Interface: Reactive is good
Oh nice.
Man, they make it difficult not to pick Reactive.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
The only one that was really competing for my attention was the -to hit/-regen one but I went with Reactive and have no regrets. Also seeing the bad guys randomly burst into flames is sweet!
Is that true after accounting for their resistances to -regen? I haven't run the numbers, and I am definitely assuming it is resisted. A lot depends on your base DPS relative to their absolute regen, of course, so the answer will vary with build.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I still haven't found an answer to my question about the Interface procs from someone who has one. I keep reading that they only stack 4 times. Is that 4 times per person, or 4 times is the max on one critter? If the latter is true, and everyone goes Reactive, teams and leagues will miss out on other good debuffs.
I still haven't found an answer to my question about the Interface procs from someone who has one. I keep reading that they only stack 4 times. Is that 4 times per person, or 4 times is the max on one critter? If the latter is true, and everyone goes Reactive, teams and leagues will miss out on other good debuffs.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Is there a list some where that has all of the interface powers and descripts? Paragon wiki hasn't updated yet...
Virtue: @Santorican

Dark/Shield Build Thread
Is there a list some where that has all of the interface powers and descripts? Paragon wiki hasn't updated yet...
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The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
It will stack on a given target four times, total, no matter how many people apply it to them. These debuffs work similarly to how the Achilles Heel proc does, which is that they grant the target a temp power, and the target uses that temp power (involuntarily) to debuff themselves. Powers like this have a limit on number of copies one can have in place, and in this case the limit would be 4. So no matter how many people apply the temp power to them, they can't stack more than four at once.
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Basically, it sounds like the Judgment slot is not very good on trials because AVs will be fully debuffed in seconds. It also sounds like it is a very good idea to make more than one Judgment ability so your team can cover every debuff.
Ok, so the debuff values can only stack up to 4 times.
What about the "Moderate fire" damage? Can you stack the damage and how much is the damage? The guide says "Up to 6 tics"? So each time you trigger it, it only does damage "one time" but you can stack up to 6x?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Ok, so the debuff values can only stack up to 4 times.
What about the "Moderate fire" damage? Can you stack the damage and how much is the damage? The guide says "Up to 6 tics"? So each time you trigger it, it only does damage "one time" but you can stack up to 6x? |
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
The Dot Damage is very nice, but I did want to throw this out thier. The To Hit Debuff should't be underrated. Toons with Aura (FA, Spines, Elec etc) can very quickly have mobs around them at -10% to -20% To Hit Debuff easyly. (Considering the Debuff can be made to be 100%, and between auras and AoEs very quickly and easyly stacked up)
Thats a nice Surviability boost.
Main: Praetor Imperium Elec/SS/Mu
So, at T4 (25% -res, 75%DoT) You're looking at a straight lets say 6.25% increase (from a low -res proc rate times roughly a 130% of your old damage? (about 10% total damage per tier).
Yea, that's not bad.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
The Dot Damage is very nice, but I did want to throw this out thier. The To Hit Debuff should't be underrated. Toons with Aura (FA, Spines, Elec etc) can very quickly have mobs around them at -10% to -20% To Hit Debuff easyly. (Considering the Debuff can be made to be 100%, and between auras and AoEs very quickly and easyly stacked up)
Thats a nice Surviability boost. |

Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
Just moved up to T2 & got the damage proc on my kat/da last night. I ran a quick ITF afterward for a notice and to see what Herostats would have to say about the proc.
With a 25% proc rate, the Reactive proc was contributing about 9% of my total damage.
From another angle: That's close to a 10% damage boost, across the board.
From another angle: It was contributing almost the same damage as Divine Avalanche or Sting of the Wasp.
From all angles: This appeals to me.
It's going to be hard to convince myself to go for anything else on most of my builds. I suspect that even the ones where I don't go for T3/T4 Reactive, I'll still grab a T2 for kicks.
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata