Fortunata: Okay with no AE control powers?


Glazer

 

Posted

My Fortunata is looking ahead to the 40's, and one of the things I'd really like to fit in is Soul Tentacles. I've got all the AE attacks (Dart Burst, Psychic Scream, Psionic Tornado) slotted up, and my biggest issue now is scatter. Holding my enemies in place while I'm frying their brains out would be nice.

The problem is...I'm running seriously short on slots. I could easily give up TT:A or even TT:L, but I don't see where I would pull the slots from. So I'm considering dumping Aura of Confusion. Confuse is way to handy for bosses and others that I really don't want to have to worry about being hit by. But AoC...eh. It's a nice panic button, but I don't see using it much. I have a Plant/ Dom for that.

Total Domination was already off the table pretty much right from the start. I don't always even get the AE hold powers on my Doms or Trollers, and I see less need for it here, especially with the superior AoC option.

So my question: will I be gimping my Fortunata if I don't have either of the AE control powers?


 

Posted

Totally forgot about the Mag 3 stun on Psychic Wail lol. Well,that works for me. Thanks for the reply!


 

Posted

I consider aura of confusion much more powerful and useful then single target confuse. It is basically a copy of mind control's tier 9; same cast time, recharge and end cost, the only real difference is a slightly shorter base duration and being pbae.

The only advantage to a single target confuse is that it can be used while hidden. As a fortunata you probably have dominate. Dominate has the same base recharge time as confuse, does damage and has a faster activation time. Since powers don't start to recharge until after their animations are complete, it's faster to cast 2 domintes then 2 confuses, and you're doing damage in the process.

To confuse a boss it would take 2.64x2+2.16(recharge time w/ 271% recharge)
7.44 seconds before casting your first damaging power on the boss

In the time that dominate recharges an attack can be fired to increase the amount of damage done, if you have less global recharge, perhaps 2 attacks.

To hold a boss it would take 1.32*2+2.16 (same amount of recharge)
4.8 seconds before casting your third or forth damaging power on the boss

The only time where this is possibly invalid is if you're up against a target that you have to hold/confuse it in less than 4 seconds and it has greater then mag 3 protection. Nothing should be able to kill a fortunata in that time short of an AV with to-hit buffs, and if that's the case, confuse won't save you