Build help/critique..
Hi, I'm not an expert by any means but I thought I would reply since no one else has. I think you actually do have permadom right now, but just don't realize it. What you have to do on Mids is tick the little circle on the right side of your Hasten power, so it lights up green. This shows the effect of Hasten on the recharge of all your powers.
Without it being ticked, as in the link you sent, your Dom recharge is 111.89, but with the green circle ticked 'on', showing your recharge with Hasten now factored in, your Dom recharge is now at 80.4, well below the 90 second recharge of Dom.
The spirit alpha might still be good for you to get perma Hasten, or you may want another one to help with Damage or Endurance.
Rich
you'll get 2, maybe 3 cycles of permadom out of that build. add another 10% rech and you'll be able to maintain it if you can keep up with clicking Hasten and Dom as soon as they're up.
is it necessary? well that's a matter of opinion. I would think that most players would agree that it is. that said, you really only need about 160-165% rech (90-95% IO bonus + 70% hasten) to maintain permadom easier and more reliably. the necessity is that is gives all of your mezz powers steroids and gives you mezz protection.
once you get that 90-95% you can slot bonuses for other things like +def or +dam.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
First off, thanks for the replies..
Without it being ticked, as in the link you sent, your Dom recharge is 111.89, but with the green circle ticked 'on', showing your recharge with Hasten now factored in, your Dom recharge is now at 80.4, well below the 90 second recharge of Dom.
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you'll get 2, maybe 3 cycles of permadom out of that build. add another 10% rech and you'll be able to maintain it if you can keep up with clicking Hasten and Dom as soon as they're up.
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is it necessary? well that's a matter of opinion. I would think that most players would agree that it is. that said, you really only need about 160-165% rech (90-95% IO bonus + 70% hasten) to maintain permadom easier and more reliably. the necessity is that is gives all of your mezz powers steroids and gives you mezz protection. |
Then again, been considering the cardiac alpha as well, since earth seems a bit heavy with the end costs and i know i'm almost left gasping at the end of the fight as it is currently, but that would leave me with slower recharge on hasten and.. honestly don't know if it's be worth it..
Now, if i swap out some powers, like say.. Resuscitate for Stealth, Assault for Maneuvers and slap in a few LotG +Rech IO's into those powers, it'd leave me with 93% of global recharge without hasten running and if i did go with the spiritual alpha, it really could be just enough to keep domination rolling, even if hasten wasn't up every second.
Then again, been considering the cardiac alpha as well, since earth seems a bit heavy with the end costs and i know i'm almost left gasping at the end of the fight as it is currently, but that would leave me with slower recharge on hasten and.. honestly don't know if it's be worth it.. |
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
Now, if i swap out some powers, like say.. Resuscitate for Stealth, Assault for Maneuvers and slap in a few LotG +Rech IO's into those powers, it'd leave me with 93% of global recharge without hasten running and if i did go with the spiritual alpha, it really could be just enough to keep domination rolling, even if hasten wasn't up every second.
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
So i went and finally found it.. a dominator that's fun to play.. a dominator that i got past the level 15 (a point where all the previous attempts stalled at).
Since this is my first serious dommy, been having trouble figuring out a decent build but after some thinking, i managed to cobble something together.. something i thought was pretty decent.
Now.. as i've been leveling (the character is now level 44.5'ish) been hearing how i should aim for perma-domination and how it's awesome and 'totally worth the cost', i never really thought much about it until after i got some IO'ing done on the character.. as with the help of the Decimations and few other +rech set bonuses, couple of outside buffs, like Speed Boost / Mutation: Quick Reflexes gets domination running perma for me and as a result i've kinda come to agree with people, that getting domination perma would be something worth aiming for.
The trouble however is that try as i might, i can't come up with a build that would achieve that.. which is why this post been made, ie. hoping to get some help in sorting out the build.
Also, upon hitting level 50, i'm intending to go with the Spiritual Alpha boost, in the hopes that it might help getting Hasten charging up a bit faster, but since i'm kinda bad with the related math, dunno how big an effect the boost would really have in the end.
Villain Plan by Mids' Villain Designer 1,90
http://www.cohplanner.com/
Click this DataLink to open the build!
Davos Grimlock: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Stone Prison -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(7)
Level 1: Stone Spears -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(11)
Level 2: Fossilize -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(15)
Level 4: Stone Cages -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(17), Enf'dOp-Acc/EndRdx(17)
Level 6: Quicksand -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/EndRdx(19)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 10: Aid Other -- H'zdH-Heal/EndRdx(A)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(19), Rope-EndRdx/Stun(21), Rope-Acc/Stun/Rchg(21), Stgr-Acc/Stun/Rchg(23), RzDz-Acc/Stun/Rchg(23)
Level 14: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(27), Dct'dW-Rchg(27)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(29)
Level 18: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 20: Earthquake -- DampS-ToHitDeb/Rchg(A), DampS-ToHitDeb/Rchg/EndRdx(45), DampS-Rchg/EndRdx(45), UndDef-DefDeb/Rchg(45), UndDef-DefDeb/EndRdx(46)
Level 22: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 28: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(36)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33)
Level 35: Vengeance -- LkGmblr-Rchg+(A)
Level 38: Resuscitate -- RechRdx-I(A)
Level 41: Water Spout -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(42), KinCrsh-Rchg/KB(42), KinCrsh-Rechg/EndRdx(42), KinCrsh-Dmg/EndRdx/KB(43), KinCrsh-Acc/Dmg/KB(43)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Shark Skin -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(48), ImpArm-ResDam/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48)
Level 49: Summon Coralax -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(50), ExRmnt-Dmg/EndRdx(50), ExRmnt-Acc/Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
So yeah.. is there a way to get domination permaed for the character without dipping heavily into purples or drastically altering the build?
More so, is perma-domination even really worth going the extra mile for? Or should i be happy with the build i've come up with and forget the whole thing?
As always, all the help/advice will be greatly appreciated.