Changing the Nature of the PoTD:


Alef_infinity

 

Posted

History lesson-

Early on in the game, AVs had little or no more protection to mezs than ordinary bosses. Thus, a single controller was enought to completely neutralize an AV. In a knee-jerk reaction, the devs added the infamous purple trianges of doom, making sure that it was near impossible to hold most AVs for a majority of the time.

As of now, controller's and dominators operate on a binary system. Either the triangles are up, and the AV is practically unable to be held, or they are down, and they can be easily held. This serves in a way to let the controlling ATs help in an AV battle. However, I believe their is a better way.

Blasters were "recently" given the ability to use their tier 1 and 2 blasts and their tier 1 secondary abilities. I believe giving a similiar ability to AVs would allow AV fights to be rewritten in a way that allows dominators and controllers to make a sure difference in a fight, but completely shut down a fight by themselves. Perhaps different levels of mez would restrict AVs to less abilities.

For instance, say you are fighting an AV with super strength and invulnerability powers. With no mezs on them, they would be free to use any of the powers available for them. In this case, let's say that they can use all of the SS powers, and all the toggle powers of Invul + DP. When 6 magnitudes of mez are reached, they would no longer be able to use Rage and Dull Pain. At 12, they would be unable to use Knockout Blow and Footstomp. At 25, perhaps they would be unable to keep their toggles on. At mezs sufficient enough to hold a PToD AV, they would be restricted to Hurl, Punch, and Jab, and would be unable to use Unstoppable at low life.

In this way, controllers and dominators would be able to contribute to the team during AV fight in a way other than just damage (ignoring the controller's secondary at the moment). A single controller or dominator would not shut down an AV, and adding more would actually be helpful. However, even in the cases of having 4+ dominators or controllers on the team, the AV would still be able to use some abilities. This would be an improvement to AV fights in general, and would help allievate the binary nature of these fights, making them more fun in general, and giving all controls an adding utility in the fights, without fighting the overwhelming strength of PoTD.

Now, I know this has almost certaintly been suggested before. However, I wanted to see if dominators felt this would be a better solution than the currently used system.


TW/Elec Optimization

 

Posted

Absolutely better. Absolutely a huge amount of work requiring changes to every AV, Hero, GM, EB in the game.


 

Posted

[ QUOTE ]
Absolutely better. Absolutely a huge amount of work requiring changes to every AV, Hero, GM, EB in the game.

[/ QUOTE ]

Absolutely worth it, IMO.


 

Posted

I like your idea. Control would still be very useful in that you could lock an AV out of being able to use some of its most dangerous powers, but it would still have access to abilities that make it a challenge.

Very neat.


 

Posted

Completely agree with this idea. I love the idea of more and more control slowly overwhelming and shutting down an AV.


Shortspark: 50 Fire/Fire tanker
Emberblast: 50 Fire/Fire blaster
Jessie Inferno: 50 Fire/SD scrapper
a wizard: 50 Rad/Sonic defender
The Nemesis Plothole:
50 StJ/Reg scrapper

 

Posted

Can we insert the text PVP opponent for AV?


Dark Bard, Zoobait, Debacle
jmsb
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chucknorriss
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Posted

To be honest, PToD aren't that bad. All it takes is 3-4 players with holds (any AT) to stack enough mag to permahold an AV through PToD. And as many on this forum like to point out when dismissing doms, corruptors and MMs have access to a lot of holds, so you don't even need that many doms on your team.

At any rate, your suggestion is a good one, but you're a day late and a dollar short.

The devs spent all the time allotted to 'fixing' dominators by moving their dmg from domination to all the time, then hammering recharge and endurance costs to 'balance' the boost.

A bigger shame though is that does little to address the real challenges faced by doms:

1) downgraded EBs with PToD (you lower your difficulty to make it easier to solo, not harder)
2) PToD up/down ratio (is PToD up too long? can dominated holds lower that time or AV abilityt [as you're suggesting])
3) lack of new powersets with anti-AV effects like -to hit, -regen, -resistance (slows, -end don't really have much effect... -rch and -DEF are decent)

Oh, well. Maybe the newbs and drive-by experts will come around someday and focus their complaints in the right direction.


Please buff Ice Control.

 

Posted

[ QUOTE ]
Oh, well. Maybe the newbs and drive-by experts will come around someday and focus their complaints in the right direction.

[/ QUOTE ]

Those people you talk of missed the problems with PToDs. You seem to have missed the factors that made it hard for many people to even play a Dominator that far. In short, each of you saw particular issues, and missed the other issues.

And there were people citing both problems anyway.

Also, you're seriously mis-categorizing the nature of the endurance/recharge changes. It wasn't because of the overall bump up in damage modifier of the AT, but because of specific power tweaks, mostly to turn faster lighter but weaker attacks into slower heavier hard-hitting attacks. A number of powers had their recharge/endurance untouched.


 

Posted

[ QUOTE ]

In this way, controllers and dominators would be able to contribute to the team during AV fight in a way other than just damage (ignoring the controller's secondary at the moment).


[/ QUOTE ]
The suggestion is nice. I would say that the suggestion allows status effect to contribute to AV fights. Many characters have access to hold powers, therefore I'm not sure if this helps controllers and dominators particularly.


 

Posted

Not a bad idea, but also be very careful. This is actually a nerf in disguise to those doms that are currently able to permahold AVs.


 

Posted

This idea of progressive shutdown of an AV's powers really is a very good one. I was actually thinking about something similar but very different. (I.e. more holds slowing AVs down more and more until they're gradually rendered incapable of action, more confusion randomizing their actions somewhat with some of their actions being normal and some being confused until finally they're fully confused).

I do like the 'shutdown of specific powers' idea though. It'd let controllers and dominators stop some annoying powers from working without letting them totally dominate the AV.

It'd be a lot of work though, not just implementing this idea but also making tweaks to their AI (which seems to be fairly sensitive judging from some of the AI bugs I've seen in my limited time here).


 

Posted

DarkCurrent, I would think the first priority should have been to get the AT to a state that it was fun to play without having to jump through the IO hoops required for achieving PermaDom. But that's just me.

PToD is an entirely different issue from what the changes in this patch were meant to address.

And like it or no, there are more people playing Doms right now. Whether or not they all remain is still up in the air, but alienating them isn't exactly the best way to make this a more popular AT. If you and the others who share your views continue to insult and degrade every person that was drawn to the AT by the recent changes you will accomplish very little.

More on topic, I still say this would be a good change. In their current state, the PToD are poor design. They severely hamper the effectiveness of two AT's, leaving most of the others relatively untouched in terms of performance. Changing them to a more Defiance-like behavior would be an excellent move, in my opinion.


 

Posted

This is a brilliant idea. I really like it.