Can't quite figure Electric Control out


Asha'man

 

Posted

Can someone help explain how some of Electric Control works? There's some stuff I can't quite figure out from the in-game descriptions.

First, Static Field. Now, I'm led to believe that this works similarly to Earthquake, except doing Sleep instead of Knockdown. Which is fine. What I don't quite understand is the "Foes may also be drained of some endurance, and some of that endurance may be transferred to nearby allies" part. What are the actual mechanics of this? Does it proc little mini-transferences on enemies in the field? Do allies just get pulsed end boosts, at (presumably) a slower pulse rate than the sleep? How rapidly does the sleep pulse, while we're at it?

Second, how does Synaptic Overload play with the purple Confuse set? Does the proc's effect carry through the chains, so every time it arcs there's more chances for 8 second mini confuses?

Thanks.


Jerk 4 Life
In brightest day, in blackest night/No evil shall escape my sight/Let those who worship evil's might/Beware my power ... Green Lantern's light!/(Meowth, that's right!)

My Arcs: #4827: Earth For Humans. #6391: Young Love.

 

Posted

Well, I'm not an expert on the Electric Control set, as mine is only in the mid-30s, but it is a fun, low damage set that can be best compared to Ice Control with some interesting quirks.

Static Field is a key power, probably more important than Ice Slick in the Ice Control set. The sleep pulses are fairly fast, but I'm not sure the exact timing. They are fast enough that if you use Jolting Chain on foes in the Field, they are asleep again by the time they get up. If you use the AoE Immob, they are asleep again (usually) before they can attack. The AoE Immob does its small amount of damage up front, as a Damage Over Time like most AoE Immobs would wake up the foes from Static Field.

Teammates who enter the area of Static Field while a decent number of foes are present will get a boost to their Recovery -- not astounding but noticeable. In low levels, folks without Stamina (before I-19) were reporting that they were not running out of endurance in Static Field whereas they would be without it. I have not noticed any graphical effect.

Electric Control really relies upon stacked effects. Static Field is the Alpha Strike mitigator. Then you can run in with Conductive Aura running to drain endurance. Immobilize them and use Jolting Chain to knock them down. The combination of effects results in good AoE control. I went with Elec/Rad to add Choking Cloud to the mix for another layer of control. Plus, the AoE Immob+Radiation Infection is very effective as additional AoE Control.

Synaptic Overload is nice since it does not draw aggro, but the chaining effect makes it less useful than Mass Confusion. On the other hand, it recharges much faster than Mass Confusion. It seems to work best if fired off before the fight begins. I don't know how well the proc works in the power, since I'm not to 50 yet.

I find the Gremlins to be a bit disappointing. For a low damage set, the pet(s) should either be more durable or do more damage. They like to use their version of Jolting Chain a lot, which can be annoying.

Personally, I think Electric Control's main strengths are as a small team controller. It is also very effective on large teams if combined with another character who can drain endurance. (Another Elec controller, an Elec Dominator, an Ice Tank, an Electric Blaster or Defender with Short Circuit, etc.)


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

The proc in Synaptic Overload seems to have a chance to go off on each jump.

While I havnt extensively tested this. I have noticed I can confuse an AV in a group when my initial target was a minion in the group.

Pretty nifty.


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Originally Posted by VoodooGirl View Post
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Posted

Quote:
Originally Posted by Mega_Jamie View Post
The proc in Synaptic Overload seems to have a chance to go off on each jump.

While I havnt extensively tested this. I have noticed I can confuse an AV in a group when my initial target was a minion in the group.

Pretty nifty.
Can you confirm that the AV was in fact confused? The reason I ask is that the graphical effect from the confuse "jump" shows up even though the Mag of the confuse is not high enough to fully confuse him. Was the AV shooting at your enemies?

And also...ditto to everything Local Man said.


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

Quote:
Originally Posted by Asha'man View Post
Can you confirm that the AV was in fact confused? The reason I ask is that the graphical effect from the confuse "jump" shows up even though the Mag of the confuse is not high enough to fully confuse him. Was the AV shooting at your enemies?
I hate this bug. Got my face staved in by a Tank Smasher running Keith Nances dam mission during the week because of it ("Why's he aiming towards me? Who's he firing that grenade at? OH GAWD NO.").


 

Posted

I play my Electric/Cold or Electric/TA in melee range. The Cold version is very good as once you have Static Field and Arctic Aura running you shouldn't take any damage! Also the Cold version then has stacking confuse effects.

Try and match overlapping control effects to get the most out of it.


 

Posted

Quote:
Originally Posted by Infernus_Hades View Post
I play my Electric/Cold or Electric/TA in melee range. The Cold version is very good as once you have Static Field and Arctic Aura running you shouldn't take any damage! Also the Cold version then has stacking confuse effects.

Try and match overlapping control effects to get the most out of it.
I think you might be confused. There is no "Arctic Aura." Arctic Air is from the Ice Control set, which includes Confusion but can't be taken as a secondary with Electric Control. The Cold Secondary has Arctic Mist, pretty much the same as Steamy Mist from Storm, which provides a small amount of Defense, a smallish amount of Resistance to three Damage types and PB AoE stealth. But no Confusion.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

From my experience, Synaptic Overload does occasionally paint targets as Confused that are clearly not. Probably has to do with the chain leapfrogging to and from that target, even though it did not have sufficient magnitude to effect that target.

The nice thing is you can auto hit high defense targets by starting with their less defensive buddies. Like targeting Rikti officers to hit those slippery drones.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

From what I've seen, the initial target will always get the confuse graphic, whether or not the mag was high enough to confuse him. I think the graphic matches the confuse state of the rest of the targets in the chain, it's just the initial target that doesn't.


 

Posted

Quote:
Originally Posted by Local_Man View Post
Well, I'm not an expert on the Electric Control set, as mine is only in the mid-30s, but it is a fun, low damage set that can be best compared to Ice Control with some interesting quirks.
Why Does everyone say Elec is low damage?
I Have a 50 Elec/FF/stone troller and it breezes +3 x8 farms SOLO.
On Teams I normaly out damage eveyone else, AND usually the only toon left standing on Ambush farms. I didn't even pick up Static Field, I plan on it after respec. it'll prolly even do better.

Gremlins die in first few seconds of battle, I only use them to clean up near end of the battle since I'm all AOE's.

The Purp Confuse Proc works like a charm. and when it jumps, it'll jump to a Unconfused mob and 30% aoe confuse each jump. very nice.


 

Posted

So, exactly which powers are you using to do all this AoE damage? I see Repulsion Bomb, Chain Fences and Fissure. Not saying you can't solo +3 x8, but I have to think almost any other primary with a similar build will do it better.