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Quote:Not sure about Ford or Fisher making an appearance but the idea of Hamill getting a cameo as a very old Jedi Master doesn't seem too far fetched to me. I first heard of the concept of the Ep.7-9 trilogy as far back as the late 1970s and back then Lucas supposedly had the long-term plan to get Mark Hamill to reprise his role as Luke Skywalker in his 50-60s when Mark himself would be in his 50-60s. To me this just sounds like that pipedream finally becoming reality.I could see that considering the Ages of Hamil, Ford and Fisher.
For me it ultimately depends on how far in the future they decide to set the new trilogy of movies - if it's like 50 years after Ep.VI then a Hamill cameo seems plausible but if it's like 100+ years then not so much. -
Quote:It's been bad enough having to deal with WotC taking over for TSR, but the idea of Disney effectively owning D&D is simply surrealistic. Let's just say 20 years ago I would have never figured that likely in the least.And then we'd get official D&D stats for Mickey Mouse, Donald Duck, and the rest... for the new "Magic Kingdom" setting, of course.
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Quote:It has to, think how dreadful, lame, and especially boring it would be if it wasn't. I think that's the point.Quote:They've tried. Unfortunately, conservative stereotypes of liberals are often taken seriously by conservatives, not with any comedic value.
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Quote:NCSoft may have been legally obligated to continue to pay people like Matt for a few months but they had zero obligation to keep the live servers up and running for -any- period of time after their final decision to kill the game. The servers could have been instantly shutdown on August 31st and that would have been all she wrote.
I am by no means saying I'm happy with NCSoft's decision to shut CoH down. But in the grand scheme of things I'm happier we got to play the game for 3 extra months (without updates) than not. *shrugs*Quote:I don't think they would've been THAT stupid.
Could you imagine the lawsuits?
Quote:People had just purchased points and a new powerset. Closure without being able to use those purchases would've been grounds for litigation.
Quote:No. The 3 months wasn't a 'we feel bad for you loyal customers'. It was a 'we don't want to get sued'.
NCsoft ultimately only cared enough about this situation to give everyone enough time for a semi-orderly account shutdown/refund period. Sure we can always remain mad that NCsoft killed our game, but we ought to be grateful they were reasonable enough to give us 3 full extra months to play essentially on their dime for free. If they were actually ever afraid of getting sued by angry players they probably wouldn't have shut the game down in the first place. The 3 months was in fact their way of "softening the blow". -
Quote:Decades ago when the "Ep7-9" trilogy was first talked about there was the working idea that Mark Hamill would make a cameo appearance as Luke Skywalker as a very old Jedi Master when Mark would be in his fifties or sixties. As fate would have it Mark is now in his sixties IRL so it seems like that could actualy happen now.Who will play Luke and gang in 2+ years? More CGI Wookies? Technology that looks "new yet older" or "Old but Newer"?
Not really sure how you could handle most of the other character like Han or Leia. My guess is that the timeframe for the beginning of EP7 would be far enough in the future that most of the other characters would already be dead. Basically it would be like what ST:TNG was for ST:TOS - a new trilogy set in the Star Wars universe but focused primarily on an entirely new set of "next generation" characters. Obviously you'd still have C-3PO and R2-D2 to provide the over-arcing connection to all the movies. -
Quote:For what it's worth nothing's stopping anyone from trying to make a center-right TV show similar to the Daily Show that caters to the "youth vote" with funny material that ultimately paints Obama as "evil". If people like you don't like the Daily Show you should stop complaining about it and support an effort to make something you think is better. For instance I'd honestly think it'd be funny to see a clever "liberal" version of Stephen Colbert. *shrugs*I would agree with you that it's just harmless humor if it weren't for the fact that we've seen this before. I think every single person I know who is now eligible to vote for the first time will be supporting Obama because they saw the Daily Show and it was funny and Romney is evil. It worked against McCain too, this cheap way of cornering the young vote. I even know some actual adults who fall for it.
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Quote:Second thought...my daughter and her classmates will now have their 'own' trilogy. I never, ever even considered that as a possibility.
Just for some historical perspective I first heard of Lucas proposing a post-Empire "Episode 7, 8 and 9" Star Wars trilogy as far back as the late 1970s even before Empire Strikes Back had made it to the big screen. So what's fascinating to me about all this is not that a third SW trilogy is happening but the fact that will have taken Lucas almost 40 years to accomplish. For me it's pretty much always been a matter of when, not if.
Now obviously 35+ years ago I'm sure Lucas never had a clue that he'd be selling a movie company he founded to Disney for $4+ billion so I'll admit that detail was surprising to me too. But the key idea that Star Wars was always meant to be (at the very least) a trio of trilogies has been Lucas' grand scheme for decades. I just hope for his sake he'll live long enough to see it come to fruition. -
Quote:NCSoft may have been legally obligated to continue to pay people like Matt for a few months but they had zero obligation to keep the live servers up and running for -any- period of time after their final decision to kill the game. The servers could have been instantly shutdown on August 31st and that would have been all she wrote.The thing that struck me was the fact that NCSoft has been paying Matt and the others for the last two months, but wouldn't let them finish off Issue 24 (which must have been close to release) and organise some quality farewell events for the last month or so of the game. Shutting down all development completely on August 31st seems even more mean-spirited to me now. Everything we know about the Paragon Team would suggest that given the chance, many of them would have been willing to give City of Heroes a proper send off.
I am by no means saying I'm happy with NCSoft's decision to shut CoH down. But in the grand scheme of things I'm happier we got to play the game for 3 extra months (without updates) than not. *shrugs* -
We are talking about a new MS OS right? I won't even -start- to think about upgrading to it until WIN8 SP1 is released. *shrugs*
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Quote:Much of your reasoning here about why SG base raiding failed is sound. But many of the negatives you mention for why players didn't like it were trumped by the simple fact that technically speaking base raids were unbalanced, lag-prone and ultimately unworkable.The whole IoP/Base raid concept was interesting but I can see why they gave up on it.
Base raiding was an idea that sounded great "on paper" but in reality was a complete nightmare from a development point of view. This is why the Devs finally gave up on it and made the subsequent changes to Prestige costs and decoration collision removal. They realized that bases would never be usable for PvP and decided to do their best to make them useful/obtainable for PvE and roleplay purposes. -
Quote:I've been playing this game since CoH Beta - I know that base raiding was actually attempted in this game. It was one of the signature features that was to be introduced with CoV in 2005. But there was a very obvious and unfortunate reason why it was dropped: The Devs could never make it work the way they wanted.
Basically having up to 150 players together (two maxed out SGs back when the SG limit was 75 characters) on the same map put way too much strain on the servers and the Devs could never balance it out without horrible lag and bandwidth issues. So the Devs didn't just "pointlessly" remove it from the game - they never got it working in the first place. I won't even dwell on the fact that the Devs released the base raid feature a full year late (fall 2006) and that it only existed on the live servers for a few weeks before they pulled it back and gave up on it for good.
This is why I said what I said: CoH gave up on base raids because they couldn't figure out how to make it work. This also explains why DCUO will limit their game to "1v1 lair raids" because like CoH I'm sure it was much easier to manage things when they only had to deal with the PvP interactions of two characters on their lair maps
We may never know the full reason why NCsoft killed our game, but base raiding was a purely technical/implementation failure. -
Quote:I have a feeling they are tiny and lame like Champions bases, could be wrong....Quote:"Players will be able to find a spot in the real world where the entrance to their lair will be. Want a sewer lair? Great! Head out into the city and find a manhole cover to call your very own."
JEALOUS.
I must admit having lairs in DCUO does make me a tiny bit more interested in that game. Unfortunately I think there's still enough to dislike about it that'll still keep me from playing it. *shrugs* -
Quote:I'm all for the sentiment behind the idea of "getting back on the horse". The problem is that game-wise the only things left to ride are goats, raccoons, and weasels. There really isn't a good game out there that's equivalent to the "horse" that was CoH.No, no, no. When you 'fall off the horse', you have to get right back on!
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Quote:Even if these saved characters can't be used for anything else the simple idea of saving our characters so that "some" version of them exist beyond the CoH server shutdown should be reason enough.I still don't get what this does exactly.
It "saves" your character but then what?
If a full CoH server emulator can't be set up I'm still hoping that someone may be able take the standalone CoH character creator (that was created for the Korean version of the game) and update it with the latest Issue 24 database. If we can't play the game anymore at least we'd be able to tinker with the latest-and-greatest costume creator. *shrugs* -
I'm sorry to see the game go, especially without any real warning that it was going to happen. But oddly it is sort of liberating that it's coming to an end. This was the first MMO that really "hooked" me and I did enjoy many good times with it over the last 8.5 years.
Considering how much time I spent on CoH I'm probably not going to seriously jump into another MMO anytime soon. Who knows, maybe in a few years somebody will finally make a -real- replacement for this game - as far as I'm concerned games like CO simply don't cut it. *shrugs* -
Quote:There's no denying that the Incarnate system was CoH's version of "end game raids that never end". But unlike most games it actually didn't seem to be as grindy or boring as other end-game activites tend to be. Let's just say I never got totally bored with it. *shrugs*DCUO was one of those 'get to top level and raid over and over and get leet gear' and I hate that kind of setup.
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Quote:Not trying to turn this into a political discussion but it's a shame that with so many billionaires out there tossing "ridiculous figures" of money at the presidential campaigns these days that one of them couldn't spare a couple of million to buy CoH and keep it going. Considering that maybe half of these billionaires out there are basically throwing their money away (when you realize that only one side is going to win the race in November) it doesn't seem like much to ask that some of that "wasted" money couldn't be invested on our game.But unless someone offered a ridiculous figure, I can't see NCsoft selling.
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I was one of those silly, misguided people who bought a lifetime subscription to CO back when it first launched. I obviously had high hopes for it but after a couple of months I stopped playing and haven't really logged into it since. The end of CoH might motivate me enough to try it again, but I'm honestly not too optimistic about it. *shrugs*
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Ironically I always wanted CoH's character creator to allow for females with relatively "flat" chests. I have nothing against letting -some- of my girls be huge and bouncy in the chestal region where it made sense for them, but I would have loved to been able to make other characters with less-that-D-cup-as-minimum endowments. Go figure.
Anyway as has been implied earlier in this thread a game like CoH with 2012-era graphics and a costume creator like APB would have been a good start on a "perfect" superhero MMO for me. -
Yep I remember those few glorious months when I had a Fire Controller high enough level to have Fire Imps while being able to cast around 10-12 of them at a time. It was ridiculously overpowered and I've long since accepted the need for that nerf, but still it was fun in a "I can kill anything almost instantly and the game was getting very boring because there was no challenge" sort of way.
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Quote:That's why I mentioned that those were Airman_America's hyperbolic numbers, not the -actual- numbers.Hahaha, I wish. City of Heroes never had 1mil simultaneous subs in NA. (I don't know anything at all about numbers in Asia for "City of Hero," and while EU numbers are significant, they're even smaller than NA ones.) We peaked at between 250-300K and dipped and rose several times.
Here's a capture of one of MMOGChart's old plots : http://kotaku.com/179231/active-mmo-...tions-97-to-06 . ED occured in 2005. -
Quote:I won't argue the point that the number of players playing this game did decline over its 8.5 year history. It's clearly debatable how much of an effect ED had on that overall.Yes, that is my "theory". All you need do is look at the numbers lost, and, at the same time look at the new numbers that appeared for CoV. That was the point that the game dropped to 200k and never rose again to it's former glory.
Yes, my "theory" is the negative press, the negative opinions were the coffin nail. How many encounters later did I bump into saying that other games dont massively (and proudly) nerf.
The nerfs, how they were done, were part of some sit down between Cryptic and others at a conference. I only recall vague memories about it, but I do recall that SWG did the same thing (and they attended that conference). We all know what happened to their numbers right after...
Go back, look at the numbers, I think they still can be found, but that is about the point CoH fell from a million players to 200k and never recovered.
But what you're trying to suggest is that even if we can blame ED for a drop from 1 million to 200K players (your numbers) then how do you explain that this game has "survived" for 7+ years like that? If that drop was as fatal as you're trying to claim then this game should have more logically shutdown back in like 2007 when that supposedly fatal player dropoff had existed for like a year or more.
Your theory can't explain why this game didn't die 5 or more years ago. That's why your sad attempt to blame ED on the game's death 7 years later is at the very least silly and highly hyperbolic. -
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Quote:So your theory is that this game was effectively killed by the nerfs that happened as much as 7 years ago and it simply "just took all these years" to finally get shutdown? You do realize how absolutely ridiculous that sounds don't you? Most games out there don't even last 7 years for their entire lifespans.No, it was the Issue 5 and 6 nerfs, followed by the competition, that killed the game. CoH lost so many people that it never became cool to play again. It never helped that the endless nerfs up till the time NCSoft took over left such a bad taste in peoples mouths that... well... it just took all these years to finally pull the plug.
I've played with dozens of people over the years who didn't even know what things like ED were let alone remained upset that those things ever happened. I'm sorry you don't seem the realize that without ED we would have never been able to have things like IOs or the Incarnate system but I suppose that's your loss. This game was horribly broken BEFORE things like ED and the herding nerfs happened and the obvious fact that the game lasted for so long AFTER "those evil nerfs" is testament to the sound decisions the Devs made all those years ago. -
Quote:I played CO at launch, played a month now and again since, and always ended up coming back to CoH, and I still won't "admit" that CO sucks. It doesn't. I think CoH is the superior game, at least to my tastes; CO has its warts, just as every game does (including CoH), but there's still plenty there to enjoy, and the players there legitimately enjoy it more than any other game.Quote:It's not for everyone, and it is not as polished as City of Heroes. It is not, however, a bad game nor a bad community. It does have its elements, but so does CoH.
But I will say that I probably won't consider playing it again -until- CoH no longer exists.