fortunata & poison dart redraw


Caulderone

 

Posted

Contemplating PD versus Mental Blast. I realize that PD redraws each time. Anyone have any idea exactly what to add in for that animation time wise?

PD = 1.5 sec animation (1.716 arcana time)
MB = 1.67 sec animation (1.848 arcana time)

I'm thinking the redraw has to add more than the 0.132 difference. But, PD does more damage thanks to the DoT. I'm just not sure if it's enough more, even before figuring on if I can stand the constant redraw.

Then, there's the lethal+toxic versus another pure psi damage attack. Having the other damage type could be nice against heavily psi resistant foes.

I think I like the -25% regen more than the -30% recharge slow, in general.

Anyone care to weigh in? I'm fairly torn.

I'm going for a fairly inexpensive build that will chain one of these two with TK+DOM+Subdue, in case that matters to your input.


 

Posted

Hrm... Interesting idea. Don't know why I hadn't even considered the single target attacks in the PPPs. I had been looking at Ball Lightning for another AoE without even considering the single target attack(s).

Thanks!


 

Posted

I agree, gloom would do nicely. It has the highest damage per activation time of any ranged attack we can grab.


 

Posted

Quote:
Originally Posted by Caulderone View Post
Contemplating PD versus Mental Blast. I realize that PD redraws each time. Anyone have any idea exactly what to add in for that animation time wise?

PD = 1.5 sec animation (1.716 arcana time)
MB = 1.67 sec animation (1.848 arcana time)

I'm thinking the redraw has to add more than the 0.132 difference. But, PD does more damage thanks to the DoT. I'm just not sure if it's enough more, even before figuring on if I can stand the constant redraw.

Then, there's the lethal+toxic versus another pure psi damage attack. Having the other damage type could be nice against heavily psi resistant foes.

I think I like the -25% regen more than the -30% recharge slow, in general.

Anyone care to weigh in? I'm fairly torn.

I'm going for a fairly inexpensive build that will chain one of these two with TK+DOM+Subdue, in case that matters to your input.
Well, I find the best attack chain is Dom, Gloom, Subdue and then if your recharge is fast enough, your Dom is recharged already. I took TK blast originally but I find myself not using it as much because the 3 other attacks recharge fast enough. I then respec TK blast into Poison Dart because I want the 25% -regen. I don't know how effective that 25% is but I just know when I solo AV as NW, she kills A LOT faster. I don't think Fortunata's damage is low so I would need to assume the 25% -regen from poison dart makes a pretty obvious difference. Perhaps the 25% -regen stacks just like Twlight Grasp?


I basically only use Poison Dart as a debuff on a tough boss or elite/AV because when I play on a team, I basically cycle 3 ST and Scream and AoE Immb.

Speaking about AoE Immb, I used to take Psi Tornado but I find that the mobs run away too much or they run towards me too easily. I have to say AoE immb from patron has proven to be a lot more useful than Tornado. I know Tornado's radius is huge but I rather immb them and just spam Dom, Gloom, Subdue and Scream.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Thanks for all the input. Several ideas to work from now.