Elec Assault vs Energy Assault?
They're both single target.
One has high consistant damage but no damage booster.
One has build-up, attacks fast, and deals decent damage.
The damage types are so close as to be inconsequential.
For cute powers, Energy beats Electrical - PowerBoost is far more interesting (to me) than Voltaic Sentinel). Electrical's ranged attacks are a bit limp, but Energy has Power Burst and Power Push, both of which are, to hear tell, quite good.
Total Focus is the single longest-lasting mez in PVP in the game (I hope I'm recalling that correcly, but I'm sure somoene will correct me if I'm not).
Energy can have knockback and stun procs (bah), Elec can have sleep procs (bah).
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For cute powers, Energy beats Electrical - PowerBoost is far more interesting (to me) than Voltaic Sentinel).
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But, Elec does get Build Up instead, which is pretty sweet
Yeah, that's entirely true, but I don't really think of it as a cute power. Build Up is part of the damage suite. Energy doesn't have it because energy doesn't need it.
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Yeah, that's entirely true, but I don't really think of it as a cute power. Build Up is part of the damage suite. Energy doesn't have it because energy doesn't need it.
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Also note that with power boost you can also take PFF and Aid Self which reminds me of the good old blaster days (I have not played mine in a while)
back to your question:
I have both Mind/nrg and Fire/electric.. to me the Mind/nrg is much more survivable and has a ton of damage behind it.
/electric needs Build up now that domination does not offer a damage buff. The ranged attacks to more damage now, but the melee factor is weaker than before (even though your end is lower and recharge is faster)
/Energy having 3 HIGH damage (Power blast, power push, power burst) 1 Moderate (Power bolt) 1 Extreme (Snipe) ranged attacks is hard to beat out! then factor in HIGH damage Bone Smasher and Extreme Total Focus.. THEN Power Boost, its hard to really pass up /Energy now it provides a lot of Burst damage.
My Fire/electric is good too (but note I also have Imps) but to compare /nrg to /electric without factoring in the primary. Again, /Electric is NOT shabby either its pretty strong. I just preffer /Energy.
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I have a question for people that have both /energy and /elec:
I know that /Elec has buildup but have the /energy buffs put energy high enough on burst damage scale that it really isn't that far of from elec's damage, even without buildup?
What about for pvp?
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Yeah, that's entirely true, but I don't really think of it as a cute power. Build Up is part of the damage suite. Energy doesn't have it because energy doesn't need it.
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Anymore.
But to compare the two, one buffs your secondary the other buffs your primary. Powerboost is great for laying down holds on an EB/AV think I had one held one time, I think it even increases the duration for the hold procs also.
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Electric's snipe is identical to Energy's Snipe. Most of the rest of Electric's attacks are less damage, though, with a faster recharge. Note also that since Build Up boosts Electric's damage with little End cost comparitively, this makes Electric doubly End efficient when compared to Energy.
Energy has Power Push, though, and Power Burst, while Electric has Voltaic Sentinel instead of a Burst attack. Energy lacks a cone attack, but Thunder Strike doesn't really do as much AoE damage as Whirling Hands. So AoE is probably even, or maybe Electric doing a bit more.
The short answer is that Energy probably does do more damage, but pays much more End for it. OTOH, it has Power Boost to increase its hold and other control effects.
I have both /ea and /ele. Damage wise, thunderstrike and tf are virtually the same during the time build-up is in effect. Outside of build-up, tf is more damaging.
That said, your gonna have to just figure out what kind of dom you want. If you don't want to rely on build-up and want to do more control and damage, /ea is the way to go. If you think you might have a hard time hitting enemies and want to do burst damage, then /elec is the way to go.
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Revel in the glory that is Bone Smasher and Total Focus. TF will one shot enemies with a weakness to NRG damage and stun bosses with Domination running.
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By the way, one thing I don't like about Thunderstrike on Dominator is knockback. How come Brute/Stalker get knockdowns? Is it because Dominator has higher modifier for control values which make Thunderstrike a knockback?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
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By the way, one thing I don't like about Thunderstrike on Dominator is knockback. How come Brute/Stalker get knockdowns? Is it because Dominator has higher modifier for control values which make Thunderstrike a knockback?
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Because Elec Assault Thunderstrike was ported over from Blaster Elec Manipulation which does have knockback.
Elec Melee's Thunderstrike was specifically changed to have knockdown instead because it'd be too much of a hindrance to the melee ATs otherwise.
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By the way, one thing I don't like about Thunderstrike on Dominator is knockback. How come Brute/Stalker get knockdowns? Is it because Dominator has higher modifier for control values which make Thunderstrike a knockback?
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Because Elec Assault Thunderstrike was ported over from Blaster Elec Manipulation which does have knockback.
Elec Melee's Thunderstrike was specifically changed to have knockdown instead because it'd be too much of a hindrance to the melee ATs otherwise.
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Oh ok. I've never played an /Elec Blaster.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Electric is much more Endurance efficient than Energy. And if you ask me VS is very cute.
Of course Energy is very smashy. Very fun.
Personally, I play both. You should too.
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WARNING: I bold names.
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Electric is much more Endurance efficient than Energy. And if you ask me VS is very cute.
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Do you have to summon VS every minute for 26 endurance? Not very efficient, if you ask me.
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Because Elec Assault Thunderstrike was ported over from Blaster Elec Manipulation which does have knockback.
Elec Melee's Thunderstrike was specifically changed to have knockdown instead because it'd be too much of a hindrance to the melee ATs otherwise.
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Blaster and Dominator Thunder Strike also have much lower AoE damage, but a much larger radius. Brute's Thunder Strike is tighter radius, but does much more damage to foes around the target.
The knockback does interfere with the Dom's ability to keep chaining attacks, but if you DO want that foe to get away from you, it is better to have the effect than not to have it. I'd kind of like to see Thunder Strike be a compromise between the two, but given a choice between Blaster and Brute version I think I'll take the Blaster.
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Electric is much more Endurance efficient than Energy. And if you ask me VS is very cute.
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Do you have to summon VS every minute for 26 endurance? Not very efficient, if you ask me.
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Reread my post and see your fail.
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My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
Any new update on Mids Hero Builder yet? I spent like 40 mins to respec my Gra/Icy last night and I was totally frustrated for some reasons.
So Power Bolt is 6s attack now? And Power Blast is 8s? And Power Burst is 10s attack?
Man, now I want to make a Gravity/Energy for pure range attack.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
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Any new update on Mids Hero Builder yet? I spent like 40 mins to respec my Gra/Icy last night and I was totally frustrated for some reasons.
So Power Bolt is 6s attack now? And Power Blast is 8s? And Power Burst is 10s attack?
Man, now I want to make a Gravity/Energy for pure range attack.
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bolt = 4
push = 8
blast = 10
burst = 14
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Any new update on Mids Hero Builder yet? I spent like 40 mins to respec my Gra/Icy last night and I was totally frustrated for some reasons.
So Power Bolt is 6s attack now? And Power Blast is 8s? And Power Burst is 10s attack?
Man, now I want to make a Gravity/Energy for pure range attack.
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bolt = 4
push = 8
blast = 10
burst = 14
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Oh, Power Push is a ranged attack?!!! I've tried Blaster's /Energy for a bit and I thought Power Push is a melee attack? I've never tried Enegy Blast or Energy Melee.
Oh man, /Energy is packed with heavy heavy hitters than. You can easily make an all-ranged Dom without gimping too much.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
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Oh, Power Push is a ranged attack?!!! I've tried Blaster's /Energy for a bit and I thought Power Push is a melee attack? I've never tried Enegy Blast or Energy Melee.
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You're thinking of Power Thrust. Power Push is from the Blaster Primary. It's similar, though, just longer range.
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Electric is much more Endurance efficient than Energy. And if you ask me VS is very cute.
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Do you have to summon VS every minute for 26 endurance? Not very efficient, if you ask me.
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Reread my post and see your fail.
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I'm not taking a power that takes a quarter of my end bar for 3 seconds every 60 seconds. It's just inefficient to me.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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I'm not taking a power that takes a quarter of my end bar for 3 seconds every 60 seconds. It's just inefficient to me.
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You don't need to cast it every 60 seconds, only use it before a long fight.
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I'm not taking a power that takes a quarter of my end bar for 3 seconds every 60 seconds. It's just inefficient to me.
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You don't need to cast it every 60 seconds, only use it before a long fight.
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Lili's got a point here. In most fights, you won't really need VS and he/she/it isn't worth casting. Save it for that tough boss/eb/av fight or for rooms with more than 1 mezzer.
When there is no room left in Hell, the Dead shall walk the earth.
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Any new update on Mids Hero Builder yet? I spent like 40 mins to respec my Gra/Icy last night and I was totally frustrated for some reasons.
So Power Bolt is 6s attack now? And Power Blast is 8s? And Power Burst is 10s attack?
Man, now I want to make a Gravity/Energy for pure range attack.
[/ QUOTE ]
bolt = 4
push = 8
blast = 10
burst = 14
[/ QUOTE ]
Oh, Power Push is a ranged attack?!!! I've tried Blaster's /Energy for a bit and I thought Power Push is a melee attack? I've never tried Enegy Blast or Energy Melee.
Oh man, /Energy is packed with heavy heavy hitters than. You can easily make an all-ranged Dom without gimping too much.
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I go over this in my new guide, but it's not done yet (I'm moving, gotta be out of the house by Monday).
Push's buffs make it THE premier attack in /Energy. It now fills the role Bone Smasher once did, being in Smasher's old tier, albeit on the Ranged mods. With it in your build, an all-ranged attack chain is easy to do. Energy is no longer defined by its melee, although its melee is still great. I find myself falling back on all-range chains when my health is low.
It's funny how BS got bumped up a tier, but still got knocked off its throne by a weaker, more reliable power. I use "weaker" in the strictly technical sense, though, since Push is a monster now.
Can some knowledgeable folks run some comparisons for me? It's a toss up for me but I'm not really familiar with Assault sets, especially after the changes. I've played both Energy Melee and Electrical Melee to 50 but not the blast sets.
Thanks for any replies.
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