Lobster

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  1. Quote:
    Originally Posted by StabBot View Post
    Are you able to export your combat logs somehow? I love reporting and would gladly post some numbers for the tier 4 reactive proc if there's a reasonable way to do it.

    I also think it'd be interesting because it looks like our playstyles are fairly different - I spam roots constantly and the procs really shine on low recharge - medium damage powers like that. I see the proc burning constantly.
    If you don't already have Herostats ... get it. I exported my logs to .csv and opened that up in Excel and did some cleanup.

    Roots did 3% of my solo damage and 5% of my BAF damage. It's hard to tie the Reactive prots to what exactly proc'd them. I would assume Roots triggered a fair amount of those though, as it is such a fast recharging, high target hitting power.

    This is making me want to make a plant/stone. Grumble.
  2. I went with the rebirth + regen Destiny on my kat/da. I like layering defenses, and a permanent 200% (once I get my t3->t4) regen stacked on top of my defense and resist seems like a nice filler while Dark Regen is down.

    If I had end issues, I would be sorely tempted to take Ageless for the +rech with the +end as a bonus. But I don't... so... Hmm.
  3. Quote:
    Originally Posted by StabBot View Post
    For a change of pace I'm thinking of respec'ing. How good is the Mako pet compared to the lore pets?
    Funny that you ask that.
    See the thread I just posted in these (Dominator) forums. I've got some relatively hard numbers with the Mako pets & lore pets included. My lore pets are the IDF ones though, and I think they may be the bottom of the barrel damage wise.
  4. I got my plant/fire his last t3 last night, and did a mission using all of them to get some numbers. The reactive #s (25% proc, 50% dot) are not nearly as impressive as on my kat/da scrapper, but still pretty solid. I kind of like that they are not SO solid that you have a hard time choosing something else. Anyway, #s (from +1/4 council mission):

    Total without incarnate powers factored into damage:

    me....................52.13%
    creepers+procs........20.56%
    plant pet.............11.20%
    mako pet..............08.95%
    confused enemies......07.16
    %

    Total with Incarnate powers factored in:

    me........................36.37%
    t3 idf boss/lt lore pets..15.55%
    creepers+procs............14.35%
    t3 pyr judge (+targ cap)..09.10%
    plant pet.................07.82%
    mako pet..................06.24%
    reactive dot..............05.57%
    confused enemies..........04.99%

    total incarnate damage....30.22%


    Comparing just my base total damage to the Reactive dot damage, Reactive increased my raw dps by 7.9%.

    The #s from my kat/da scrapper suggest that this % would be much better for someone running a damage aura. Once I get my fire/stone her Reactive, I'll get those #s as well and see how much Hot Feet + proc helps.

    If you're curious how these all play out on a BAF (and evidently I am), here you go:

    ...............no inc...incar
    me.............60.17%...47.44%
    creepers+procs.23.23%...18.31%
    lore pets...............11.14%
    mako pet.......13.01%...10.26%
    t3 judge................05.45%
    reactive................04.57%
    plant pet......03.59%...02.83%


    The first column is removing all incarnate damage from the calculations.

    [EDIT NOTE:
    The T2 reactive proc (25% -res, 25% proc) dealt 3.0% damage over the course of a trial. So the T3 looks like a straight 50% boost to the damage it contributes.
    /END]

    In both columns I was surprised by how much my Mako pet contributed. I'm guessing her aoes really add up in the prisoner phase.

    The lore pets just do a ton of damage. I can definitely see the balance reason why they are not perma. Still, I would gladly accept a 66% cut to damage to have them out all the time - I think that would make a really, really solid additional tree option for them.

  5. Quote:
    Originally Posted by StabBot View Post
    The most surprising aspect of plants on that TF is actually on the second phase. With Sleet, my creepers kill off entire waves of spawns, including lieutenants. Every time a new enemy enters the patch I get another vine, and the vines last for several spawns, so it seems like I'm building up 12-20 vines, each of which is hitting for 10-20 damage, and then proc'ing for another 60 damage fairly frequently. It's great.
    Yes. Creepers own doors.
    If only I weren't /mako for theme... but I still do fine without Sleet .
  6. Quote:
    Originally Posted by je_saist View Post
    That is because you can't switch in a mission.

    Outside of a mission there is a 5 minute timer between changing out slots.

    Now, that being said, I have been able to de-slot, upgrade, and re-slot while in the hospital during a Lambda Trial.
    I've slotted in mission at least once.

    I crafted & changed T2->T3 Lore the other night after Marauder's cutscene in the Lambda trial.

    So, there may be funky things like the trial hospitals and cutscenes (things that reset some kind of "in combat" flag, perhaps) which will allow it.
  7. Quote:
    Originally Posted by Soul_Stormer View Post
    also, reactive has such a small debuff value attached to it, it seems to me purposely so due to -resist being the most attractive shiny. they also max out at 4 applications total (regardless of which player applies the debuff), so maybe it will be good for you to use gravitic as you'll actually get some use out of that effect while so many others take reactive.
    The -resist debuff on reactive is basically useless/gravy to me. I have done fairly solid testing of reactive on a dom & scrap and am well aware of the fire damage proc's power (SIGNIFICANT ).

    Quote:
    Originally Posted by je_saist
    Something I think a lot of different players are getting hung up on is the idea that they can only have one incarnate power from a single tree.
    Also, I'm quite aware that you can make multiples... I would have to be daft to be ignorant of that point. I just have no desire to do so for 30 separate incarnates. Heck, I'll be lucky to get singles on most of them.

    So, I'm just going to focus on a few characters, only one of which I will bother to make multiple interfaces on.

    Back to the thread topic: Has anyone actually tested the gravitic radial branch of the Interface slot? Especially paired with elec/ - is the -recov noticeable? the -special might be more useful (thematically/debuffing) on a defender, so I may go that route too.
  8. Quote:
    Players should no longer lose their Alpha Slot boosts when they die during an Incarnate Trial.
    ...but...but I had just gotten used to "walk"-ing it off!
  9. Lobster

    Squishy Lambda

    I stock up on purp, orange and green insps, with like 2 bfs. If I die, I cap out def and res before leaving hosp. As suggested, sticking together is key. Helps to have a team lead who has memorized object spawn points.
  10. Has anyone tried this, especially on an elec/* blaster?

    I'm looking for an alt that could get some mileage out of this particular tree, and it seems like the -special would be handy in teams vs. avs, and the -recov is kinda helpful to an elec.

    I suspect I'll wind up going reactive, but I thought I'd check.
  11. If people are really curious, it's going to take a good amount of data. So, here's what I noted last night:


    lam:
    (dom) uncommon
    cont rare
    cont common
    corr uncommon

    baf 1:
    (dom) uncommon
    scrap vr
    scrap vr
    dom rare

    baf 2:
    (dom) uncommon
    scrap uncommon
    def common

    [edit: more:

    l1:
    (dom) uncommon
    cont common
    scrap vr
    cont uncommon

    b1:
    (dom) rare

    b2:
    (dom) uncommon
    blaster rare
    dom common

    b3:
    (dom) uncommon
    brute rare

    b4:
    (dom) uncommon

    b5:
    (dom) rare

    b6:
    (dom) uncommon

    l2:
    (dom) rare
    blaster common

    b6:
    (dom) uncommon
    def rare
    scrap rare

    b7:
    (scrap) rare
    ]
  12. Quote:
    Originally Posted by Biowraith View Post
    Fwiw, the results of my Bots/FF MM running the BAF today:

    Common
    Common
    Uncommon
    Common
    Common
    Uncommon
    Rare
    Uncommon

    If it continued like that, eh, it's still more Commons than I'm used to on my other chars, and it does seem a little odd that it happens to be my MM that's getting them, but it's not bad enough for me to be majorly concerned - I did pretty much exactly the same thing each run so there definitely seems to be some level of random in there. I intend to continue to track what I'm getting though, just out of curiosity.

    Commons are pretty useful though, more than uncommons (once you have the 4 or 8 that you need - which isn't that hard), at least. I think uncommons break down for 8-10 which, most of the time I would just be using to craft half a common with.

    This will be more useful you get data from other ats in addition to the MMs, so we have some kind of comparison. I probably won't start my MM until next week, but until then I'll try and keep track of what I get.

    One thing to think about - if it is contribution based, then I would think that characters with ++ should get better drops than those without (?). However, for my scrapper going from +0 to +2 does not seem to have changed the quality of his drops. I haven't been paying attention on my dom, but I'll try to watch for it when I get my other T3.

    Also, I am a little crazy about data, so I will note ATs, + status and drops from other league-mates when possible.
  13. Quote:
    Originally Posted by Mezzosoprano View Post
    What do you usually turn your tickets into? I've read many people swear by bronze rolls, but it seems like you'd need to roll to the recipe cap, delete most of the recipes, and repeat way too many times.
    Yep.

    But, like ultrawatt said, right click->D ftw. Although I have to be careful not to delete good stuff...done that too many times .

    Also, check out the market, there are some sets with recipes that are worth nothing, but crafted sell for 5-15mill & drop in bronze.
  14. Quote:
    Originally Posted by Darkbridger View Post
    I did not AFK the Trial (Lambda). I died a LOT, particularly during the temp power gathering stage. Consequently, I spent a LOT of time in the hospital and/or summoning pets. During the rest of the Trial I was targetting and ordering pets to attack, but the league make up was such (lots of Judgements unlocked) that most groups were more than half dead by the time my robots engaged. Was the contribution minimal? In that particular league, no doubt it was. But short of being AFK the entire time, anyone in a Trial should, at minimum, get the common table, which is why I really hope this is a bug and not a "feature".
    Sorry, I did not mean that to disparage you, I was just asking what the "point" of that table was, as I know it exists.
  15. Quote:
    Originally Posted by Syntax42 View Post
    It sounds like you just have a very good ticket farmer and map. The OP probably won't be at that speed of ticket farming for a while.
    The times I gave were for a very solid farmer (but not the best! The good ones are like 30-50% faster than me from what I hear) doing 4/8/bosses... I don't know exactly how the 0-+4 affects the ticket rate (I've heard higher + gets better tickets but never bothered to test), however if you were just running -1/8/noboss or 0/8/noboss I wonder if you couldn't get those times with SOs. Still, let's call it an hour to get 9k tickets with a substandard farming build (a tank with SOs, say).

    The crafting process seems to be a drag on many people, most people don't have time for that so they just turn around and sell stuff... I'd say that cuts you down to 50-100 million on average, depending on flukey rolls. Could still be 200 easy enough.

    As for maps, anyone can find those - the main arcs are all posted in the farming thread. Or you could just search for "fire" and try out a couple and find one you like.

    If your main goal is just "make money", I think the market & AE are the way to go. If doing the same thing over and over aren't your thing (and they aren't mine, really, I only do it sporadically), then tip missions may be more fun & rewarding.

    Also, 5 minutes per tip is quite a bit faster than I do them - especially counting all the variance & "bad" tips that drop (I hate you Oranbega!) for me. Usually when I do tips I run 3 accounts so I'm pretty much guaranteed to at least get a decent tip mission BUT sometimes even then I have 9 missions that I would really rather not run (I have all the redside ones & most of the others documented so I know which are annoying to me).
  16. Quote:
    Originally Posted by Darkbridger View Post
    I did my first Trial run with my Mastermind last night and got a reward window that had Threads and Super Inspirations as my only options. I hope this is indeed a bug. If not, this may be the end of the road for my Mastermind.
    I've heard of people getting this - is this the "you've been shafted" table, ostensibly for people who AFK a trial or something?
  17. Quote:
    Originally Posted by Supermax View Post
    So is the DoT more valuable than the -res on reactive? Is there a concensus?
    T2 (25% dot rate, 25% proc rate) was only about a 10% damage increase from the dot, so the extra 25% (increase in dot rate from 25->50 with t2->t3) seemed pretty noticeable on the run I tested. I haven't tested with a higher proc rate yet because, even if it was stacked max all the time that would only be a 10% boost... I also don't have isolated test data for not having the proc on at all... I probably won't get around to controlled test like that for quite a while. I don't see any compelling reason why the -res could be any better at this point. Maybe if it at least couldn't be resisted.

    If one of the T4s was 50/50 I would go for that, but since it's not, *IF* I get a T4 I'll get the 75% dot/ 25% proc one. T3 is fine for me though and I'm not super motivated to move past it.
  18. Quote:
    Originally Posted by Syntax42 View Post
    A general note about AE farming: It is one of the slowest ways to earn INF in this game. You could speed-run tip missions, collect alignment merits, and turn those into Luck of the Gambler global recharge IOs which sell for about 150 million right now. That takes about 30 minutes per day. You could also learn to play the market and make several hundred million per day once you get the hang of it.
    I will agree that marketing is faster than AE. However, for me, AE was way, way, way faster than tip farming.

    9k tickets converts to about 200-300million inf (depending on market, some things are way down with i20) and, if you are purely farming tickets (solo, no bosses, etc.) you can hit 9000 in 6 runs, or <35 minutes (depending on loading times) for a decent build. Spend another 20-30 minutes crafting and you have made 200 million in an hour. How fast are you running 5 tips per alt and converting to a lotg every 4 days? It sounds like you put in about 2 hours per lotg?
  19. Quote:
    Originally Posted by Ordius View Post

    Destiny - I went Clarion for mez protection, but Barrier will be the most popular by far. I might even make a Barrier as well. Ageless is good if you run against end-draining or rech-slowing enemies, and Rebirth.. it's a heal. So. Meh..
    I went down the regen rebirth tree on both my advanced incarnates so far - if you hit t4 that's a permanent 200% regen boost (with MUCH more that isn't perma) which, for me, is a really great thing to throw on top of layered defenses. Or, for my dom who doesn't have any defense at all and rarely gets hit - but when he does get hit I never have any greens.

    For my blaster I'm really torn between Clarion for the perma status prot for soloing and and Rebirth/regen for just being cool. I suspect Clarion will be the route I go as well.
  20. Quote:
    Originally Posted by CaptainWeightWatcher View Post
    The DoT adds up quite a bit.
    You could say that.....

    T3 (50% dot, 25% -res) increased my kat/da's TOTAL damage by ~25% vs. Romans. Yes, total. The only thing that contributed more damage across the span of an entire ITF was my Void Judgement (t3, boosted cap and size). It might not be as awesome on someone without a dmg aura... will be testing on my dom soon.
  21. It seems really streaky in general and, sometimes the streak seems tied to a particular alt, almost like you have a personal random seed that is used for determining your rewards.

    On my scrapper, I do not think I have ever gotten a common reward roll, not one. And he has all his t3s unlocked. He has most definitely not gotten a single vary rare. I'd say about 70/30 uncommon/rare.

    The two doms I have started in on have both gotten commons. The second dom, on a Lambda last night got two shards and a Very Rare. In addition to being the first Very Rare I've gotten on any alt in who knows how many runs, it was also the first shard I've gotten in a trial - and I got two!?
  22. Quote:
    Originally Posted by Nihilii View Post
    Hmm... I haven't seen Siege heal in the iTrials, and I've done 4-5 BAFs already. What gives?
    I'm pretty sure I have. It's hard to catch in the spam, but I've noted his HP bar jumping up once or twice - I thought it was a server lag thing, but this makes more sense.
  23. Quote:
    Originally Posted by Breog View Post
    The Dot Damage is very nice, but I did want to throw this out thier. The To Hit Debuff should't be underrated. Toons with Aura (FA, Spines, Elec etc) can very quickly have mobs around them at -10% to -20% To Hit Debuff easyly. (Considering the Debuff can be made to be 100%, and between auras and AoEs very quickly and easyly stacked up)

    Thats a nice Surviability boost.
    Isn't the -tohit only -2.5 per, stacking 4x to -10? About the only melee character I would take that on is one with a damage aura - otherwise it just doesn't seem like it would stack reliably. And, even then, I tend to build my scrappers glass-cannonish, but that's just me . Maybe on a tank with a damage aura? Hmmm.
  24. Quote:
    Originally Posted by Lobster View Post

    With a 25% proc rate, the Reactive proc was contributing about 9% of my total damage.
    Update: T3, with 50% proc rate contributed 21% of my total (not including judgement) damage across the span of an itf. More than any other power, including my damage aura.
  25. Yeahhhh I think I'm going about it not quite like that either. I don't have any level shifts at all on my trial scrapper so far AND I'm going to go for T3 interface and judgement before Lore and Destiny.

    Blasphemy, I know. Still, hopefully I'll have my T3 alpha in a day or two.