-
Posts
533 -
Joined
-
Two of my characters exist as diametrically-opposed remnants of a single (Mutant) entity that lived thousands of years ago. Said entity fought against a magic/religious cult, resulting in a curse placed on the entity's lineage, where the sum total of its powers would always be split between two siblings in each generation. And as alluded to above, the curse results in a constant battle between the two each time.
It actually has, you know, fleshed-out details but I tried to keep this blurb-ish. -
EA will be comparatively weak and suck for holding aggro. Invuln is your better choice, pretty much on both of those fronts. There isn't any one Brute build that will completely stall the FP single-handedly, other than possibly an extremely purpose-built WP which runs into the aggro control issue (less so than EA however) and performance hits to factors outside of survival (though probably not noticeably so with Fury). Your team is there for a reason.
Primary doesn't really matter with regards to AVs but FM would be my first choice between those two sets you're looking at. If you wanted additional survival, DM is the only set that will give a tangible return through Siphon Life. The -ToHit from DB and DM is more or less negligible against +3 AVs. -
-
Quote:Don't really know what's going on nor do I care. All I have to say is look closely at those two ideas, digest what they mean, then look back at what you just posted.[...]forums and a lot of people are just looking for fights for the sake of fighting, talking out their rears and thriving off drama because they need to feel important about something.
[...]
I don't like drama.
I don't remember which of the paths it is (it's 6, 7, or 8) but it specifically refers to looking at yourself/world with clarity and evaluating exactly how your perceptions can change you. Good opportunity if nothing else to train that path. -
Quote:How amusingly appropriate, yeesh.By the way, the music was a happy accident, I was listening to KJSR.NET at the time I recorded this.
But yeah, if you look at the Vahzilok page on the wiki, their resistance power has this to say:
Quote:[...] They also are fairly dumb, and may wander around mindlessly if there are no Reapers around to tell them what to do. -
<QR>
My group gravitates between focusing on our villains on Virtue and our heroes on Guardian. We randomly change the focus after awhile and in all honesty, it keeps the game fairly fresh, just by the alternate scenery. -
Sounds about right. And if you look at the childish tagging going on, it already started.
-
Wow. That's such a lawyer response. That said, he'd have been stupid to have given you any ammunition for getting around potential EULA violations (not that you would have). For what it's worth, that response there may as well have been considered a green light for what you were actually intending. He was just being a good lawyer.
-
Quote:I wouldn't say it's exactly slow. He has capped recharge while the Blue Tower is up (and +30% bonus to ToHit on top of AV and +4 level modifiers to accuracy). That said, if you have a decent build and proper support on the team, it shouldn't be hard to tank him, either with hovering or not being a wussI heard that LR only has one ranged attack that recharges slowly...so staying at range via a jet-pack would increase survivability there. True? If that's true I would feel comfortable bringing my poor old Fire Tanker.
. Should be noted that since most Kinetics probably don't know about it, if you have one on the team and they have Increase Density, have them keep it up on you--it's a very large Energy/Smashing Resistance buff, both of which are favorites of the Patrons and Recluse.
Quote:Ghost Widow however....hmmm...
It's fairly easy to tell when she's going to hold you if you watch for the signature animation and notice a black icon on your buff bar appear. If you're fast enough, you can pop Unstoppable and survive the hold. This is, of course, assuming you don't have a competent Sonic, Kinetics, or Empath on your team to beat her hold's magnitude.
If your group is reliably competent or they're your regular teaming friends or whatever and can handle taking on all four Patrons at once, the order is thus: GW-> Scirrocco -> Mako -> Crabspider Webmaster -> BS. GW for her auto-gank, then Scirrocco because he likes to spam huge AoEs and drain endurance. The other two don't really matter but because you have to take them down regardless, Mako is more annoying for his gigantic cones and defense (another one to keep facing the other way from the team). He also suffers from "Oooh, Shiny!" syndrome and will sometimes run away at random.
Quote:I heard of a trick with Rommy that would allow you to get to the aggro cap and pull him without his babysitters. True?
Quote:Originally Posted by Erin Go BraughI've heard the Blue tower is the most skippable.
Otherwise, the preferred order:
1) Red: Damage/Resistance
2) Blue: ToHit/Recharge
3) Orange: Defense/Special
4) Green: +HP/Regen/Heal
Quote:Can someone confirm that GW's heal is a front/cone? -
Sound quality on Ventrilo is entirely dependent on the codec being used. If you're just setting up the server without any knowledge, you're probably using the default one which, if I recall the last time I had to futz with one of these servers (been quite some time), is the second-to-worst available choice. It is a low-bandwidth choice though, so there is that.
-
I have no idea regarding the global bonuses but multiple attribute enhancements should enhance all of its relevant powers. If that somehow magically isn't the case, it most certainly would be a bug.
-
The problem with that claim, however, is that it's incredibly unlikely you're going to make all of the necessary decisions that copy something including the costume, description, name, and powers. Those four factors all weigh very heavily against accidental copies. Just the costume alone is so incredibly specific that I'd be incredibly skeptical of any innocence on people that claim ignorance of the B-list heroes like Deadpool. (As a note, I've never collected comics but I've always been made aware by the DCAU, various games, and what-not, so it bleeds through over time.) Names are a different matter though--trademarks only on them are fairly weak for a reason.
I can't say it won't happen innocently (I'm not including the 1 issue wonders that you bring up into my side of the exposition because that kind of stuff has to be case-by-case and can be argued) but it's also in the same sense as saying you will never get hit by lightning (yes, this analogy is an exaggeration, deal with it). -
Quote:Should be noted that there's a secondary issue that's far more annoying than this, which is the shorthand inconsistencies between recipes and crafted enhancements. I can deal with the Market server being slow, I understand that. The naming inconsistencies though...that just seems like sloppy work.Originally Posted by AmazingMOOYou can't paste a recipe name into the search window to look up its most recent bids.
I wish that could go away and die a cold, lonely death.
Quote:Modality of the Costume and Enhancement Screens
A secondary bonus that could come with a costume creator UI upgrade would be a comparison window, as in, take an instant "save" of one costume and compare it to what you're working on actively.
Quote:IP Issues Confuse and Divide Players
Additionally, the devs aren't really suited for the task of solving the horrendous problem with IP law in general. It sucks but unless you're planning to get into a position capable of fixing the problems...
Quote:These policies needed to be accessible to players from day 1. Keeping them secret five years into the game's life is pretty darn inexcusable.
Too specific = Easily abused.
Too generic = Impossible to enforce.
The rules seem to have hit a nice balance, at least in my view, but when your ("universal" you) toon is sitting on the dividing line, any compromise probably isn't likely to make you happy. And based on what I've seen reported, the GMs are generally pretty willing to work with you if the complaint was bogus and flagged inappropriately.
And for the most part, I'd (completely pulling this statement out of my ***) have to imagine it's actually pretty hard to "accidentally" copy an existing IP with the existing system. Most of the popular media that's relevant to this discussion is so incredibly integrated with the gaming culture that I'd honestly say you're lying if you're playing this game and haven't heard of the larger names.
Unless it's obviously a ripoff, I don't really care what people do with their toons and the toons' appearances. But even then, all they're going to get from me is open mocking for their created failure.
Quote:I've heard more than one high-level player complain that there's 'nothing to do but ITF, LGTF, or solo'. This perception is a direct threat to the game's longevity.
Honestly, I can't actually offer any solutions to this because I'm just not able to really justify the issue in my mind. CoH simply hasn't been designed over the last years to expand "upward", so that's probably why the complaint just doesn't work for me. Level 60 isn't likely to happen (that said, level 50"+" has been discussed regarding the universal slots and other similar things).
Quote:Taskforces
As for running for speed to get the reward... Who are you to judge other people and their method of enjoying the game? I revel in trying to maximize speed while mocking the people that "require" prefabricated conditions to get the same or worse performance (kind of like that thread claiming the LRSF Phalanx encounter is too hard).
Quote:What are your oldest and most pressing complaints about the game?
Improvements I'd like to see to it:
(a) The ability to hide people that are already teamed from the list ("Truncated to 50 from 358 found? GREAT! Except their names are all m***********g grey on this list!").
(b) The ability to designate the search area as "local" so I don't have to hunt my location from the dropdown menu (preferably a button next to the dropdown menu that can be clicked without messing with the menu itself). Additionally, I don't recall since I haven't been on in awhile but I seem to recall searching a zone like "The Hive n" gets to be kind of wonky.
(c) Self-defined level parameters. I don't want the 41-44s on my search. Or even the 45s or 46s!
(d) As a continuation to the function provided by (a), the ability to advertise my team, or more specifically, the ability to put my team on a large list of teams that could be searched by other people, sort of like a more literal version of "looking for team" where you actually get to look at a list of teams. (And of course, the ability to hide my team from the list, however the list itself should default to "on" so the function doesn't go entirely forgotten like the LFG flags people can put up on the existing list or ignored like global channels by those unacquainted with it.) Also, it'd be nice to be able to advertise to a self-defined amount, maybe even down to the team's character list if it were possible.
(e) This one's a bit of a pipe dream because of the myriad of tricks that make it impossible to define the condition but if someone is AFK, I'd like the system to designate it on the list.
If nothing else, (a) is extremely unobtrusive for development and I'd really...really appreciate if I could get that tiny increase to my degree of control.
And if I could have only one thing on that list, then (d) is probably my biggest desire. -
Quote:RPers are an "out group" to a large amount of the game population. ERPers are an even more separated "out group". The more distant an out group is, the more it will be a source of ridicule. It's not complicated.Originally Posted by JadeToraSo why act like this?
After that, there is this, which you're already aware of...it's the Internet. John Gabriel's G.I.F.T. illustration already covers why people act the way they do online.
And regarding the theme of your question to application beyond the game's context...
People are stupid. People are also ********. I don't think there's a solution to those two conditions, so it's more or less a case of "quit letting it get to you". -
So... Just ran an LRSF, 49 minutes.
SG/Global Friend people:
Plant/Psi Dominator
Fire/Cold Corruptor
Fire/Cold Corruptor
Fire/Kinetics Corruptor -> Me
Random call-out people:
Widow VEAT
Fire/Electric Brute
SS/Electric Brute -> Went afk just before we rushed the FP. Never came back for the fight.
Mind/Psi Dominator -> Crashed on loading 2nd or 3rd mission, don't remember. Never came back.
So, we had one Shivan, 2 Vengeances stacked on everyone but the Widow's vengbait corpse, and no WB nukes. Oh yeah, there was a Snowbeast, too. Had two deaths, one of the Cold/Fire Corruptors was grilled by a lucky nuke and the participating Brute got nailed by Manticore's Telegank with Statesman chasing them, too.
We didn't exactly have an ideal team and we completely, utterly rolled the Phalanx with 6 people. I guess the Snowbeast is what made all the difference...
IT'S IMPOSSIBLE!1!1!!!eleven!1!
*One more thing of amusement: Actually held and killed Valkyrie through MoG after she rezzed. Soul Storm hold animation is greatly amusing. -
Quote:Because "good", "solid", and "followed instructions" are more than likely 100% not what happened?Somewhere, something is wrong with this statement. I dare not say what, but something isn't right.
As for the -1 glitch... Well, no, I'm going to call it an exploit, mainly because I simply view it as cheating. If you want to play on easy, sure, go ahead, just don't expect to get the bonus adulation other people get for playing on the equivalent 'normal'. -
I think a large part of the problem lies with the lack of attention that is given to introduce new (and old) players to the concept of "global channels". There are very few that use server names in their titles while being private but...it's a challenge just to get someone to understand the tricks to even start looking for them.
It's insular insomuch in that one of the most effective methods for getting players together is functionally resistant to people that would be understandably unacquainted with it. -
As is always the case, it can be done well or horribly, horribly wrong.
BAD:
Explicitly depicting someone with accents that refer to variations in pronunciation. I don't care if the someone from the southern US sounds different from someone from Ireland. You do NOT add or remove random letters, nor should you attempt the same effect by replacing letters with punctuation marks. It looks bad and reads poorly, don't do it. If the character is speaking cogently but has a specific voice you want to convey, you do it with descriptive language. There's a massive difference between someone having an accent and being hard to understand, which leads into...
Better(won't give a blanket description of "good"):
If the character actually speaks in a way that screws up the word order, the words themselves, or makes them hard to understand, it's permitted but you have to be careful about how you go about the presentation. Just off the top of my head, Shogun actually does a spectacular job of showing how someone gradually eliminates their linguistic weaknesses...admittedly over something like 1200 pages.
The poor and uneducated 1880s negro family in the South? Go for it--within limit.
The international diplomat with a Texan accent conversing with your suave secret agent? I don't think he would have made it that far in international politics, judging by the cue card presented that suggests he might be functionally retarded.
I can't remember the name of the absolute worst example I've ever read but I recall it took me awhile to realize one sentence using the combination of lettersQuote:cood'net -
Not going to read the other posts but here are my observations, leveling an EM/EA at the outset of CoV up to 40, then why it took until Issue...12 or so to get to 50:
1) CoV's favorite mob: Arachnos. They are a constant theme throughout the game and as you level up, they get worse and worse to deal with, eventually culminating in pure Psychic -DEF nukes. If the mob gets past EA's pittance of Psionic defense that Energy Cloak (another matter I'll get to later) provides, you have no passive protection from them. Literally, you have nothing you can do and these are probably the most prevalent enemies in the entirety of CoV. Sure, you can "heal" yourself (something else I'll get to) or drain their endurance (which has mechanical issues unspecific to EA), but these are reactive measures and are not one-offs for reliability. I'd elaborate more but yeah...it's not that I'm expecting immunity but with the sum total of the set's protections, I'd at least like a cushion of some kind at the least.
2) Energy Cloak. I rolled a Brute. Why am I playing a Stalker/Scrapper with Fury because I happened to make the mistake of choosing the thematic Energy Melee pairing at release? It's this one power alone that makes it painfully obvious that this was a rushed port from Stalkers when Fury was still wonky and made Ice Armor unplayable. I've given better treatises [read: walls of text] in the past about my issues with this power and what I'd like in a replacement true aggro aura (I still like the combination -DMG&+Resist&-SPD [no -Rech] Invincibility/CE mix but alas...), so I'm not going to go into it here. The real kicker is that the power itself is such a (relatively) large amount of defense, to everything no less, that it's detrimental to not take and use it.
3) Conserve Power. God I hate this power. I have Energy Drain. It fulfills that function PERFECTLY on its own. I can understand using it or wanting it, but I don't care. It has no purpose. Even when I wasn't so picky on functionality I thought this was the dumbest power to include in the set.
4) The passives. Give them a secondary function like Invuln's and I'll let these slide. Right now though, they take up too much space for too little return as little more than set bonus mules (which, amusingly enough, had been my opinion of the passives for Invuln on anything but a Tank before their relatively recent upgrades--they're still set bonus mules but they actually have a valid primary value to their inclusion).
5) Overload. It's not so much an issue with the power but the fact that because it's probably in the top two for best uberShield™ powers (or simply the best to some but I prefer the current MoG to it), people seem to use it as some sort of justification for the rest of the set having sub-average performance. It's a great power but I really dislike it being used as some sort of goofy leverage against the set's baseline performance (yes, I know this sort of opposes my relevant stance regarding Stone Armor but then, I never thought its early powers were weak, anyway...).
6) Energy Drain's changes. They're a nice try but it doesn't solve the survivability issues acceptably (way too little to save you against a single target--if the heal is large enough to keep you from dying at that moment, you're still going to die while it's recharging because you're likely in the middle of a cascading defense failure when dying in a large group or fighting an AV who will proceed to laugh at the extra 90 hp you gave yourself, plus the 2 or so seconds of animation-stalled regen) and the new taunt component runs completely counter to the people that actually want the stealth that Energy Cloak provides. Additionally, making me open combat with a power like that so that non-stealthed squishies don't eat half of the alpha when they approach completely misses the point of having a heal and endurance recovery attached to it...
I know the set can, and does, do acceptably when paired with a set that is, well, better than EM but it really shouldn't force someone to make that choice when say, they're like me way-back-when, not knowing any better at the time and thinking "Hey, let's do both the sets with 'energy' in their names!"
</wandering rant> -
Quote:I don't dispute that. But you can get people to do them without a ton of tertiary coaxing because they get something explicitly from it.The thing is, we're comparing Invader (get a bunch of exploration badges in mayhems) to the equivalent blueside, which is Task Force Commander. Maybe stopping to do mayhems is inconvenient, but is it more inconvenient than doing six entire task forces? TFs aren't something you can "get a hold of" and do of "your own power later on." Most of the TFs aren't something you can do during your hour before starting an ITF. And they're definitely a pain in the behind to obtain.
Getting the Mayhem(s) you missed requires you either have a friend with a toon at the right levels, a generous global channel member, or some random person out there you don't mind bugging about it, which was one of my specific issues with it. I find it less troublesome to get a TF going blue-side but hey, whatever. At this point, we're not going to convince each other. -
Quote:If you completely disregard the second half of my mockery, yes. Yes, that is exactly what I am saying. But then, if you actually finish reading, no, that isn't what I am saying.Originally Posted by Player99so, you are suggesting blasters are fine compared to other Damage ATs because an 8man team of blasters all running leadership is fine?
I'm making fun of your argument by invoking the amusing "circular" slippery slope that is powerteaming on CoX. 8 person teams that do poorly tend to have problems behind the keyboard long before they reach the game itself. Certain configurations have marginal improvements in underlying function but because of how CoX has been built, even those marginal improvements can be superceded by the "bad" configurations given proper ability and planning by the players. If it's by accident, it's a damn good coincidence but I'll give them benefit of the doubt and say it's spectacular design.
Quote:Originally Posted by Another_Fan28% defense is not indestructible 80% dam is about 20% what a kin will do. There were some all blaster tfs on the old boards the death rate was astronomical
I would leave it at that but I'd rather leave it at this: If your team of Blasters can't figure out a method to 'scrape by' on 28% defense to everything and an additional 80% damage buffing...it's so pitiable I'll just leave you with a metaphorical trailing off...
Quote:Originally Posted by Another_FanMany people might be stating that just to see where they should work towards.
That said, if they actually have the money, the reason why it's perceived to be more likely than not that they're RMT clients is because of:
1) If they made their money by playing the market, they would NEVER give an "unlimited budget". They know what the market costs and how it works. And they know an "unlimited" budget doesn't work that way and can mean a whole lot of everything or a whole lot of nothing. What I'm saying is they aren't stupid. If they want a build, they want a build that does exactly what they want it to do. The idea of a "blank check" doesn't fly with them unless they're just going for opulence, which should come off in their manner of presentation.
2) If they made their money by playing the game explicitly, they must have gained some rudimentary understanding of how to build toons. I know this isn't always the case (several I can actually name off-hand that I know are outright bad at design and seek help regularly) but they don't use a term like an "unlimited budget". They, after earning that funding, will have a good understanding of what things cost and their availability. Secondly, they will also have a strong sense of what they do and don't like in their toons. They don't give a blank slate, they want [x] build to fulfill conditions [a], [b], and [c] because they've run into some limitation or they want to build a new toon but just don't have the...natural ability to get what they want out of Mids'.
Yeah, some people might just suck at presenting themselves on the Internet and we're being, admittedly, jaded cynics about it, but it's not like our views aren't totally random in their basis. -
Quote:It's in all honesty just the Mayhem missions.I seriously don't get this. Who keeps insisting this? Why do people think it's still true?
It's fairly easy to forget to stop everything that my toon might be doing ("Hmm, I have an hour of time to play...well, I see an ITF is going to start, I think I'll get on that as soon as possible") to make sure I get that range's badge...because otherwise it's a pain in the *** to acquire. If I could get a hold of the missions by my own power later on, it wouldn't be an issue. But yet, I can't.
All I'm saying is no arbitrary level-based limit on the badges. Ouroboros can solve the issues of any other mishaps except those particular badges, so it's irritating. Admittedly, being that my villains are purely Virtue-based, I would doubt it would take more than a single night to get all 9 badges if I wanted to, it just feels like it is imposing on the people I would be using to get them.
As for the other requirements... The only other old requirements I found particularly aggravating were the PvP badges and Unbreakable. With those gone, it's just the one issue that is more or less a "necessary evil" based on a limitation of how the Mayhem missions are designed. My point is not that it should be changed further (more or less ambivalent on that--I may not like it but I don't demand a change) but that it shouldn't be done again for a power-granting Accolade. -
Quote:Yep.In my opinion it isn't a lack of difficulty anymore that's an issue. It's a lack of reward for completing that difficulty. Who runs TFs on anything but even level or even -1 level? It's not unheard of to run at higher levels, but it's extremely rare. There's just no payback for it. In this game the best payback goes to speed, not power.
Quote:I'd love for merits to go up for higher degrees of difficulty,
Quote:and even smaller teams.
Quote:As to the OP... I'd like to see another 5-10 accolades added to the game. Accolades use the badge system which gives rewards to people for playing all of the game, instead of just grinding on whatever aspect of the game they can exploit most efficiently, ignoring everything else. -
Quote:Why invite anything but a Blaster when with Leadership, as they can do tons of damage and be entirely indestructible at the same time? Heck, Leadership is just icing on a full team and it isn't even required.But it still raises the question:
Why invite a blaster when other ATs can do their damage, while bringing other useful attributes to the team?
This game is never as restrictive as your question, or some very, very stupid people's opinions, suggest. -
At least until Positron eats the WP alive. But then, if your Brute isn't already buffed to excessive extremes to trivialize the encounter, you're doing it entirely wrong regardless of if you have an excellent build or a toggle-less Invuln.