fortunata & poison dart redraw
Would it be worth waiting until level 41 for Ghost Widow's patron power Gloom to fill out the single target attack chain, perhaps? High Damage, even if it's DoT, and 1.1s cast time.
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Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
Hrm... Interesting idea. Don't know why I hadn't even considered the single target attacks in the PPPs. I had been looking at Ball Lightning for another AoE without even considering the single target attack(s).
Thanks!
Gloom is the skull head attack one, so depending on your playstyle, it may not fit concept. Still planning on taking it anyway on my Fortunata, hehe.
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
I agree, gloom would do nicely. It has the highest damage per activation time of any ranged attack we can grab.
Contemplating PD versus Mental Blast. I realize that PD redraws each time. Anyone have any idea exactly what to add in for that animation time wise?
PD = 1.5 sec animation (1.716 arcana time) MB = 1.67 sec animation (1.848 arcana time) I'm thinking the redraw has to add more than the 0.132 difference. But, PD does more damage thanks to the DoT. I'm just not sure if it's enough more, even before figuring on if I can stand the constant redraw. Then, there's the lethal+toxic versus another pure psi damage attack. Having the other damage type could be nice against heavily psi resistant foes. I think I like the -25% regen more than the -30% recharge slow, in general. Anyone care to weigh in? I'm fairly torn. I'm going for a fairly inexpensive build that will chain one of these two with TK+DOM+Subdue, in case that matters to your input. |
I basically only use Poison Dart as a debuff on a tough boss or elite/AV because when I play on a team, I basically cycle 3 ST and Scream and AoE Immb.
Speaking about AoE Immb, I used to take Psi Tornado but I find that the mobs run away too much or they run towards me too easily. I have to say AoE immb from patron has proven to be a lot more useful than Tornado. I know Tornado's radius is huge but I rather immb them and just spam Dom, Gloom, Subdue and Scream.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Thanks for all the input. Several ideas to work from now.
Contemplating PD versus Mental Blast. I realize that PD redraws each time. Anyone have any idea exactly what to add in for that animation time wise?
PD = 1.5 sec animation (1.716 arcana time)
MB = 1.67 sec animation (1.848 arcana time)
I'm thinking the redraw has to add more than the 0.132 difference. But, PD does more damage thanks to the DoT. I'm just not sure if it's enough more, even before figuring on if I can stand the constant redraw.
Then, there's the lethal+toxic versus another pure psi damage attack. Having the other damage type could be nice against heavily psi resistant foes.
I think I like the -25% regen more than the -30% recharge slow, in general.
Anyone care to weigh in? I'm fairly torn.
I'm going for a fairly inexpensive build that will chain one of these two with TK+DOM+Subdue, in case that matters to your input.