Why are Character Rename Tokens so expensive?


Forbin_Project

 

Posted

First off, I'm not a Paragon Store price basher, so please don't think that's what this is.

But why are those rename tokens so darned expensive? I know they're the same price as they've always been, but I've never been able to figure out why something that is handled by the automation of the game system cost as much as it does.


JUSTICE
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Posted

not hard to avoid buying name change though, if your VIP you can use the free server transfers to get free rename tokens (since you can change the name when they are transfered) or if its low enough you could just reroll since lvling is not hard (if you save costume can just reload it and be back up to speed in no time)


 

Posted

I think it is this way because it is considered a vanity service and it makes them money, sort of like reserving a seat in first class versus coach. I've spent--well I'm not sure I'm comfortable admitting what I've spent on renames, transfers, and server slots over the years, but its enough at least to pay for an extra two years of subscriptions. Too bad there were no reward tokens back then or I'd be a lot further ahead.


 

Posted

If I really wanted or needed one I'd definitely buy it, but I still think it's kinda steep.

Ultimately what I'd like to see is that instead of a free Transfer Token every month that we get to pick between two or three different tokens, like Rename, Transfer or Character Slot. I know that I never use Transfer Token's, so they're kinda diminished as a bonus to me personally, but eveyone is different.


JUSTICE
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Posted

Just because the service is automated isn't justification for lowering the price. From looking at other hybrid MMO's in the industry it seems to be in the same price range. Some are lower, some are higher, and some are right around ten bucks.


 

Posted

Quote:
Originally Posted by The_Caveman View Post
If I really wanted or needed one I'd definitely buy it, but I still think it's kinda steep.

Ultimately what I'd like to see is that instead of a free Transfer Token every month that we get to pick between two or three different tokens, like Rename, Transfer or Character Slot. I know that I never use Transfer Token's, so they're kinda diminished as a bonus to me personally, but eveyone is different.
Thing is, as was stated, you can make Transfer Tokens work as rename tokens. All you need is a server with two slots free on it and two Transfer Tokens. Say I want to rename Captain Awesomepants.
Step one: Make a new character named "Captain Awesomepants" on another server, or find a server where there already exists a Captain Awesomepants.
Step two: Transfer the original Captain Awesomepants to that server.
Step three: The game will force you to rename the transferred character. Best to first make sure that the name you want isn't taken on either server as this can screw everything up (you can use /friend if you have no open slots on your home server; just log someone in and /friend The Name, if it adds to your friends list, the name is taken. If it gives you a message about them being hidden, offline, or not existing; that means they don't exist)
Step four: Transfer Sergeant Hotpants back to the original server with his lovely new name.

Problem solved.

Though I wouldn't be opposed to them giving us the option to just outright trade in 2 Transfer Tokens for 1 Rename Token. It'd be nice to not have to go through all that to rename. And while they're adding that functionality in, maybe they could make 6 or so Transfer Tokens be tradeable for a Character Slot (although I'm guessing it'd be more likely to be 12).


@Johnstone & @Johnstone 2
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All my characters

 

Posted

In the old days, such services were kept fairly expensive to keep them from being overused or abused. These days with the current CoH environment, a higher cost to slow-down it's use isn't the necessity it was in the old days. The process is mostly (entirely?) automated now, so no extra GM work is needed. In addition, we have a Global Naming system now, so there's no need to worry about people changing their name to "hide" from their reputation.

I play entirely on Virtue, and I never have had a need to transfer a character off of Virtue to another server, and the only use I was seeing for the monthly transfer tokens was to "bank" some of my older characters I don't want to delete onto another server. I never considered a Transfer/Rename trick, and in fact a simple conversion from 2 transfer tokens to a single rename token would be rather nice.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Just because the service is automated isn't justification for lowering the price. From looking at other hybrid MMO's in the industry it seems to be in the same price range. Some are lower, some are higher, and some are right around ten bucks.
Yep.

They should set the price at the point where it makes them the money they want for it.

I have no idea how they can determine that price point but I would hope with the new model someone is in charge of figuring that out.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by The_Caveman View Post
Ultimately what I'd like to see is that instead of a free Transfer Token every month that we get to pick between two or three different tokens, like Rename, Transfer or Character Slot.
Me and my 44 Ray William Johnsons approve.


@Blaze Moon, Blaze Moon the 2nd

This is where something more interesting than my global and this sentence would be.

 

Posted

Quote:
Originally Posted by LordAethar View Post
In the old days, such services were kept fairly expensive to keep them from being overused or abused. These days with the current CoH environment, a higher cost to slow-down it's use isn't the necessity it was in the old days. The process is mostly (entirely?) automated now, so no extra GM work is needed. In addition, we have a Global Naming system now, so there's no need to worry about people changing their name to "hide" from their reputation.
Quote:
Originally Posted by SwellGuy View Post
They should set the price at the point where it makes them the money they want for it.

I have no idea how they can determine that price point but I would hope with the new model someone is in charge of figuring that out.
I remain firmly convinced that the price point set for the rename tokens in any MMO has almost nothing to do with the company in question making significant money from it. The primary reason for charging so much for them (even if it's a process that's completely automated) is to prevent people from using renames as a method to avoid repercussions for griefing and to otherwise motivate people not to whimsically rename their characters every 5 minutes. The cost is set so that people who really want to rename a character can do so while encouraging them to only do it when it's absolutely necessary.

It can be argued that it's a crude method to enforce that kind of policy. But one must admit it's very effective. Whatever money the company earns from this feature is just a nice little bonus for them. The company can't really expect reliable profits from it because its overall use is completely random month-to-month.


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Posted

Quote:
Originally Posted by Lothic View Post
I remain firmly convinced that the price point set for the rename tokens in any MMO has almost nothing to do with the company in question making significant money from it. The primary reason for charging so much for them (even if it's a process that's completely automated) is to prevent people from using renames as a method to avoid repercussions for griefing and to otherwise motivate people not to whimsically rename their characters every 5 minutes. The cost is set so that people who really want to rename a character can do so while encouraging them to only do it when it's absolutely necessary.

It can be argued that it's a crude method to enforce that kind of policy. But one must admit it's very effective. Whatever money the company earns from this feature is just a nice little bonus for them. The company can't really expect reliable profits from it because its overall use is completely random month-to-month.
I agree Lothic, and during my days when I was a Guide in EverQuest, I'm almost positive that reason was brought-up by one of the GM's once in one of our meetings.

That said, CoH has the Global Name system that you can't really change (there's been unique situations in the past, but that's beside the point). There's even a system where you can attach whatever notes you want to a player, and that info is attached to that player's Global name.


 

Posted

Quote:
Originally Posted by LordAethar View Post
I agree Lothic, and during my days when I was a Guide in EverQuest, I'm almost positive that reason was brought-up by one of the GM's once in one of our meetings.

That said, CoH has the Global Name system that you can't really change (there's been unique situations in the past, but that's beside the point). There's even a system where you can attach whatever notes you want to a player, and that info is attached to that player's Global name.
Even if the Devs have made the "reduce griefing" rationale less important by the things you mentioned there's still the "it prevents people from whimsically changing their names every 5 minutes" theory that's probably just as significant as anything else.

The Devs have provided us a means to change our names because there is a player demand for that. But I suspect that for all intents and purposes they would rather -not- allow us to do that if they had their way about it. Bottomline I doubt the Devs of this, or any MMO, would ever make it trivially easy to change names because there's ultimately more problems with that than it's worth.


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Posted

Quote:
Originally Posted by Lothic View Post
Even if the Devs have made the "reduce griefing" rationale less important by the things you mentioned there's still the "it prevents people from whimsically changing their names every 5 minutes" theory that's probably just as significant as anything else.

The Devs have provided us a means to change our names because there is a player demand for that. But I suspect that for all intents and purposes they would rather -not- allow us to do that if they had their way about it. Bottomline I doubt the Devs of this, or any MMO, would ever make it trivially easy to change names because there's ultimately more problems with that than it's worth.
If you're right, that they price them such as to prevent people from changing their toons' names every 5 minutes (and I suspect you are), then I don't believe offering VIP's a Rename Token a month would be bad. They could only do one free rename a month at max, and that doesn't seem like too much at all. It'd be nice for times where a name became available that you wanted to use on a toon you'd already committed to or if you were changing the concept of a character but not restarting it. It's totally a QoL thing, I get that, but more variety for the VIP's can't be a bad thing.


JUSTICE
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