(De)Buff detection needed


Biospark

 

Posted

I'm finding myself having the power "Enforced Morale" which will remove any type of control from one of my team mates - IF, that is, I know they are affected by it.

On Screen Situation:
8 players, 10 pets, 20 enemies, loads of explosions. I can't see the small graphical effects that indicates a mate is mezzed.

Team Window Situation:

A player can have a ridiculously long list of buff icons. Even with autopowers off, you can still have lists that are long enough to reach the center of the screen. In this huge mess, I can't detect a debuff icon. Heck, I don't even know what those icons look like!

Suggestion:
Add a de(buff) detector. Add a new tab to the options, where we can ask the game to detect things for us, and MARK those team mates in some way.

For example, I'd like a drop down menu where I can select "Controlled(any)", and another drop down next to it where I could select "Flashing Name in Team Window". That way I could finally tell easily who needs Enforced Morale.

Or, select "Glacial Shield" and then "Player Name Tag: Red" - and voila, three guys in front of you suddenly have red name tags until you shield them.

Something like that. An easy way to see who needs YOUR buffs, or counter-buffs. Doesn't really matter to me exactly how it functions, or how it marks the players. I just need an easy way to see critical information that I can (and should) do something about.

Or, at the very least, allow us to set the team window's icon list to "show debuffs only" and "show buffs only". It'll be less versatile and a bit annoying to switch back and forth - but at least it's a working option.


mac


 

Posted

Quote:
Originally Posted by MacOberon View Post
I'm finding myself having the power "Enforced Morale" which will remove any type of control from one of my team mates - IF, that is, I know they are affected by it.

On Screen Situation:
8 players, 10 pets, 20 enemies, loads of explosions. I can't see the small graphical effects that indicates a mate is mezzed.

Team Window Situation:

A player can have a ridiculously long list of buff icons. Even with autopowers off, you can still have lists that are long enough to reach the center of the screen. In this huge mess, I can't detect a debuff icon. Heck, I don't even know what those icons look like!

Suggestion:
Add a de(buff) detector. Add a new tab to the options, where we can ask the game to detect things for us, and MARK those team mates in some way.

For example, I'd like a drop down menu where I can select "Controlled(any)", and another drop down next to it where I could select "Flashing Name in Team Window". That way I could finally tell easily who needs Enforced Morale.

Or, select "Glacial Shield" and then "Player Name Tag: Red" - and voila, three guys in front of you suddenly have red name tags until you shield them.

Something like that. An easy way to see who needs YOUR buffs, or counter-buffs. Doesn't really matter to me exactly how it functions, or how it marks the players. I just need an easy way to see critical information that I can (and should) do something about.

Or, at the very least, allow us to set the team window's icon list to "show debuffs only" and "show buffs only". It'll be less versatile and a bit annoying to switch back and forth - but at least it's a working option.


mac
I'd be all for an option to "Hide teammate buffs" option which can hide any buff not originating from you (so a Scrappers own shields or a fellow buffers Fortitude won't show up as an icon beside their name). That'd be a great help in removing a lot of the unneeded clutter for a buffer and let them see the buffs and debuffs which they are more concerned about.


 

Posted

Totally agree with both of you.

ANY improvement in the interface over the "buff-millipede" view we currently get would be a great improvement. Currently it is way too "binary" --> see none or see all of it.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
I'd be all for an option to "Hide teammate buffs" option which can hide any buff not originating from you (so a Scrappers own shields or a fellow buffers Fortitude won't show up as an icon beside their name). That'd be a great help in removing a lot of the unneeded clutter for a buffer and let them see the buffs and debuffs which they are more concerned about.
Yep, that's another simple and very functional alternative, filtering out the autobuffs and teammate buffs, showing ONLY your own buffs and debuffs. I'd be all for it, and it should be "easy" to implement quickly.

Mac


 

Posted

I see no problem with something like this, provided it doesn't take a whole lot of time away from other stuff to do it.

I rarely play buffing characters, so I wouldn't get much use out of it, but it would be a nice featue for those that DO play them.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

This is a pretty cool idea.

I'm also wondering if it would be possible to have a tag that shows if a teammate is out of range of your buff/heal/whatever, so you'd know to skip them.


 

Posted

Quote:
Originally Posted by firespray View Post

I'm also wondering if it would be possible to have a tag that shows if a teammate is out of range of your buff/heal/whatever, so you'd know to skip them.
Don't really see much reason for this.

If your target is out of range, it won't go off. It's not like you're wasting a power on someone that will be unaffected by it. The only thing you really lose is a second or two switching to the next person. And if someone is taking damage fast enough that being a second late gets them killed....well, your heal or buff probably wasn't going to save them anyway.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Don't really see much reason for this.

If your target is out of range, it won't go off. It's not like you're wasting a power on someone that will be unaffected by it. The only thing you really lose is a second or two switching to the next person. And if someone is taking damage fast enough that being a second late gets them killed....well, your heal or buff probably wasn't going to save them anyway.
Agree with this, plus I cannot see how it would work at all given the fact different buffs have different ranges.


 

Posted

Quote:
Originally Posted by Biospark View Post
Totally agree with both of you.

ANY improvement in the interface over the "buff-millipede" view we currently get would be a great improvement. Currently it is way too "binary" --> see none or see all of it.
Not really. You have options available to shut off Auto Powers only, and set the stacking displays to Numeric.

While I fully agree the icons themselves are too small and the OPs idea (or something like it) isn't a bad one, I just wanted to point out that there are things you can do to cut down on the clutter.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
Not really. You have options available to shut off Auto Powers only, and set the stacking displays to Numeric.

While I fully agree the icons themselves are too small and the OPs idea (or something like it) isn't a bad one, I just wanted to point out that there are things you can do to cut down on the clutter.
You can also hide toggles using /optionset buffsettings.

Quote:
These codes seem to work; add up all the options you want and use that /optionset command.
Code:

1 status window hide auto
2 status window hide toggles
4 status window no blinking
8 status window no stacking
16 status window numeric stacking
32 status hide buff numbers
64 status stop sending buffs
128 --
256 group window hide auto
512 group window hide toggles?
1024 group window no blinking
2048 group window no stacking
4096 group window numeric stacking
8192 group window hide buff numbers
16384 group window stop sending buffs
32768 --
65536 pet window hide auto
131072 pet window hide toggles?
262144 pet window no blink
524288 pet window no stacking
1048576 pet window numeric stacking
2097152 pet window hide buff numbers
4194304 pet window stop sending buffs


 

Posted

Quote:
Originally Posted by Shadow State View Post
You can also hide toggles using /optionset buffsettings.


Wow, never knew this at all. This is well cool! I'll be trying this later on my Plant/Empath.

This needs to be stickied somewhere (once I've messed around with it I may write a mini-guide)


 

Posted

Optionset needs a GUI.


 

Posted

Been messing around with these, haven't verified the Team & Pet hide toggles but the rest seems to work. Linkies. Not a total solution but hopefully a helpful GUI for removing some of the spam from the Team Window.

If you prefer not to bother with the pop menu you can just create a floating power-bar and populate it with the following equivalents.

Code:
/macro "Def" "optionset buffsettings 0"
/macro "Num" "optionset buffsettings 1052688"
/macro "Aut" "optionset buffsettings 1118481"
/macro "All" "optionset buffsettings 1250067"
/macro "Self" "optionset buffsettings 19"
/macro "Team" "optionset buffsettings 4864"
/macro "Pet" "optionset buffsettings 1345184"


 

Posted

Quote:
Originally Posted by LISAR View Post
Optionset needs a GUI.
It already has GUI. These buff options are exist for Pet and Team windows as well as for your health bar


 

Posted

Quote:
Originally Posted by NordBlast View Post
It already has GUI. These buff options are exist for Pet and Team windows as well as for your health bar
Hiding Toggles isn't. So hopefully these macros let you do that.

Oh course they might be set just to hide your toggles, making them pretty much useless on the Team and Pet menu (except for toggly melee sets maybe).


 

Posted

Just FYI, I've confirmed that using the Hide Toggle command hides any and all toggles in the Window concerned.

Makes these pretty useful for cutting out the spam you don't really care about in the Team Window. All you see are durational buffs and debuffs.


 

Posted

Also confirmed with /setoption buffsettings 771; wiped out all autos and toggles from both the status and team windows.
{also, semi-related, I've noticed that /setoption showvillainname 1 will show names above all NPCs, even without mouseover}