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Yeah. In my opinion, open global PvP is an idea that sounds like it'd be cool on paper, but in practice it'd suck badly.
It's really the human element that's the problem; on paper it's easy to expect human players to behave a certain way and show a modicum of courtesy when given a wide berth ... but if there's a way to abuse or pervert the intent of a system, someone will do it.
While there may be many people who are curteous, it just takes a few bad apples to spoil the whole bunch, and PvP culture across all games has a vocal minority of jerks who want nothing more than to ruin someone's gaming experience. Open PvP is like their meal ticket.
Heck, the dedicated PvP crowd in all games tends to have a disdain for non-PvPers, and especially roleplayers. A good example of that is in the PvPing community's word for non-PvPers; "carebears." It's become a more generalized term, but it still has that malicious, disparaging "you're all pansies because you won't let me grief you" subtext behind it.
What I like about City of Heroes is that the PVP is entirely opt-in. CoH's PvP community seemed content with that for the most part, though the times I looked through their forums I still saw a few "&$#^@ carebears ruin EVERYTHING" with regards to the PvP-specific changes that drove many of them away. (PvP has different rulesets than PvE, why do they even bother blaming non-PvPers?) -
Quote:It would be great to have added variety. Even if all they can feasibly do is provide powerset customization options that make the henchmen take on different preset appearances, I'd love to see it.The drinking squirrel...he has good ideas. I have wanted alternate mastermind pets since CoV beta.
Though, for Steampunk bots, repurposing Nemesis content would be great. Nemesis guns (when held by his troops) have pretty awesome effects. -
Rob Liefield is more associated with 90's Dark Age heroes, isn't he?
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Quote:Dang! I shoulda used /em alakazamreact when he did that! Haha!Heh all I got in my head was this music to go with that screenshot.
You got better though, right? -
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Quote:Lorenz Ansaldo, though, he's always got Family hanging around on the street right next to him, often loitering on his side of the sidewalk, too. When that happens, they aggro anyone who isn't stealthed.Also, try standing closer to the contact rather then as far as you can. They don't mind if you get in their grill to talk to them.
And it can get pretty bad if the group spawns above your level, with a Boss. (Which has happened. Ugh.) -
I'd been wondering the same thing!
Last week, Zwillinger dropped in on one of my missions I was running solo. He scared the crap out of me when he did that, but it was a pretty awesome experience.
I'd deliberated on whether I shoulda posted about it back then. Now that we've got this thread, though ... HAVE SOME SCREENSHOTS!
I took like 20 screenshots of me just hanging out with the guy. (Yeah, I have a twitchy printscreen finger.)
I'm glad to see the CMs/GMs/Devs hanging out with us! -
So I was running the Neutropolis arcs with my flagship (and currently only) Praetorian.
After exiting one of the missions and talking with my contact for the next job, I saw this:
It flailed around for a few seconds, tossing debris into the air, before letting out a very audible roar.
You scary, Hamidon. You scary.
Since it's been a few months after Going Rogue was released and I'm pretty sure others have seen it, I got questions.
Is this a event that triggers when you complete that specific mission or story arc? Or is it a random occurrence? Does it happen anywhere else?
Or is this knowledge spoilers for missions in Praetorian contacts further up the chain? -
Quote:Dude, there was absolutely no need to be this hostile and patronizing.not happening.
[...]
Now, honestly, I have to get to class, so I don't have time to finish picking this suggestion apart.Besides, I did it before back when Going Rogue launched and I honestly don't feel up to rehashing network design 001 all over again.
None whatsoever.
I freely admit I have no intricate knowledge of network design and I know next to nothing about how neutrality in Going Rogue works.
In the past few years I've played this game, I've only gotten 15 months of veterancy. I've been around on these forums for a fraction of that time. I wasn't reading these forums when Going Rogue was in the pre-launch phase, and it's been half a year since the expansion came out.
Since I rarely visit these boards, I know almost nothing about what the devs have or have not said.
So, I would have thanked you for informing me why it can't be done, but I could have done without all that hostility.
Quote:Ummm, no. The Rogue Isles are dangerous places. The whole point of a dynamic online environment is that it is, well, dynamic.
Quote:Besides, if that happened, who would kill the randomly spawned Voids and Quantums when I'm on my Warshade?
1. Do Voids and Quantums spawn for you even when the zone cons grey?
2. Do they spawn for you when you visit Praetoria? -
Quote:Thread for predicting possible groups or ideas that would make good EATs.
I couldn't resist.
AHEM! Okay, putting serious hat on.
I think Praetoria deserves its own lovin', since it doesn't have any EATs of its own. Yeah, you can make a character of any normal archetype there, but still.
I'd like to see an EAT for the Loyalists and the Resistance. The AT for Loyalists could probably be IDF or T.E.S.T. Rangers, and the Resistance could be some kind of commando that uses a melange of Heavy Barrel and Heavy Hands powers. -
I don't know about anyone else, but I'm kind of getting tired of trying to run missions for a contact of a given faction, only to have enemies from that faction standing near by attacking me whenever I try to talk to the contact.
I've been having a lot of problems with this in Sharkhead Isle; Vince Dubrowski and Lorenz Ansaldo tend to have a lot of Cage Consortum and Family groups just waiting to jump anyone who goes to talk to them. Which doesn't make a bit of sense, especially if you've just signed up for (or just completed) a mission where the Cage Consortum or Family were your allies.
Yes, it does help a lot now that we're able to call them after completing a single mission, but it can still be very annoying or even debt-producing, especially if you're trying to use their store (which you can't do over the phone).
So here's my suggestion: Add a mechanic that makes enemies of a specific faction neutral to you so long as you're running missions from a contact affiliated with that faction. Once you've completed your mission (or your story arc) and they have no more missions for you, they go back to being hostile.
And to keep it from being exploitable, the neutrality of the faction could be reset to hostile as soon as you accept a mission from another contact. -
Alternatively, since Incarnate Powers are customizable, what about the ability to select different attack animations?
I imagine Super Strength would be like what Remaugen said, a massive foot stomp or ground punch.
Martial Arts could have some kind of Matrix-style wire-fu where the character attacks their targeted group of enemies in a blur of multiple selves. (Dual PIstols already uses "multiple selves" to create trail effects in certain powers, it could work!)
Broadsword, War Mace, Battle Axe, Dual Blades could all have one massive swing that creates a swath of razor wind to cut through a group of targets.
Assault Rifle could do something like the LRM, only fired upwards so that the missiles rain down. Or heck, go Rambo and pull out a gatling gun.
Quote:You're comparing apples to oranges there. Primary/secondary powersets aren't the same as Incarnate powers.I find it kind of funny how, when Dual Blades came out, one of the major complaints was '*sigh* ANOTHER smash/lethal set"
Then Dual Pistols came out but with the option of changing part of your damage into other types. Nope, not enough >_>
Then we get ice, energy, fire and neg.energy nukes and what does the player want? Smashing/lethal
Ultimately, what Anti Proton is asking for is more thematic compatibility in Incarnate powers. Why is that so bad or hypocritical to you? -
... I will admit, Arcanaville does bring up a pretty poignant ... uh, point. Lore wise, Incarnates were a special origin for superhero powers, until the new "Slow Path" came out. None of the "Fast Path" Incarnates have anything identifying them as Incarnates just by appearance.
I'll be honest--when I first heard about the Incarnate system I was confused and a little concerned. It sounded at first like they were throwing out the whole Origin system out the window by letting players become an Origin that was meant to be rare and special. Now that I've learned more about it that concern's been alleviated, even though "Slow Path" Incarnates don't seem anything like "Fast Path" Incarnates.
Then again, maybe that in itself justifies having special Incarnate costume parts like the Ancension stuff. People on the Slow Path are nothing like people on the Fast Path, and the powers and abilities they earn are also nothing alike, so why try comparing?
Quote:FFFFFFFFFFFFFFFFFFFFFFFFFFFFF--Emperor Cole/Tyrant: none of what he wears looks like an Incarnate armor, if anything, his armor is still meant to be a more regal and imperial looking version of Statesman's. When he doesn't wear that, he looks like he's auditioning for The Candy Man Can.
SOMEONE CALL STATESMAN'S VOICE ACTOR AND PAY HIM TO SING "THE CANDY MAN CAN."
EMPEROR COLE SELLING CANDIED ENRICHE. YES -
Quote:On the surface, yeah, I agree.Anyway it's kind of funny that you offer up a booster and people cry "why don't we get free stuff anymore?" and then you introduce a free (and gated) armor set and people want to pay for it.
I for one don't mind the fact that the new free stuff is gated on principle, but the things that bother me are twofold:
1. Some of the new stuff seems more like general superpower themed things which don't make sense as gated endgame content. The Ancension costume parts and auras, and the stuff that's directly tied to Incarnateness, I think, are just fine as unlockables to Incarnates. To me, that's the whole point.
But the stuff like the other non-Incarnate auras and emblems only available to Incarnates (such as Pixie Dust, Binary, Pixels, etc.)? Doesn't make sense to me.
2. Compared to the stuff that's buyable with other forms of merits, there's not enough diversity in what you can do to earn the Empyrean and Astral Merits, which are what you need to buy this stuff.
A lot of people don't like and don't want to run the same two/three trials over and over for them, and much of the appeal that's kept City of Heroes from being a grind (to me) is that there is a lot of diverse ways to go about earning merits and inf, and the myriad story arcs help distract you from this (suspension of disbelief, as it were).
If you're made to keep running the same one or two things over and over again just to earn a specific reward, the fun turns into farming, and then the farm turns into a grind.
I appreciate that we're getting a third trial to help expand on that, but I think people want something different from a trial altogether. Some alternate way to earn at least a few merits. Maybe I'm naive, but I think the uproar wouldn't have been as bad if the methods for earning Empyrean and Astral Merits were as diverse as other merit types. -
Quote:Well, why not give negative defense as a special power to static objects? I mean, it's just a different mean to the same end.From a practical point of view, implementing a special feature to auto-hit objectives is probably a lot of work. Simply giving them a highly negative defense value so we're always at 95% to hit is probably a lot easier for almost the same effect.
We get a negative stealth power when we're escorting an NPC, after all. -
There was a thread similar to this about someone getting tired of missing when attacking a static mission objective object too, wasn't there?
I agree that the devs ought to re-examine how those are set up, but with an eye to how those objects should logically hold up when attacked by superheroes or otherwise.
What I mean is, everyday mundane items like supply crates, barrels, and the like should be pretty easy to destroy, and unable to dodge or resist any attacks (except mezzes, since putting a crate to sleep or confusing it is kind of awkward). Make like a special "Mundane Object" power that eliminates the soft cap toward accuracy or allows all attacks to hit, with full resistance to mezzing.
And make sure they have HP comparable to, say, the Proximity Bombs in Praetorian missions.
For mission objectives that are supposed to be sturdy (like the Shivan Meteors), they shouldn't be any tougher to destroy than, at most, a Boss. Yes, they're big and sturdy, but we are superpowered beings here. Most of the Bosses tend to be superpowered or well-armored beings themselves. -
Quote:Same here! Although in my case, I'd taken meticulous screenshots of each option in the costume editor to document the settings I used to make characters and costumes.It was wanting to save body sliders that originally had me saving costume files. Rerolling main into something else...want to get the sliders right...save it!
Then I started going...hmmm...I should just save the costume for later instead of trying to put it back together by memory (even if some of them are really simple to remember).
A single character took, like, 15+ screenshots to document. I'm *really* glad they've made it possible to save costumes as files! -
Quote:Don't you have to manually claim those per character, though?This is actually somewhat compounded by Veteran Reward powers. At the very moment of character creation, each of my characters are born with over two bars of powers not associated with their build. I have three attacks, a self-rez good enough to put Revive/Resurgence to shame, three different teleporters, three different pets, two mutually-exclusive travel powers, extra experience gain, a self buff and a few other odds and ends that I don't care to mention. Sure, for some of these powers you have to wait until level 4, but at level 4 my characters have more powers than Launch characters would have had at the level cap.
I only discovered I had the one-year Veteran's Award Powers awaiting me in the past month (although I started playing in 2008 I haven't been playing this entire time). On the characters where those powers were thematically appropriate, I claimed them; I didn't bother on the others.
Same deal goes with the Magic pack. Even though all my characters have access to Mystic Fortune, I don't bother with it because I don't have a character the power would thematically fit. Since it's not made clear to others who has Mystic Fortune I don't see it as a problem; I've never seen anyone demand to have a Mystic Fortune cast on them. It's always been a thing of generosity by the characters who use it. -
Just a small update here, but ever since I found this thread and read through it, I've started to play AE arcs more. Although I've not been using them as a separate path to leveling, Policewoman's suggested thread for alternate contact missions was great for finding enjoyable story arcs.
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Quote:Oh ... Well, I've learned something new today, at least! I need to go take my foot out of my mouth now."Gone to the americans" is a reference to a post made long, long ago by a poster named UniqueDragon whose first (and for years, only) post was widely regarded as a humorous example of overreaction. [...] Anyway, usually people use it as a hyperbolic stand-in for complaint posts.
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Quote:Wow. People really said that? That's pretty offensive ... and lacking in perspective to boot. All I'll say on the matter is, "the micropayment trend is not, nor was it ever, uniquely American."Remember all those threads that popped up when the 1st booster was announced? All those threads with players vs players claiming this game had 'gone to the americans'.
And trust me, I have seen far worse.
Anyway, as far as the Incarnate costume stuff goes, I don't necessarily agree with the idea it should all be free and available to players from the get-go, or that people should be able to buy it. My reason being, this is Incarnate stuff. Superpowers are one thing, but in City of Heroes, being an Incarnate is something that is attainable in very specific methods. And the methods available to any superbeing require them to be at the top of their game.
Well ... strike that. My opinion depends on the costume part in question. Some of the Incarnate stuff sounds more like general superpowered stuff that would be better as something generally available or available through micropayments.
Fairy dust aura, for example. Do I really have to drink from the Well of Furies to get that? Could I just drink from the Well of Fairies instead?
Some of the other stuff, I don't see much of a problem in it being available only through Incarnate salvage. I don't really know about those prices since I still don't have a single 50, and thus haven't run Incarnate content to experience first hand.
Here's where I see the problem, though: consider the other merit types.
We get Reward Merits for completing contact story arcs, of which there are oodles that appeal to every flavor of player.
We get Architect Entertainment tickets for doing stuff in AE missions, and there are no shortage of those. Even though it's hard finding the kind of AE mission you want to play (another thread unto its own), it's not hard earning the tickets.
Vanguard Merits can be earned only in the Rikti War Zone, but they are given out as rewards for raids and contact missions, of which there are several. There's also a day job that increases the amount of Vanguard Merit awards you get, and there's also a chance to get one from defeating Rikti in the zone.
Alignment Merits can be earned only by doing Morality Missions, but the way Alignment Merits work are like the gold piece to the Reward Merit's silver. You don't get many Alignment Merits, but one or two can buy you something you'd need to spend 100 or 200 merits on.
For Incarnate stuff, well ... Astral and Empyrean Merits can only be earned by running Lambda or BAF. All the other Incarnate goodies are unusable outside of the Alpha Slot, as far as I understand it, and unfortunately only the Alpha-slot salvage is obtainable outside of BAF or Lambda ... and I've heard quite a bit about BAF and Lambda that it's made me in no hurry to get to 50.
Most people have been saying "don't make me grind for this" and I gotta agree. One way to lessen the grind is to simply make more diverse Incarnate content available.
I'll be honest. I've never really paid for anything with merits or tickets yet. I've racked up hundreds of the stuff, and only recently discovered how useful they could be. I've been so enamored with the contact story arcs in this game that I just didn't care. Even though a single rare recipe would set me back for half the reward merits I earned, it's never felt like a grind simply because I'm not always running the same mission over and over.
If I had to farm the same contact's missions for stuff over and over, then it would feel like a grind to me.
If you give people more diverse Incarnate content, then they probably won't see it as much of a grind anymore. -
Quote:Admittedly a goodly chunk of my costume files are like this, too. I make sequential backups and name them "v1," "v2," and so on.50ish. Mainly either saves of "main" costumes in case I mess them up while tinkering ("Was that dark pale blue or medium pale blue?") and ones I've offered in the SS&FA Costume Help thread in case I need to reference them later for someone.
With costume slots I tend to use them as "sequential backups" too, or did at least, before we could save costumes as files. I still tend to use up a costume slot to "save" a version if I want to make some tweaks.
Quote:98. Considering I have nearly every character slot full and have made at least a dozen custom critters for AE, I'm surprised at that number. With the characters who have multiple costumes, I should be at least in the 250 range.
I cower in awe before your army of alts! -
Quote:There's a major difference between a character who prefers using arcane skills over personal technological gadgets, and a person with a "simple living" lifestyle that abhors all forms of technology.TBH I don't see why a character that refuses to use tech would move to Paragon City, where all transportation between neighborhoods is high-tech, crime fighting is done via police scanner and your ID is stored and tracked in an electronic database. I'm all for people playing what they want to play, but I don't really get how you could roleplay a character that doesn't fit into the world at all.
I'm actually kind of surprised there's people who are opposed to more thematically arcane stuff, though. City of Heroes already has a lot of arcane equivalents to technological stuff. Just look at Supergroup bases; all the major features have Arcane and Tech flavors.