New Power Pool Idea discussion


Aett_Thorn

 

Posted

I've had a few ideas for attack power pools, I'll list a few for discussion

'the knightly arts'

it would be sorta like a custom secondary power pool for melee users, you choose the weapon used for each attack at the tailor, what weapon you use defines the attack values; speed, accuracy, damage Etc. the only catch is you can only use medieval weapons, Sword, Axe, Lance, Mace, Bow and Arrow, whip, ball and chain, bow staff, or gauntlet brawl (default). please note this would mean 4 new weapons.

gauntlet brawl would use medieval gauntlets to punch and slash and pound the enemy with the power of heavy metal fists. but as I said that is just the default weapon used in the knightly arts.

Bow staff, the favorite weapon of some of robinhood's merry men, we have yet to see it used as a melee weapon in CoH, this will be an option to switch to instead of gauntlets.

Ball and Chain; like a mace but alot heavier, more powerful and slower, another weapon switch option.

Whip; we've seen a flame whip used in demon summoning, why not allow use of a customizable whip in a melee attack pool.

lance; Like for jousting, a long lance with a sharp end for stabbing your enemies through with. a knight is incomplete without it.

[HR]

Elementalist

this would be a ranged user only power pool, like the knightly arts you get to choose what element each power is at the tailor, choosing from Fire, Ice, electric, energy, psionics, radiation, sonic and even storm attacks, the only things left out will be long range weapons that are not element or energy based such as pistols, rifles and bow and arrow.

this makes it a customizable powerpool, allowing anyone to become a master of all the elements.


 

Posted

Quote:
Originally Posted by JoshexDirad View Post

Bow staff, the favorite weapon of some of robinhood's merry men, we have yet to see it used as a melee weapon in CoH, this will be an option to switch to instead of gauntlets.
This one isn't going to happen. BaBs has gone on record saying that a staff set would be one of the most difficult things he could make at this point in the game. Staves use a completely different combat stance than anything else, so not only would he have to animate the powers, but also: running, flying, hovering, Ninja Running, Brawl, and anything else you can do with the staff still drawn.

I can guarantee that he is NOT going to do all that work for a power or two in a power pool. It's either going to be a full powerset, or nothing.


Quote:
Whip; we've seen a flame whip used in demon summoning, why not allow use of a customizable whip in a melee attack pool.
If you pay attention, it's not a real whip. It disappears just like the fire and ice swords when you're done using it. You can't customize it aside from color because it ISN'T a drawn weapon.

And the same problems happen as with staves. Whips would be a completely separate combat stance from anything else in the game. The same animation issues would occur.

If BaBs isn't going to go through all the trouble to do a staff for ONE power in a power pool, he sure as hell isn't going to do it TWICE for TWO powers in a power pool.

Hate to burst your bubble, but these two will never see the light of day as individual powers in a power pool. We MIGHT get them as complete power sets someday, but that day is probably a long way off.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Currently, all the attacks available via power pools are melee. I'd like to have one that contained a ranged attack, any kind.


Teams are the number one killer of soloists.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
It disappears just like the fire and ice swords when you're done using it. You can't customize it aside from color because it ISN'T a drawn weapon.
The fire and ice swords do indeed stay out. The whip, however, in the DS set does not.


 

Posted

"Knightly Arts" would be better off as "Weapons Master", including more modern variants as well as the medieval versions. This way it could include present day superhero characters such as Taskmaster or Terminator (Slade Wilson) as well as medieval themed ones.

Same game mechanics, but let the mace be replaced with a nightstick and so on, just like the current War Mace customisations allow for a range of different concepts.

I'm not clear if you're asking for multiple weapons within the one pool or the player chooses on weapon to apply across all powers from this pool. If its the first (multiple weapons) then will the costume UI fit this for choosing weapons? I'm not sure.

Final note - a lance without a horse wouldn't look too cool. And what do you do with your lance attack if the enemy is already in conventional melee range?


 

Posted

Quote:
Originally Posted by LygerZero View Post
The fire and ice swords do indeed stay out. The whip, however, in the DS set does not.
If you use any attack that doesn't involve them, they disappear, that's what I meant.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

First of all it seems almost a rule (exception being Air Superiority) that Pool attacks stink.

Secondly having a pool where you might take just a few attacks and then have horrible horrible redraw for a bad attack is not good.

I can hardly see anyone dipping into this pool to get a ball and chain attack they can use once every 20 seconds that does bad damage and has long animation/redraw/etc. times...


 

Posted

What's up with all these Power Pool discussions? Are they really going to introduce more or it's just pure "wish list"? I guess if we talk about it more, it's more likely that it would happen? :P


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I wouldn't mind seeing a gadget's/artifacts pool... something with generic enough names that it can fit for any origin and customizeable in appearance (once pools can be customized). Think medicine pool but more offensive.

1. single target ranged attack (generic name like quick shot or somesuch): moderate ranged attack. Could be a hand gun not unlike the temp power, doesnt have to have a very long range and customizeable as a wand for magic types or possibly other options like a beam from the hands)

2. perception: some kind of +perception +acc to self power... like night vision goggles or magical lense or some such. modest duration click with a medium to long cooldown. think of it like a weaker focused accuracy but as a click instead of a toggle. could easily have no visible vfx or be as simple as an eye or head glow.

3. resistance: a passive minor resistance bonus to all damage (i'm talking something small like in the 3% range). sorta of like a protective amulet, natural body armor or a kevlar vest. As a passive no vfx is needed

4. freedom: basically a click power that works like a break free, releasing you from cc effects and protecting you from them for a short time. Something as basic as this can be desirable, isnt game breaking, requires no slotting and is a nice quality of life power (much like self res powers tend to be). Could use the same vfx as a break free really.

maybe the order of these powers isnt good or maybe some of them are too powerful? I dunno. It's just something off the top of my head. Ideally though such a pool would come into existence after pool powers can be customized. One thing that keeps me away from the medicine pool is the fact that its always that silly tricorder... which often looks out of place on many of my characters.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Using *only* powers that already exist as invention recipes, and are thus available to everyone:

Street Weapons pool
1. Baseball bat (melee attack)
2. Envenomed Dagger (single target debuf)
3. Revolver (ranged attack)
4. Hand Grenades (targeted AoE attack)

Gadgets pool
1. Smoke Flash (targeted AoE debuff)
2. Power Analyzer (special; gives info on enemies)
3. Jet Pack (movement power)
4. Backup Radio (short duration pet)

Scientist pool
1. Plasmatic Taser (weak ranged attack)
2. Recovery Serum (recovery buff)
3. Med Pack (self heal)
4. Kinetic Dampener (resistance shield)

It would probably take a day's work for one programmer to code all these together.

And that's without delving into all the temporary powers found in missions, or purchasable from vendors in PvP zones, or granted from expansion packs. There are tons of powers out there. Putting them into power pools and letting players customize their characters with them should be trivial.


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Posted

first of all, understood on the whip and bow staff.

secondly this is a 'Secondary power pool' not a 'power pool', this will be a melee users attacks (chosable at character creation)

3rdly yes I meant multiple weapons with-in 1 pool

4thly yes a lance would be awesome, and a ball and chain


 

Posted

Okay, then you are talking about Power SETS, not power pools. That is why people are confused.

Go and check out Lady Jade's Power Suggestion Box in the Suggestions and Ideas forums, and see what other people have suggested there, and also how they can be presented well. You lay out several powers for a set, but not enough to make a full set out of. Show us a full set, and how it would work.

A Lance, for instance, might be fun, but how would it work if you don't have a horse? A spear would be better for a footman than a lance would be. Having multiple weapons within one set would be a LOT of redraw, which a lot of people don't like that much.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Nitpick.

Slade Wilson's alter-ego name is Deathstroke the Terminator...or simply Deathstroke.

As to the topic...the new weapons/anims issue aside...if i'm reading this right, the OP is suggesting a pool where the exact specifics/mechanics of the power choices you make are based one what weapon skin you choose? uuummm....wow? Assuming i'm right, this would go far beyond just adding a new power pool or 2, new weapons, and new animations, but ALSO into an entire coding of altering power attributes based upon player choices, which even from my perspective of a non-programmer type, sounds like a SERIOUS pain in the *** to have to build from the ground up for a power set...pool or otherwise. The concept is kinda cool, i admit...but i really don't see that happening anytime soon on just the programming nightmare aspect of it alone.


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Posted

Quote:
Originally Posted by JoshexDirad View Post
first of all, understood on the whip and bow staff.

secondly this is a 'Secondary power pool' not a 'power pool', this will be a melee users attacks (chosable at character creation)

3rdly yes I meant multiple weapons with-in 1 pool

4thly yes a lance would be awesome, and a ball and chain
Your lance is about 15 feet long, the tip at least 10 feet from your hand.
You are standing in Steel Canyon (without a horse) and an Outcast runs up and gets in your face, punching you from 5 feet away with his stony fists.

What happens next?

How do you animate a lance in this game? I don't think its possible to do the weapon any justice with this game's combat system.


 

Posted

Just an added thought...

After running through this thread again and catching on something i missed before...this is supposed to be a secondary for melee classes...which would mean for scrappers and brutes (it would be a primary for tanks)...and there is one other MAJOR problem with it.

Secondary sets for scrapz and brutes are DEFENSIVE sets that keep them alive through defense, resistance, regen, mez protection and/or combinations thereof.

This proposed set has none of the above and is purely offensive in nature, offering nothing in the way of keeping you alive. And for a melee class...to quote a phrase "That's bad, 'mkay."


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