Statesman is a show off.


beyeajus

 

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So I'm running some portal missions and I get tot he one where it's me and States against the clockwork in Pretoria. I decide to pull some mobs into a tiny cell like room to get the most out of his AoE (I think Hammer of Justice it's the one where he smashes the ground and yellow bolts arc to the nearby enemies). Well after opening with hurl he does the move putting serious hurt on the robots...and then he does it a second time in a row.

Doe she doe this when villains fight him as well? It seems horribly unfair if he can pull this power out in rapid succession whenever he feels it'll get laughs.


 

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the version of statesman you get in the maria jenkins arc is just a boss version of the normal statesman, the boss versions have all the same powers as the AV counterparts, just with boss rank stats (hp, end, end recov, regen, ect ect)


 

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So he can rapid fire HoJ on villains when he feels like it.

That just feels wrong.


 

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The LRSF version only begins to use the 'Zeus's lightning' move after he gets below 30% health and even then he doesn't spam it, he uses it probably once every thirty seconds.


 

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Quote:
Originally Posted by Dr_Mechano View Post
The LRSF version only begins to use the 'Zeus's lightning' move after he gets below 30% health and even then he doesn't spam it, he uses it probably once every thirty seconds.
Which of the two moves it the one where he punches the ground and enemies around him get hit with arcs of yellow lighting?


 

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That would be 'Zeus's lightning' it's technically his 'Incarnate power' since he is an Incarnate of Zeus. Imperious has the same move, Reichsman has a variation called 'Fist of Tyranny'.


 

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According to Paragon wiki, States does have a move called "Hammer of Justice". It's melee and does knockback.

Zeus' Lightning is ranged and does energy drain.


 

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hmm..might be hammer of justice then...


 

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Hey stop ignoring me.

I'm going to bed, we can rescue your man crush from "Mother" later.


 

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Where are your pants?


 

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Quote:
Originally Posted by Utopia View Post
Where are your pants?
Hehehe +1!


 

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Quote:
Originally Posted by Zikar View Post
According to Paragon wiki, States does have a move called "Hammer of Justice". It's melee and does knockback.

Zeus' Lightning is ranged and does energy drain.
Zeus' Lightning is a PBAoE, if I remember, covering a largish radius. States also has Hammer of Justice which is the punch the ground one causing damage and knockback, Footstomp (as standard), and Handclap (which does knockback AND damage, the cheating blighter).

The original Archvillain level 54 Statesman seen in the original Maria's arc only has Footstomp and Handclap, but also has Thunderous Blast (from Electrical Blast powerset, to tie in the Zeus roots). Problem is, Statesman as a level 54 AV entity in that mission has nothing to face which would reduce his health enough to use it, so you'll never see it in action.


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

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Quote:
Originally Posted by Ideon View Post
Zeus' Lightning is a PBAoE, if I remember, covering a largish radius. States also has Hammer of Justice which is the punch the ground one causing damage and knockback, Footstomp (as standard), and Handclap (which does knockback AND damage, the cheating blighter).

The original Archvillain level 54 Statesman seen in the original Maria's arc only has Footstomp and Handclap, but also has Thunderous Blast (from Electrical Blast powerset, to tie in the Zeus roots). Problem is, Statesman as a level 54 AV entity in that mission has nothing to face which would reduce his health enough to use it, so you'll never see it in action.
Yeah, the original mission design with Statesman as nigh-untouchable ubergod once you freed him was a bit silly, and definitely smacked of godmodding/Mary Sueitus. (Also, considering it was the only place in the game he appeared in at the time, it seemed a bit silly to give him powers he'd never have a reason to use.) It used to be fun watching him attack the lava after he was released, though.

Also, are you a space runaway?


Dr. Todt's theme.
i make stuff...

 

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Quote:
Originally Posted by Schismatrix View Post
Yeah, the original mission design with Statesman as nigh-untouchable ubergod once you freed him was a bit silly, and definitely smacked of godmodding/Mary Sueitus. (Also, considering it was the only place in the game he appeared in at the time, it seemed a bit silly to give him powers he'd never have a reason to use.) It used to be fun watching him attack the lava after he was released, though.

Also, are you a space runaway?
I don't have a sword or gun powerset. ;_; And I'm a full 100% hero at well, haha.

Perhaps Statesman the original may have been used by the devs... but then, when City of Villains was in final day of beta or something, I heard the new versions of the Phalanx, including Statesman with Zeus' Lightning was used (and controlled) by the devs to fight the heroes.


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Quote:
Originally Posted by Ideon View Post
Perhaps Statesman the original may have been used by the devs... but then, when City of Villains was in final day of beta or something, I heard the new versions of the Phalanx, including Statesman with Zeus' Lightning was used (and controlled) by the devs to fight the heroes.
Well, the original mission to rescue him predates CoV, and he spawned as a (i think) 53 then. IIRC it was the source of some amusement from my teammates since at the time we hadn't seen any enemies spawning above 50. Still, he did occasionally get used at events, and i recall seeing him on Guardian ~5 years ago, but i think he was one of the more common (back then) Dev character setups where they took whatever powers they felt like using when making the character and then used the signature character model.


Dr. Todt's theme.
i make stuff...

 

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Quote:
Originally Posted by Mr. NoPants View Post
Statesman is a show off.
During the Rikti War, he used Motherships (yes the kind we raid on) as frisbees. He's taken a nuke to the chest and walked it off. He's a walking Chuck Norris joke really.

I don't think whatever he does in a mission or TF could qualify as showing off.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

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Quote:
Originally Posted by Mr. NoPants View Post
So he can rapid fire HoJ on villains when he feels like it.

That just feels wrong.
Bah, it's all a light show. I've tanked him through it on an RSF. On a EM/WP brute too, no stony.


 

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Uh, I tanked Statesman with a Thugs/Dark MM.


 

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I have got a Question.

What are all options i have, to decurse the 100% Immune shield of the Hero Statesman, when he dropps down to 20% hp.

Or other options to kill him.

Permanently he gets the immune shield if hes down to 20% hp, regged to 90% Hp till the shield goes down, and activated the shield new, when hes down to 20% again and again.

We haven´t a Kin, Miasma or a Rad. Corruptor.

Which other Options i have to kill him with my team.

Its so frustrated, that the game developer are so mega uncreative and give him so a epic fail idiotic skill, so hes permanently unkillable for us.


 

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Quote:
Originally Posted by Skynetminor View Post
Its so frustrated, that the game developer are so mega uncreative and give him so a epic fail idiotic skill, so hes permanently unkillable for us.
Mega uncreative and epic fail because YOU can't kill him. That's pretty funny. So if I can't solve the crossword in the Times, it's because it was written by a moron, right?

He's not unkillable, just very tough.


Quote:
We haven´t a Kin, Miasma or a Rad. Corruptor.
So you have no debuffs at all?
Well, we may be able to offer some advice. I would make two suggestions:
1) Start a new thread, since your question has NOTHING to do with this one.
2) Tell us WHICH VERSION of Statesman. (i.e. Where are you fighting him? Is it the one in Recluse's Victory? In a mission?)


Paragon City Search And Rescue
The Mentor Project

 

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Its the heroversion of Statesman of the Strikeforce lev 46-50 in ourobos. there on a beach where a monster mechanic arachnos spider move arround the coast.
Before Statesman, there we have to kill Mrs. Liberty, Cithadel, Mynx, Positron, Nirvana, Infernal and so on. We have to add the Spider in the fight vs Statesman, but he can deal max a dot which ticks for 2 per 0,5 second vs the immuneshield, so no chance.
In the Elite-Boss version instead of the immuneshield, there is a 90% dam reduceshield, so he dies after 6 minutes or 7.

And his immuneshield make him unkillable, if we haven´t an option to decurse him. In his immuneshield he regged to 90% hp then the shield goes down, and when hes down to 20% hp again, his shield goes on again and again. It´s a cosmic joke. We have a pain mastery Corrupt., but his Debuff has no effect on the immuneshield of statesman.

What can we do without rad, or miasma or kin corrupt. or similar classes?

I can´t believe that we are beeing addicted of 3,4 or 5 Specs of more than over 100 possible classspecs in the hole classfield.
And specific a rad or misma or kin corruptor there is beeing normaly nobody to find to join the team to counter this unbelieveable skill of Statesman.
Or is his shield an over 100% resistanceshield like 170% resi vs all dam or more or lesser, and perhabs we have to stack a debuff to him more than 70% -resi vs all dam, to deal a little bit damage to him?