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Posts
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Quote:If we can get the effect to look like that it'ld be AWESOME!I probably get far too defensive when it comes to Stalker concepts and proliferation, but do people actually think this way? Or are they only half joking?
Because a man made of ice can be just as clear as glass...invisible, one might say.
Not that you even need to explain being invisible ice (concept = you're a stalker therefore you can turn invisible. end of story) but it's the easier concept to explain.
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Quote:As long as they do something to make him shut up about it.Heh. I have a Fire Melee character that I'd like to see most of his attacks use fire swords. Hopefully when they get around to the new melee animations, both of us will get our wish.
He's been ******** about this ever since PC went live. -
Quote:The following powers have alternate animation choices:
Primary Sets: Dark Blast, Electric Blast, Energy Blast, Fire Blast, Radiation Blast, Ice Blast, Sonic Blast, Mind Blast.
Secondary Sets: Psionic Assault, Sonic Resonance, Icy Assault, Fiery Assault, Mental Manipulation, Energy Assault, Electricity Manipulation, Integration.Quote:Secondary Sets: Psionic Assault, Sonic Resonance, Icy Assault, Fiery Assault, Mental Manipulation, Energy Assault, Electricity Manipulation, Integration. -
Quote:Because you can't hit exit and be done.Not that I'm against it, but seeing as how you know...instead of completeing the mission and logging out, why not just exit the mission?
I mean, yes, it's a QoL change, but if it even took a few hours, I'd rather they work on something else, than something people can just hit the exit button on, and be done with.
You hit exit, load old zone, then log out.
If you are falling asleep at the keyboard or have a slwo system this can feel like a small eternity. -
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Hey stop ignoring me.
I'm going to bed, we can rescue your man crush from "Mother" later. -
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Oh...you're welcome.
I don't normally get these right.
I am left wondering how many versions of the game you have in nested directories... -
Did you uninstall one driver before trying the other?
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I'm not sure how you would level lock badges, currently a level one can get SSKed to a group fighting those guys at level one.
I suppose you could look at the lowest level in the group and figure out what level a level 1 would be if he only fought those if he was SSKed up 2 levels below them to start till he got the badge. -
Quote:OH what a glorious addition the notes feature was.The people who have a knee jerk negative reaction to knockback are the same types who have a knee jerk reaction to confuse. And they are the same types who will kick team members if they click the glowies in the TV respec. They think they know how to play the game, they make assumptions, and they have never bothered to actually observe to see if their belief is founded on reality. I don't consider being kicked from teams like that bad. I consider it a helpful gesture on their part to point out to me that they don't know how to play and would make bad team mates.
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What is the value of HKEY_CURRENT_USER\Software\Cryptic\Coh\ "Installation Directory"?
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Land lord is right...I see that 0 prestige earned!
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Quote:Actually I read the post wrong. I thought the suggestion was for an IO that returned KB to powers that had been turned to KD.I'm going to specifically address this, since it seems to be coming up a lot. I'm not sure why SO only users feel or got the idea that SO's should be on equal terms with IO's, because they aren't, and they never have been. IO's provide multiple enhancements in one slot, set bonuses, and other, much more specific buffs like KB protection, global recharge, global acc, etc. Generally speaking, IO's are superior to SO's, and are more "difficult" to obtain than SO's.
The only promise towards SO's is that the game, as it was before IO's, would be balanced around the assumption of their sole use. Given that people have "tolerated" KB for the last six years, an IO that changed KB to KD is not at all out of line with this design principal. You aren't losing anything you already had in deciding not to use a -KB IO, but neither are you gaining the benefits it would have offered. It's the same for anyone who decided not to use a KB Protection IO, a Stealth IO, a Luck of the Gambler +Rech, or any of the other options available.
I'm not really on the same boat about feeling that everyone should have the option of turning KB off either. There are likely some huge balance issues I'm not bothering to think about behind doing that. Requiring at least some sort of limitation on how much -KB you can put into your powers makes me feel far more comfortable with this type of change in that you have to give up "something", even if it's just a slot, in order to obtain -KB in your powers.
I also don't like allowing people to slot -KB right out of the gate either. They should become familiar with how the set is intended to play first so that they can better make a decision for themselves on what powers they feel should have -KB, or if they actually like KB. Allowing a checkbox type system would force the hive mentality of the playerbase to dictate whether or not someone should have KB, and probably wind up killing whatever choice anyone had in the matter. The lowest I would allow a -KB IO to be slotted is probably 20 or 25.
Ultimately this probably requires a lot more in depth analysis, as I'm sure there's at least 1 or 3 powers that might become drastically overpowered by allowing -KB.
An IO to change KB to KD would be fine with me. -
And for the SO crowd?
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If you have to slot to enjoy knockback you reduce the amount of slots available for damage, recharge, end reduction and accuracy. Anyone who wishes to have knockback would have to nerf themselves.
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