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Posts
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Joined
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Oh. Here it is. oops
Well at least I got to do some necromancy.
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And thus arises the first of the European zombies!
This thread's still around, and my Dominator Issues List Discussion thread is gone. -
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hotfeet+mudpots
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As someone who tried to get some mileage out of Hot Feet + Chilling Embrace, I'm not expecting much from this combo. Hot Feet's flee effect means the enemy rarely get close enough to be in range for Mud Pots. Even without Hot Feet it's hard to get enough enemies into the 8' radius, unless you have someone hardier to herd, or Wormhole. -
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OK got it. Thanks. Last question. Does sleeping the AVs in LRSF require power boost? Like if I made a mind/fire, would I be able to do the same job as the mind/nrgs already in the group?
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I do it with my Mind/Fiery. It can be risky if I get multiple misses, but I've got the Master badge to show for it. -
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We all need to get over this new vs old [censored] and get back to the way the dom boards used to operate.
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Are you referring to the "Check my Fire/Psi permadom build" phase, or the "do doms suck like people say they do?" phase? -
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Most likely the fire/psi permadom farmers are still crying. Oh well.
[/ QUOTE ]It's funnier if you read their posts in the tone of a shocked septegenarian who's annoyed that they let coloureds into the country club.
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Is this comment less tasteless in Australia or something?
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Everything's less tasteless in Australia. (Hmm, less tasteless = tasty!) -
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I'm still waiting for the seeds of confusion nerf some players have been calling for.
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Were there others? -
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Earth/Thorn is the -DEF king. That's the principle behind my current CoT theme dom.
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I too have an Earth/Thorny CoT-themed Dom. -
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Move the power to slot 8. Move wormhole in its place. Take it if you want it. Leave it if you don't. Grav now has solid early AoE control. Problems solved for everyone.
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100% agree. I have DS in my current Grav/Energy Build (don't worry, I only solo with it lol) and it is hard to tell who has been affected and who hasn't.
Swap DS and WH and 90% of Grav's current problems (namely weak early game) are fixed.
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For the record, I disagree 100%. Wormhole is a late game power, Grav needs something better for the early game. -
To support MMs I'd consider the AoE immobs with KB protection as the most important. (Earth, Fire, Ice or Plant Control)
The -Def from Earth/ or /Thorny would be second, unless they both take Tactics, which would make it irrelevant.
Third would be Drain Psyche as Min Min suggested.
Depending on playstyle of the team you may want to focus on bosses, or on AoE.
One big issue with Earth is that Stone Cages is a visual abomination and you won't want to spend all of your play time staring at that. -
Dimension Shifted enemies now move and attack.
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Absolutely better. Absolutely a huge amount of work requiring changes to every AV, Hero, GM, EB in the game.
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I too was frustrated with Gravity for the very same reasons. I rarely play my Gravity Dominators.
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I suspect I15 has broken it.
I tried it out briefly in I15 Beta and discovered that the visual FX had disappeared. According to patch notes, the visual effects were reinstated. I didn't look at it any closer at the time, but something certainly did change with it. -
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I'm not taking a power that takes a quarter of my end bar for 3 seconds every 60 seconds. It's just inefficient to me.
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You don't need to cast it every 60 seconds, only use it before a long fight. -
It teleports them to the spot and then knocks them back. Try sending them into a corner to get them to not scatter too much.
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Psionic Assault is the one set that's really going to notice an increased endurance cost because of the change to Psychic Shockwave. Every other set will see an increased end/activation which will account for some increased end cost. Additionally permadoms are getting the same damage for more end, so will notice more end burn.
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Some people like to build ranged Doms, but the approach is just suboptimal compared to a conventional build of range and melee. Make one of your Doms ranged if you want, it's your 15, but keep in mind you are in fact gimping yourself in so doing.
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It's true that removing the melee attacks reduces your sustained damage. /Fiery is the least affected, and is absolutely fine without Incinerate. /Electricity is the most affected, and probably will regret skipping the melee attacks.
In I15 gimped is too strong of a word, but it certainly applied to ranged only /Energy and /Electricity in i14. -
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Go fight Johnny Sonata, solo, then come back and try to tell me that PTOD, or something like them, is not necessary for the game.
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I can't really tell if you are saying PToD are necessary or they are not necessary.
Does Johnny Sonata NOT have PToD? And thus it is trivial? Or would it be trivial if he didn't? Or are you saying he proves PToD are an unneeded burden?
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Johnny Sonata's Soul is an Arch Villain without PToD. He is trivial, if boring, for any Dominator to solo, assuming a moderate damage output.
That said, something very unlike them would make me much happier. For instance, if individual powers had "mez protection", so the more mez you can stack the weaker your enemy becomes, but they'll always have something available. Talen of course may consider that "like the PToD" since it's a subjective comparison. -
Anyone care to go through the list and post the relevant stuff to Back Alley Brawlers animation and visuals threads in the Developer's Corner forum?
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I don't think Castle has the time to look at the control sets, and I don't think anyone wants to cause the sort of upset that would certainly result.
Don't forget the buff to Confuse from this patch, activation time down to 2 seconds. Yay! -
I tried out Da_Captain's (I think) suggestion about EBs at range, and my Fire/Elec can (slowly) take out an EB using just Ring of Fire with range slotted, Build Up and Zapp. It's handy if I don't have the necessary purples. If I could get Voltaic Sentinel to attack at its full range it would be way faster.
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So I copied my build over to test and tried Ghost Widow on again. Things went much faster, and I took her down in less than 25 minutes using identical tactics. The increased damage on Blaze and Fire Blast helped a lot for this, and the increased recharge was not a problem because I'm always prioritizing Dominate. Additionally I could get more coverage out of Fiery Embrace because I wasn't hitting the damage cap. On the old system I had to delay Fiery Embrace because there was no point in activating while my Domination buffs were stacked.
The one downside was endurance, I hit the bottom quite a bit more, although with Stamina that would not be a problem. -
Read the powers guide in my sig for my full opinion.
Plant/ and Mind/ are both very safe solo.