Interface: Reactive is good


Breog

 

Posted

Just moved up to T2 & got the damage proc on my kat/da last night. I ran a quick ITF afterward for a notice and to see what Herostats would have to say about the proc.

With a 25% proc rate, the Reactive proc was contributing about 9% of my total damage.

From another angle: That's close to a 10% damage boost, across the board.

From another angle: It was contributing almost the same damage as Divine Avalanche or Sting of the Wasp.

From all angles: This appeals to me.

It's going to be hard to convince myself to go for anything else on most of my builds. I suspect that even the ones where I don't go for T3/T4 Reactive, I'll still grab a T2 for kicks.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Oh nice.

Man, they make it difficult not to pick Reactive.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

The only one that was really competing for my attention was the -to hit/-regen one but I went with Reactive and have no regrets. Also seeing the bad guys randomly burst into flames is sweet!


 

Posted

Quote:
Originally Posted by Fritzdog View Post
The only one that was really competing for my attention was the -to hit/-regen one but I went with Reactive and have no regrets. Also seeing the bad guys randomly burst into flames is sweet!
With enough time and investment, you can have both - swapping out to reactive for AV fights if it seems more useful.


 

Posted

Is that true after accounting for their resistances to -regen? I haven't run the numbers, and I am definitely assuming it is resisted. A lot depends on your base DPS relative to their absolute regen, of course, so the answer will vary with build.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I still haven't found an answer to my question about the Interface procs from someone who has one. I keep reading that they only stack 4 times. Is that 4 times per person, or 4 times is the max on one critter? If the latter is true, and everyone goes Reactive, teams and leagues will miss out on other good debuffs.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
I still haven't found an answer to my question about the Interface procs from someone who has one. I keep reading that they only stack 4 times. Is that 4 times per person, or 4 times is the max on one critter? If the latter is true, and everyone goes Reactive, teams and leagues will miss out on other good debuffs.
It will stack on a given target four times, total, no matter how many people apply it to them. These debuffs work similarly to how the Achilles Heel proc does, which is that they grant the target a temp power, and the target uses that temp power (involuntarily) to debuff themselves. Powers like this have a limit on number of copies one can have in place, and in this case the limit would be 4. So no matter how many people apply the temp power to them, they can't stack more than four at once.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Is there a list some where that has all of the interface powers and descripts? Paragon wiki hasn't updated yet...


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by UberGuy View Post
It will stack on a given target four times, total, no matter how many people apply it to them. These debuffs work similarly to how the Achilles Heel proc does, which is that they grant the target a temp power, and the target uses that temp power (involuntarily) to debuff themselves. Powers like this have a limit on number of copies one can have in place, and in this case the limit would be 4. So no matter how many people apply the temp power to them, they can't stack more than four at once.
I have seen people saying it was 4 per person, too. That's where my confusion originated from.

Basically, it sounds like the Judgment slot is not very good on trials because AVs will be fully debuffed in seconds. It also sounds like it is a very good idea to make more than one Judgment ability so your team can cover every debuff.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Basically, it sounds like the Judgment slot is not very good on trials because AVs will be fully debuffed in seconds. It also sounds like it is a very good idea to make more than one Judgment ability so your team can cover every debuff.
You mean Interface. Judgments are the nukes.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

Ok, so the debuff values can only stack up to 4 times.

What about the "Moderate fire" damage? Can you stack the damage and how much is the damage? The guide says "Up to 6 tics"? So each time you trigger it, it only does damage "one time" but you can stack up to 6x?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Ok, so the debuff values can only stack up to 4 times.

What about the "Moderate fire" damage? Can you stack the damage and how much is the damage? The guide says "Up to 6 tics"? So each time you trigger it, it only does damage "one time" but you can stack up to 6x?
No, it's like the Dots on a fire attack, each tick has an 80% chance of happening, if a tick ever fails, then the Dot ends, and you don't get any more. Up to 6 just means that 6 is the max number of ticks.


 

Posted

Quote:
Originally Posted by Lobster View Post

With a 25% proc rate, the Reactive proc was contributing about 9% of my total damage.
Update: T3, with 50% proc rate contributed 21% of my total (not including judgement) damage across the span of an itf. More than any other power, including my damage aura.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

The Dot Damage is very nice, but I did want to throw this out thier. The To Hit Debuff should't be underrated. Toons with Aura (FA, Spines, Elec etc) can very quickly have mobs around them at -10% to -20% To Hit Debuff easyly. (Considering the Debuff can be made to be 100%, and between auras and AoEs very quickly and easyly stacked up)

Thats a nice Surviability boost.


Main: Praetor Imperium Elec/SS/Mu

 

Posted

So, at T4 (25% -res, 75%DoT) You're looking at a straight lets say 6.25% increase (from a low -res proc rate times roughly a 130% of your old damage? (about 10% total damage per tier).

Yea, that's not bad.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by Breog View Post
The Dot Damage is very nice, but I did want to throw this out thier. The To Hit Debuff should't be underrated. Toons with Aura (FA, Spines, Elec etc) can very quickly have mobs around them at -10% to -20% To Hit Debuff easyly. (Considering the Debuff can be made to be 100%, and between auras and AoEs very quickly and easyly stacked up)

Thats a nice Surviability boost.
Isn't the -tohit only -2.5 per, stacking 4x to -10? About the only melee character I would take that on is one with a damage aura - otherwise it just doesn't seem like it would stack reliably. And, even then, I tend to build my scrappers glass-cannonish, but that's just me . Maybe on a tank with a damage aura? Hmmm.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata