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Quote:I'll turn your devil's advocacy on it's head...Playing devils advocate here.
What are the repercussions when a player named Pimpdaddy or Pimpsalot which would be okay for a single toon player as I have seen in the past, now makes one for a female based Mastermind. Or picks a adult entertainment type name and then names the pets similarly.
As a side note I took on a slight offense to denoting that bad behavior is only seen on freedom server.
I'm no fool and I know at the end of the day it is going to be hard for a player to fight against Devs or this game if they decided to change his name or his pets names even if he had a similar name on a non mastermind toon if they or someone else found it offensive. I don't see someone getting a lawyer or something, but I do think it would be a form of double standard allowing a blaster named Macdaddy but DaddyMac mastermind with female toons is not allowed.
P.S. while posting this I logged in and reserved 2 names. Peter South and Peter of da North. Again just making a point.
I find it great and dandy and have no issues with your request, but I do think you need to give valid way that might be acceptable to resolve these possible issues. You want them to give you something and then have them deal with the issues of what they gave you might cause. As much as I don't care about the Dev's I do agree this would be more work for them in what is now a F2P game.
Quote:What are the repercussions when a player named Pimpmama or Pimpsalot which would be okay for a single toon player as I have seen in the past, now makes one for a male based Mastermind. Or picks a adult entertainment type name and then names the pets similarly. -
If I had to guess... I'd say:
1) an aoe control of exceedingly high mag, duration and possibly a debuff but with a 5 min or longer cooldown. I'd guess more likely a 10min cooldown... 5 seems to short and 15 seems too long
2) a single target damage power with specs similar to the aoe damage powers we currently have
3) a self only "god mode" type of buff... exceedingly long cooldown (10-15 min) medium duration (probably on the order of 60-90 seconds)
4) a passive buff (along the line of the accolade powers or the old fitness pool passives) that provide some global benefits of small numerical value (like say 5% global recharge 5% regeneration and 5% recovery for one or another that provides 5% defense 5% resistance to damage and 5% accuracy) just as an example) but are active so long as your incarnate abilities are available.
Beyond that I am unsure what to expect. -
Know what might work?
Flagging specific abilities like self affecting powers as allowing more than 1 autofire... things like hasten and click mez protection but not attacks or other foe defeating/ccing/debuffing powers. -
One thing I like to do with spectral terror is slot it with a damage proc from the fear sets. It adds some more damage output for me overall.
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I tend to kick bosses on around level 10ish... it's around then I feel like I have a solid selection of abilities for my AT and feel comfortable handling them.
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I've actually decided to change from reactive interface to spectral... I figured that having an immob proc would let me have more uptime on containment... which when active is actually a pretty decent damage boost and makes me feel a little better about having so much fun actually blasting stuff alongside my pets
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I listed a bunch of things in my wish list on the paragon market but whenever I view my wish list it appears empty now. I used to be able to see it but recently I cant and I don't know why. The items i marked on my wishlist still show the "remove from wishlist" button but clicking it does nothing and no changes appear on my wish list page.
Has anyone else experienced this and/or have a suggestion to fix it on my end? Or is this something the devs have to fix? -
Quote:I believe this is due to how environmental damage works in game.
I vaguely recall seeing my PA take falling damage on occasion... but I could be misremembering. That said PA can also be harmed by hamidon so the damage type also plays a role. -
One way they could fix presence is by treating it the way they did travel powers in a way but without access at lvl 4.
Add a 5th power...
Let the first three powers be selectable without prereq...
Let the 4th power remain Invoke Panic... it would require one of the first 3 powers as a prereq
Have the 5th power be something new or something that can benefit both taunts and fears... like say a passive that gives some low mag protection from fear and taunt effects or a passive that improves the magnitude of the fears and accuracy of the taunts for example... it would require two of the previous powers to be taken as a prereq.
This model would allow the "cottage rule" to remain intact (no need to shuffle powers) and the only thing really left to do would be to address the poor stats (acc, mag, end cost, durations, recharge times) on the fear powers.
One thing I hope the devs keep in mind when deciding how to buff the fears is that fear is one of the weakest types of CC in the game. Fear does not enable controllers to get containment and it also allows for retaliation when you damage an affected target. The pool powers are supposed to be ways to get some "outside of AT the box" tools and unique abilities. They should be at least passably decent.
as a side benefit it could set a precedent that all pools should have 5 powers and we could see some more new toys for the non travel pools -
Quote:yea like grumble said you can adjust the appearance to "classic" to get that old style feel. Or even try the links I posted above to give you the functional feel of the old with the style and glitz of the new.While I may hate Windows 7, I was delighted that I can run my Radeon HD 5550 video card on an appropriate PCI slot and with 6GB of RAM the game now runs on Ultra Mode on the highest settings like glass.
I still hate Win 7. I like my interfaces to be cold and unfeeling.
I personally have to say that windows xp was great... when I went to windows vista i was less than impressed with performance but upgrading to windows 7 i noticed a performance boost. -
Some tips for making the swap from xp to win7
I could not LIVE without these modifications:
http://www.howtogeek.com/howto/windo...s-xp-or-vista/
http://www.howtogeek.com/howto/windo...-in-windows-7/
and if you dont wanna disable the UAC but dont wanna always have to confirm running a specific program you use alot... this helps immensely:
http://www.sevenforums.com/tutorials...pt-create.html -
Quote:Sadly I have to agree with this...They are not useful at all. They can only affect minions, and have horrible endurance, recharge, accuracy, and duration. There is always a better power choice than presence fears. Always.
if they were like other controls that typically affect minions and lieutenants I could overlook the end costs and recharge times but as they are they basically suck. -
Things that changed the game for me:
1) ED + Control Nerfs: These two things hit about the same time and drove me away from the game.
2) Inventions: These brought me back as I was able to not only recover most of what I lost to ED/Control Nerfs but to go beyond that in new and interesting ways.
3) APP/PPP's: These higher end power pools added what I always felt was missing for each archetype. The option to break the mold a bit and step outside the norm. These add a level of customization and variety that truly fleshes out characters.
4) Power Customization: This was a huge game changer. It didn't just affect the colors of my powers (and the odd alternate animation availability) it also affected how I designed costumes and developed backgrounds for my characters. I can only hope we'll finally see pool/APP/PPP customization soon. It's the last bit of customization I feel I need to make my characters cohesive.
5) CoV/Going Rogue: While these came at different times I lump them together because what I gain from them is connected. I've never been one to be the "bad guy" but I loved how interesting and unique the villain AT's were. Being able to change sides let me play the villain AT's as heroes and thus the way I enjoy the game.
6) Incarnate Content: This finally added what COH was always missing... progression beyond the level cap. Not only that it adds some seriously game changing abilities all on its own. That said... until I22 when we get solo incarnate content I've largely ignored it after the initial rush since I am not really fond of the trials.
7) The Alpha Slot: While this is technically part of the incarnate content, I personally feel it deserves special mention. This alone was game changing. As a global enhancement it affects so much about your character and at tier 3 or 4 is the only slot that actually gives you a level adjustment outside of the trials. To me, this slot has more impact than any other incarnate ability.
8) Freedom: While I still maintain my VIP status, Freedom has changed the game for me in huge ways. The amount of content the devs have given us since its launch has been staggering. And while I may not always like what they put out, the fact that I know I don't have to wait 3-6 months for something new is a huge change for the better. -
My sig shows the variety of characters I play currently. I'd have to say if I favor anything it's defenders and controllers simply due to their versatility and variety in power combinations. Blasters feel to me like they only have 1 powerset. The manipulation sets just don't feel to me like they add much to the AT with devices mental being possible exceptions (though that's a stretch for me). Compared to say a defender who has a blast set an a whole other powerset that can actually do useful things both for myself and/or my group. I'm sorry I just never got why Blasters, a ranged and squishy AT, has melee attacks. There's also the controller that's a bit light on the offense but has a level of safety and utility that really feels like I have an ample toolbox (and when built right can do some nice damage to boot).
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Quote:I am a single person with an SG/Base. It's just me and my alts...Is it even possible for a one person SG to eventually have a base with teleporters?
I have teleporters to every hero zone I can have a port for, empowerment station, 18 storage containers, enough power and control to run it all and quite a bit of decoration going on.
Of course... I have also been playing on and off for many years.
I can say it started out small... just getting all your characters into the sg should be enough prestige to get you a basic base with 1 teleporter (which u can just swap the beacon each time you need to), a workshop with maybe an empowerment station and 1 storage, an oversight center with a combo power/control unit and another storage, and a basic med bay with a res ring. -
An illusion/rad controller can also do quite well on SO's alone
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I'd love to see an aura that looked similar to the celestial wings but also covered the full body. Something very big and majestic. I currently use a combo of an aura and the celestial wings but I'd love to have an option to have them visible in combat only. An aura like i mentioned would do that >_> Are wing-like auras a possibility? Especially since you mentioned the possibility of dual-auras in the future >.> Would be nice to have aura based wings and have a trench coat or other back item to boot!
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Quote:And NOW the real reason comes to light. Not that it isn't a valid reason if disappointing. Essentially I think you are telling us that because the darkness set is a legacy set that just doesn't work as well as the others with the original customization we got, that it would be too expensive in time and resources to give us an alternate version that would work with the bright palette. I am disheartened but understand. I hope at some point our paragon spending sprees on the market will produce enough resources to allocate to this fix.A full makeover for the older Darkness sets is currently not in the cards, as it'd take weeks of time away from developing new powers for players and enemy groups. We are exploring more efficient ways for giving you alternate FX for existing powersets, though.
With that said what about a powerset like pain domination? It uses most of the exact same animations as empathy and other powersets. Would it be possible to see that set at least get a "bright" option?
Quote:This was a sentiment expressed by several players when we first introduced path auras. We are looking into a dual aura system that would allow you to choose a regular aura and a path aura, or mix and match two regular auras. I don't have information on when it'll come out, but it's definitely on a wishlist.
Quote:I think the new look for Darkness Control will mesh with the old theme fairly well, but I'll be sure to monitor the feedback on its visuals once it hits beta. We can provide alternate options for powers that Darkness Control borrowed from existing Darkness-themed sets. A full makeover for the older Darkness sets is currently not in the cards, as it'd take weeks of time away from developing new powers for players and enemy groups. We are exploring more efficient ways for giving you alternate FX for existing powersets, though.
And lastly a plug for pool power and APP/PPP customization... any progress on that front? And if so please take an extra glance at the soul mastery power Soul Tentacles for some ideas on how to eventually make the Dark Miasma and Dark Blast sets work with a bright palette. >.> -
Quote:Yea, and the forum change borked the villain skin.
The dev digest/community digest section now shows previews of the threads.
If this is considering WAI (as the hero skin had it this after after the last "update") then I give this a big thumbs down.
I preferred it the other way.
Agreed... please if this "feature" is WAI add a toggle/setting in our user controls to revert it to the other format. It's very difficult to find the topics I havent read yet with so much wasted space being eaten up on the screen by the minutiae of the post. -
One thing I find funny when someone says "if we have female pets people will make pimp characters!" Well... what's to stop them from making pimp characters NOW? Plenty of pimps have male prostitutes. It's pure sexism to think that the only prostitutes out there are female just as it is to assume all thugs are male. Why is a pimp character more demeaning when the prostitutes are female than if they are male?
If I make a female MM named Dominatra and she's got male thugs for her primary and her description says she uses a special pheromone perfume to control her thugs and pimp them out, how is that ANY different from a male dominator named Dominatro with female thugs and an identical description? Why is one more offensive than the other? -
As far as I know only 3 enemies completely ignore invis/stealth/hide: Rikti Drones, Rularru Watchers (the eyeballs), and Knives of Artemis. All three enemy types are despised by my ill/rad controller for that simple fact -_-
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Quote:ah forgot about that!Soul Drain's in Soul Mastery as well. So that won't be in Dark Assault either.
For what it's worth, I'd like to see Moonbeam left out as well, but I don't particularly expect it. At least, as it is, it'd be an easy "skip" choice. All the same, what I'd really like to see instead, is Death Shroud. -
My guess is that it may look something like this:
Dark Blast
Smite
Gloom
Shadow Maul
Umbral Torrent
Power Boost
Life Drain
Moonbeam
Soul Drain
But that's just me -
They could simply add caps to how much of each currency you can hold at any one time (to discourage hoarding) and "downgrade" emps to astrals when new content is added (giving warning a week before hand so people can spend em). The MMO Monster does something similar when it adds a new tier of content. The premier currency gets downgraded to general currency and caps are in place so no matter how much you try to hoard you'll hit a hard limit and have to spend or lose any further gains. Sort of like the ticket limits in AE missions.