Build help/critique..


Infini

 

Posted

So i went and finally found it.. a dominator that's fun to play.. a dominator that i got past the level 15 (a point where all the previous attempts stalled at).

Since this is my first serious dommy, been having trouble figuring out a decent build but after some thinking, i managed to cobble something together.. something i thought was pretty decent.

Now.. as i've been leveling (the character is now level 44.5'ish) been hearing how i should aim for perma-domination and how it's awesome and 'totally worth the cost', i never really thought much about it until after i got some IO'ing done on the character.. as with the help of the Decimations and few other +rech set bonuses, couple of outside buffs, like Speed Boost / Mutation: Quick Reflexes gets domination running perma for me and as a result i've kinda come to agree with people, that getting domination perma would be something worth aiming for.

The trouble however is that try as i might, i can't come up with a build that would achieve that.. which is why this post been made, ie. hoping to get some help in sorting out the build.

Also, upon hitting level 50, i'm intending to go with the Spiritual Alpha boost, in the hopes that it might help getting Hasten charging up a bit faster, but since i'm kinda bad with the related math, dunno how big an effect the boost would really have in the end.

Villain Plan by Mids' Villain Designer 1,90
http://www.cohplanner.com/

Click this DataLink to open the build!

Davos Grimlock: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Stone Prison -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(7)
Level 1: Stone Spears -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(11)
Level 2: Fossilize -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(15)
Level 4: Stone Cages -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(17), Enf'dOp-Acc/EndRdx(17)
Level 6: Quicksand -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/EndRdx(19)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 10: Aid Other -- H'zdH-Heal/EndRdx(A)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(19), Rope-EndRdx/Stun(21), Rope-Acc/Stun/Rchg(21), Stgr-Acc/Stun/Rchg(23), RzDz-Acc/Stun/Rchg(23)
Level 14: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(27), Dct'dW-Rchg(27)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(29)
Level 18: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 20: Earthquake -- DampS-ToHitDeb/Rchg(A), DampS-ToHitDeb/Rchg/EndRdx(45), DampS-Rchg/EndRdx(45), UndDef-DefDeb/Rchg(45), UndDef-DefDeb/EndRdx(46)
Level 22: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 28: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(36)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33)
Level 35: Vengeance -- LkGmblr-Rchg+(A)
Level 38: Resuscitate -- RechRdx-I(A)
Level 41: Water Spout -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(42), KinCrsh-Rchg/KB(42), KinCrsh-Rechg/EndRdx(42), KinCrsh-Dmg/EndRdx/KB(43), KinCrsh-Acc/Dmg/KB(43)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Shark Skin -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(48), ImpArm-ResDam/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48)
Level 49: Summon Coralax -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(50), ExRmnt-Dmg/EndRdx(50), ExRmnt-Acc/Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)

So yeah.. is there a way to get domination permaed for the character without dipping heavily into purples or drastically altering the build?

More so, is perma-domination even really worth going the extra mile for? Or should i be happy with the build i've come up with and forget the whole thing?

As always, all the help/advice will be greatly appreciated.


 

Posted

Hi, I'm not an expert by any means but I thought I would reply since no one else has. I think you actually do have permadom right now, but just don't realize it. What you have to do on Mids is tick the little circle on the right side of your Hasten power, so it lights up green. This shows the effect of Hasten on the recharge of all your powers.

Without it being ticked, as in the link you sent, your Dom recharge is 111.89, but with the green circle ticked 'on', showing your recharge with Hasten now factored in, your Dom recharge is now at 80.4, well below the 90 second recharge of Dom.

The spirit alpha might still be good for you to get perma Hasten, or you may want another one to help with Damage or Endurance.

Rich


 

Posted

you'll get 2, maybe 3 cycles of permadom out of that build. add another 10% rech and you'll be able to maintain it if you can keep up with clicking Hasten and Dom as soon as they're up.

is it necessary? well that's a matter of opinion. I would think that most players would agree that it is. that said, you really only need about 160-165% rech (90-95% IO bonus + 70% hasten) to maintain permadom easier and more reliably. the necessity is that is gives all of your mezz powers steroids and gives you mezz protection.

once you get that 90-95% you can slot bonuses for other things like +def or +dam.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

First off, thanks for the replies..

Quote:
Originally Posted by Jericho View Post
Without it being ticked, as in the link you sent, your Dom recharge is 111.89, but with the green circle ticked 'on', showing your recharge with Hasten now factored in, your Dom recharge is now at 80.4, well below the 90 second recharge of Dom.
Hmm, yes.. i was actually looking at the build last night and it got me thinking that perma-domination doesn't actually require one to have perma-hasten, though it'd certainly make things easier but it doesn't seem mandatory, as long as one has decent amount of +recharge to fall back on when hasten expires.

Quote:
Originally Posted by Infini View Post
you'll get 2, maybe 3 cycles of permadom out of that build. add another 10% rech and you'll be able to maintain it if you can keep up with clicking Hasten and Dom as soon as they're up.
Yeah, i know i can get at least two cycles of domination out of the current build, with the third one likely falling short of the mark by a small margin.

Quote:
is it necessary? well that's a matter of opinion. I would think that most players would agree that it is. that said, you really only need about 160-165% rech (90-95% IO bonus + 70% hasten) to maintain permadom easier and more reliably. the necessity is that is gives all of your mezz powers steroids and gives you mezz protection.
Now, if i swap out some powers, like say.. Resuscitate for Stealth, Assault for Maneuvers and slap in a few LotG +Rech IO's into those powers, it'd leave me with 93% of global recharge without hasten running and if i did go with the spiritual alpha, it really could be just enough to keep domination rolling, even if hasten wasn't up every second.

Then again, been considering the cardiac alpha as well, since earth seems a bit heavy with the end costs and i know i'm almost left gasping at the end of the fight as it is currently, but that would leave me with slower recharge on hasten and.. honestly don't know if it's be worth it..


 

Posted

Quote:
Originally Posted by Lord Mordeth View Post
Now, if i swap out some powers, like say.. Resuscitate for Stealth, Assault for Maneuvers and slap in a few LotG +Rech IO's into those powers, it'd leave me with 93% of global recharge without hasten running and if i did go with the spiritual alpha, it really could be just enough to keep domination rolling, even if hasten wasn't up every second.

Then again, been considering the cardiac alpha as well, since earth seems a bit heavy with the end costs and i know i'm almost left gasping at the end of the fight as it is currently, but that would leave me with slower recharge on hasten and.. honestly don't know if it's be worth it..
Just as an FYI the incarnate spiritual alpha will not affect domination. It only benefits powers that can be slotted for its effects and since domination cannot be slotted... well you can see where I am going with this


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Quote:
Originally Posted by Kyriani View Post
Just as an FYI the incarnate spiritual alpha will not affect domination. It only benefits powers that can be slotted for its effects and since domination cannot be slotted... well you can see where I am going with this
Mmm.. i know, but it should help hasten, which in turn will help domination (not to mention almost everything other power i have), leaving me free to guzzle down the blue bar in moments.


 

Posted

Quote:
Originally Posted by Lord Mordeth View Post
Now, if i swap out some powers, like say.. Resuscitate for Stealth, Assault for Maneuvers and slap in a few LotG +Rech IO's into those powers, it'd leave me with 93% of global recharge without hasten running and if i did go with the spiritual alpha, it really could be just enough to keep domination rolling, even if hasten wasn't up every second.
I played with your build a little bit. Got rid of the Coralax pet, replaced it with maneuvers to hold a LOTG:+rech and replaced resuscitate with stealth for another proc. with the 3 extra level 50 slots i put 1 in stone prison, swapped slotted for 4 basilisk and 2 damage IOs, and the remaining two went to stone cages so you could 5-slot posi blast. all this totals your recharge to 95% just in bonuses. if you, say, wanted to slot up maneuvers a little i would drop a couple slots from tactics (fill what's left with guassians) and reslot earthquake with 4 dark watcher to make up the lost 5%. though you could probably live without that 5%


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)