Lothic

Forum Cartel
  • Posts

    6294
  • Joined

  1. Quote:
    Originally Posted by Melancton View Post
    The wolf looks very cool, but I am not big into non-combat pets. Now when in the game Jacob McCandles can say, "Dog!" and the bad guy gets torn up, THEN we have something!
    I think what's important here is proof of concept. Making this be a "non-combat pet" was just about the simplest thing the Devs could have done to get some kind of dog-shaped critter into the game. Once they have this working well enough they may build on it to create "combat pets" and then maybe even eventually new "player character body models" if we're very lucky.

    So even if you don't specifically care about non-combat pets this is a good development for everyone.
  2. I figure MacFarlane thinks he has a shot because there are already other people trying to pitch ideas for a new Star Trek series. He's obviously a great fan of the franchise and must already know some people associated with it based on his cameo in Enterprise if nothing else.

    It'd be interesting if he manages to get something going with this. He certainly wouldn't be the worse choice by far.
  3. Quote:
    Originally Posted by Feycat View Post
    Bleh.

    Enjoy, folks who wanted this sort of thing... I hate the way it looks so much >.<
    Well the Devs aren't going to be able to make everyone happy with everything they give us. *shrugs*

    TBH, the whole "buster sword" thing never really appealed to me either, but I might try one anyway if it's fun to play regardless.
  4. Quote:
    Originally Posted by Arnabas View Post
    So, this means the set will definitely be out in time for the event (the 20th)?
    I'm pretty sure that's what everyone -wants- to happen at any rate.

    At this point I'm not expecting it by any date but it at least seems -possible- it might be here by next week sometime.
    I'll basically believe it when I see it...
  5. Quote:
    Originally Posted by Memphis_Bill View Post
    Meh.

    Probably the first one I'll skip, honestly. Never liked the way that sort of thing looked - even in Aion, where it was far more common.

    Still, if you like it, enjoy.
    To be honest the whole anime/manga "buster sword" thing never really excited me in general. The whole "no way that could work in real life" thing usually ruined it for me.

    But because this is a super-powers game I might break down and roll up a cliche "tiny-teenaged-anime-super-girl with hyper-huge sword" character just for fun anyway.
  6. Quote:
    Originally Posted by Techbot Alpha View Post
    Oh, here we go...
    There are people out there who hate the whole concept of Halloween as a "holiday" and they probably hate all the badges associated with it in the game. The Devs had to draw the line somewhere and as far as they're concerned they don't see the use of "Malleus" for a badge as offensive. I suppose we all have to pick and choose what offends us - I happen to let that particular one slide. *shrugs*

    Now I'll address the Devs in the voice of Philip J. Fry: "Shut up and give me my Murder of Crows CCE!"
  7. I have nothing against the general idea of a superhero type character using a 20 foot long sword in principle. But obviously for a game like this there's going to have to be some considerations made for the way the graphics scale and the terrain surrounding the character. Imagine trying to use a sword like that in a cave tunnel - every move would have it swing through every wall around you.

    I have faith that this set will be fairly cool no matter how big the "titan" part of it actually is.
  8. Quote:
    Originally Posted by IanTheM1 View Post
    Two relatively easy solutions:
    Well just to be clear I'm not -against- suggestions like these myself, for whatever that's worth.
  9. Quote:
    Originally Posted by Vitality View Post
    At least you understand that the suggestion was much more than just the quality of life of not having to travel to them.

    I would suggest just adding another options tab.

    However, I can also agree with it possibily not being worth the programming overhead required.
    I actually realized that there was more to your suggestion than "I don't want to waste an extra minute traveling to a contact" for this.

    But I also realize there's more to it than the "fourth wall" problem Captain_Photon was describing as well. It's pretty clear the Devs chose to make the difficulty settings something you have to go to a contact to change in order to make it very difficult (if not impossible) to exploit the system by being able to change difficulty levels while in the middle of a mission.

    It's like it is in order to prevent any kind of difficulty exploit known or unknown. Sure it may be a crude metagamey way to do it, but as you've already concluded it's probably not going to be changed regardless.
  10. Quote:
    Originally Posted by SmegHead View Post
    Its far from hyperbole. How long were they giving them out on the forums? It was a long time (months and months) because I managed to get every single costume code they had at the time. At first it was several codes a day for weeks. It was a mad dash for a list of codes posted. First to claim won. Then they had the 3 separate contests (word find, screenshot, and another...) when there were giving out 3 codes a week. During the CoH: Freedom opening event they were giving them out like there was no tomorrow. Like I said at least 30 were handed out. Then before that they were doing server testing and inviting people to come over and test the server stability. During that they gave out at least 20 or so costume codes per test. And they had around 1-2 tests per week that lasted a few weeks. They also give them out as prizes for various PvP events. I saw some go out on Ustream and various online radio shows ect ect ect. You have regular opportunities to get the codes through contests and events not to mention meeting and conventions.

    I'm not against selling them in the p.market, but it is cool having something exclusive for them to give away from time to time.
    And again all I'm saying is that the vast majority of your so-called "regular opportunities" to get these codes revolve around either ONE TIME events like the launch of CoH:Freedom, via forum handouts which, as I've already said, a vast majority of players never know about, or face-to-face meet-n-greets which very few people can physically travel to. It's one thing to gate content like the Roman costume items behind a TF that ALL players have the opportunity to get to. It's another thing when the only chance you have to get something is either being online at the right place at the right time or being able to buy a cross-country airline ticket.

    I simply believe your definition of "regular opportunities" in this case is vastly askew from reality. I'm happy for you that you were able to get many of these codes for yourself, but trust me when I tell you that you are relatively unique in that regard. The fact that a few dozen people got these codes according to what you listed means nothing compared to the many thousands of people who play this game.

    As far as the question of "exclusivity" goes this game has already shown us that almost nothing they offer is PERMANENTLY exclusive. Many of the things that used to be available only via pre-order deals are now more widely available to everyone. Heck, even many of what used to be called Vet badges are now effectively purchasable via buying points from the Paragon Market. I have no problem if they want to keep giving out the special codes for "free" as special promotional things and I wouldn't even mind if they had a policy that they'd wait like six months or a year before specific codes were released on the market. That'd still reserve far more "exclusivity" to these codes than many other things this game has retained thus far.
  11. Quote:
    Originally Posted by Clouded View Post
    I guess that's why they have that whole orientation thingy.

    "Hey everyone. We live with Dinosaurs. They will kill you. Pretty much everything out here can kill you. Oh, and don't mind the 15 foot fences that flying critters can easily bypass. Be safe out there!'
    And we've seen how well those rebellious teenagers pay attention to all those pesky "rules".
    This show is like a remedial course in Cliches 101.
  12. Quote:
    Originally Posted by NinjaPirate View Post
    Well, it seems that a large amount of the people recruited for the colony were not chosen for their intelligence. You're living an a place where nearly every creature WANTS TO KILL YOU. So, you... traipse off into the woods in small groups and go swimming.

    Also, the mini-pterodactyl episode was numbered 1-03 on my cable video-on-demand. The memory-erasing virus episode teaser is numbered 1-05. Are they skipping episodes?
    I'll play Devil's Advocate and say maybe by 2149 all the dangerous animals on Earth are dead so these people aren't used to worrying about avoiding big critters that can eat them.

    Anyway sometimes networks will shuffle the order of which episodes they air. They do it for all sorts of reasons. I don't think it happens to every show but it's not exactly rare either. I wouldn't read too much into it.
  13. Quote:
    Originally Posted by starphoenix View Post
    Virtual celebrities don't have any of the problems that are caused by the celebrity lifestyle. Don't have to worry about inappropriate videos of them making it to the public unless that is the direction their career is taking. Don't get into car accidents. Don't need to be paid outrageous wages. Also, they can do things that are impossible for regular celebrities.
    I understand many of the pros and cons that could come with virtual personalities. Even if you remove the "stupid human lifestyle" factors from the individual virtual stars you're still going to have to deal with the political circus of the people with the money/power who own/control these entities. And eventually when the AI gets advanced enough we're going to have to tackle dealing with these sentient "virtual" people the same way we deal with real people as far as laws, contracts and the like go. My guess is that they'll come up with their own version of the annoying lifestyle tendencies you're trying to eliminate.
  14. Quote:
    Originally Posted by SmegHead View Post
    Thats not true at all. They give those out all of the time. I know for a fact that they gave out over 30 codes at a costume contests a few weeks ago on the exalted server (I got my hands on one), and a year or so ago they gave out codes every week on these forums. They seem to use them as goodies to give out when they have events and contests.
    While they might hand out a few of these special codes during contests and when the Devs make their infrequent appearances online I would hardly consider that to be a consistent or reliable source for the average player to get those codes. Your hyperbole that they "give them out all the time" is just about the equivalent of saying something like "people get struck by lightning all the time". Sure it happens, but it's hardly an "all the time" occurrence.

    Also it's generally accepted that maybe at best 10% of the players of this game even read these forums much less post to them. Having codes that you can get via a few one-time handouts here a year or so ago is hardly a wide-spread distribution by any stretch of the imagination. I've been a fairly regular forum poster here for the last 7+ years and the handouts you spoke of happened maybe 2 or 3 times in total.

    Anyway you didn't really offer any reason why these codes should not be something they could eventually sell in the Market. I think it would be a nice gesture for the 99.9% of the player population who would otherwise have no realistic chance to get these items.
  15. Quote:
    Originally Posted by starphoenix View Post
    I imagine that in 5 years, most of the celebrities will be virtual.
    I'm not quite sure that "most" celebrities will be virtual in as little as 5 years, but I'd agree that in the next several decades there will be many more of them out there.

    As Father Xmas implied once the Technological Singularity approaches (some experts think that'll happen in as soon as 20 or 30 years) there will be legitimate AI at the heart of "actual" virtual personalities. What exists today are just semi-AI baby steps towards that goal.
  16. I'm pretty sure the "hassle" of the current system is there to prevent any sort of exploit that people may be able to figure out otherwise. I wouldn't expect to see this change anytime soon no matter how irksome it is. *shrugs*
  17. Quote:
    Originally Posted by Avatea View Post
    Our Bay Area player gathering has become a firm tradition over the past few years and we are pleased to announce that this year's gathering is going to be even bigger and better with the City of Heroes Freedom™ Player Summit on Saturday, November 19th, 2011, in Palo Alto, California, a mere stone's throw away from the actual Paragon Studios™ offices!
    It's nice that you host these player get-togethers and it's even nice that you offer special costume codes for people who attend them. But as is plainly clear from the people who've posted here so far it's fairly difficult (if not impossible) for most people to get a chance to attend these events.

    Now that you have the Paragon Market up and running I would suggest that you think about offering the special costume codes you pass out during these meet-n-greets for sale on the market. The people who actually can attend the events would still get these codes for free, but selling them in market would provide an opportunity for other people to enjoy them as well. Besides it's basically a new source of extra money for you that you would not have otherwise had. It'd be a win-win for everyone.
  18. Lothic

    Queue

    Quote:
    Originally Posted by Tyger42 View Post
    We do. That doesn't mean you'll never hit a queue, though. If the server's full, the server's full. You'll be among the first in the door ( Other VIPs that queued up ahead of you will get in first, of course ), but that doesn't mean you'll never have to wait.
    This was basically the point I was indirectly trying to make: Being a VIP might help you in these situations now but it's not going to allow you to avoid queues entirely. Back before we even had the concept of VIPs and non-VIPs there were times when I still had to wait in queues. *shrugs*

    Quote:
    Originally Posted by Tyger42 View Post
    Honestly, the queues are a good sign ( Though also a sign that hardware upgrades are needed ): It means we're drawing enough population to fill the servers. That never happened except on 2xp+free reactivation weekends before.
    Yep it'll be annoying if the queuing becomes an everyday occurrence but seeing it happen at least occasionally is a good indicator that the game is still pretty active.
  19. Quote:
    Originally Posted by Techbot Alpha View Post
    Maybe they'll be added when/if they get costumes in the store working right.
    Actually that thought did occur to me...

    If you recall none of the female Halloween costume powers were available either. And there was a problem with the text of these powers which made it imply that these permanent powers you bought from the market only lasted two weeks.

    I'm hoping that taking them offline will give them a chance to make sure all of these issues are sorted out.
  20. Quote:
    Originally Posted by LordAethar View Post
    I agree Lothic, and during my days when I was a Guide in EverQuest, I'm almost positive that reason was brought-up by one of the GM's once in one of our meetings.

    That said, CoH has the Global Name system that you can't really change (there's been unique situations in the past, but that's beside the point). There's even a system where you can attach whatever notes you want to a player, and that info is attached to that player's Global name.
    Even if the Devs have made the "reduce griefing" rationale less important by the things you mentioned there's still the "it prevents people from whimsically changing their names every 5 minutes" theory that's probably just as significant as anything else.

    The Devs have provided us a means to change our names because there is a player demand for that. But I suspect that for all intents and purposes they would rather -not- allow us to do that if they had their way about it. Bottomline I doubt the Devs of this, or any MMO, would ever make it trivially easy to change names because there's ultimately more problems with that than it's worth.
  21. Part of the running argument for why things like back scabbards have always been a hard thing for the Devs to give us was this idea that our character body models only have a limited number of "anchor points" and as the story goes the Devs only had like one or two of those points left over after you accounted for all the other existing types of costume items.

    I can understand why the Devs may have wanted to conserve that resource over the years because once they used them all then they'd have no further room to expand. But let's be a bit realistic here by considering that the game is now well over 7.5 years old. How much longer are the Devs going to hold back from using those last anchor points? What are they being saved for?

    I would argue that people have been wanting/suggesting more back items for this game for so long that there's really no benefit in reserving the last anchor points for anything else. So what if giving us something like back scabbards prevents us from getting anything else like it? I would rather get something new knowing there's no room for anything else than to know there's room for a "potential addition" and never get any benefit from that potential. An unused anchor point gives us nothing to play with. I think it's high time we get as much as the system will allow for.
  22. Lothic

    Queue

    Quote:
    Originally Posted by Frostbiter View Post
    Actually VIPs are supposed to get priority queues. Whatever than means.
    That may be possible. But honestly I'm not sure how much that might matter because in my 7.5 years of playing (mostly on Virtue) I've only been queued like that maybe 4 or 5 times and my waits never lasted more than a few minutes tops. I'd think the fact that I'm currently a VIPer now wouldn't matter that much either way for that. *shrugs*
  23. Lothic

    Queue

    Quote:
    Originally Posted by MAD UMLAUTS View Post
    I disconnected from the server now why do i have to queue to freedom as a vip.
    The server is obviously now loaded enough that you have to queue to get in.
    It happens.
    I doubt VIPers get any priority as far as that's concerned.
  24. Quote:
    Originally Posted by VoodooGirl View Post
    I'm assuming by all the rancor you are all ivy league university English professors; no?
    Typos happen - send in a /bug report about and post on the forums, sans the freak-out-emotion over a typo.
    I'm certainly no English professor and I've mentioned numerous times over the years that I don't nitpick spelling either in the forums or especially in chats. I can even forgive occasional typos in the game's text because after all no one's perfect.

    But when the "occasional typo" gives way to dozens of errors that despite everyone's attempts to send in /bug reports for years never seem to get fixed then I think the Devs deserve to take a healthy dose of constructive criticism for that. At the very least allowing all the typos to linger as they do is unprofessionally sloppy and it speaks to the very real concern that if they are willing to let that much slide in this area then how much are they letting slide when it comes to the actual important code of the game?
  25. Quote:
    Originally Posted by The_Spad_EU View Post
    Wrong, it's $10 for a single costume slot for *all* characters on your account.
    Quote:
    Originally Posted by Capt_Power View Post
    Yes, I just checked that, it is for all characters. Sorry. I still think it's overpriced. My suggestion is it would be worth $5, but not $10.
    It's not just for a single costume slot for all characters for an entire account (which could be dozens) it's also a PERMANENT slot for as long as you play the game. That could be for a number of years into the future. I factored in all those considerations when I bought mine. For what it's worth I love having brand new characters with 7 costume slots available (1 default + 5 extra + 1 Halloween).

    As far as the current price being too much or not I fully expect that sooner or later the price will in fact be reduced. It's really just a matter of how long you want to wait for that. They might permanently lower the price next week but it might just as easily be a year or more before that happens. It's up to everyone to decide the trade-offs between waiting or not.