Laevateinn

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  1. Quote:
    Originally Posted by Thirty_Seven View Post
    Hmmmm, while I agree with you... I took Alpha to mean that the "best" combination for a min-max/speedrun would change, due primarily to different options becoming available... not that they would necessarily become more discerning. I could be wrong.
    That presumes that there is a "best" combination for a speedrun, and there really isn't. You can't have extremely strict team compositions for speedruns, otherwise it takes 1 hour to assemble the team and 20 minutes to finish the TF, which kind of defeats the point of a speed run. (That, and waiting forever just to get the perfect team composition is really really annoying.)

    TF speeders simply do the bare minimum to accomplish mission objectives, such as knowing that on the mission to rescue Birch during Manticore's TF, the spawn guarding the hostage is only 2-3 minions, and can be handled by 1 stealth-capable character while everyone else goes to Crey's Folly to find large Crey spawns in preparation for the next mission. You don't need specific ATs or powersets for this, just players who can follow orders quickly and accurately.
  2. Quote:
    Originally Posted by Techbot Alpha View Post
    Likeliest change: Speedrun/Min-max teams
    Having personally been on a lot of speedrun/min-max TFs before, I don't agree. There is a preference for buff/debuff/leadership since they are so powerful in this game, but in a pinch any AT will do. You will never see a Defender turned down for a Corruptor, or a VEAT turned down to get another Controller, etc. A lot of leaders I regularly run with answer "what should I bring?" with "whatever you like".

    People who are extremely picky about ATs (We need a tank! We need a kin! blah blah) tend to be poor players, the complete opposite of min-maxing speedrunners. Therefore, likeliest change: incompetents
  3. Laevateinn

    Close calls

    Saved by market lag!

  4. Quote:
    Originally Posted by Gearford View Post
    you can get expensive recipes for free, just run some TFs
    That's not really true; with a few exceptions, you can get things far more easily by buying expensive recipes with merits, selling them for inf, and buying whatever you want off the market.

    Take the GSFC Rech/End I mentioned above - it's a whopping 220 merits. For just 200 merits, I could buy a level 50 LotG +7.5, sell it for about 102m to 105m (current last 5 at WW), and buy the GSFC off the market instead. His quoted cost for his entire build is "just under sixty-five million". One piece of GSFC at the merit store costs as much as an entire build plus a random roll. It's not even a contest.

    There's a lot of hysteria, FUD and misinformation surrounding market prices, but when you sit down and do a little arithmetic you'll be surprised at how much you're really paying for "free" recipes at the merit store.
  5. Speaking from personal experience, drop the tank; 8 Corruptors are more powerful.
  6. This has been happening to me on Guardian (but not on Virtue), too.
  7. Personally, on a budget BS/SD I'd rely on Parry to softcap melee defense. This saves some money and means you can slot something other than Multistrike in shield charge; you really want ED-capped recharge to abuse this attack as much as possible.

    If you're looking for cheap melee defense, you can 6-slot Titanium Coatings in Tough for 2.5 melee def. Get rid of the Reactive armor, the defense bonuses are small enough that they only really benefit typed defense characters.

    Try to 6-slot Gaussian's synchronized fire control in Build Up for the 2.5 to all 3 positions. The Rech/End will be somewhat expensive, around 10m, as will the proc and the rare salvage you need, but it's well worth the slots elsewhere it will save you.

    To softcap your AoE defense you can 6-slot Performance Shifters in stamina (as a bonus, the proc helps your endurance a little), or 3-slot Aegis if you are willing to get another resistance power to use as a set mule (One with the shield?).

    Finally, your AD is not permanent and you need 1 more slot of recharge in it.
  8. Laevateinn

    Day Job Priority

    I only get day jobs that match my characters' concepts, but the one I get on all of them is the fairly concept-neutral Base TP power. This way I can reach any zone in the game by zoning twice (either Ouro > destination or Base TP > destination).
  9. I can see why some non-marketeers can get the impression that influence is hard to come by. For one thing, influence created from enemy defeats is basically insignificant, especially at low levels. Most influence gained is through vendoring common IO recipes, and these only start getting really valuable at the 40-50 range.

    Levelling up, most of the recipes a player will get are at odd levels - and these don't sell well, if they do at all. Even if you are rolling tickets or merits, there are precious few reasons not to roll at maximum level. So someone who plays a lot of non-50 alts will feel poor vs who spends most of their time playing at level 50. The income from levelling from 1-50 will be dwarfed into insignificance by anything a level 50 can earn.

    It used to be that you could still learn a lot through sales of rare salvage. Pre-i13, a platinum was about 5m apiece, which was a lot in an era where purples were 50m each. But AE has forced down the price of rare salvage as well.

    A lot of rewards a player earns aren't in the form of influence. It's easy for a player to do a Posi, get 50 or so merits, and see that an Obliteration quad is 200 merits - not that much. Then see that she has 1m influence, and the same Obliteration quad is 40m on the market. It will never strike this hypothetical player that for 200 merits she could get an LotG +7.5 instead, which sells for 110m. So viewed this way, influence can seem deceptively hard to earn, and merit/ticket prices deceptively cheap.

    In this game influence rains from the sky and merits grow on trees. But I think this is like the "servers feel dead" thing: the game can sometimes give a very convincing impression that it's not the case.
  10. Quote:
    Originally Posted by UnicyclePeon View Post
    So, can you get perma-IW?
    You need 300% recharge in IW to make it permanent. Slotting it with 3x level 50 common Rech IOs, you still need +201% global recharge.

    Doable, especially on a /Rad, but not cheap or easy to build for.
  11. Quote:
    Originally Posted by Cyyan View Post
    a level 50 scrapper that’s got 4 years of crime fighting under his belt should be more powerful that a relative nOOb who’s only been a Hero of the City for 1 year.
    All of my characters, who've been in existence for less than a year, are more powerful than many old characters with 4 or 5 years of history behind them. That's because they are played by an experienced and knowledgeable player, not someone with an ebayed account or 5 years of paid-up game time.

    And that's the way it should be.
  12. It doesn't take Universal Travel sets.
  13. Laevateinn

    The Longest Wait

    I must be the only person on the forums completely nonchalant about GR. None of the features announced so far have impressed me.

    Don't intepret this as a whine regarding the state of the expansion. The devs can't make an expansion to please everyone, I'm still enjoying the game as it is now, and if some recent changes are indicative of future development direction (PvP IOs, the AE nerfs, etc.), I remain generally optimistic. I just find it odd how everyone has now tied their enjoyment of the game to the release of GR-related information.
  14. The main benefit of shields is making other grown adults feel insecure about the performance of their character in a videogame. It's doubly funny when these people claim not to care for performance either, only concept or fun. It's great entertainment in addition to being a fun and concept-friendly set.
  15. Quote:
    Originally Posted by Smurch View Post
    When we first started playing the game in 2006, we rolled initially on Virtue. However, after the first day my wife was so tired of being hit on constantly that we moved over to protector instead. We've been back on virtue for the past few years when most everyone we knew on Protector left the game and it doesn't happen nearly as often as it did then, but it still does happen. She had one guy actually send her tells RPing how he.. ahem... took her character by force on the bar in pocket D in very explicit details. She left the area right away and put him on ignore, but that sort of thing is the kind of thing that really makes people think they don't want to be around the kind of people who ERP.
    After playing on Virtue for 17 months, I've yet to be hit on, asked for, or offered cybersex. I suspect it's because almost all my characters are very scantily-clad and I show some interest in the numbers side of the game, so people just assume it's a male player behind the controls.

    (edit) I know Virtue has a (somewhat exaggerated) reputation for being a den of beastiality, pedophilia and cybersex, but most of us are well-adjusted, normal adults, really. The majority of this server doesn't even RP.
  16. The event has some effect, but I think the new Samurai farm is a more important influence. A shift towards farming of anything (AE tickets, merits, PvPIOs) except classic dev content is always associated with a rise in prices.
  17. What really disturbs me about this entire business is the claim (on his Youtube profile) that he's twenty-one and plans to get a masters in criminal justice.
  18. I use my head.

    I have a general idea of a character's level, accolades, IO build status, and what market niches are assigned to her. I don't really bother with anything beyond those.
  19. Re: the thread title - yes, I would.

    Note that my definition of PvP that "works well" is PvP where I win 100% of the time.
  20. Quote:
    Originally Posted by Scientist View Post
    I could see some of it by looking at their IO bonuses, but if I'm team leader I'm very reluctant to start checking those on recruits and kicking people for "non-IO" builds, I'd rather risk success of the TF then go down that road.
    I just want to comment on this...

    Coming from a min-maxer, IO set bonuses don't really give an accurate idea of the characters' performance. With IOs, you need some idea of what you're doing in order to get good results, and build design isn't a skill that everyone has. I've seen some pretty terrible IO builds on the forums, and I've also seen an SO-only granite tank handle tower Recluse without support.
  21. Without insps/temps, most quality scrapper builds can solo AVs that don't resist their damage type; squishies with debuffs ought to do better than that, even more if using inspirations. The real problem is soloing them on a low-level TF where you lose access to key powers and set bonuses.
  22. I went into the game to see what lower torso wear my characters had on.

    Miniskirts: 2
    Bodysuits: 1
    Leotards: 2
    Booty shorts: 2
    Bikini bottoms: 1
    Pants: 0

    Every day is no-pants day!
  23. The direction you face when zoning into a base is random, and has nothing to do with the orientation of the base portal or entrance.
  24. You can take fly on a fire/fire blaster and be wildly effective; I certainly am. Since you're playing two powersets with no mitigation, Hover will add a lot to your survivability, and hovering into melee (vs. running or jumping in) has the advantage that you are more likely to hit the entire spawn with small-radius attacks like Fire Sword Circle, since you don't get bumped around or crowded out by melee characters, and you are guaranteed not to overshoot.

    Whoever said that Hot Feet can't be used while flying is wrong. You can't activate it while flying, but you can activate it on the ground, fly, and it will work as normal. Since burn is useless, you lose very little by going with fly.

    Fire/ is also one of the primaries strong enough that it needs very little support from the secondary beyond Build Up, so you are not forced to play in melee, either.

    It's not hard to make high-performance builds for most concepts, except for some extreme cases that involve skipping multiple key powers.