accuracy/Damage/Recharge
    • (40) Armageddon - Accuracy/Recharge
    • (42) Armageddon - Damage/Endurance
    • (50) Armageddon - Chance for Fire Damage
    Level 20: Build Up
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 22: Aim
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 26: Blaze
    • (A) Devastation - Accuracy/Damage
    • (27) Devastation - Damage/Endurance
    • (27) Devastation - Damage/Recharge
    • (33) Devastation - Accuracy/Damage/Recharge
    • (33) Devastation - Accuracy/Damage/Endurance/Recharge
    • (48) Devastation - Chance of Hold
    Level 28: Consume
    • (A) Performance Shifter - EndMod
    • (29) Performance Shifter - EndMod/Recharge
    • (29) Performance Shifter - EndMod/Accuracy/Recharge
    • (31) Performance Shifter - Accuracy/Recharge
    • (31) Performance Shifter - EndMod/Accuracy
    • (31) Performance Shifter - Chance for +End
    Level 30: Super Speed
    • (A) Endurance Reduction IO
    Level 32: Inferno
    • (A) Damage Increase IO
    • (33) Damage Increase IO
    • (34) Damage Increase IO
    • (34) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 35: Burn
    • (A) Damage Increase IO
    • (42) Damage Increase IO
    • (42) Damage Increase IO
    Level 38: Blazing Bolt
    • (A) HamiO:Centriole Exposure
    Level 41: Bonfire
    • (A) Knockback Distance IO
    Level 44: Fire Shield
    • (A) HamiO:Ribosome Exposure
    • (45) HamiO:Ribosome Exposure
    • (45) HamiO:Ribosome Exposure
    Level 47: Rise of the Phoenix
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 49: Recall Friend
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (43) Endurance Modification IO
    • (43) Endurance Modification IO
    • (50) Performance Shifter - Chance for +End
  16. H34lorz in game - overhyped
    H34lorz in forums - underhyped

    I've never started a TF or mission team on the condition of an Emp/ or Pain/ being present. They're nice to have along, but frequently not played as effectively as they could/should (in all fairness, playing an emp/ or pain/ effectively is tedious, exhausting, and kinda boring.)

    That said, when my HP are crashing into the red and a Warwolf is about to food up on me, I want a H34lor. Throwing an ice shield or force bubble around my soon-to-be corpse is cold comfort. No pun intended.

    Some more:
    /Traps in game = underhyped
    /Traps in forums = overhyped

    /Trick Arrow in game = underhyped
    /Trick Arrow in forums = overhyped

    Mind/ in game = underhyped
    Mind/ in forums = overhyped

    Shield in game = overhyped
    Shield in forums = overhyped

    I don't mind elec/shield brutes or scrappers, but I HATE it when the lead tank is a SD/ELEC. They have too much control over the pace of the team, and will sit on their hands until Shield Charge and/or Lightning Rod are recharged. Never mind that they have 7 fully capable damage dealing and support teams ready to charge on. It's all about them. >:-|
  17. While granted, WoC is not a stellar power, I've been finding it pulling its weight, especially on the ITF. Those damn Romans can unmez each other with the Shout of Command, but when WoC starts firing off on them, their Shout of Command actually buffs you! If you're already in melee anyway, its an added layer of control AND it pulses some damage to boot.

    I haven't looked at the prices for the Confusions purps lately, but I seem to recall getting them for reasonable prices. Electric Control may have driven up demand.

    I never slotted for slow in Hot Feet because I tend to spam Fire Cages alot.
  18. Here's my new build for i19. It's not cheap by any measure. It's built for maximum recharge and control. I usually team, and a tend to be in melee a half step behind the tank.

    With my three free slots I picked up:
    Smoke (very handy tactically)
    Mutation (I've always felt bad about not being able to rez, people, especially after I use their corpse as nuke fuel)
    Bonfire (situational, but when the situation arises, it kicks ***)

    Going Spirtual Core/recharge with my Alpha slot too.

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Twicken Sisted: Level 50 Science Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Char
    • (A) Unbreakable Constraint - Hold
    • (3) Unbreakable Constraint - Hold/Recharge
    • (5) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (7) Unbreakable Constraint - Accuracy/Recharge
    • (11) Unbreakable Constraint - Endurance/Hold
    • (13) Lockdown - Chance for +2 Mag Hold
    Level 1: Radiant Aura
    • (A) HamiO:Golgi Exposure
    • (3) HamiO:Golgi Exposure
    • (9) Healing IO
    • (36) Recharge Reduction IO
    Level 2: Radiation Infection
    • (A) HamiO:Enzyme Exposure
    • (5) HamiO:Enzyme Exposure
    • (7) HamiO:Enzyme Exposure
    • (36) Achilles' Heel - Chance for Res Debuff
    Level 4: Accelerate Metabolism
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 6: Hover
    • (A) Karma - Knockback Protection
    • (43) Luck of the Gambler - Recharge Speed
    Level 8: Fire Cages
    • (A) Gravitational Anchor - Immobilize/Recharge
    • (9) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (36) Gravitational Anchor - Accuracy/Recharge
    • (43) Gravitational Anchor - Immobilize/Endurance
    • (43) Gravitational Anchor - Chance for Hold
    Level 10: Enervating Field
    • (A) Endurance Reduction IO
    • (46) Endurance Reduction IO
    Level 12: Flashfire
    • (A) Absolute Amazement - Stun
    • (15) Absolute Amazement - Stun/Recharge
    • (15) Absolute Amazement - Accuracy/Stun/Recharge
    • (27) Absolute Amazement - Accuracy/Recharge
    • (31) Absolute Amazement - Endurance/Stun
    Level 14: Fly
    • (A) Freebird - Endurance
    Level 16: Hot Feet
    • (A) Endurance Reduction IO
    • (17) Endurance Reduction IO
    • (17) Armageddon - Damage
    • (25) Armageddon - Chance for Fire Damage
    • (34) Cleaving Blow - Damage/Endurance
    • (34) HamiO:Nucleolus Exposure
    Level 18: Cinders
    • (A) Lockdown - Accuracy/Hold
    • (19) Lockdown - Accuracy/Recharge
    • (21) Lockdown - Recharge/Hold
    • (23) Lockdown - Endurance/Recharge/Hold
    • (33) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (39) Lockdown - Chance for +2 Mag Hold
    Level 20: Lingering Radiation
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 24: Mutation
    • (A) Recharge Reduction IO
    Level 26: Smoke
    • (A) Recharge Reduction IO
    Level 28: Choking Cloud
    • (A) Endurance Reduction IO
    • (29) Endurance Reduction IO
    • (29) Ghost Widow's Embrace - Endurance/Hold
    • (31) Essence of Curare - Endurance/Hold
    • (31) Hold Duration IO
    • (34) Lockdown - Chance for +2 Mag Hold
    Level 30: Bonfire
    • (A) Knockback Distance IO
    • (48) Knockback Distance IO
    Level 32: Fire Imps
    • (A) Damage Increase IO
    • (33) HamiO:Nucleolus Exposure
    • (33) Soulbound Allegiance - Damage
    • (37) Soulbound Allegiance - Chance for Build Up
    • (37) Edict of the Master - Defense Bonus
    • (37) Sovereign Right - Resistance Bonus
    Level 35: Fallout
    • (A) HamiO:Nucleolus Exposure
    • (39) Damage Increase IO
    • (40) Damage Increase IO
    Level 38: EM Pulse
    • (A) HamiO:Endoplasm Exposure
    • (39) Hold Duration IO
    • (40) Hold Duration IO
    Level 41: Indomitable Will
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Luck of the Gambler - Recharge Speed
    Level 44: World of Confusion
    • (A) Coercive Persuasion - Confused
    • (45) Coercive Persuasion - Confused/Recharge
    • (45) Coercive Persuasion - Accuracy/Confused/Recharge
    • (45) Coercive Persuasion - Accuracy/Recharge
    • (46) Coercive Persuasion - Confused/Endurance
    • (46) Coercive Persuasion - Contagious Confusion
    Level 47: Mind Over Body
    • (A) HamiO:Ribosome Exposure
    • (48) HamiO:Ribosome Exposure
    • (48) Resist Damage IO
    Level 49: Psionic Tornado
    • (A) HamiO:Nucleolus Exposure
    • (50) Damage Increase IO
    • (50) Damage Increase IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Miracle - +Recovery
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (19) Efficacy Adaptor - EndMod
    • (21) Performance Shifter - EndMod
    • (23) Performance Shifter - Chance for +End


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  19. I'd like to add a few courses:

    The Essence of Elevators. Magic go-boxes or everyday convenience?
    The Pros of Herd Mentality and Group-Think. If an unknown attacker punts your buddy halfway across a warehouse, it actually might be your problem too.
    Know When to Fold 'Em: The virtues of cowardice. A demigod spewing fire, death and despair just got in your face? Put away the baseball bat and quit the Hellions already.
    Loitering in Warehouses for Fun and Profit. Those warehouses aren't going to loiter themselves.
    The Buyer's Guide Real Estate in Paragon City. Just don't. Seriously.
  20. I went for the recharge-y one on my Fire/Rad. More recharge means more of everything, except maybe Endurance :-/

    It also frees up some slots in powers like Lingering Rad, so now I can spend them in my 3 new powers. Bonfire might need that KB magnitude cranked up a few notches >;-D
  21. Wow, I wonder if we'll start seeing level 55 or 56 enemies, just to keep things spicy.
  22. I ran the Alpha slot arch with my Fire/Rad troller last night. Everything was a breeze up until Honoree (he spawned as an AV.) I had to call in a SG friend who grabbed her brute, and then he was cake. Didn't even loose an imp.
  23. Another vote for RotP. Its a key part of my Fire/Fire/Fire blaster's attack chain. Kill kill kill until I die, come back, kill some more.

    Smoke is pretty unappreciated, since when it works right, nothing happens.

    Too many Kin's don't appreciate the -regen in Transfusion, and how it can dramatically reduce the time of an AV battle, even if not one is hurt.

    And I've noticed a trend lately of /dark masterminds not realize Howling Twilight is not just a rez, but a GROUP rez. More than a few times lately I've been on PuGs where half the team wipes, and we start talking in teamchat how AWESOME HT is and how it could rez all these folks. Meanwhile the one or two /dark MMs never seem to get the hint.
    And its only with MMs. Corrs and Defs seem to know how to use their powers a bit better.
  24. Also consider Fire/Therm. Therm has heals almost as good as empathy, shields to make your imps and/or teammates more hearty, and some good buffs/debuffs. Plus, hey, its fire on fire.
  25. Actually, I'd like to see the Doppelganger device used for a new Time Control set. Something akin to summoning a slightly out-of-sync version of yourself to help you fight. Or maybe you from a parallel universe where you happened to be a fire blaster or broadsword scrapper. Maybe you get a different "you" every time you cast the power.

    I know some people hate that kind of uncertainty, but hey, you're messing with the fabric of the universe!