Critique my Widow build
Well that doesn't look right....
eta: fixed it
You're quite a bit over the soft-cap for melee/range, which isn't a bad thing if it was your goal, gives a little more padding for defense debuffs. However, you're short on AoE defense. If you shift some slots from elude to combat jumping, a BoTZ set will give you the AoE defense you need.
Also, you don't have a travel power, not sure if you did that purposely or for concept reasons. If you drop hasten and pick up 20% more recharge you can keep mind link up all the time without it. That would leave you room for super jump (unless you were doing no travel powers for concept, didn't see it stated). Also the way you slotted attacks adds a lot of defense, but it does bad things to the attack chain if you wanted a continuous one, if you team and aren't looking to do really high-end stuff this isn't much of a concern.
Overal not to bad. I'll give you some pointers.
Far to many slots in Elude, if your soft capped, you won't even use it, let alone 6 slot it.
You don't need to use touch of death, as you don't need so much melee defence my widow has around 65% defence to all 3 positionals including ML.
In spin slot 5 Scirrocos dervish, for the AoE defence, obliterations are a waste, you don't need the melee defence they give.
In foresight put in a steadfast +3% it'll give more defence the the 6 slotting you've done with red fortune.
Combat training defensive and mask pressence arn't capped with 3 lotgs, slot 2 lotgs an 2 gift of ancients, giving both recov an regen, my widow is at 28hp a sec, an 3.72 end a sec.
Health isn't capped, you'll need 4 numinas.
Slot 3 blessing of zephrs an a stealth io in combat jump.
Loose soul tentacles, it's not needed, an a wasted power one slotted. your attacks do - run speed, so you dont need a hold power that much.
Stamina is ok, i've 5 slotted with efficancy adapters though.
So 1 slot elude, an use the slots in the above.
Fine tune it, my widow is fully pimped now, worth around 4bill in todays game, absolute love it, has taken 7 respecs to get it spot on though.
I don't post my build online, but feel free to message me for tips etc.
@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union
You're quite a bit over the soft-cap for melee/range, which isn't a bad thing if it was your goal, gives a little more padding for defense debuffs. However, you're short on AoE defense. If you shift some slots from elude to combat jumping, a BoTZ set will give you the AoE defense you need.
Also, you don't have a travel power, not sure if you did that purposely or for concept reasons. If you drop hasten and pick up 20% more recharge you can keep mind link up all the time without it. That would leave you room for super jump (unless you were doing no travel powers for concept, didn't see it stated). Also the way you slotted attacks adds a lot of defense, but it does bad things to the attack chain if you wanted a continuous one, if you team and aren't looking to do really high-end stuff this isn't much of a concern. |
Thanks for the advice. I will take the slots out of Elude and throw them into Combat Jumping. With Mental Training, Sprint, Hurdle, and Combat Jumping, I really don't need a travel power. I move very fast and can jump plenty high. I can also supplement that with Raptor Pack.
Overal not to bad. I'll give you some pointers.
Far to many slots in Elude, if your soft capped, you won't even use it, let alone 6 slot it. You don't need to use touch of death, as you don't need so much melee defence my widow has around 65% defence to all 3 positionals including ML. In spin slot 5 Scirrocos dervish, for the AoE defence, obliterations are a waste, you don't need the melee defence they give. In foresight put in a steadfast +3% it'll give more defence the the 6 slotting you've done with red fortune. Combat training defensive and mask pressence arn't capped with 3 lotgs, slot 2 lotgs an 2 gift of ancients, giving both recov an regen, my widow is at 28hp a sec, an 3.72 end a sec. Health isn't capped, you'll need 4 numinas. Slot 3 blessing of zephrs an a stealth io in combat jump. Loose soul tentacles, it's not needed, an a wasted power one slotted. your attacks do - run speed, so you dont need a hold power that much. Stamina is ok, i've 5 slotted with efficancy adapters though. So 1 slot elude, an use the slots in the above. Fine tune it, my widow is fully pimped now, worth around 4bill in todays game, absolute love it, has taken 7 respecs to get it spot on though. I don't post my build online, but feel free to message me for tips etc. |
My build suggestions wont increase the price, Maybe even lower it, check the black market obliterations cost ALOT, whereas my suggestion cost nothing compared.
Check it all out man.
The only reason mines with so much is because i have purp sets, all 3 heal uniques, 5 lotg 7.5s etc.
That build you have is around a mills worth, not including the purp set you've put in.
@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union
My build suggestions wont increase the price, Maybe even lower it, check the black market obliterations cost ALOT, whereas my suggestion cost nothing compared.
Check it all out man. The only reason mines with so much is because i have purp sets, all 3 heal uniques, 5 lotg 7.5s etc. That build you have is around a mills worth, not including the purp set you've put in. |
I don't think we pay as much as you, probably down to times on, prices fluctuate well over a day.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hello all. This is my first time using Mids. I'm going for capped Def, perma Mind-Link obviously, and plenty of damage. I don't want a crazy expensive build. What do you guys think? Where can I improve it without breaking the bank?
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Swipe
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (3) Crushing Impact - Damage/Endurance: Level 50
- (3) Crushing Impact - Damage/Recharge: Level 50
- (5) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (5) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (7) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 1: Combat Training: Defensive- (A) Luck of the Gambler - Defense: Level 50
- (39) Luck of the Gambler - Defense/Recharge: Level 50
- (40) Luck of the Gambler - Defense/Endurance: Level 50
Level 2: Strike- (A) Touch of Death - Accuracy/Damage: Level 40
- (7) Touch of Death - Damage/Endurance: Level 40
- (9) Touch of Death - Damage/Recharge: Level 40
- (9) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (11) Touch of Death - Chance of Damage(Negative): Level 40
- (11) Touch of Death - Damage/Endurance/Recharge: Level 40
Level 4: Tactical Training: Maneuvers- (A) Red Fortune - Defense/Endurance: Level 50
- (37) Red Fortune - Endurance: Level 50
- (37) Red Fortune - Endurance/Recharge: Level 50
- (37) Red Fortune - Defense/Recharge: Level 50
- (39) Red Fortune - Defense/Endurance/Recharge: Level 50
- (39) Red Fortune - Defense: Level 50
Level 6: Swift- (A) Run Speed IO: Level 50
Level 8: Follow Up- (A) Mako's Bite - Accuracy/Damage: Level 50
- (13) Mako's Bite - Damage/Endurance: Level 50
- (13) Mako's Bite - Damage/Recharge: Level 50
- (25) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (25) Mako's Bite - Chance of Damage(Lethal): Level 50
- (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
Level 10: Indomitable Will- (A) Endurance Reduction IO: Level 50
Level 12: Spin- (A) Obliteration - Damage: Level 50
- (27) Obliteration - Accuracy/Recharge: Level 50
- (29) Obliteration - Damage/Recharge: Level 50
- (29) Obliteration - Accuracy/Damage/Recharge: Level 50
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Obliteration - Chance for Smashing Damage: Level 50
Level 14: Lunge- (A) Touch of Death - Damage/Endurance/Recharge: Level 40
- (15) Touch of Death - Chance of Damage(Negative): Level 40
- (15) Touch of Death - Accuracy/Damage: Level 40
- (17) Touch of Death - Damage/Endurance: Level 40
- (17) Touch of Death - Damage/Recharge: Level 40
- (19) Touch of Death - Accuracy/Damage/Endurance: Level 40
Level 16: Tactical Training: Assault- (A) Endurance Reduction IO: Level 50
Level 18: Slash- (A) Mako's Bite - Accuracy/Damage: Level 50
- (19) Mako's Bite - Damage/Endurance: Level 50
- (21) Mako's Bite - Damage/Recharge: Level 50
- (21) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (23) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 20: Mask Presence- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (40) Luck of the Gambler - Defense: Level 50
- (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 22: Foresight- (A) Red Fortune - Defense/Endurance: Level 50
- (42) Red Fortune - Defense/Recharge: Level 50
- (42) Red Fortune - Endurance/Recharge: Level 50
- (42) Red Fortune - Defense/Endurance/Recharge: Level 50
- (43) Red Fortune - Defense: Level 50
- (43) Red Fortune - Endurance: Level 50
Level 24: Mental Training- (A) Run Speed IO: Level 50
Level 26: Eviscerate- (A) Armageddon - Damage: Level 50
- (31) Armageddon - Damage/Recharge: Level 50
- (33) Armageddon - Accuracy/Damage/Recharge: Level 50
- (33) Armageddon - Accuracy/Recharge: Level 50
- (33) Armageddon - Damage/Endurance: Level 50
- (34) Armageddon - Chance for Fire Damage: Level 50
Level 28: Mind Link- (A) Red Fortune - Defense/Recharge: Level 50
- (48) Gift of the Ancients - Defense/Recharge: Level 40
- (48) Luck of the Gambler - Defense/Recharge: Level 50
- (50) Serendipity - Defense/Recharge: Level 40
- (50) Luck of the Gambler - Defense: Level 50
- (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 30: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (36) Numina's Convalescence - Heal: Level 50
- (36) Numina's Convalescence - Heal/Endurance: Level 50
Level 32: Stamina- (A) Performance Shifter - Chance for +End: Level 50
- (34) Performance Shifter - EndMod/Accuracy: Level 50
- (34) Performance Shifter - EndMod: Level 50
- (36) Performance Shifter - Accuracy/Recharge: Level 50
Level 35: Combat Jumping- (A) Jumping IO: Level 50
- (48) Defense Buff IO: Level 50
Level 38: Elude- (A) Gift of the Ancients - Run Speed +7.5%: Level 40
- (43) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
- (45) Gift of the Ancients - Endurance/Recharge: Level 40
- (46) Gift of the Ancients - Defense/Recharge: Level 40
- (46) Gift of the Ancients - Defense/Endurance: Level 40
- (46) Gift of the Ancients - Defense: Level 40
Level 41: Soul Tentacles- (A) Accuracy IO: Level 50
Level 44: Hasten- (A) Recharge Reduction IO: Level 50
- (45) Recharge Reduction IO: Level 50
- (45) Recharge Reduction IO: Level 50
Level 47: Combat Training: Offensive- (A) Accuracy IO: Level 50
Level 49: Hurdle- (A) Jumping IO: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Run Speed IO: Level 50
Level 2: Rest- (A) Empty
Level 1: Conditioning------------
------------
Set Bonus Totals:
- 18% DamageBuff(Smashing)
- 18% DamageBuff(Lethal)
- 18% DamageBuff(Fire)
- 18% DamageBuff(Cold)
- 18% DamageBuff(Energy)
- 18% DamageBuff(Negative)
- 18% DamageBuff(Toxic)
- 18% DamageBuff(Psionic)
- 5.63% Defense(Smashing)
- 5.63% Defense(Lethal)
- 6.25% Defense(Energy)
- 6.25% Defense(Negative)
- 11.3% Defense(Melee)
- 12.5% Defense(Ranged)
- 1.8% Max End
- 31% Enhancement(Accuracy)
- 30% Enhancement(RechargeTime)
- 5% FlySpeed
- 152.6 HP (14.2%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 14.3%
- MezResist(Immobilize) 18.7%
- MezResist(Stun) 2.2%
- 8.5% (0.15 End/sec) Recovery
- 42% (2.25 HP/sec) Regeneration
- 7.54% Resistance(Fire)
- 5.04% Resistance(Cold)
- 5% Resistance(Toxic)
- 5% Resistance(Psionic)
- 12.5% RunSpeed
------------Set Bonuses:
Crushing Impact
(Swipe)
- MezResist(Immobilize) 2.2%
- 12 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
Luck of the Gambler(Combat Training: Defensive)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
Touch of Death(Strike)
- MezResist(Immobilize) 2.75%
- 16.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune(Tactical Training: Maneuvers)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Mako's Bite(Follow Up)
- MezResist(Immobilize) 3.3%
- 16.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Obliteration(Spin)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Touch of Death(Lunge)
- MezResist(Immobilize) 2.75%
- 16.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Mako's Bite(Slash)
- MezResist(Immobilize) 3.3%
- 16.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler(Mask Presence)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
Red Fortune(Foresight)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Armageddon(Eviscerate)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Luck of the Gambler(Mind Link)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
Numina's Convalescence(Health)
- 12% (0.64 HP/sec) Regeneration
- 20.1 HP (1.87%) HitPoints
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Gift of the Ancients(Elude)