LuxunS

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  1. Quote:
    Originally Posted by Jibikao
    Night Widow - Swipe needs to be a tiny bit better. Its damage is lower than Poison Dart. I know it's faster but the base damage is way too low and melee attack should always do better damage than range IMO.
    Swipe is fine the way it is. Compared to other tier 1 melee attacks its actually ahead of the curve DPA wise. Looking at fire, dark, and stone tier ones. It does more damage and has a faster activation time then stone fists. It has the same activation and damage as shadow punch but has the dot component. It does slightly less damage then scorch, but has a faster activation time that makes up for it. In addition swipe has the -20% recharge/speed, I'd say its an excellent attack.

    Stone Fist – 1/1.188 = .84
    Shadow Punch - .84/1.056 = 0.80
    Scorch – 0.84 fire + 3*.1 fire/1.32 = 0.86

    Swipe - .8 Lethal + 3x.08 toxic = 1.04/1.056 = 0.985

    This
    Quote:
    Originally Posted by EvilGeko
    Soldiers - Scrapper base HP (1338 at level 50)
    Widows - Blaster/Stalker base HP (1200~ at level 50)
    and this
    Quote:
    Originally Posted by Castegyre
    Defense debuff resistance.
    Certainly the two major weakness that I complain about myself. When GR comes around I'm hoping that one or both of these will be options for post 50 power-ups.
  2. LuxunS

    Fort fine tuning

    Try using this as a base, it meets your requirements of using no purples or lotgs. It has soft-capped defenses without mind link and theres ways to move things around to suit whatever your playstyle is. Also, like someone else mentioned don't leave out dominate, it has the best DPA of any fortunata range attacks (save gloom) and is a hold as well. Total Domination is a waste of a power imo, Aura of confusion is much better. Its basically a copy of mind control's tier 9 power, just pbae instead of targeted.

    Villain Plan by Mids' Villain Designer 1.401
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    Click this DataLink to open the build!

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  3. Quote:
    Originally Posted by UberGuy View Post
    I don't understand why Brutes and Stalkers are denied what is clearly considered an improvement to the Electric Armor set. Castle even refers to their lack of this as being "unfortunate".
    I believe that they're just missing out on the change in tier of the power, not the change itself.

    Really hoping VEATs aren't left out with the patron power additions like they were last time.
  4. Quote:
    Originally Posted by Zwoof View Post
    Im lvl 40, Can Treespec be soloed or how many teamates should I have? I read above 44 and have never done this mission you can do the lowest lvl 24 treespec 3x and the last 3x. Thats cool.
    You can choose the respec reward 3 times from any combination of trials, it doesn't matter which level this is done at.

    Example
    You can do the low level treespec 3x
    or
    You can do the low level, mid level, high level treespecs 1x each
    or
    You can do the low level once and the high level twice

    It doesn't matter which ones you do, you can only accept the respec reward three times total. If you're interested in merits, they are all on separate timers, so you can do them each daily.

    I don't think any build would be able to take out all the vines solo. A small team can blow through the treespec easily. With my VG we would run teams of 4 and do just fine.
  5. Is there a reason no one wants a brute version of ninjitsu? IMO its one of the best damage mitigation sets available. It can easily hit the soft-cap in defense w/ moderate levels of defense debuff resistance. Has an elude-like tier 9, and a self heal on par with reconstruction.

    I know traditional ninjas may not seem very brutish... But certainly there is fiction with unstoppable powerhouses portrayed as ninja
  6. LuxunS

    Dream Duo

    Quote:
    Originally Posted by Fulmens View Post
    *scratches head* Lessee, if you have Ruladek the Strong or someone else who throws 8000-point hits... might run into trouble with that. I seem to recall Ruladek dropping me with some sort of cheesy "8000 points plus ten" attack that got past the 1-shot code. Doesn't Battle Maiden also hit like that every once in a while?
    Touché
  7. LuxunS

    Bane AV Killer?

    Quote:
    Originally Posted by Wavicle View Post
    That's what I thought, and that's why PRAFs argument seemed off to me.

    The above is accurate. It doesn't matter how much resistance an AV has, debuffing his resistance 20% will always increase your dps by 20%.

    Math showing the animation time of Surveillance+redraw reduces that to nothing has yet to be presented.
    Actually if you read my post I talked about that, not sure if you missed it in the middle of all the math. Adding Surveillance DOES increase dps. The boost is not as significant as you may believe however. Only 13.84dps and I posted the math to back that up. If you find a mistake in the numbers feel free to point it out.


    Quote:
    Originally Posted by LuxunS
    The DPS from that original attack chain however if Surveillance is added, goes up a bit. Of the chains i looked at (with that build), this one offers the best DPS.

    With Build-up and Surveillance
    Bash > Pulverize > Bash > Shatter
    .82/1.25/.82/1.11 in 7.392 = 0.54
    Bash = (55.61)*(1+.9583+.15) + 10.8 = 128.04*2 = 256.08*1.23 = 314.98*1.2 = 377.98
    Pulverize = (91.2)*(1+.9583+.15) + 10.77 = 203.05*1.23 = 249.75*1.2 = 299.7
    Shatter = (126.79)*(1+.9586+.15) = 267.35*1.23 = 328.84*1.2 = 394.61
    Taking into account BU and Surveillance replacing Bash ((145.06*35.3)-188.99))/35.3 = ((139.71*20)-188.99))/20
    DPS = 130.26
    The reason for this is that when using surveillance it takes a bash out of the chain, after the first continuous attack chain you have a damage increase of 179 damage, but lost 188 from using surveillance in place of bash. It isn't until the 5th attack (roughly 9 seconds after casting surveillance) that the damage is increased. This leaves 11 out of every 20 seconds where the 20% dps buff is actually "effective".

    tl;dr
    Wavicle is not wrong, it does create a 20% increase in damage. However, PRAF is not wrong either, because the increase in damage does not become "effective" until after the animation time's break in damage is overcome.
  8. Quote:
    Originally Posted by TitanMan View Post
    Thanks for the build! A few questions about it:
    1) What is the magic number for Recharge that you need to use the best attack chains? I know the build is at 158.8%
    2) There are 2 set bonuses of HP beyond the cap, was this intentional?
    3) What are the tentacles there for? Do they serve a purpose against AVs or just there for the set bonuses? (I have never been a big tentacle cone fan)
    4) I was thinking of using Elude as an emergency click for +Recovery. Is this a good/bad idea?
    1. Global recharge isn't the big deal, just need to have the powers recharge before their spot in the attack chain. The global recharge is important only for perma-hasten to maintain the level of recharge. With some of the chains, you can drop hasten completely, even the lowest damage of the continuous attack chains puts out enough to take down most AVs easily.
    slash in 5.02s
    strike in 2.38s
    follow-up and lunge in 3.7s

    2,3. I just threw that together quickly as an example, figured you'd tailor it to your playstyle and tastes. Tentacles don't really serve a purpose and I only checked the rule of 5s for recharge, didn't check for hp.

    4. I recommend against this. After you have the build set for defense and attack chain, then work on the endurance consumption. The problem with using elude for end recovery is that it causes a crash, if you don't like using inspirations this makes things more difficult. As long as you don't run tough/weave or power pool maneuvers, and shut off tt:l you should be fine.
  9. LuxunS

    Dream Duo

    I'd say a spines/dark scrapper and a fire/rad controller should be an amazing duo. I can't think of anything this combo couldn't do. Great controls, damage, buffs, and debuffs.
  10. Something like this would be a basic AV killer build. It has perma-hasten and ML and enough melee defense to overcome 2 defense debuffs from sword attacks before it drops below the soft-cap. It uses no purple IOs, but can easily be made more powerful by them if you care to invest that much. Also keeps TT:L and slash and dark obliteration as AoE attacks so its viable in a team environment. (TT:L isn't really needed for AVs, with all the acc slotting, short of defensive t9s)

    [color:#489AFF]Villain Plan by Mids' Villain Designer 1.401[/color]
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    [color:#B1C9F5]Click this DataLink to open the build![/color]

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    Made that up quick, but it should be able to run all the possible widow attack chains (might need to double check the recharge on slash for the quicker chains). In order from most to least damaging they are.

    1. FU > Lunge > Slash > Strike > FU > Lunge > Strike > Slash > FU > Lunge > Strike > Swipe
    2. FU > Lunge > Slash > Strike > FU > Lunge > Swipe > Strike > Slash > FU > Lunge > Strike > Swipe
    3. Followup > Swipe > Lunge > Swipe > Slash
    4. Followup > Lunge > Strike > Swipe > Slash
    5. Followup > Lunge > Strike > Swipe
    6. Followup > Swipe > Lunge > Swipe

    Edit: Forgot to put follow-up in the build, silly me!
  11. Since night widows can stack followup they put out very good dps and make decent AV soloers. We have a few weaknesses, but most archetypes do.

    Base hp
    Widows have lower base hit points then stalkers, brutes and scrappers. Even with set bonuses and accolades a widow won't sit much higher then 1400 hp. When AVs do hit us, it hurts pretty bad.

    Damage Mitigation
    Outside of our defenses we don't have many options to increase survivability. Mind link has to be recast every 90 seconds, which drops dps a bit (unless you build for defense and skip it). The scaling resists we get don't kick in early enough to make a difference against AVs. We have no self heal, other then possibly Aid self, which has a stupidly long animation time and lowers dps. I suppose you could take tough, which opens weave and it would be easier to soft-cap without ML, but that significantly increases endurance drain.

    Defense Debuff Resistance
    We don't have enough of it to make a difference. This is probably IMO the biggest shortcoming. I hate fighting Cimerorans, or anything that has a sword, or gun, or radiation.

    That all being said, widows can be very successful AV soloers. The easiest ones are psy AVs, they tend to have no lethal resistance and since we do have some psy resists, when we get hit it doesn't hurt too much. Numina and Countess Crey are good for starters. The hardest ones are AVs that have attacks with DoT components and defense debuffs. Positron and Silver Mantis suck really really bad, as do any that use fire melee. Sword users take a bit of dancing around. Anything else falls in the middle and is doable. A few exceptions are ones with lots of lethal resistance and tier 9s. I can't even scratch The Honoree.

    AVs I've killed with my fort. I'm sure I can do more, but I haven't been at it too much recently.

    Easy
    Numina, Nemesis, Countess Crey, Swan, Mother Mayhem

    Moderate
    Sister Psyche, Kalinda, Citadel, Chimera, Hro'Dtohz, Mako

    Hard
    Ghost Widow

    One thing to note, AV soloing isn't always 100%. Some of the easy ones may be, but most of them are a game of chance and will take several attempts. Don't be discouraged if it takes a while to understand each one's patterns or proper strategies.
  12. LuxunS

    Bane AV Killer?

    Quote:
    Originally Posted by Wavicle
    Again, you left out Surveillance, not to say it's gonna turn garbage to gold, but you forgot it.

    Your Widow may not need Mind Link, but I bet your teammates will be sad that you don't have it. I guess it'll be good at soloing AVs tho, long as they aren't Psi.
    I said I came up with the build. My current build has perma-mind link, no complaining teammates. If I ever built the other one, it would be strictly for soloing AVs or for teams that the 15% defense wouldn't make a significant contribution.

    DPS examples will use this build. It has several possible attack chains and all the debuffs and pets w/ softcapped defenses and aid self. Pretty much anything you'd want to solo AVs.
    ** Note - None of the builds take pets into account. I didn't want to give myself too big a headache. Plus its difficult to account for their survivability as it would vary depending on how well the bane held aggro, as well as the powers used by the individual AV.

    [color:#489AFF]Villain Plan by Mids' Villain Designer 1.401[/color]
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    [color:#B1C9F5]Click this DataLink to open the build![/color]

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    A chain using Venom Grenade and Surveillance often enough to keep the debuff up all the time, and using the most efficient attack chain I could come up with in between. This includes the damage buff from assault and build-up and a constant 40% resistance debuff. (Sorry the math is so long, I had to write it all out to make sense to myself, and make sure i didn't make any mistakes)

    Surveillance > Venom Grenade > Poisonous Ray > Build Up > Pulverize > Shatter > Poisonous Ray > Pulverize > Bash > Shatter > Venom Grenade > Surveillance > Poisonous Ray > Bash > Pulverize > Shatter > Poisonous Ray > Pulverize > Bash > Shatter
    0/.47/2.244/0/1.25/1.11/.89/1.25/.82/1.11/0/.47/2.244/.82/1.25/1.11/.89/1.25/.82/1.11 in 39.584 = 0.483
    Bash = (55.61)*(1+.9583+.15+.8) + 10.8 = 161.73*1.4 = 226.42
    Bash = (55.61)*(1+.9583+.15) + 10.8 = (128.04*1.4)*2 = 358.51
    Venom Grenade = (54.6)*(1+.8992+.15) = (111.89*1.4)*2 = 313.29
    Poisonous Ray = (111.2)*(1+.15+.8) + 14.36 = 231.2*1.4 = 323.68
    Poisonous Ray = (111.2)*(1+.15) + 14.36 = (142.24*1.4)*3 = 597.41
    Pulverize = (91.2)*(1+.9583+.15) + 10.77 = (203.05*1.4)*2 = 568.54
    Pulverize = (91.2)*(1+.9583+.15+.8) + 10.77 = (276.01*1.4)*2 = 772.83
    Shatter = (126.79)*(1+.9586+.15) = (267.35*1.4)*2 = 748.58
    Shatter = (126.79)*(1+.9586+.15+.8) = (368.78*1.4)*2 = 1032.58
    DPS = 124.85

    This is admittedly higher then the original attack chain I posted w/ buildup. Which sits at 116.42. Another thing to note is that I don't have Poisonous Ray slotted for damage. If someone rebuilt the toon with PR slotted for damage, it would probably be the most damaging attack chain. I just threw that one together quickly.

    The DPS from that original attack chain however if Surveillance is added, goes up a bit. Of the chains i looked at (with that build), this one offers the best DPS.

    With Build-up and Surveillance
    Bash > Pulverize > Bash > Shatter
    .82/1.25/.82/1.11 in 7.392 = 0.54
    Bash = (55.61)*(1+.9583+.15) + 10.8 = 128.04*2 = 256.08*1.23 = 314.98*1.2 = 377.98
    Pulverize = (91.2)*(1+.9583+.15) + 10.77 = 203.05*1.23 = 249.75*1.2 = 299.7
    Shatter = (126.79)*(1+.9586+.15) = 267.35*1.23 = 328.84*1.2 = 394.61
    Taking into account BU and Surveillance replacing Bash ((145.06*35.3)-188.99))/35.3 = ((139.71*20)-188.99))/20
    DPS = 130.26

    Now, compared to the DPS done by my fortunata. My fort uses an attack chain that does less damage then any of the widow chains because I like dominate's hold while the purple triangles are down. The loss in DPS is worth the increase in survivability IMO.

    Fortunata Attack Chain
    W/ Assault
    Follow up = (50.72)*(1+97.49+2*.3+.15) = 138.21
    Lunge = (123.67)*(1+.967+3*.3+.15) + 35.3 = 408.41
    Strike = (95.49)*(1+97.49+2*.3+.15) = 260.2
    Dominate = (77.17)*(1+.967+2*.3+.15) + 35.3 = 244.97
    Take into account Mind Link every 90s = ((221.33*90)-1051.79)/90
    DPS = 209.64

    Quote:
    Originally Posted by TitanMan
    What attack chain is most effective for Widows? or attack chains? I dont know how to calculate these things. Thanks
    The best attack chain for a widow would be
    FU > Lunge > Slash > Strike > FU > Lunge > Strike > Slash > FU > Lunge > Strike > Swipe
    .86/2.1/1.98/1.3/.86/2.1/1.3/1.98/.86/2.1/1.3/.985 in 14.52s = 1.22

    Using the Softcapped build without ML I've been working on that chain comes out to be
    W/ Assault + Procs
    FU > Lunge > Slash > Strike > FU > Lunge > Strike > Slash > FU > Lunge > Strike > Swipe
    .86/2.1/1.98/1.3/.86/2.1/1.3/1.98/.86/2.1/1.3/.985 in 14.52s = 1.22
    Follow up = (50.72)*(1+.9749+2*.3+.15) = 138.21*3 = 414.63
    Lunge = (123.67)*(1+.9749+3*.3+.15) = 374.09*3 = 1122.27
    Strike = (95.49)*(1+.9749+2*.3+.15) = 260.2*3 = 780.6
    Swipe = (57.84)*(1+.9364+2*.3+.15) + 14.36 = 169.74
    Slash = (174.86)*(1+.967+2*.3+.15) + 35.35 = 510.44*2 = 1020.88
    DPS = 241.6
  13. LuxunS

    Bane AV Killer?

    Quote:
    Originally Posted by Wavicle View Post
    Would be very surprised to hear that Widows DPS overcomes the animation time of Mind Link.
    This while it may seem a big hurdle, actually isn't in practice. Ignoring any resist buffs, on paper my fortunata does 221dps. Mind link has to be recast every 90 seconds and I lose less then one full attack chain. Typically when I cast ML I do restart my attack chain, it ends up being about a 10dps loss in the end, not very significant. My next project is making a widow that doesn't need mind link, almost have the build where i want it

    I tend to not get into discussions about archetyes I don't play, but PRAF68 is right about the bane animation times. I'm not going to get into the redraw, as i don't have a bane. Widows are good for soloing AVs because their attacks have very high DPA. They do better then most brute/scrapper sets. Banes on the other hand have very poor dpa. Since I don't have a bane, i'm not exactly sure what attack chain would be best but when I considered making one for AV soloing I worked up a build. Here are the numbers I came up with for DPA.

    Bane Spider Soldier
    Bash – 1.3/1.584 = 0.82
    Shatter – 2.78/2.508 = 1.11
    Pulverize – 2.14/1.716 = 1.25
    Crowd Control – 2.11/2.244 = 0.95

    Bash > Pulverize > Bash > Shatter
    .82/1.25/.82/1.11 in 7.392 = 0.54

    To put it short, thats garbage compared to widows. Even the lowest DPA of widow attack chains is twice as efficient.

    Arachnos Widow
    Swipe - .8 Lethal + 3x.08 toxic = 1.04/1.056 = 0.985
    Followup - .91/1.056 = 0.86
    Lunge – 1.82 + 4x.1 = 2.22/1.056 = 2.10

    Followup > Swipe > Lunge > Swipe
    .86/.985/2.1/.985 in 4.224s = 1.17

    Not taking sides, just stating the numbers. That doesn't mean it can't be done. I've heard of people soloing AVs with pure range fortunatas, and the dpa for that chain is 0.66. It may be possible, but it would surely take some time.
  14. I consider aura of confusion much more powerful and useful then single target confuse. It is basically a copy of mind control's tier 9; same cast time, recharge and end cost, the only real difference is a slightly shorter base duration and being pbae.

    The only advantage to a single target confuse is that it can be used while hidden. As a fortunata you probably have dominate. Dominate has the same base recharge time as confuse, does damage and has a faster activation time. Since powers don't start to recharge until after their animations are complete, it's faster to cast 2 domintes then 2 confuses, and you're doing damage in the process.

    To confuse a boss it would take 2.64x2+2.16(recharge time w/ 271% recharge)
    7.44 seconds before casting your first damaging power on the boss

    In the time that dominate recharges an attack can be fired to increase the amount of damage done, if you have less global recharge, perhaps 2 attacks.

    To hold a boss it would take 1.32*2+2.16 (same amount of recharge)
    4.8 seconds before casting your third or forth damaging power on the boss

    The only time where this is possibly invalid is if you're up against a target that you have to hold/confuse it in less than 4 seconds and it has greater then mag 3 protection. Nothing should be able to kill a fortunata in that time short of an AV with to-hit buffs, and if that's the case, confuse won't save you
  15. You're quite a bit over the soft-cap for melee/range, which isn't a bad thing if it was your goal, gives a little more padding for defense debuffs. However, you're short on AoE defense. If you shift some slots from elude to combat jumping, a BoTZ set will give you the AoE defense you need.

    Also, you don't have a travel power, not sure if you did that purposely or for concept reasons. If you drop hasten and pick up 20% more recharge you can keep mind link up all the time without it. That would leave you room for super jump (unless you were doing no travel powers for concept, didn't see it stated). Also the way you slotted attacks adds a lot of defense, but it does bad things to the attack chain if you wanted a continuous one, if you team and aren't looking to do really high-end stuff this isn't much of a concern.
  16. I agree, gloom would do nicely. It has the highest damage per activation time of any ranged attack we can grab.
  17. Personally I find the fortunata more fun; it is the more versatile of the blood widow options. My fortunata is my favorite character IMO while leveling up they are fairly mediocre. Once some effort and inf is dedicated, we can do most of the crazy things you see scrappers doing.

    Powerful? Solo? Most certainly! With SOs I was able to do the RWZ challenge fairly easily. After working on the build for a while, taking down AVs and even pylons in RWZ was possible. However, its is neither easy nor cheap.

    If you're trying to decide between NW and fort. Fortunatas are a cross between mind controllers and psi defenders, but with good defenses! Its the safe route as you can spend most of your career out of melee range/kiting. Night Widows are like claw/spines sr scrappers. Night Widows put out significantly more damage against single targets due to the powers having much better damage per activation time. In a team setting it can be argued that Fortunatas are better; they have a PBAE confuse, and a nuke that doesn't drain end, plus can take spin, psynado, dart burst, and psyscream.
  18. Here's the DPA Math for the different attack chains. Figured I'd might as well post it for anyone interested since attack chain questions come up every week just about.

    Swipe - .8 Lethal + 3x.08 toxic = 1.04/1.056 = 0.985
    Followup - .91/1.056 = 0.86
    Lunge – 1.82 + 4x.1 = 2.22/1.056 = 2.10
    Slash – 2x1.37 +.4 = 3.14/1.584 = 1.98
    Subdue - 1.73/1.848 = 0.94
    Dominate – 1.39/1.32 = 1.05
    Gloom – 8*0.22 = 1.76/1.32 = 1.33
    TK Blast – 0.53*2 = 1.06/1.19 = 0.89
    Strike – 1.44+.28 = 1.72/1.32 = 1.30
    Poison Dart – 1.3/1.72 = 0.76
    Mental Blast – 1.05/1.848 = 0.57


    Night Widow Attack Chains

    FU > Lunge > Slash > Strike > FU > Lunge > Strike > Slash > FU > Lunge > Strike > Swipe
    .86/2.1/1.98/1.3/.86/2.1/1.3/1.98/.86/2.1/1.3/.985 in 14.52s = 1.22

    Followup > Swipe > Lunge > Swipe > Slash
    .86/.985/2.1/.985/1.98 in 5.808s = 1.19

    Followup > Lunge > Strike > Swipe > Slash
    .86/2.1/1.3/.985/1.98 in 6.072s = 1.19

    Followup > Lunge > Strike > Gloom
    .86/2.1/1.33/1.3 in 4.752s = 1.18

    Followup > Lunge > Strike > Swipe
    .86/2.1/1.3/.985 in 4.488s = 1.17

    Followup > Swipe > Lunge > Swipe
    .86/.985/2.1/.985 in 4.224s = 1.17


    Fortunata Attack Chains

    Followup > Lunge > Strike > Gloom
    .86/2.1/1.33/1.3 in 4.752s = 1.18

    Followup > Lunge > Strike > Swipe
    .86/2.1/1.3/.985 in 4.488s = 1.17

    Followup > Swipe > Lunge > Swipe
    .86/.985/2.1/.985 in 4.224s = 1.17

    Followup > Lunge > Strike > Dominate
    .86/2.1/1.3/1.05 in 4.752s = 1.12

    Followup > Lunge > Dominate > Gloom
    .86/2.1/1.05/1.33 in 4.752s = 1.12

    Followup > Swipe > Dominate > Lunge
    .86/.985/1.05/2.1 in 4.488s = 1.11

    Gloom > Dominate > Subdue
    1.33/1.05/.94 in 4.488s = 0.74

    TK Blast > Dominate > Subdue
    .89/1.05/.94 in 4.358s = 0.66

    Maybe one day I'll expand and throw my notes together to make a guide lol
  19. Quote:
    Originally Posted by BrandX View Post
    I take it, the lower on the list for DPS chains, the better the DPS gets?
    Nope other way around. They're listed most damaging to least damaging.
  20. I hadn't considered adding gloom, but it isn't a bad idea. DPA wise, gloom falls behind behind slash and lunge, but slightly ahead of strike. The thing to consider is that it will create claw redraw.

    I personally use dominate in my fort's chain and the redraw does slow it a little bit, but not a terrible amount and I feel the hold makes up the very slight loss of dps. Perhaps someone more knowledged in animations could comment. The main issue being the third stacking of follow-up on lunge, adding the redraw i've lost this ability, gloom would likely have the same effect given its animation time is the same as dominate.
  21. Sorry, I don't have any useful advice. Wish I knew a way to make my defensive toon useful in pvp also Recharge takes a big hit with diminishing returns, not sure how you plan to make a perma elude build

    Edit: Someone beat me to it
  22. When I work up an AV soloing build I follow a few steps.

    1. Soft-cap the defenses.
    Yours are softcapped so lets move on to the next. Just watch your mind link recharge time, since your hasten is 20 seconds off perma.

    2. Seamless attack chain
    Not so much, this is pretty important if you want to kill an AV in a respectable amount of time. You could turn to the scrapper forum like mentioned above, but i'll save you the trouble. I'm not going to get into the math or talk about how much recharge is needed, plenty of posts on that around and i don't have it written out to copy and paste. The best DPA attack chains for night widows in order are

    FU > Lunge > Slash > Strike > FU > Lunge > Strike > Slash > FU > Lunge > Strike > Swipe
    Followup > Lunge > Strike > Swipe > Slash
    Followup > Swipe > Lunge > Swipe > Slash
    Followup > Lunge > Strike > Swipe
    Followup > Swipe > Lunge > Swipe

    3. Check your endurance consumption
    After you have your attack chain figured out, look at the end/sec consumption of your attack chain and add it to the end consumption of your toggles. Then compare it to your end recovery rate. With a lot of build this is the major problem, maintaining damage is easy, maintaining endurance is tough.
  23. [ QUOTE ]
    You should probably bring up something about the Elusivity Nerf they put in thanks to Widows ruining defense as a Protection type. All of my Defense-Based toons are now mangled (My melee crab, my Kat/SR). Perhaps that nerf could have been aimed directly at Widow's power effects in PvP, rather than everyone?

    I barely ever PvP, and I could stand the I13 changes... a little (The only thing I liked was the added -Range DeBuff on Taunts, it gave m a reason to take them, after all). Once the Elusivity Nerf happened I just gave up. Dont ruin everyone because you released a class with the ability to be that amazing without testing it properly.


    Also, this thread is just amazing, I was sick of Lurking it and had to vent.

    [/ QUOTE ]

    Why do you blame the elusivity changes on Widows? I think it was more noticable on the SS/SR and SS/Ice Tanks and brutes that all started appearing after elusivity was put in. They were much more powrful then widows were. With a blast and taunt they could kite, have the same defense as widows, and do more damage.

    But, like you said defenses are useless in pvp now. While many archetypes got damage buffs, widows got their damage cut. So now fortunatas do less damage then psi defenders, have no secondary effects to fall back on, and weren't granted the inherent resistances at squishy levels. They have absolutely nothing going for them.

    PS. Arachnos soldiers never had elusivity, so the nerf to it should not have affected your melee crab at all.
  24. [ QUOTE ]
    Give Defenders back their ability to fully support a team and I'll be happy with their damage.

    [/ QUOTE ]

    I support this. Anything that is done to increase defender support would take some reworking of the current pvp system. I think all of us agree that would be a good thing.
  25. Let me preface this post by saying i'm not disagreeing that defenders sit far below doms when it comes to pvp.

    However if we're looking at buffing classes for pvp I think that Widows/Fortunatas need loving more then defenders do. I'm kind of biased because my main and character I play most is a fortunata, but lets compare...

    PvP Base Damage at lvl 50

    Defender Psi Blast
    Mental Blast - 97.53
    Subdue - 102.05
    TK Blast - 80.10
    Dominate - 102.1

    Fortunata
    Mental Blast - 97.53
    Subdue - 106.56
    TK Blast - 75.59
    Dominate - 84.05

    While you guys are complaining about defender damage, fortunatas actually do LESS.

    Defenders get inherent resistances in pvp, combined with their epic shields i'm sure that puts them near whatever dr cap has been set (not 100% on this as i don't have a defender). Comparatively Fortunatas have defenses built into their secondary. A soft-capped Fortunata will sit around 32-35% defenses in pvp, and only recieves 10% resistances. But thanks to DR Mind Link can not be made perma in pvp, so part of the time defenses will be sitting below 27%. Even with mind link up, since elusivity was scaled back, everything hits like the defenses aren't there at all. (Not saying elusivity didn't need to be toned down, but it was hit too hard considering how much defenses are decreased due to DR)

    Defenders also have buffs/debuffs/heals to increase their defensive/offensive capabiliities, Fortunatas do not.