Lemur Lad

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  1. Quote:
    Originally Posted by Roderick View Post
    Rikti Invasion (first phase): Run around like a chicken with its head cut off. When you see a bomb, destroy it.
    I disagree with your first sentence. If you run around at random, you will only randomly find bombs. If you run around where you're supposed to, underneath the path of the ships, your search for bombs will be much more fruitful.

    Just don't get too close to the ship without lots of friends.
  2. Quote:
    Originally Posted by Kitsune Knight View Post
    The somewhat recent change to Fury lowered the cap, in exchange for making it easier to maintain the Fury levels
    Easier to maintain, but harder to cap. It's now pretty easy to sit at 75-85% Fury but getting above that and staying there for any length of time takes work.
  3. The higher cap isn't particularly relevant, since they need outside buffs and work to get to it.

    Blasters can much more easily hit their cap and end up at a higher average damage level over time than Brutes do on a consistent basis.

    This is why game balancing is such a juggling act. A number like damage cap seems important, but you have to look at all the numbers and the way they work together to understand that it doesn't matter a lot.
  4. Quote:
    Originally Posted by Mary_H View Post
    I was on this trial. The blaster team wound up getting acids, and they beat the melee team. It was well-run and things went smoothly. I agree with some of your other points, but in the case of this particular run, there was nothing to complain about.
    This post is Win.
  5. Quote:
    Originally Posted by OmegaUltima View Post
    Great, now you've made me curious about what happened to the old channel. Whatever happened was apparently during one of my lack-of-gaming-computer times.
    Well this was years ago now, but basically the History of badge channels on Pinnacle goes something like this:

    We had a channel. It got full. We made a second channel. For both of these channels, who was in charge and who got made moderator and why was pretty much free range. People left, got replaced, made their friends mods too, and on and on.

    At one point, someone with mod privs took exception to an attempt to discipline someone who was causing trouble in channel, so they started kicking, silencing, spamming obscene messages (this was back before all mod actions had a name attached). Basically the Phantom Mod killed the old channel.

    A few people made the decision to start over, and that was PinnBadges. The people who are mods for this channel are less than 10, we all know each other, and we all talk to each other about how to handle things. Everyone with a star can act, but when that action is more than short term, it's talked about with other mods.

    So thats been about 2-3 years now, and it works. When we had issues with someone in channel over a period of months, the decision was made to make the channel silence on entry. This means if we gag someone, than can't simply leave the channel, come back, and start talking (something our problem child did). It's a minor inconvenience for new people, and more day to day work for mods, but it puts quick end to any serious problems without hours of ongoing drama (which is something none of the mods want to deal with). We're here to play just like everyone. We wanna have fun too, and dealing with tells or being unable to let the channel run on its own for a little while makes that impossible.

    So that brings us up to this thread. Instead of having to start another iteration of the channel we used the command to kick inactive players and make room. People have been really understanding about that and everyone has my thanks.

    As for mods being mods, I don't say this to be rude or overbearing, but just as a general principle:

    Anyone is welcome to come or go as they wish. Feel free to start your own channel and run it however you like, no one in PinnBadges would hold it against you (unless of course you did it simply to talk crap about the mods of Pinnbadges because you have a stick inside your body somewhere)

    We really try to make the channel fun but effective, without putting huge limits on what people say. Basically if you follow the Code of Conduct for the game, and aren't a consistently bad teammate or leader, you're good to go with me (and probably the other mods).

    As always, anyone who has got issues is free to talk to me (or any other mod) about it. Just remember I wasn't kidding when I say we all talk to each other.
  6. Quote:
    Originally Posted by Amygdala View Post
    I think your prediction here may very well have been inaccurate. I have seen many support/non melee characters that dominate the temps phase of the trial, whereas some melee struggle. Level shifts and Destiny buffs go a long way as well. Teams that stick together also have an easier time collecting temps. I can't count how many times I've seen a +3 melee run off to solo the temps and and die while the squishies who stuck together were just fine. Bottom line: the success or failure of a team is often more than the sum of its ATs.
    How true this is. It's my experience that unless all the squishies act like they've never done the trial before, teams without melee are faster in Sabotage than all melee, regardless of the map. Primarily because once an even half competent team of squishies gathers, most everything including the container is dead or controlled, and the team is buffed to the gills to boot.
  7. Quote:
    Originally Posted by rian_frostdrake View Post
    the bars look pretty similar between 7 and 8 members at a glance
    Going to pick this tiny bit out of your post to offer a tip. You can fiddle with those little arrows on the right side of the league window, and one of them will display teams with empty spots as boxes, so you can tell at a glance how many free you have.
  8. Nearly all of the time, it's whichever one I happen to be playing at that moment. That's a strong testament to how well made the ATs and Powersets are these days.
  9. Quote:
    Originally Posted by KianaZero View Post
    That in and of itself is an Appeal to Accomplishment fallacy. You don't need to be skilled or active in a field to criticize someone's actions in that field.
    If you did, nobody BUT politicians and former politicians could say anything about the government, only police and former police could say beating up a helpless suspect is wrong and only chefs could say a burned meal is bad cooking.
    While those who are not trained in a field may not know every finite detail required to work in the criticized field, and sometimes knowing some of those details can explain how some things are done, one can see where errors are made when they're glaringly obvious.
    To respond to this and the other people that have tried to call me on it. In the general sense you're correct, but specifically I'm referring to credibility when it comes to justifying this post.

    Meaningful Critique comes in several forms:

    1) when given to the person committing the error by the people under them for the intention of improving the situation- This ain't that. The OP shows a profound tendency to bail at minor provocations instead of trying to communicate and sort it out to everyone's advantage. Coming here to complain doesn't help anyone.

    2) when given to others to serve as a recommendation/warning- the pundit/critic scenario. The premise behind this is often, were I in that position, I'd do it differently. This ain't that either, for the reasons I said above. I'm not trying to invalidate their feelings, I'm pointing out that venting them here to us is meaningless and will accomplish zero towards improving the problems they hate.

    They have several options available to them to solve all of these issues. The most convenient of which is leading their own trials their own preferred way. Instead, we get a paragraph of excuses whose only purpose is to justify them tearing down other people.

    This is in no way shape or form the starting point of a helpful dialogue. It's flamebait and needs to be treated as such, not defended.
  10. Quote:
    Originally Posted by NerfSliver View Post
    So please stop whinging on about the technical challenges or the virtues of you "cold dead fingers". I'll continue to make friends, help noobs, and foster a community...you have fun sitting in the corner.
    The irony of this is the complete disconnect it has from your original suggestion. I'm not sure you have thought through how much harder it would be to maintain friends or foster any sense of community when people login and are assigned arbitrarily to whichever shard has the most room.

    People aren't being particularly mean to you in their responses, so please stop being generally mean in your responses. Make an effort to have a conversation instead of acting like you're trying to start a shouting match.
  11. Quote:
    Originally Posted by Bubblerella View Post
    We need a leader rep in the game. Maybe where there's a team vote after TF's/SF's, and trials. Just a thought. The majority of the team would decide a + or - point or nothing for the leader rep.
    We have player notes, stars ratings, global channels, and word of mouth. On anywhere but the largest servers, those things can cover the worst of the bad apples.

    On Pinnacle once there was a guy who kept getting worse and worse in the ways he handled his trials. He did basically everything I've seen in this thread and more, despite numerous people talking to him politely and educating him, even taking him on their runs so he could see them led well.

    It was only after weeks of this that I called him out on the carpet in a global channel and most of the rest of the people on the server at the time backed me up. Instead of listening and learning he decided to flip out have a hissy and quit the game. That's on him not on us though. Mainly because as I said, I made sure I and other people did all the things I think the OP should have done before posting here and ranting.
  12. Quote:
    Originally Posted by Bubbawheat View Post
    2 - Keep 'em Separated isn't what I would call a "master" run, on some servers/global channels it's standard routine. Others on the team could have stepped in and helped, it doesn't always require a leader, just players willing to ask for help, and others willing to help. Just because the "leader" says "team 3 is adds" doesn't mean everyone has to follow along blindly.
    I think you're thinking of Strong and Pretty. KeS is in several ways harder to manage for your standard League, and is a pretty major deviation from standard tactics. S&P is pretty much a normal run with a bit more stringent focus on the timing of the spawns and the AV kill.
  13. Quote:
    Originally Posted by Wicked_Wendy View Post
    Personally, to date, I have avoided leading trials.
    Then you're really not in a position to say anything, regardless of your excuses.

    Get out of your class house and do it now that your rock supply has run out.

    There's about 7 more effective steps you could have taken before coming here to vent your spleen. Someone feels the need to start one of these threads about trial players, trial leaders, trial lag, whatever, every few days, and all it is is a weak way out of trying to learn and be better.

    Most of these issues are solved by being a little bit proactive and trying to use your words with the people involved, instead of quitting, not going, and then complaining behind those person's backs.

    In a game with thousands of people, everyone runs into people who don't play as well or don't handle social situations as well. The people that don't stoop to this level but instead react sensibly and communicate effectively are the ones that most people feel are "good players".
  14. Lemur Lad

    East Coast Quake

    I just want to say, you monkeys acting all shocked are pathetic:

    Lemur's Rule
  15. I think it's a terrible idea to change things in any way such that people spend more time staring at a tiny low detail map versus playing and interacting with the game's environments.

    To me, this idea essentially brings the game back to the level of Pac Man. A great game to be sure, but a tragic waste of this game's potential.

    It's hard enough getting people to slow down long enough to enjoy the stories by reading for a couple moments. It would be even worse to promote a game world where they don't even look at it.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    So what was in that patch, anyway?
    I know you got a Zwill answer Sam, but I'll add that based on the Stress tests on Live and Test and the nature of the changes of the last few weeks, you can probably expect several more patches like this.

    There's a lot of back end map stuff they're working on, which is a good thing.
  17. Quote:
    Originally Posted by Bad_Influence View Post
    How else will people know how to work toward that goal? It had me confused as a +6 year veteran.

    ...

    Gate this and that, sure but seven years?! Sheesh.
    I feel like the main source of your confusion stems from preconceived notions you came up with, instead of newly learned facts. Someone new to the game won't know of any other system than this one, thus no confusion.

    Additionally, doesn't pay for you to make assumptions, because as Mesmer said, just because the original Vet Reward progression took that long, doesn't mean it still takes that long.
  18. Quote:
    Originally Posted by Robotech_Master View Post
    It's really kind of ridiculous for a L50 not to have the Clockwork badge long since. You don't even need to hunt for it; I never have. Between the Positron and Synapse TFs I've always had it right away.
    This game is 7 years old with 7 years of additions. There's several ways to level up as a hero and almost never run into Clockwork. Especially if someone is new to the game and doesn't know about or skips TFs until later (or just doesn't like them). Let's riff and see what I can come up with:

    1) A villain can easily level up without running into more than a handful of Clockwork. Someone who side switches won't see them post 20.

    2) Similarly a Praetorian is dumped in Talos and levels from there.

    3) Perhaps more relevant, a Hero who goes to the Hollows, then to Faultline, then to Striga, then to Croatoa, would have encountered next to no Clockwork.

    4) Someone who knows of the End Drain like MB said, and doesn't like it, can consciously avoid contacts, or scanners that involve Clockwork, and still level up in major Hero City zones.

    5) Someone who solos primarily will almost never see clockwork bosses, and even if they sought them out in scanner missions, there would be at most 1 per mission that counted for the badge, on base settings.

    So at the end of the day, I think what's ridiculous is not that someone doesn't have the badge, but that you think it's hard to get to 50 without getting it.

    Not to mention, that your reponse is pretty classless for the normal helpful nature in this section of the forum.
  19. No problems whatsoever with Beta or the regular client.

    Running MS Windows 7 Home Premium 64-bit SP1
  20. Quote:
    Originally Posted by Bad_Influence View Post
    Just what we needed, a new currency in the game! [Tiers, points etc.] Outstanding! I hope every issue from now on includes at least one new form of currency, and two or three more would be even better. *headdesk*
    Except it isn't. In any way shape or form. Think of it as replacing Veteran Rewards badges (fixed order of fixed rewards) with a system that grants you a choice ever month (instead of every 3) and lets you decide what order to get things in (within limits, thus the tiers).

    Although, keep it up. I love seeing people who used to complain about getting rewards they'd never use now complain about getting rewards in the exact order they choose to get them.
  21. Web pages and utilities like this should be smart enough to display a time like this as whatever your local system time is. That would be the most user friendly solution.
  22. Run the Synapse Task Force with a full team. Alternatively, hunt in Skyway City if you have to run solo.
  23. Quote:
    Originally Posted by ricktu View Post
    And if it is to be the group why the hell should we pay the same money for this game that you do when we get less for it.
    Because you don't pay for the game to be up when you want it, you pay for it to be up when it's up. Relative convenience is not part of the equation, numbers affected is. That's all.
  24. This isn't WoW, not every name they come up with is referential.
  25. My thinking since Keyes came out, is that if the future slots use the same 2 kinds of xp, then running Keyes will become much more useful. Instead of running whatever newer (and predictably harder) trials they come up with, we run the older one that is actually pretty easy on a team of +3 incarnate characters.