Melee Judgement Powers


Anti_Proton

 

Posted

I have a lot of "Punchy" characters who would be out of character having "Zappy" powers. It would be nice to have melee powers that address smashing/lethal powers.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

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Something like a foot stomp on steroids?


 

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/Signed


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Anti_Proton View Post
I have a lot of "Punchy" characters who would be out of character having "Zappy" powers. It would be nice to have melee powers that address smashing/lethal powers.
I find it kind of funny how, when Dual Blades came out, one of the major complaints was '*sigh* ANOTHER smash/lethal set "

Then Dual Pistols came out but with the option of changing part of your damage into other types. Nope, not enough >_>

Then we get ice, energy, fire and neg.energy nukes and what does the player want? Smashing/lethal


 

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Alternatively, since Incarnate Powers are customizable, what about the ability to select different attack animations?

I imagine Super Strength would be like what Remaugen said, a massive foot stomp or ground punch.

Martial Arts could have some kind of Matrix-style wire-fu where the character attacks their targeted group of enemies in a blur of multiple selves. (Dual PIstols already uses "multiple selves" to create trail effects in certain powers, it could work!)

Broadsword, War Mace, Battle Axe, Dual Blades could all have one massive swing that creates a swath of razor wind to cut through a group of targets.

Assault Rifle could do something like the LRM, only fired upwards so that the missiles rain down. Or heck, go Rambo and pull out a gatling gun.

Quote:
Originally Posted by Leo_G View Post
I find it kind of funny how, when Dual Blades came out, one of the major complaints was '*sigh* ANOTHER smash/lethal set "

Then Dual Pistols came out but with the option of changing part of your damage into other types. Nope, not enough >_>

Then we get ice, energy, fire and neg.energy nukes and what does the player want? Smashing/lethal
You're comparing apples to oranges there. Primary/secondary powersets aren't the same as Incarnate powers.

Ultimately, what Anti Proton is asking for is more thematic compatibility in Incarnate powers. Why is that so bad or hypocritical to you?


 

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/activate mid-quote swap!

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Originally Posted by LittleDavid View Post
You're comparing apples to oranges there. Primary/secondary powersets aren't the same as Incarnate powers.

Ultimately, what Anti Proton is asking for is more thematic compatibility in Incarnate powers. Why is that so bad or hypocritical to you?


Alternatively, since Incarnate Powers are customizable, what about the ability to select different attack animations?

I imagine Super Strength would be like what Remaugen said, a massive foot stomp or ground punch.

Martial Arts could have some kind of Matrix-style wire-fu where the character attacks their targeted group of enemies in a blur of multiple selves. (Dual PIstols already uses "multiple selves" to create trail effects in certain powers, it could work!)

Broadsword, War Mace, Battle Axe, Dual Blades could all have one massive swing that creates a swath of razor wind to cut through a group of targets.

Assault Rifle could do something like the LRM, only fired upwards so that the missiles rain down. Or heck, go Rambo and pull out a gatling gun.
I know I know. I'm also behind generic themes that can cover more basis with the incarnates. It's just funny to see smashing/lethal commented on as 'missing' when many have in the past brought it up as a weakness and gladly shoot it down. Me, personally, damage type doesn't really bother me, just the overall feel. Even with a Claws Brute, I still feel like a rampaging werewolf even ripping through robots...

As for the actual suggestion, yes, I'd like more animations for current and new judgement powers that cover more ground for concepts.

Adding a 'Whirling Hands' animation to Void Judgement could suffice for an area strike either with hands or a weapon (although you can't see the weapon). A 'pulse' (think Frozen Aura) particle fx with a ground punch too.

For Cryonic, just a 'slash' accompanied by a shattering glass sound fx would be the perfect 'lethal weapon' judgement as it's fast (yeah, multiple selves sounds great, but it will be slow and people will complain) and, if the slash is visual and striking enough, will be more noticeable than some of the judgements we have now.

Pyronic and Ionic just need more alternate animations too. A ground punch added to that could easily be conceived as smacking the ground so hard, you just created a mini-volcano. You'd just need to remove the traveling projectile for it to look right.


 

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The Hulk type double handed ground smash.


 

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A hand clap could do energy/smashing damage.


 

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Quote:
Originally Posted by IanTheM1 View Post
A PBAoE where your character leaps off the top of the screen* and then comes crashing back down, shattering the pavement and everyone around him/her would be pretty awesome.

*I have no idea how this would look to an outsider. There's the Ninja Leap costume change emote though, so something of the sort exists.
yes, im heading out, but this was one of my ideas for how to do this. i figured it would be more super strengthy, figured the deep knee bend from marauder's intro would smash down, make a radiating smash lines to look like a shallow crater. and cause a pbaoe, like lr and shield charge. was thinking of a ma/kin melee variation where you do the knee smash but slam your palms out in both directions, sending out force like waves in both directions. we could brainstorm more for weapons and claws, but dinner awaits

ok, back. well, the one thing i had previously been concerned about was that there were a number of melee types, so making specific looking melee powers would leave some in a thematic lurch. katanas are weilded in a different manner than axes or broadswords, and claws are even more distinct. my guess is to retain some "look" with existing melee powers, id say we need a smashy one for super strength, a more martial arts one for km and ma, a power swinging one for maces, axes and broadsword, a more finesse looking one for katana and dual blades, a claw flurry and spine burst one. not sure how id go about the elemental versions, maybe just let the super strength one have some sort of elemental aura you could select.


 

Posted

Quote:
Originally Posted by IanTheM1 View Post
A PBAoE where your character leaps off the top of the screen* and then comes crashing back down, shattering the pavement and everyone around him/her would be pretty awesome.

*I have no idea how this would look to an outsider. There's the Ninja Leap costume change emote though, so something of the sort exists.
This could work for Super Strength as well as some more fantasy-oriented Martial Artsy people out there. Would look great if you came down with a big FIST slamming into the pavement (as opposed to just landing). They could even go so far as to make it generic enough that it could be done while holding a weapon, so it would work for all the non-elemental meleers.


 

Posted

Marauders 'landing' animation from the Lambda cinematic would fit perfectly...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Marauders 'landing' animation from the Lambda cinematic would fit perfectly...
Absolutely perfect!