Kyriani

Legend
  • Posts

    912
  • Joined

  1. Quote:
    Originally Posted by PowerLeveler View Post
    I would call that a stunt staged by Disney filmmakers. Now we all get to play "what do you call someone who wings around analogies that are known to be fake in a failed attempt to disprove the point he doesn't understand to start with?" I'm not sure Disney has done much with that.
    I am not trying to prove or disprove anything. What I am trying to point out which i pretty much said in the post your quoted but conveniently cut off in your quote was that:

    Quote:
    Just because everyone else does something does not mean it is necessary or even advisable for you to do it.
    Is adding group content a good thing? Sure it can be, but adding just because "everyone else is doing it!" is not the best of reasons to do so.

    Incidentally from your very own link, this sentence seems to support what I am trying to say
    Quote:
    the narrator in the film states that the lemmings are likely not attempting suicide, but rather are migrating and upon encountering water, attempt to cross it. If the water they attempt to cross is too wide, they suffer exhaustion and drown.
    Sure it seems like a good bet to go with the flow and do what seems natural. But it can have unintended consequences in the doing if you don't stop to think it through for yourself instead of just doing what everyone else does.
  2. Quote:
    Originally Posted by Golden Girl View Post
    I'm not really sure that can be called a mistake when it's being used by every MMO right up to WoW
    Would you call lemmings following each other over the side of a cliff a mistake? Just curious...

    Just because everyone else does something does not mean it is necessary or even advisable for you to do it.

    To truly stand out and not be "just another kid on the block" requires innovation and uniqueness. Not copy and pasting what everyone else does. Sadly it seems the mmo market has much in common with the pop music market these days.
  3. Quote:
    Originally Posted by DragonTiger View Post
    I am sure someone posted it in the mountains of posts but Second Measure's comments:

    Quote:
    The Future Is Now: The features we have brought you in the game over the last year are just the first steps on a voyage to bigger, better, shinier, much more exciting things in 2011 and beyond. Going Rogue set up the world of Praetoria. Issue 19 introduced the Incarnate system and some of our most challenging content to date. Issue 20 will unleash the Incarnate Trials that bring you even more raw power courtesy of the next levels of Incarnate abilities. Issue 21 will continue to develop these storylines and features in new and thrilling ways. All the great things we are producing take you steps, leaps, and superleaps closer to the resolution of an epic storyline, and we want your characters to help lead that journey.

    End Game for All: We have always wanted to provide a game that was open to everyone. We want you to feel powerful when you visit our world, and the Incarnate Trials will be inclusive, accessible, and easy to participate in. Not to say that it isn’t some of the most challenging and exciting content we have ever provided, but we want to make it possible for you to participate in easily, without the need to belong to an elitist “raiding guild” and without surrendering your weekends for a small chance at rolling on a random reward. Now that many of you have begun your ascension to Incarnate, we’ll be releasing the Rare and Very Rare tiers of the Alpha Slot in just a few short weeks to help you get a leg up on the launch of Issue 20.
    Makes me feel a lot better. "End game for all"; "inclusive, accessible, and easy to participate in" pretty much says all I need it to say. Yeah!
    I missed this. When/Where was this posted?
  4. on my fire/storm corruptor I made the fire breath power into a hand based "cone of cold" since shes a magic based character.
  5. My wishlist:

    1. The ability to invite alts via the mail system
    2. The ability to modify ranks in my SG of offline members
    3. Salvage storage bins to be made to hold 100 invention salvage rather than 30
    4. Some very basic base love like adjusting some of the less logical limits like only allowing 8 teleporters in a 5x5 room (when the 4x4 room would suffice just as well) and allowing 2 beacons in the single teleport room rather than 1.
    5. Allow the vault to hold enhancements and recipes
    6. Allowing a two color palette and designs on tops/bottoms with skin options.
    7. Give both males and females the option to use the kheldian/carni waist sash
    8. More costume customization such as masks (that arent just painted on), mid arm, neck, mid thigh options. As well as more secondary design options or customization (if the upper arm were separate from the chest as for customization we could do alot more unique mix and match.)
    9. A revision of many of the old story arcs that are much lesser quality than the current ones we have today. (it's quite jarring once you hit the late 20s early 30s and you start doing the old stuff after all that high quality stuff you did from praetoria and beyond.)
    10. Allow some mix and match between auras... like say glowing eyes in combat and out of combat and a smoky aura only when in combat.
  6. Quote:
    Originally Posted by Lord Mordeth View Post
    Now, if i swap out some powers, like say.. Resuscitate for Stealth, Assault for Maneuvers and slap in a few LotG +Rech IO's into those powers, it'd leave me with 93% of global recharge without hasten running and if i did go with the spiritual alpha, it really could be just enough to keep domination rolling, even if hasten wasn't up every second.

    Then again, been considering the cardiac alpha as well, since earth seems a bit heavy with the end costs and i know i'm almost left gasping at the end of the fight as it is currently, but that would leave me with slower recharge on hasten and.. honestly don't know if it's be worth it..
    Just as an FYI the incarnate spiritual alpha will not affect domination. It only benefits powers that can be slotted for its effects and since domination cannot be slotted... well you can see where I am going with this
  7. I was wondering I could get some feedback on this build I am planning for my Dominator. I think it's a fairly solid and versatile build but I'd like to hear what others think. I have the epic sets sitting in bins in my SG and I tried to give the build a healthy amount of recharge (enough for perma-hasten, perma-dom and perma-link minds) and a nice bit of ranged defense (41.2% ranged defense). With IW up I also have 49% psi defense with only about 10-11 seconds of downtime. The only thing I'm not 100% satisfied with is the sparse slotting I gave to Drain Psyche though I am hoping my defenses would make it less necessary since I'd be staying at range as much as possible. Since mids doesnt account for the incarnate stuff yet I can't show exactly what all my numbers will be but I can say I was planning to take the Nerve alpha slot enhancer (hopefully to the point of the very rare nerve radial paragon). In any event here's the build:

    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Nic: Level 50 Mutation Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Psionic Assault
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Psionic Mastery

    Villain Profile:
    Level 1: Mesmerize
    • (A) HamiO:Endoplasm Exposure
    Level 1: Psionic Dart
    • (A) Thunderstrike - Accuracy/Damage
    • (21) Devastation - Accuracy/Damage
    • (25) Damage Increase IO
    Level 2: Dominate
    • (A) Unbreakable Constraint - Endurance/Hold
    • (5) Unbreakable Constraint - Hold
    • (5) Unbreakable Constraint - Hold/Recharge
    • (7) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (7) Unbreakable Constraint - Accuracy/Recharge
    Level 4: Levitate
    • (A) Thunderstrike - Accuracy/Damage
    • (17) Thunderstrike - Damage/Endurance
    • (19) Thunderstrike - Damage/Recharge
    • (19) Thunderstrike - Accuracy/Damage/Recharge
    • (21) Thunderstrike - Accuracy/Damage/Endurance
    • (36) Thunderstrike - Damage/Endurance/Recharge
    Level 6: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 8: Confuse
    • (A) Coercive Persuasion - Confused
    • (9) Coercive Persuasion - Confused/Recharge
    • (9) Coercive Persuasion - Accuracy/Confused/Recharge
    • (11) Coercive Persuasion - Accuracy/Recharge
    • (11) Coercive Persuasion - Confused/Endurance
    • (13) Coercive Persuasion - Contagious Confusion
    Level 10: Mass Hypnosis
    • (A) Fortunata Hypnosis - Sleep/Endurance
    • (13) Fortunata Hypnosis - Sleep
    • (15) Fortunata Hypnosis - Sleep/Recharge
    • (15) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (17) Fortunata Hypnosis - Accuracy/Recharge
    Level 12: Telekinesis
    • (A) Endurance Reduction IO
    Level 14: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Psychic Scream
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (25) Positron's Blast - Accuracy/Damage/Endurance
    • (27) Positron's Blast - Accuracy/Damage
    • (27) Positron's Blast - Damage/Endurance
    • (29) Positron's Blast - Damage/Recharge
    Level 18: Total Domination
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (29) Basilisk's Gaze - Accuracy/Recharge
    • (31) Basilisk's Gaze - Recharge/Hold
    • (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (36) Lockdown - Recharge/Hold
    Level 20: Drain Psyche
    • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (50) Touch of the Nictus - Accuracy/Endurance/Recharge
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 24: Boxing
    • (A) Accuracy IO
    Level 26: Terrify
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (36) Positron's Blast - Accuracy/Damage/Endurance
    • (37) Positron's Blast - Accuracy/Damage
    • (37) Positron's Blast - Damage/Endurance
    • (37) Positron's Blast - Damage/Recharge
    Level 28: Subdue
    • (A) Thunderstrike - Accuracy/Damage
    • (39) Thunderstrike - Damage/Endurance
    • (39) Thunderstrike - Damage/Recharge
    • (39) Thunderstrike - Accuracy/Damage/Recharge
    • (40) Thunderstrike - Accuracy/Damage/Endurance
    • (50) Thunderstrike - Damage/Endurance/Recharge
    Level 30: Tough
    • (A) Aegis - Resistance
    • (31) Aegis - Resistance/Endurance
    • (31) Aegis - Resistance/Endurance/Recharge
    • (48) Gladiator's Armor - TP Protection +3% Def (All)
    Level 32: Mass Confusion
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (33) Malaise's Illusions - Endurance/Confused
    • (33) Malaise's Illusions - Accuracy/Endurance
    • (33) Malaise's Illusions - Confused/Range
    • (34) Malaise's Illusions - Accuracy/Confused/Recharge
    • (34) Malaise's Illusions - Chance of Damage(Psionic)
    Level 35: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Red Fortune - Defense
    • (45) Red Fortune - Endurance
    • (46) Red Fortune - Defense/Endurance
    • (46) Red Fortune - Defense/Recharge
    • (48) Red Fortune - Defense/Endurance/Recharge
    Level 38: Psychic Shockwave
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    Level 41: Link Minds
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense/Recharge
    • (43) Red Fortune - Defense/Recharge
    • (43) Luck of the Gambler - Defense/Endurance/Recharge
    Level 44: Mind Over Body
    • (A) Aegis - Resistance
    • (45) Aegis - Resistance/Endurance
    • (45) Aegis - Resistance/Endurance/Recharge
    • (46) Steadfast Protection - Resistance/+Def 3%
    Level 47: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Endurance Reduction IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (3) Endurance Modification IO
    • (3) Endurance Modification IO
  8. @Turbo: I'm curious how you deal with doorways... especially going from rooms that are textured as "outer space". Doesnt the black/brick texture appear in the doorways between rooms at least partially? and if so how do you handle that?
  9. Just curious if there's been any hints as to when we might see this feature... it's been some time since power customization was added and I know myself at the very least would like to make the rest of my powers match if possible
  10. Would it not be possible to have both options?

    Like have a drop down for the "default" granite armor full model swap and another for the "overlay still see your toon" version?

    That seems to be the best option imo
  11. I wouldn't mind seeing a gadget's/artifacts pool... something with generic enough names that it can fit for any origin and customizeable in appearance (once pools can be customized). Think medicine pool but more offensive.

    1. single target ranged attack (generic name like quick shot or somesuch): moderate ranged attack. Could be a hand gun not unlike the temp power, doesnt have to have a very long range and customizeable as a wand for magic types or possibly other options like a beam from the hands)

    2. perception: some kind of +perception +acc to self power... like night vision goggles or magical lense or some such. modest duration click with a medium to long cooldown. think of it like a weaker focused accuracy but as a click instead of a toggle. could easily have no visible vfx or be as simple as an eye or head glow.

    3. resistance: a passive minor resistance bonus to all damage (i'm talking something small like in the 3% range). sorta of like a protective amulet, natural body armor or a kevlar vest. As a passive no vfx is needed

    4. freedom: basically a click power that works like a break free, releasing you from cc effects and protecting you from them for a short time. Something as basic as this can be desirable, isnt game breaking, requires no slotting and is a nice quality of life power (much like self res powers tend to be). Could use the same vfx as a break free really.

    maybe the order of these powers isnt good or maybe some of them are too powerful? I dunno. It's just something off the top of my head. Ideally though such a pool would come into existence after pool powers can be customized. One thing that keeps me away from the medicine pool is the fact that its always that silly tricorder... which often looks out of place on many of my characters.
  12. Quote:
    Originally Posted by RemusShepherd View Post
    But you don't have to, and if you do there is a cost of three powers from your AT sets. Now we get Stamina free, at no cost...and everyone will still need to take a pool power to fill all of their power slots. Something will become the new 'must have' power pool. And there are only four reasonable choices. This means much less variety.

    That's my argument. But I didn't know there was a NDA for i20 already. So I'm probably not going to get any answers until the details of i20 are announced. Not a problem, I'm a patient man, I can wait.
    You're assuming people will choose pool powers for those 3 new picks. That isn't always going to be the case in fact may not actually happen as often as you might think.

    There are many utility powers that end up skipped when people are optimizing their build. Sure there might be the odd pool picks to fill those slots but I am willing to bet we'll see more people with those oft skipped utility powers as well.

    Powers like:

    Group Invisibility work as both a stealth power, defense buff and mule for a LotG. Requires no slotting if mainly using as a mule.

    Mutation: res + buff with no slotting needed at all!

    Blackhole/Detention Field/Sonic Cage: while not ideal they all function as emergency CC and require little to no slotting when used as such. A single accuracy IO and you're good to go as an emergency power

    Fallout: Even without slotting its another debuff you can apply situationaly (when an ally has fallen). And it does some significant damage even without enhancement.

    Single target and/or aoe immobilize powers: Many controllers skip these powers or respec out of them later. With freed up power selections they could be added back in. Single targets have inherent acc bonuses meaning you could toss a proc or some sort in there and call it a day. AoE immobilizies are also viable proc mules though they suffer from worse acc. With slotting however they can be turned into pretty effective aoes depending on what procs you can slap in there.

    Taunt/Confront: Many archetypes with these powers skip them. They are pretty effective with no slotting at all and could easily be taken for more threat gen or utility (the scrapper who wants to yank a nasty off a squishy)

    Of course there will be pool powers taken... the concealment pool is probably the easiest to abuse for LotG mules but I honestly think we'll see players using their 3 freed up power choices for a variety of utility that often gets benched today.
  13. I'd love if they let us include SG invites via the mail system... that way I could just send one to myself and my alt could claim it...
  14. Quote:
    Originally Posted by Balanced View Post
    Hah. You only say that because he never quite dropped the towel.
    I was always hoping he would... *wistful sigh*
  15. Quote:
    Originally Posted by MunkiLord View Post
    Again, I think this comes down to the term "tighter build". I touched on it briefly once and Uber expanded on that a bit. Really what I think we're all saying is the slots to power ratio is going down. But since its going down because we are getting more powers, that is a good thing.

    Also, the term has been used very generally so far, which in hindsight I think was a mistake. Whether or not a build gets "tighter" or not is really gonna depend on what somebody's build goals for that specific character are.

    Now there were some people crying about this earlier in the thread, no doubt. Perhaps we are all getting lumped together which might be another cause of confusion among us all.
    On this we agree... it seems you and one other person were eloquent and intelligent in your explanations. Others were not so much... and outright said that the change wasn't worthwhile because they didn't get any new slots with the extra powers.

    I agree that the slot to power ratio has diminished slightly.

    I agree with you that this is not a bad thing.
  16. Quote:
    Originally Posted by MunkiLord View Post
    We're not. You are. Saying a build might be tighter by itself is not a bad thing. It's like a football coach saying he has four good running backs, but there is only enough time in the game for three of them to carry the ball. That is a nice "problem" to have.

    You and others are just jumping on something you perceive as a tiny criticism, probably because of the term used. So really this whole thing is primarily about semantics, which means every one of us loses I.Q. points for this.
    You may not be but it sure sounds like QQ to me. Perhaps I am mistaken. But it sure sounds like these people are complaining about getting 3 free power choices... they may not be but from their posts it certainly seems that way to me.
  17. Quote:
    Originally Posted by MunkiLord View Post
    I'm not getting back into the whole debate over this. It's actually quite stupid, and that is partly my fault.

    But I will say you(and a few others) sure do have problem understanding basic statements. Yall are arguing points other aren't trying to make.

    The post you just quoted qualified their statements several times, yet you chose to intentionally ignore that part. I realize it makes it much easier to make your case when you use selective reading, but it is dishonest and reflects poorly on you.
    I'm not really arguing anything... I just cant get my head wrapped around this whole "monkey with his hand in a cookie jar crying that his hands are trapped by a handful of cookies" thing...

    People are trying to say their builds will somehow be more difficult to build because of having 3 new power choices with no more slots. I say those people's builds don't have to change at all and that there are plenty of power picks out there which are good out of the box or can server as mules for global IOs

    I am completely aware of all of those folk saying they LIKE the change.

    I just dont understand why they seem to denote some sort of negative connotation to the fact they are getting 3 more power choices but no new slots. It's like the OCD in their brain is demanding that they pick these powers that need slots and "woe is me! not enough slots to sate the OCD demon demanding I squeeze every last ounce of enhancement out of these 3 new powers!"
  18. Quote:
    Originally Posted by Techbot Alpha View Post
    No, he's actaully right on this one.
    Think about it, at current, say my DP/Psi blaster has all her powers and the fitness trio. That works just fine.

    Now Fitness is made Inherent powers. So I have the exact same powers, and as you said the three new ones. Say I take boxing, tough and weave.

    I now need to find the slots to put in tough and weave (boxing I'll leave at one) to make them actually worth having. And thats if I dont want to keep Health and Stamina 3 slotted.

    So, there will indeed be a slot 'shortage' as it were. It won't affect every AT or every set the same way, but some may find it trickier to balance than others.

    Still in full support of it, but it may lead to some radical build re-shufflings across the board.


    Also, come on guys. No feeding the troll
    I'm sorry no. You do not have any less slots. You do not HAVE to take three new powers that require slots. You are being given 3 freebies to use as "powers good out of the box" as "mules for global IOs" or in some cases "3 powers you might actually adjust your build to slot"

    You are not REQUIRED to do anything. You DO NOT HAVE to change the slotting of your build AT ALL. You may WANT to but you do not HAVE to.
  19. Quote:
    Originally Posted by Angelxman81 View Post
    We got Ultra mode and I love it...
    But for me are more important avatars than maps.
    I would rather have a new upgrade model than Ultra mode.
    Thats why I still want upgrades for the models:
    Fingers, Animated faces and hair, backparts, and new system for skin tights.
    I hate the body painting effect.
    I'd love to see "tights with skin" have secondary color options and I'd also like to see a tights with skin for males option.
  20. As an example of cost... I sent an alt i lvld in praetoria 200k inf to play with to kit him out as i pleased... I found around the late teens i needed another 100k to keep him kitted till he hit paragon... in the midst of this buying of TO/DOs I did use recipes i found as drops along with found salvage to make some basic IOs as well so that ate up some of my cash.

    so by lvl 21 I spent roughly 300k inf on TOs and DOs... its really a pittance to anyone who isn't leveling their first toon.
  21. Quote:
    Originally Posted by ClancyClown View Post
    Am I the only one that looks on I20 with a bit of apprehension? With IOs, toons are as overpowered (peraps more so) as they were before the Global Defense Nerf and Enhancement Diversification. Adding inherent stamina and the incarnate system may make it seem even more unbalanced.

    I won't be surprised to see some 'balancing' in issue 20. Not doomsaying here, just a bit of trepidation; GDN and ED were painful.
    No apprehension here... the incarnate system will not affect levels below 50 at all. And it is designed around us doing things AT 50 and continuing to give us content to enjoy AT 50. Whats to balance? Nothing will really be changing as far as how powerful IO's make us at 50 or below. And the game is balanced around SO's not IO's. IO's are SUPPOSED to let us break the limits imposed by ED to some extent.

    I very much doubt we'll experience any rebalancing due to the incarnate system since that system only affects the lvl 50's and is precisely content lvl 50's want/need to continue enjoying/advancing their characters. The content for "beyond 50" is designed around us being as powerful as the incarnate system makes us.
  22. Quote:
    Originally Posted by MunkiLord View Post
    I don't think yall understand what he is saying. In this context tighter build simply means less slots per power. Which is true.
    When you look at it from a number of slots vs number of powers I suppose that is true. HOWEVER that doesnt mean EXISTING CURRENT BUILDS will be invalidated or harmed in any way by this change

    Those builds can stay exactly as they are with 3 mule slot powers or 3 utility non-slot needing powers.
  23. Quote:
    Originally Posted by Kheldarn View Post
    Wow. I'm stunned. At no point did I ever say slots were being lost.

    All I said is that slots are already at a premium on some builds, and making slottable inherant Fitness will make tight builds tighter.

    I'm not complaining. I'm not upset. I'm not making a mountain out of a molehill. I am, however, bringing up a valid concern.

    You get a total of 67 slots to place on a character. By moving Fitness to Inherant, I will have no way to not have those four powers. However, 1 slotted Health and 1 slotted Stamina don't really do all that much. So, by three-slotting them, that's 4 less slots I have to use elsewhere. Notice I did not say I lost the slots? Because I know I didn't. I used them where I would use them as the game currently stands now. However, in addition to that, I have to take three other powers to make up for Swift, Health, and Stamina being Inherant. If I have just enough slots for my build with Fitness as a Pool powerset, then I won't have enough with Fitness as an Inherant powerset. Not because I lost slots, but because I had to take three other powers that I normally would not have taken. And I wouldn't have taken them not because I didn't have room, but because I don't want them and/or I don't like them.

    Like I said, I have no problem with them moving Fitness from Pool to Inherant. I'm just concerned that tight builds will get tighter. I'd be happy if they'd throw us a few slots that can only be used on Fitness, but <INSERT STANDARD CODE RANT HERE>.

    I dont understand how you think moving fitness to inherent is going to make your build any tighter

    No you wont have any additional slots... but you're coming at this like you HAVE to slot these 3 new powers you take in place of the fitness pool? Why?

    Seriously your build isnt getting any tighter. You're getting 3 free mule slots for global IO's or some utility powers that are useful out of the box without slotting. Stop and look at it that way and you'll realize you're panicking over nothing at all.
  24. Quote:
    Originally Posted by EvilRyu View Post
    I dont know about this stamina thing. Something tells me we are going to pay for this in some way. Whether its powers costing more endurance or the implimentation of more critters who end drain but at lower levels. Think about fighting that crazy electric chick boss that shows up in the tip missions but at like level 5. No one would be able to beat that even with stamina. If Castle can promise us that there is not going to be some penalty for it in some way (more expensive power costs or more end drain critters), then I can get behind the idea of this.
    why would they nerf endurance in any way? The power itself isnt changing in function or scale. If they were to nerf endurance they'd basically be doing a game wide nerf to virtually everyone for no reason at all.

    It's simply becoming inherent instead of being a pool power

    Other than that no changes.
  25. I dont think this change is just to make the lower levels less "gasping for end omg!"

    I think statistically over the years its a given that most players pick up stamina... and game play is largely improved by having these powers. Hell even many regen/willpower types who get quick recovery and fast healing often take fitness powers to stack on top.

    The quality of life comes in the fact that you dont have to put off desired powers till later so you can meet the requirements of stamina, you can choose fun/utility powers that require little to no slotting (like say forcebolt or mutation or group invisibility for example which often get skipped in very tight builds) and you wont have to go without travel powers just to fit in the things you need.

    Players have asked for the fitness pool to be inherent for years now. Its time has come.

    What I don't get is how anyone in their right mind can think this is a bad thing or hurts any build currently in play in any way at all. It doesnt.