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Posts
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Joined
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PvE build
01 : Fast Healing hel(01)
01 : Lunge acc(01) acc(3) dam(3) dam(5) dam(5) endred(7)
02 : Spine Burst acc(02) acc(7) dam(9) dam(9) dam(11) endred(11)
04 : Quick Recovery endrec(04) endrec(13) endrec(13)
06 : Hasten recred(06) recred(15) recred(15)
08 : Impale acc(08) acc(17) dam(17) dam(19) dam(19) endred(21)
10 : Reconstruction hel(10) hel(21) hel(23) recred(23) recred(25) recred(25)
12 : Dull Pain hel(12) hel(27) hel(27) recred(29) recred(29) recred(31)
14 : Super Speed runspd(14)
16 : Integration hel(16) hel(31) hel(31)
18 : Quills acc(18) acc(33) dam(33) dam(33) dam(34) endred(34)
20 : Build Up recred(20) recred(34) recred(36)
22 : Boxing Empty(22)
24 : Tough damres(24) damres(36) damres(36)
26 : Ripper acc(26) acc(37) dam(37) dam(37) dam(39) endred(39)
28 : Instant Healing recred(28) recred(39) recred(40)
30 : Resilience damres(30)
32 : Throw Spines acc(32) acc(40) dam(40) dam(42) dam(42) endred(42)
35 : Combat Jumping jmp(35)
38 : Moment of Glory recred(38) recred(43) recred(43)
41 : Focused Accuracy thtbuf(41) thtbuf(43) thtbuf(45) endred(45)
44 : Laser Beam Eyes acc(44) acc(46) dam(46) dam(48) dam(46) endred(45)
47 : Energy Torrent acc(47) acc(50) dam(50) dam(50) dam(48) endred(48)
49 : Conserve Power recred(49)
BU is a bit late, it's so you can have Recon and DP early and hunt hazard zones.
CJ is there because there's only one free power pick at that point, and this build lacks vertical movement.
Attacks should be slotted 1 acc, 3 dam, 2 end after FA.
PvP build... everyone has their own opinions of what's good, and it depends if you want to duel in arena, team pvp, pvp in zones, etc. Here's a try at something that can hold his own solo in zones and arena, but might not be the best choice for some teams.
01 : Fast Healing hel(01) hel(43) hel(43)
01 : Lunge acc(01) acc(3) dam(3) dam(5) dam(5) endred(7)
02 : Reconstruction hel(02) hel(7) hel(9) recred(9) recred(11) recred(11)
04 : Quick Recovery endrec(04) endrec(13) endrec(13)
06 : Hasten recred(06) recred(15) recred(15)
08 : Impale acc(08) acc(17) dam(17) dam(19) dam(19) endred(21)
10 : Dull Pain hel(10) hel(21) hel(23) recred(23) recred(25) recred(25)
12 : Assault endred(12)
14 : Super Speed runspd(14) runspd(34)
16 : Integration hel(16) hel(31) hel(31)
18 : Tactics thtbuf(18) thtbuf(27) thtbuf(27)
20 : Build Up recred(20) recred(34) recred(36)
22 : Hurdle jmp(22) jmp(29) jmp(29)
24 : Health hel(24)
26 : Ripper acc(26) acc(37) dam(37) dam(37) dam(39) endred(39)
28 : Instant Healing recred(28) recred(39) recred(40) hel(33) hel(33) hel(34)
30 : Stamina endrec(30) endrec(31) endrec(33)
32 : Throw Spines acc(32) acc(40) dam(40) dam(42) dam(42) endred(42)
35 : Combat Jumping jmp(35) jmp(36) jmp(36)
38 : Resilience damres(38)
41 : Focused Accuracy thtbuf(41) thtbuf(43) thtbuf(45) endred(45)
44 : Laser Beam Eyes acc(44) acc(46) dam(46) dam(48) dam(46) endred(45)
47 : Energy Torrent acc(47) acc(50) dam(50) dam(50) dam(48) endred(48)
49 : Moment of Glory defbuf(49)
3-slotted CJ and hurdle is almost like unslotted SJ, and it's unsuppressed. Very useful to kite.
Assault/Tactics by lvl 25 so you can see those pesky stalkers... and resilience for the disorient RES so the /EM types don't stack too much stuns to drop your toggles. (except blappers, you shouldn't let blappers get too close)
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I think it affects Regen aura, but not Recov. (At least, it doesn't boost the end recov from AM)
But Power boost affects the defense and to-hit bonus from FA, and the heals. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
back to the original question anyway:
for dmg i'd have fire/kin
for control i'd hav earth/rad
edit: thats PvE of course
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Seconded.
About the fire/ vs mind/ dmg debate.
What people saying "Mind/ has more damage" fail to remember is...
Half of fire control damage is "passive". Hotfeet, fire imps... it deals damage and doesn't cost any activation time to you. While your imps and hotfeet are working, you can add more damage to that by doing fire ring - char - fire ring - fire ring - char over and over (which is, alone, almost as good as Mind ST attack chain, if you slot both 2acc/3dam/1rech and use hasten).
With ancilliary pools, it's not a contest. While Mind has to use TK (only 5 targets), total dom (once every 1mn? we're talking about high level high damage builds, a group shouldn't last more than 10 seconds), or mass hyp (great for solo, but in solo you won't find big groups out of hasard zones... and in teams, it'll break often unless you convinced your 7 teammates to go afk) to enable containment for fireball, Fire can use Fire cages and fire away.
Against AVs, Fire can enable Containement with 2 fire rings, and if you have to use active defense to survive (heals, click debuffs/buffs, whatever), your imps and hotfeet will still deal damage.
Mind can't enable Containement against AVs except when the purple triangles are down.
Please note I'm not taking any secondaries in consideration, here. Fire gets better with the good secondaries, because its pets can benefit from ally only buffs.
Mind = good damage, good control.
Fire = awesome damage, so-so control. -
I've heard "taunt!!!" once... from a guy that was in my group for about 2 hours, and kept praising (before) how good I was at tanking and holding aggro, etc.
When I answered him I haven't picked taunt nor do I plan to, he started to say I was a waste of a tank, complaining and moaning until I left the group.
This sort of people... It's the kind of guy that makes me glad I haven't picked Taunt. I know I could do a better job with it, (although, in the situation he complained about, I was already at the aggro cap and couldn't do much more - it's funny how people believe Taunt is everything there is to tanking, yet they don't even know about the 17-limit, or that it taunts only 5 bad guys at once) but so far it looks too much like a "save the idiot" power to me. Not to mention it's not fun, and I don't want to drop any cool-looking power for it. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
In my experiance you dont even need taunt,blazing aura is great for taunting just use that,I have done for the last 5 lvls and have had no problems without taunt......I would even go as far to say that it is a waist of a power choice on a fire tank because we cant even take that much aggro anyway.
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Quoted for truth.
If you really really need a ranged taunt this late, pick energy torrent or laser beam eyes. At least it does damage.
Anyway, you should try and work Build up and Fiery embrace in your build. I'd drop Taunt and RoTP.
2 slots in SJ, and hurdle, will get you so close to the cap you won't feel much of a difference with the third.
Blazing aura should be 6-slotted IMO, I like 1acc/2end/3dam. It's your best damage power, as it's a AoE that ticks every second and doesn't take any animation time. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
1) 15%
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Any idea when it dropped to 15%, I5 or I6?
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I5, AFAIK.
About the slotting part, as Ravenswing said you can't overlap it more than once and it hurts your DPS a lot. I find it better to use the last 1-2 slots for damage so it's not too bad as a attack. -
1) 15%
2) 24%
3) Yes.
4) 2acc 3def 1dam is good, 1acc 3def 2dam with focused accuracy later on is great. -
Try to grab a lvl 20+ /cin corruptor to offset the penalties and you're set.
3-slotted Swift, slotting 1-2 rech reduc in attacks, hasten and Tp helps too.
And if you don't want to do any of that, well... you can, and it'll still be good.
Stone/ is amazing as a tanker, it's even better as a brute (as Fury takes care of your damage). -
DP and Dark regen doesn't work for healing badges.
Edit : Aid self doesn't work either. I'm guessing the Brute you picked took Aid other as the first power and used it from time to time ?
Only the heals that you, your pets, your gladiators or your henchmen use toward other people (be it your pets, your gladiators, your henchmen or anyone else) work.
Reconstruction might be the exception to the rule, as it's a bit bugged, but I'm not sure of it. -
As you're going the Leaping route, it's too bad you haven't Acrobatics. I'd drop Blazing Bolt or Lightning Clap for it.
Fire blast isn't slotted, and you haven't Hasten at all. If you don't slot it, you're in for a world of pain till 18 unless you team a lot, IMO. (melee attacks have horrible end cost and recharge timers) If you drop LC or BB for Acro, the slots should go in Fire blast. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
I'm so close to hitting 40 I can almost taste it, and I got to thinking: I'm planning on getting the Mind Epic Power Pool, and I know it's a sleep power. So, do powers like transfusion, transference and fulcrum shift wake up a sleeping enemy? (I'm liking 3 slot it with accuracy, then put a group to sleep, heal/replensih end as necessary from last group, position blasters, fulcrum shift, then blaster/s go nova) Would it work?
TIA!
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I see only one flaw... with FS, you don't need no stinkin' blaster!
Aim, Mass hyp, FS, Nova, CaB, Transference... there you go. -
Sometimes, I think about picking Fallout and Recall Friend, and tell people of my team "Stay dead! You're more useful that way."
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Well, as far as I know (and it's not much, but people like Concern in the post I linked have a good history at keeping track of dev's posts) no dev ever commented to explain if it was a bug or a feature. Statesman made a misleading statement which could mean it was intended for WW to work that way, for some people.
Sorry about the thread title, it was a poor choice of words. I'd edit it to "WW possible change", but it's too late.
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Link
Short version : it seems _Castle_ said in a PM Whirlwind isn't intended to unroot, and that he's aware of the abuse and trying to find a way to fix it. Whirlwind is supposed to be a pool power version of Repel.
I'm hoping they won't nerf hurdle and CJ stacking in I8. -
I've heard I was a cheater because I was level 50
... when I was on my lvl 35
... solo defender
... against 1 lvl 40 and 2 lvl 30ish villains. -
Mon double diabolique se sert du même compte pour les forums.
Elle est aussi l'unique cause de tous les nerfs de l'I5 et de la DA. -
Pretty good build.
Do you plan to pvp in the arena and the 40-50 zone only, or in all zones?
SS alone (and no Acrobatics) in Siren's Call is going to be painful.
If you pvp in zones, the psy disorient you get at lvl 35 (I forgot the name) can be useful. (In arena matchs, everyone will be CM'ed or something so it's not).
I'd rather have recharges in LR than slows - well, both are good. But slow enhancements enhance only the -SPD part, not the -RCH.
RI doesn't need that many end reduc, it'd benefit from def debuff enhancements ; really helps against stalkers and any defense type.
Slots in Health doesn't make a big diff in pvp, since most of the damage is burst damage. You could slot Cj and/or hurdle instead for unsuppressed movement speed (3 slotted Cj + hurdle jumps very fast, almost like unslotted SJ).
Power build up doesn't boost your ACC, this to-hit buff is wasted.
Very nice build, IMO. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Ah, the good old empathy knocking rears it's predictable head. It is the player that makes the powerset, not the set itself. I've played all the defender primaries, either as actual defenders, or as trollers/corruptors/mastermind secondaries, and they are all equal in the hands of a skilled player.
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That is your opinion only. Numbers and facts show they aren't equal.
No matter how "skilled" you can be, knockback and 30-40%def doesn't give as much protection as 100-150% acc debuff, AoE fear, 37,5-50% damage debuff, and heals, and there's nothing in FF to increase your team's damage (be it -res, or +dam).
There's only so much "skill" you can have, especially when both of your mitigation sources are totally negated (AVs are almost immune to knockback and have high enough accuracy at +2/+3 to ignore bubbles alone).
Arguably, every powerset could be as useful as any other given the proper situation (the problem is still that there's some powersets that are good 100% of the time while some are ok 10% of the time), but to say every defender powerset is equal is misleading. -
Well, rad/ is the second best defensive defender primary, dark/ being the first.
Going with what you said, I'm not sure if you have Lingering Radiation or not ; it's the third debuff, and it's very good.
You'll *have* to heal often if your team is horrible, but usually it shouldn't be that bad. I've played my last rad/* defender from 1-20 only with PuGs when I wasn't solo, and my experience is when you explain politely how anchors work and use binds when people hit it, everything works smooth.
If you want to keep playing your rad/rad, maybe you should post your build so we could see if there's something you could change.
If you're really not having fun with him... There's something you have to ask yourself : do you want to blast alot and defend some, or do you want to be able to defend/control and still be able to solo? Controllers can surpass defender's single target damage with containement, while giving more protection to the team with controls as a primary and defender primaries as secondaries.
For example, you said you're interested in Storm/*, and Storm has so many controlling powers it's actually better as a controller secondary than a defender primary (This is going strictly by numbers, I'm not even taking in consideration the better synergies and the control primaries).
As for defenders,
FF and Sonic will give less protection than Rad, but it's easier to use. /sonic is a decent blast set with some controls, but it has very long animations and poor accuracy.
Storm/ can be very good, however it's harder to use than any other primary. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Je le ferais volontiers si:
1- j'avais le temps;
2- mon anglais était assez bon pour cela.
Entre comprendre ce qu'on lit et savoir le traduire, il y a une différence qui peut paraître étonnante mais qui est bien réelle.
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I'm in the same boat.
Tant qu'on est dans les requêtes... Est-ce que l'utilisation du franglais pourrait être modérée, aussi? Une réponse qui dit "oué, pour mon template si je slot le snare a fond ca fait comme si je mez c ubber", c'est mignon mais incompréhensible pour les "non-initiés" dont je fais partie, vu que les mots utilisés n'ont, dans la moitié des cas, aucun rapport avec le sens voulu derrière.
("Oui, pour mon gabarit si je mets des améliorations de pièges à fond ça fait comme si je suis fasciné c'est au-dessus?")
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Wow, that's weird. I had a similar experience tonight.
Some group tried to gank me while I was going for the Tsoo badge in SC ; I dropped their MM and made their cor run away, then the stalker tried to run toward some mobs (so my debuffs would aggro something on me before he'd get back into Hide, I suppose - I'm a rad defender) after he AS'ed so I used a web grenade on him. While trying to get the kill on him, I get teleported away (by the corruptor).
The stalker went crazy on broadcast, saying I was stupid, retarded and lame for using an immobilize so close to the mobs, that he could have got debt... Excuse me sir, *your* team tried to gank me while I wasn't here to pvp, *you* ran into the mobs instead of standing still and fighting, *your* friend tp'ed me away instead of letting me get the kill...
(Don't get me wrong, I don't care about those things individually, but to complain on broadcast about something you got yourself into doesn't get much sympathy from me.)
There's some people I'll never understand. -
Is your emp/ friend /dark, by any chance ?
If she is, she can get a good AoE damage/immob blast at lvl 16, 2 levels before you can pick Burn. -
There's something you might want to know : against +5 and over, Bonfire becomes knockdown instead of knockback, so it's as effective as Ice slick. (not to mention you can have 2 Bonfire out at a time)
As you're fire/FF, it can be useful if you're in a group of higher levels and there's no room for sk'ing. Bubbles + Bonfire and you're still contributing a great deal. -
8 /dev could be fun too. Set a trip mine field, lure the AV... one-shot!
Unless the mines don't explode for some weird reason, and then the blasters get one-shotted. -
Ooooh! I like the idea of 8 blasters hugging through missions.
Can you imagine a 8 man */fire team? 8 fire sword circle, 8 hot feet (everything would be at the slow cap), 8 blazing aura, 8 burn ! Now that would be fun to watch.
Elec/fire, so the enddrain would make meleing safe... hehe.