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Dear Caves,
The trolls blew a huge crater in the middle of the Hollows. Why didn't you collapse? How can my heroes get into caves by using warehouse doors, the back doors of trucks, or, once in a while, a door on an island that floats in MIDAIR?
Thanks,
Lakanna -
Play as? Brute. My favorite Villain is my 50 DM/DA.
Play with? Brute again, for one reason: I have never seen a brute say "herding to here." -
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So people would be happier if the best IOs were the most common? I suppose there is a subset of players for whom that would be true. There's also a subset of players that would prefer to be powerleveled to 50 instead of playing the game themselves. And another subset of gamers that won't even play MMOs because it's too much of a grind. Each MMO has to draw their own line somewhere between giving you an I win! button and forcing you to grind for thousands of hours to gain a single level. I like where CoH drew the line in I9+. Some people prefer where CoH drew the line before I9, before there was any leet lewt. These being simply preferences, nobody's really wrong; it's just a matter of what you want out of your MMO experience.
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Well put, thank you. Yes, I think that the "leet lewt" errs too much on scarcity, and specifically that the recipes in Pool C should not be nearly as rare as they are for how good they are.
I played Guildwars a lot during my time away from CoH. One thing that impressed me about the system there was that the best weapons, functionally, could be gotten very cheaply by anyone. The most expensive weapons and armor looked a lot nicer, but they provided the exact same benefits as the generic max-level weapons and armor.
Or the opposite end, WoW has equipment that is far better than anything else at its level. In order to get it, you have to spend months raiding. It simply outclasses any "lesser" piece or armor and provides some very significant advantages for the person who is willing to spend what adds up to hundreds of hours raiding for that specific gear.
CoH falls in between. Common IOs are good, Set IOs are often better. I personally disliked it when the only way to get Pool C and Pool D recipes was to run TF after TF after TF. Notice also, that making those recipes so hard to get led to what the devs would call "aberrant" behavior. It is my opinion that demand should be satisfied, players should be able to outfit their characters the way they want with minimum effort, and that being required to spend time playing the market in order to get the best gear is the very definition of "aberrant" gameplay.
I don't hate the market. I don't hate marketeers. But I don't think that playing the market should be the only way to IO out a character. I don't believe that playing the market should provide rewards over time so far in excess of what can be earned playing the game "normally." I would honestly encourage the devs to quarduple the drop rate on all uncommon and rare IOs, let the market adjust as it will, and let the people who want to play charaters outside the AH get an even chance to get the best IOs in the game.
Of course, i understand that this is only my opinion. The devs must have a reason for assuring that playing the market is far more rewarding than running any other content. The devs have drawn their line somewhere between "must play for months to get the best gear" and "anyone can have gear with the best bonuses." Someone will always find fault with where that line is drawn. -
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You missed the memo? Yeah, it turns out that marketeering is evil and ruins the game for everyone else. If it wasn't for people like us with a basic grasp of economics, CoX would be a paradise of plenty. Shinies for everyone! Everyone's a winner! Here's your sticker! Yay, stickers!
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Actually, the drop rate on everything in the game used to be infinite, so there was no competition and everybody could have everything, but then I bribed the NPCs with my ill-gotten funds to get them to stop dropping so much loot. I ebiled scarcity into existence.
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Before I9, did you hear people complaining that things were too expensive? That they could not outfit their character in whatever way they wanted with no effort?
I can't find a nice way to say the rest. I keep deleting the bitter comments. 4 times, tried and failed to be nice and positive when discussing the drop rate and the devs decision to make the best IOs the rarest. -
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Outcasts, easily. I made a faction of "Outcast Elite" that go 1-54. They're easy to turn into total murder machines too, since the elemental power sets have a number of hideous side effects.
Longbow are pretty easy to swing in appearance; the spandex is straightforward and things like Spec Ops tactical bandoliers are available. All you'd miss are the chest emblems and, sadly, the weapons (since most of them carry some subset of Assault Rifle or Devices but not the entire set).
About the only factions you can't make a reasonable approximation for are ones with decidedly nonhuman appearances, or robes. COT are out, so are wolves and some robot types and so on.
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I did a 1-54 Outcast arc, and yeah, the elemental powersets are rather harsh. My brute got overwhelmed by 3 groups when all the lt's started exchanging buffs and piling on debuffs. nasty. -
Just out of curiousity, anyone else notice that dominator secondaries (assault) seem to actually scale with difficulty? A Lt with an assault set is decidedly more dangerous on extreme than on normal, they get all but one power from it if you use it as a primary. If you set a Dominator assault set to secondary, even a minion will get all powers from the set when set to extreme.
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It would be nice to be able to avoid the arcs with 5 EB's in a single mission, all set to extreme. Adding more options for feedback would be great as well, with separate ratings for content, story, and design.
As for getting AT-specific feedback, that would be simply amazing to have. -
Got 2 cyborg packs. Sad that the auras are still only available 30+, but other than that... NICE!
Skipped the jetpacks. If they are ever sold as a permanent thing, sure. Not renting powers for a month though. -
Global: @Lakanna
Gender: Male
Age: 33
Location: Bellevue, OH
Height: 5'11"
SG Affiliation: Shadowjumpers blue-side, Rogue Paradigm red-side
Most Recognizable server toon: Orinn, Lord Damelon
Interesting fact: my global used to be @Orinn, but that disappeared when I quit after ED. That global NOW belongs to someone with the 18-month vet badges who claims to have been playing since I1 and claims to have had that global since that time. -
Hooray! my 40-forever scrapper might actually get to go to 50 after over a year of spotty play at 40-41.
42 now, hope to be 45 for the start of the event, and 50 at the end. -
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I hate when standard mobs "cheat" the rules with player powers, but I'm perfectly fine with a raid mob like Hamidon doing it. I really don't see your point, other than you seem to be taking advantage of your account reactivation to drop in and be negative wherever you can.
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My point was that Hamidon side-steps (ie. "cheats") on a great many "rules" of the game in order to present a challenge. Rather than debuffing resistances, Hamidon does untyped and/or toxic damage. Hamidon "ignores" defenses. Hamidon can smack you around through Phase Shift ... and so on. Rather than using the existing mechanics which everyone else is beholden to, Hamidon is "allowed" to simply bypass them.
If a player were able to do the same thing, we'd call that "cheating" ... plain and simple.
Reminds me of a situation in Civilization 2, where rather than making the AI controlled players "pay for" World Wonders (in an honest fashion) by investing resources to build them, the AI just randomly "awarded" the Wonders at zero cost to one of the AI players every-so-often if they weren't already built. Basically ... the game "cheated" ... rather than playing by the same rules that you have to.
Hamidon does much the same thing in order to provide a challenge. He doesn't play by the same "rules" that the players do, or even any other AVs do. Loopholes and exceptions have had to be made for Hamidon, in such profusion, that Hamidon barely even plays by the same rules that anyone else does.
You say you're fine with that.
I'm wondering if it was possible to achieve the same results without needing to "cheat" the rules of the game the way Hamidon currently does ... and if so (granted not necessarily a possibility), why wasn't Hamidon implemented THAT way instead.
And for what it's worth ... I agree with the OP. Hamidon is yet another example of why the Concealment Pool just isn't what it used to be ...
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The problem is: the game has relied upon this kind of "cheating" since day 1, and IMO is one of the main reasons why it's not a more popular and fun game to play than it is.
Hamidon aside, there are many, many foes in the game that are still using either pre-release and/or un-nerfed versions of player powers. Foes have always been able to side-step the rules that players are forced to abide by.
When was the last time you saw a flying foe such as a freak or longbow get slowed to a crawl after attacking you? And when was the last time you were able to move at a greatly enhanced running speed while disoriented?
Why can foes instantly lock on to you and queue up multiple attacks before your alpha attack even finishes its animation/activation cycle?
Why can one foe smoke grenade completely floor the entire team's perception even after they attack, yet player versions lose what pathetically little effect they have as soon as an attack is launched?
Why do foes keep getting upgraded status-type effects that players, by and large, have no countenance for? Sorry _Castle_, but I can respec and reslot until doomsday and still never be able to hit a phase-shifted Carnie, gain a meaningful resistance to psionic attacks on my INV/SS tank, be able to run out of 10 applications of Artemis caltrops, be able to fully resist a Sapper's end drain attack, or protect myself from multiple Longbow -resistance sonic grenades that apparently are many times stronger than the un-enhanceable player versions.
Why can foes still attack even though they have no endurance, but I can't even fart when I've run dry?
Why does a simple no-name minion's cheap Wal-Mart sledgehammer do as much or more damage than my 3-SO slotted "high damage" attack?
The list is virtually endless. For a game that's supposed to be a Super Hero RPG, they sure go far outta their way to make us feel most decidedly un-super. And again, no amount of respeccing and reslotting is ever going to change that.
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This sums up CoH for me. It's why I left for a year. I came back for inventions and because a few friends still play. I think once my 3 months are up, I'll be going away again, because for a superhero MMO, you aren't very super compared tot eh people you fight.
When every AV, boss, and EB is far more powerful than you can ever hope to become, no matter how many respecs, slots, or inventions you put into your powers... Why bother? It just isn't fun for me to play as a second-rate hero, far less than the signature heroes and villains. They're so far out of our league, it takes 8 of US to equal one of THEM. -
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"And what better way to give these new wing sets to our players than through our new Invention system!"
Well... off the cuff I'd say, "as part of the regular Vet reward package," but I've promised to refrain from grousing (too much) about Costume Inventions until I get to play with the system. So I'll let this serve as a microgrouse.
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I was thinking....maybe.....um.....THE CHARACTER CREATION SCREEN?!?!
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Putting these in as drops and tying them to the invention system isn't the worst thing they've ever done. It's far from the best, though. -
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Along this line... What can you tell us about the various +Stealth IOs from the Travel Sets?
Specifically, can they be slotted in passive powers? If so, how is this going to interact with NPC hostages and such that won't interact with a stealthed character?
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Currently:
<ul type="square">[*]They can be slotted into passive movement powers.[*]You can have one of each type on your character for some massive bonuses.[*]Escort NPCs will not follow you if these are slotted on your characters.[/list]
Now, before the uproar starts, I have to say that unless we find a satisfactory solution for the last item on the list, these IO's have a high probability of being cut before reaching the live servers. Even if that problem is solved, it is still unlikely that you will be able to slot all 4 versions in a single character -- either that, or the stealth aspect will be reduced greatly.
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The easiest solution would be to admit that hostages not having +perception, while all ambushes along the entire path to the door being able to see you regardless of how much +stealth you stack, is simply a cheat that FEELS like a cheat. It is neither subtle nor particularly creative: it feels like a brute-force method to "fix" something that really was never a problem except for in the "vision" of how the players should be playing.
If you insist on this, give all NPC's a -stealth AoE toggle that they turn on as soon as they are rescued. As soon as they say their lines (as soon as the enemy guarding them is defeated,) they turn on that -stealth aura and they keep it on permanently. And remove the unbelievable +perception from ambushes. Allow stalkers to leave the hostage behind and clear the way, then return and pick up said hostage without being unable to hide for a large chunk of the mission. -
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I'm extremely disappointed that an image of Statesman would be used in such a way. I know that we designed City of Heroes to appeal to "children of all ages." My proudest accomplishment with the game is that many parents (including my brother) play with their children...sharing, I hope, the same joy for the comic book world that I've had ever since I was 8. I cannot express the shock that I felt seeing that a character created by Cryptic would be used in the same sentence as Columbine.
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Seeing Statesman in that footage just left me cold. This person obviously did no research or even a simple fact-check. Cryptic has made a game that IS about justice, we're the HEROES stopping crime and righting wrongs (well, we also have CoV, but even that is cartoon-level evil.)
That this man would use Statesman as an image, especially as a backdrop for what was being said at the time, is just disgusting. Absurd, outrageous, and several other phrases that can't be repeated on these boards also came to mind when I saw it... -
10 more, from after work...
11: Gorallaz: Left Hand Suzuki Method
12: Colin Raye: Little Red Rodeo (only Colin Raye song on the list, I swear...)
13: Uncle Kracker: Drift Away
14: Avenged Sevenfold: Sidewinder
15: Black Flag: My War
16: Johnny Cash: Ring of Fire
17: Slipknot: Duality
18: Chimaira: Salvation
19: Theory of a Deadman: Make Up Your Mind
20: Dead kennedys: Too Drunk to F*** -
this is gonna be funny. It picked the worst song first:
1: DF Dub- Country Girl
2: Stabbing Westward- Shame
3: Flogging Molly: What's Left of the Flag
4: The Cramps: Goo Goo Muck
5: Lacuna Coil: To Live is to Die
6: Avenged Sevenfold: Bat Country
7: Evanessence: Anywhere
8: Sevendust: B**ch
9: Misfits: Hybrid Moments
10: Pete Townsend + Eddie Vedder: Behind Blue Eyes -
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I was under the impression that if you didn't ever pay base rent you would only loose access to things that would be useful in raids. Therefore if you never wanted to do raids you'd never need to pay rent.
Our base hasn't even been made fully functional yet but we get into it and use it for role play and to play with the editor, and we've let the rent go for a long time. Last night we couldn't get into it at all until someone finally paid.
Am I remembering wrong? Are you required to pay rent just to use the base even if you aren't using it for raids?
Thanks!
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I'm afraid you're remembering somewhat wrong. There is a grace period after your first missed payment during which you base is powered down. But if you continue to ignore rent, eventually all access to your base is lost. Once you pay your rent, access is restored.
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That's not what we were told before. It was said to us that if we failed to pay rent, our base would lose functionality, but we could still enter it normally. Also, we were told at about hte same time that rent could never get more than one "rent cycle" behind- it doesn't accumulate, and paying the most recent rent charge would catch us up completely.
This didn't come out of thin air. This is what the dev team posted, and to find out 2 months after the game went live that this isn't the way it works is a fairly major "oversight." Can you tell us if the second part of this is still true, that back rent doesn't accumlate, or did you guys decide to change that without telling anyone too? -
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This seemed to be the easiest badge to get. Just a team of 8.. 4 bosses, 4 lackeys doing a few missions seemed to unlock it
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Good. That was the intention. We want players to feel like they earned their mission computer, but at the same time we want to make sure that groups can get it and use it.
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Getting it unlocked? Sure. The 1.5 million prestige to place it, however, is a completely different story. -
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Ballista is a Toggle Dropping *******!
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Yeah, he is. He was designed to be as close to a Player Hero as we could make him. How do you guys like the Toggle Drop on him? Is it too nasty or does it add a nice challenge?
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Don't much like it. You need to keep PvP mechanics, especially ones that are highly controversial, out of PvE no matter what.
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Quoted yet AGAIN for emphasis. Toggle-dropping in PvP is annoying and bad enough, but when a boss stacks mez effects on you, and THEN drops your mez protection toggles, that's just low. We can't toggle-drop them to turn off their innate resistance, defense, or mez protection in return, so really, what you did her was give them an edge without giving them the drawbacks that come with it. Bad implementation. Now if you were to actually make them like another AT, WITH ALL THE DRAWBACKS OF THAT AT, that would be another story. Blaster-level melee and ranged, give the NO mez protection, NO defenses or resistances, and comparatively lower HP. -
One Dark/Dark, one Stone/Fire
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I can believe that if there is a coding problem, then we live with this awkward and half-[censored] solution because of the coding problem.
I'm a programmer. I can believe the complexities. But if it's due to a coding problem, then please just say so.
Don't give me that crap about "Blasters aren't meant to melee therefore this is a good solution". That's just crap. Explain why a Blaster's Bonesmasher cannot reach through the Hurricane, but a Tanker's Bonesmasher can. Because the Blaster has OTHER options? Ridiculous answer. OTHER OPTIONS are, you know? OTHER OPTIONS! They're not what I'm using now. Why are two ATs using the same power, where the Blaster is actually using it BETTER (more damage)... and the Blaster's Bonesmasher is vulnerable to range debuffing while the Tanker's isn't?
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Because you do have other options. If a blaster can't hit a sorcerer with Total Focus, the blaster can hit the sorcerer with a ranged attack - and some blaster primaries have stuns or holds.
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Kali, I usually agree with your opinions, but I have to disagree here. The point isn't what options blasters have that melee AT's might or might not have (remember, with several APP's, tankers and scrappers have the option to get ranged holds now too.- They HAVE that option) but rather that what is an option for one AT is not for another AT using the SAME POWER. It makes no sense from an immersion or balance standpoint that Total Focus works one way for a tanker and another for a blaster. It's the same power, they even kept the same name, so why the different effects when used by different characters? A -range debuff should hit all ranged attacks and leave all melee attacks alone. That's intuitive, that's what actually makes sense, and that is the way they should make it work.
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"Other options" is a bad answer. They shouldn't affect THIS power. A melee attack is a melee attack, period. The source doesn't matter.
And what of Peacebringers? Do we count them as melee since their main attacks are melee and they have damage shield? Or do we count them as ranged since they have ranged attacks? What if they're in Tank form? What if they're in Nova form?
All sorts of questions that are caused by the silly solution of having range debuffs be AT-specific. If it's that much easier to code it that way, fine, admit it and we'll live with a less than right solution, but don't tell us "this IS the right solution".
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They admitted it was much easier to code this way when it was first implemented over a year ago. The fact is that the ATs with melee attacks that don't get the immunity have access to ranged attacks, so don't act like your only option is to use Total Focus or whine on the forum.
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So, what of peacebringers? Are they melee or ranged? What, intuitively, is the answer? And then, what do the devs say? Is this another spot where a player can easily make uninformed choices? Game mechanics should not require dozens of specific exceptions in order to be coherent. KISS as a primary design rule seems to be falling farther and farther away for the dev team (KISS- Keep It Simple Stupid, for those who don't know.) Keeping it simple, from a player perspective, would mean melee attacks are not subject to range debuffs, and melee attacks are. It maintains internal consistancy and means that the same set of rules applies at all times. I fail to understand why you're so set on defending a "fix" that just sets up a new set of mechanics with special exceptions, rather than implementing a real solution that keeps things simple for the players. -
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If they lower the cost amount on everything, that just means that the bigger VG's (villain groups) will have MORE stuff in there base & have a a BIGGER base.
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And that differs from the current system how, exactly? It just means that the low-end bases are more accessible. a SG with 75 members isnt going to be in a low-end base. They're going for the big, secure location with redundant power and control rooms anyway. just means everyone gets there faster.
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Personally, I see the DEV's are trying to make this game last a long time, by them making the changes that they are making (which I have no problem with), they are accomplishing what they wanted to do.
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Umm, what do the changes to the rest of the game have to do with the base costs? Interesting issue, but completely irrelevant to this thread.
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All I hear are people crying over how long it's going to take them & that they don't have enough to do what they want right away. Well you know what, play more often then. You know what, Rome wasn't built in a day & neither is your base. Build a room, put what you want in it, then move on to the next room. That's how it's going to work, that's how it's going to be.
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Yes, that's what most of us expected. What we didn't expect was that it would take several months to build a base with even a semblance of functionality. 150k for one control device? 225k for a basic generator? No ability to craft them until we already HAVE a basic model, and even after we craft them, yet more prestige to place the item that's already crafted? How does this benefit ANY SG? It does, however, give the advantage to the larger ones.
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Then again, you might want to get more people in your VG to make more money rather than just a few RL people. If you say that you shouldn't have to do that, then you are missing the point of a base.
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According to you. One of the reasons I bought CoV was base constriction. It wa a major selling ponit of CoV, and there was no mention of this "point" you refer to in any of the ads...
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The bases are meant for raids on each other, it's that simple. Stop trying to turn it into something that it's not. If you want to use your base for PvE, what's the point in that? I can create a base.....yahoo! Good for you. For those of us that are actually using the base for what it was intended to be used as, which is raiding each other for POWER, then we will work hard to get to where we want to be & we deserve everything we get in our base. We are managing just fine & to ask that something be changed after it has been tested over & over again is just rude.
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Ah, so because I choose not to participate in PvP, I shouldn't be able to buy a base, even though CoV was sold with the promise of building bases? I always love shooting this one down. Just because you like to PvP, does NOT entitle you to special priviliges. It's you choice, and it does not make you special, it should never give you priviliges above and beyond other players. It's a choice, it doesn't make you inherently superior. Nor does it make those of us who choose NOT to PvP inherently inferior. Get down from the high horse.
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Maybe you aren't doing something correctly, maybe you don't understand a certain part of the game & are frustrated & are just lashing out at the DEV's because "it's always their fault". Well if that's that case, I can only show you the door, you have to walk through it.
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I understand base-building. I do not understand the current pricing system, nor do I understand why my small VG should not be able to build a small, PvE, base simply for crafting without spending 4 months playing exclusively in SG mode jsut for BASIC FUNCTIONALITY. I'm not asking for all the bells and whistles, for incredible defenses and 10 IoP's. i'm asking for a workshop, some worktables, and the power and control to make them operational. Not all that much, just to be functional.
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Please stop making this into an issue & just follow the rules & have some fun.
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It IS an issue. nobody has to "make it an issue" (nice attempt at deflecting responsibility back to anyone who tries to complain, though.)
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BTW, my VG is about 15 strong & we already have 4 rooms (entrance room, control room, works room, & power room). Sure I can't build anything in it yet because of the rent & for what I want to go into those rooms costs alot, but the workstation room is completely done & built. Now it's time to move onto the control room where I will build what is needed for what I currectly have in the base. I can worry about what is coming later.....later. Next will be the power room, and so on & so on.
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Congratulations. Let us know when you get it all powered and running.
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It's all fun people, take it for what it is, not what you want it to be. If you want it different, then go make your own game & allow us to play this one in peace.
Just my 2¢'s, not directed at anyone specific. Consider it constructive criticism.
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This is a game I'm helping to support by continuing to pay my monthly subscription charge. The dev team actively solicits feedback on these forums. If I have a difference of opinion, or if I feel things can be improved, I will post about it. I think current base prices are out of line, and I've posted feedback to that effect. You think they're fine, and have posted feedback to that effect. I'll agree to disagree, but will NOT simply submit when you try and tell me to shut up and do whatever I'm told. -
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For those players who have reached the Salvage Limit with one or more pieces:
Is your SG capable of making a Worktable so you can consume some of that Salvage into the raw material? (Raw material has a limit of 99 currently).
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Not even close. As a member of a small VG, we don't have nearly the prestige to actually build a functional base yet, and yet I'm close to 60 salvage items. I'll be at the cap of salvage LONG before I can actually use any of it, and even then, once we can build things, it will take yet more prestige to place the items.
That one made no sense to me. Like I said to my roommate: "Hey, look at what I built! now we just need 500 bucks so we can put it in the corner!" It makes no sense to have a high Prestige cost to items that are crafted. What is the rationale there for charging someone time, salvage, and all the cost of being able to craft in the first place, and then charging an exorbitant amount to PLACE an item that's already crafted? Sounds like another way to make people aggravated, to me. -
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Bug. We neglected to give Stalkers and Brutes the immunity to the Range Debuff that Scrappers and Tankers get. I fixed it internally yesterday...it'll hopefully make it to you folks "Soon(tm)"
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Why is this the conceptual solution? Wouldn't it make more sense to make MELEE attacks, regardless of source, immune from range debuffing?
There is no reason why Scrapper ranged attacks are immune to range debuffing
There is no reason why Blaster melee attacks are vulnerable to range debuffing.
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Because it actually makes sense to do it the way you recommend. Melee attacks should not be affected by range debuff, and range attacks should. This makes sense and is internally consistant. However, since this is their vision, common sense, logic, and playability are all sacrificed to make things more according to this warped and unrealistic "vision"
Sorry, I5 and now I6 have left me fairly bitter about the dev team and their lack of understanding about how PLAYERS play their game.