Elec. // Rad. Build Critique


Airhammer

 

Posted

So, I just got this character to 50 and was looking to put together an IO build cause I really enjoy playing her. I've been running TFs with her and in all of the extended fights, because of Rad. Infection and Enervating Field, I seem to be gasping for endurance even with Conductive Aura. So I tried to build for +End. and +Recovery bonuses, along with a little +recharge. I got +9% End., and 30% recovery. Since i'm not overly adept at putting builds together I thought I'd post what I came up with here for any input. Thanks in advance.

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Posted

Can you post a regular version of your build? many of us don't always have access to Mids.

You're having endurance problems? Even with inherent Stamina?


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Some EndMod in Static Field maybe? My Elec/Rad is still pretty low level, but it looks like slotting that for Sleep isn't that useful, with how often it reapplies. Whereas the endurance it gives you seems to make a big difference. (Also, what I've read about procs in powers like this makes it sound like that proc would have a chance to heal the patch, not you. Which is useless.)

If you end up spamming Electric Fences, Jolting Chain, or Radiant Aura, you're probably better off getting more EndRed into them. If I'm doing the math right, 3-slotting Stamina with 2 common EndMod IOs and the Perf. Shifter proc and putting a common EndRed IO into any of those three powers will put you ahead over time. It might still be an improvement with 3 PS, but I'm not so sure about that.

If you haven't gotten the accolades that increase your maximum end, that'd also be a good idea. They have the advantage of not involving any trade-offs, too.


 

Posted

I have a very aggressive playstyle on my elec/rad. I lay down static field, hop in the middle and start doing my thing.

I am constantly attacking while standing in the middle of the mob, with Choking Cloud, RI, and EF on and I have not seen my endurance drop halfway down since I was level 7(except when fighting carnies).

My set bonuses are focused on recharge, not recovery or endurance.

I presume standing in static field at pretty much all times helps with the endurance recovery.

What is your playstyle like?


In time, I'll come to forgive you.

 

Posted

Quote:
Originally Posted by Redd35 View Post
I have a very aggressive playstyle on my elec/rad. I lay down static field, hop in the middle and start doing my thing.

I am constantly attacking while standing in the middle of the mob, with Choking Cloud, RI, and EF on and I have not seen my endurance drop halfway down since I was level 7(except when fighting carnies).

My set bonuses are focused on recharge, not recovery or endurance.

I presume standing in static field at pretty much all times helps with the endurance recovery.

What is your playstyle like?
^^
This... My elec/rad is still in his mid 30s but he runs RI/EF/CC and throws out Radiant Auras when needed. I would say Electric Fences is the biggest culprit but I don't have them slotted for end reduction and I do just fine. Standing in the Static Field while running Conductive Aura should take care of your end problems. Of course, AM does wonders for your end as well.


In time, I'll come to forgive you.

 

Posted

Your Elec/Rad is going to have some end issues. I have one and running Choking Cloud. EF and RI as well as spamming attacks will drain your end. Make sure you run AM as much as you can. You want to stay in the Static Patch as much as possible, Make sure you put at least three end redux in choking cloud.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
Your Elec/Rad is going to have some end issues. I have one and running Choking Cloud. EF and RI as well as spamming attacks will drain your end. Make sure you run AM as much as you can. You want to stay in the Static Patch as much as possible, Make sure you put at least three end redux in choking cloud.
Makes me wonder what I am doing right(or wrong?) if people are having end issues with their elec/rad.

I run all 3 rad toggles at once and use chain fences multiple times a fight....my end bar barely moves...except when fighting carnies/sapper mobs.


In time, I'll come to forgive you.

 

Posted

Quote:
Originally Posted by Redd35 View Post
Makes me wonder what I am doing right(or wrong?) if people are having end issues with their elec/rad.

I run all 3 rad toggles at once and use chain fences multiple times a fight....my end bar barely moves...except when fighting carnies/sapper mobs.
if you are running choking cloud and attacking a lot you are going to burn some end. Choking Cloud is one of the heavery toggles in the game. Also later when you can pick up a shield through an epic thats another toggle.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
if you are running choking cloud and attacking a lot you are going to burn some end. Choking Cloud is one of the heavery toggles in the game. Also later when you can pick up a shield through an epic thats another toggle.
What I am saying though, is with my lvl 50 Elec/Rad I run CC, RI, and EV while I am standing in the mob with Static Field and Conductive Auro and my End Bar barely drops even if I use the AoE immobolize religously.

I also do not have the epic shield.


In time, I'll come to forgive you.

 

Posted

Quote:
Originally Posted by Redd35 View Post
What I am saying though, is with my lvl 50 Elec/Rad I run CC, RI, and EV while I am standing in the mob with Static Field and Conductive Auro and my End Bar barely drops even if I use the AoE immobolize religously.

I also do not have the epic shield.
Sounds like the Warshade's Dilemma to me. They're having problems because their difficulty isn't high enough when solo.

Conductive Aura's a negligible amount of Recovery with one or two targets, but saturated it's more powerful than Quick Recovery, and has a very healthy Regen boost. Building for recharge, increasing your spawn sizes and playing very agressively gives you more Static Field uptime and more recovery through Conductive Aura. The two of those, along with inherent Stamina, mean that your endurance problems should just melt away.

Elec Control has picked up a reputation for being a very safe, very low damage set. And while this is accurate, that safety more or less requires you to dive headlong into large groups of enemies, in stunts that would get more agressive Fire, Grav, or even Plant trollers killed. It's a lot like playing a splattroller, but instead of great damage and edge-of-your-seat danger, you get awesome control and survivability, all while spamming what damage you do have.

Of course, my Elec/Rad is only level 9, but I've seen the patterns already. Four guys is absolutely fine, and I'm already considering raising my difficulty, but the last guy takes a long while to finish and leaves me dangerously low on end. I'm imagining it gets a bit better with Static Field and decent enhancements.


 

Posted

My Elec/Rad is only level 20 so far, but I think you've got the right of it. (At least mostly; I don't think this set needs a lot of global recharge bonus the way some do.)

I'm not sure Conductive Aura is better than QR, but it's certainly pretty good. According to Mids, it has the same recovery bonus as equally-slotted Stamina and as much regen as equally-slotted Health, which seems to be borne out by the numbers shown in game. Although it may actually be improved by the period where the effects double-stack, but I'm not sure how the game handles that quarter-second interval.

Static Field helps with pretty much everything, too. With the exception of Lady Winter (and even then I did pretty well), any fight I can survive the first ten seconds of, I win. Static Field is a low-recharge power that makes alpha strikes go away, so those first ten seconds usually go pretty well. And the endurance recovery part is significant too. Detailed Info says "1.88 AttrEndurance on target", which it looks like it'll do to you every time it hits an enemy. So, 5 enemies, hit once every two seconds... A lot of end? Well, I'm not sure it's quite like that, but what I can say is that I can turn off conductive aura, turn on enough other toggles that I'm slowly losing end, and start spamming Jolting Chain and Chain Fences, and as long as there's still a few enemies in the field, the drain be only "worrying" and not "catastrophic". Of course, I'll have more recharge at higher levels, but I'll also have more recovery... and generally avoid going into battle with Super Jump turned on. That, I think, helps ameliorate the low damage on the powers, that you can afford to spam your AoEs in a way that most can't. Procs help too, although market availability is pretty bad on some of them.

(Static Field does have one major annoyance - for a power one wants to use *before* the enemy sees you, the range is extremely short. I think it's the only power I've ever seriously considered slotting for range.)

As for running out of end on the last enemy, that's why I try to hit the stronger enemies with single-target attacks in between AoEs. I'm usually running on x3 with no bosses now, so a typical spawn has 2 Lts. I target one for a while, then I do the other. If I do it right, everything goes down pretty close to the same time. Also I start shutting off the rad toggles once a group is whittled down.


 

Posted

What would be a good IO build for this? I'm looking to start up one of these characters, but don't have the inf to get any of the sets, for now at least


 

Posted

Don't count set IOs out until you've checked the market. A lot of control sets can be had very cheaply. Useful set bonuses may be hard to find, but you can pack a lot of power into a small number of slots if you mix and match. Static Field, for example, doesn't seem to benefit a great deal from sleep enhancements, but sleep sets are a very good source of Accuracy/Recharge IOs, which help a great deal. Even some of the damage sets have their bargains.


 

Posted

Quote:
Originally Posted by Morganite View Post
Don't count set IOs out until you've checked the market. A lot of control sets can be had very cheaply. Useful set bonuses may be hard to find, but you can pack a lot of power into a small number of slots if you mix and match. Static Field, for example, doesn't seem to benefit a great deal from sleep enhancements, but sleep sets are a very good source of Accuracy/Recharge IOs, which help a great deal. Even some of the damage sets have their bargains.
So far, every time I've checked the auctions for even a single part of a set, it's usually somewhere up in the millions, even for the level 10 versions. I'm not counting the sets out completely, just trying to find a way to go with before I've got my hands on enough inf to replace the inventions.


 

Posted

Quote:
Originally Posted by Morganite View Post
I'm not sure Conductive Aura is better than QR, but it's certainly pretty good. According to Mids, it has the same recovery bonus as equally-slotted Stamina and as much regen as equally-slotted Health, which seems to be borne out by the numbers shown in game. Although it may actually be improved by the period where the effects double-stack, but I'm not sure how the game handles that quarter-second interval.
Ah. Target cap was lower than I remembered (8, not 10). That'd do it. Yeah, base 25% recovery and 40% regen while saturated, same as Health + Stamina. Still, would you want to skip Stamina on an AoE character? Because if you're not surrounded by enemies on an Elec Controller, that's exactly what you're doing.

Oh, and by the way? It also saps their endurance. Just so you know.


 

Posted

Quote:
Originally Posted by TehGargoyle View Post
So far, every time I've checked the auctions for even a single part of a set, it's usually somewhere up in the millions, even for the level 10 versions. I'm not counting the sets out completely, just trying to find a way to go with before I've got my hands on enough inf to replace the inventions.
Some can be that expensive, if they've got interesting set bonuses. But a lot of useful stuff isn't. Also, make sure you're looking at recipes, not crafted enhancements.

Quote:
Originally Posted by AnElfCalledMack
It also saps their endurance.
... Yeah, it's kind of hard to miss a bunch of mobs suddenly stop attacking because their end has flatlined. >.>