(De)Buff detection needed
I'm finding myself having the power "Enforced Morale" which will remove any type of control from one of my team mates - IF, that is, I know they are affected by it.
On Screen Situation: 8 players, 10 pets, 20 enemies, loads of explosions. I can't see the small graphical effects that indicates a mate is mezzed. Team Window Situation: A player can have a ridiculously long list of buff icons. Even with autopowers off, you can still have lists that are long enough to reach the center of the screen. In this huge mess, I can't detect a debuff icon. Heck, I don't even know what those icons look like! Suggestion: Add a de(buff) detector. Add a new tab to the options, where we can ask the game to detect things for us, and MARK those team mates in some way. For example, I'd like a drop down menu where I can select "Controlled(any)", and another drop down next to it where I could select "Flashing Name in Team Window". That way I could finally tell easily who needs Enforced Morale. Or, select "Glacial Shield" and then "Player Name Tag: Red" - and voila, three guys in front of you suddenly have red name tags until you shield them. Something like that. An easy way to see who needs YOUR buffs, or counter-buffs. Doesn't really matter to me exactly how it functions, or how it marks the players. I just need an easy way to see critical information that I can (and should) do something about. Or, at the very least, allow us to set the team window's icon list to "show debuffs only" and "show buffs only". It'll be less versatile and a bit annoying to switch back and forth - but at least it's a working option. mac |
Totally agree with both of you.
ANY improvement in the interface over the "buff-millipede" view we currently get would be a great improvement. Currently it is way too "binary" --> see none or see all of it.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
I'd be all for an option to "Hide teammate buffs" option which can hide any buff not originating from you (so a Scrappers own shields or a fellow buffers Fortitude won't show up as an icon beside their name). That'd be a great help in removing a lot of the unneeded clutter for a buffer and let them see the buffs and debuffs which they are more concerned about.
|
Mac
I see no problem with something like this, provided it doesn't take a whole lot of time away from other stuff to do it.
I rarely play buffing characters, so I wouldn't get much use out of it, but it would be a nice featue for those that DO play them.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
This is a pretty cool idea.
I'm also wondering if it would be possible to have a tag that shows if a teammate is out of range of your buff/heal/whatever, so you'd know to skip them.
I'm also wondering if it would be possible to have a tag that shows if a teammate is out of range of your buff/heal/whatever, so you'd know to skip them. |
If your target is out of range, it won't go off. It's not like you're wasting a power on someone that will be unaffected by it. The only thing you really lose is a second or two switching to the next person. And if someone is taking damage fast enough that being a second late gets them killed....well, your heal or buff probably wasn't going to save them anyway.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Don't really see much reason for this.
If your target is out of range, it won't go off. It's not like you're wasting a power on someone that will be unaffected by it. The only thing you really lose is a second or two switching to the next person. And if someone is taking damage fast enough that being a second late gets them killed....well, your heal or buff probably wasn't going to save them anyway. |
Totally agree with both of you.
ANY improvement in the interface over the "buff-millipede" view we currently get would be a great improvement. Currently it is way too "binary" --> see none or see all of it. |
While I fully agree the icons themselves are too small and the OPs idea (or something like it) isn't a bad one, I just wanted to point out that there are things you can do to cut down on the clutter.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Not really. You have options available to shut off Auto Powers only, and set the stacking displays to Numeric.
While I fully agree the icons themselves are too small and the OPs idea (or something like it) isn't a bad one, I just wanted to point out that there are things you can do to cut down on the clutter. |
These codes seem to work; add up all the options you want and use that /optionset command. Code: 1 status window hide auto 2 status window hide toggles 4 status window no blinking 8 status window no stacking 16 status window numeric stacking 32 status hide buff numbers 64 status stop sending buffs 128 -- 256 group window hide auto 512 group window hide toggles? 1024 group window no blinking 2048 group window no stacking 4096 group window numeric stacking 8192 group window hide buff numbers 16384 group window stop sending buffs 32768 -- 65536 pet window hide auto 131072 pet window hide toggles? 262144 pet window no blink 524288 pet window no stacking 1048576 pet window numeric stacking 2097152 pet window hide buff numbers 4194304 pet window stop sending buffs |
Optionset needs a GUI.
Been messing around with these, haven't verified the Team & Pet hide toggles but the rest seems to work. Linkies. Not a total solution but hopefully a helpful GUI for removing some of the spam from the Team Window.
If you prefer not to bother with the pop menu you can just create a floating power-bar and populate it with the following equivalents.
/macro "Def" "optionset buffsettings 0" /macro "Num" "optionset buffsettings 1052688" /macro "Aut" "optionset buffsettings 1118481" /macro "All" "optionset buffsettings 1250067" /macro "Self" "optionset buffsettings 19" /macro "Team" "optionset buffsettings 4864" /macro "Pet" "optionset buffsettings 1345184"
It already has GUI. These buff options are exist for Pet and Team windows as well as for your health bar
|
Oh course they might be set just to hide your toggles, making them pretty much useless on the Team and Pet menu (except for toggly melee sets maybe).
Just FYI, I've confirmed that using the Hide Toggle command hides any and all toggles in the Window concerned.
Makes these pretty useful for cutting out the spam you don't really care about in the Team Window. All you see are durational buffs and debuffs.
Also confirmed with /setoption buffsettings 771; wiped out all autos and toggles from both the status and team windows.
{also, semi-related, I've noticed that /setoption showvillainname 1 will show names above all NPCs, even without mouseover}
I'm finding myself having the power "Enforced Morale" which will remove any type of control from one of my team mates - IF, that is, I know they are affected by it.
On Screen Situation:
8 players, 10 pets, 20 enemies, loads of explosions. I can't see the small graphical effects that indicates a mate is mezzed.
Team Window Situation:
A player can have a ridiculously long list of buff icons. Even with autopowers off, you can still have lists that are long enough to reach the center of the screen. In this huge mess, I can't detect a debuff icon. Heck, I don't even know what those icons look like!
Suggestion:
Add a de(buff) detector. Add a new tab to the options, where we can ask the game to detect things for us, and MARK those team mates in some way.
For example, I'd like a drop down menu where I can select "Controlled(any)", and another drop down next to it where I could select "Flashing Name in Team Window". That way I could finally tell easily who needs Enforced Morale.
Or, select "Glacial Shield" and then "Player Name Tag: Red" - and voila, three guys in front of you suddenly have red name tags until you shield them.
Something like that. An easy way to see who needs YOUR buffs, or counter-buffs. Doesn't really matter to me exactly how it functions, or how it marks the players. I just need an easy way to see critical information that I can (and should) do something about.
Or, at the very least, allow us to set the team window's icon list to "show debuffs only" and "show buffs only". It'll be less versatile and a bit annoying to switch back and forth - but at least it's a working option.
mac