FEAR--it seems to really suck for me
I'm amazed by this. I love Fear - I've got 2 lvl 50 mind trollers who swear by it because it's such an effective form of crowd control, and my WP/Dark Tank loves it too.
The only thing I can think of is that you've got some kind of acc or to hit debuff acting on you and so you're struggling to hit your target.
Thelonious Monk
At very low levels, I see something, but the higher I go, enemies just ignore it. I have +acc in IOs as well as acc slotted into power...
Global Name: Denver Nugget
Playing since i3 on 8 servers
The fear effect is kind of like a soft control effect, like Sleep but it reapplies itself when the duration is still up. It causes enemies affected to cower in place, not attacking you. Some will even try to move away from you as if afraid.
If you hit an enemy it briefly snaps them out of it, causing them to attack you, however if they're still under fear effects, they will soon cower/flee if left alone. It simply doesn't work like a Stun or Hold, you use it on a group of enemies to stop them from attacking you and lasting longer as a result.
To clarify this detail completely, I'll quote the ParagonWiki:
Originally Posted by Paragon Wiki
Fear is a Status Effect. A mob or player under the affects of a Fear power will cower in terror for the duration of the power. NPC enemies have a chance to run a short distance or stand still and cower. Most importantly, while Fear is in effect, the target cannot attack unless it is attacked first. Then the target can either perform one counter-attack, or run away for 10 seconds, after which it will go back to cowering until the Fear effect wears off. Fear does not detoggle its target. Fear effects of this type are labeled Terrorize in the real numbers display and under the health bar hen affected by it.
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Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero
Don't the Cimerorans have a resistance buff to mezzes?
Just checked paragonwiki, the Lieuts & Bosses do have the ally buff...
Shout of Command Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast
Edit: Beaten to the punch!
I guess I am not seeing enough help in this day of IOs and Incarnates to not consider doign something else with the slot.
Global Name: Denver Nugget
Playing since i3 on 8 servers
Don't the Cimerorans have a resistance buff to mezzes?
Just checked paragonwiki, the Lieuts & Bosses do have the ally buff... Shout of Command Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception |
Anyway, as for Spectral Terror, I would suggest using it anyway because it has the pbaoe -tohit debuff.
Teams are the number one killer of soloists.
Global Name: Denver Nugget
Playing since i3 on 8 servers
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I have a mind troller who uses [terrify] and several ill trollers that use [spectral terror]. They don't seem to do much, regardless of how I slot. [terrify] may as well not even existed during my last itf. Can anyone give suggestions? I DO understand how fear works (I think lol). I know how it impacts me when I am terrorized...I want to skip all fear powers now.
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Other than that I suggest you slot for Fear or Debuff instead of damage. You'll get more bang for your buck that way.
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Mind is the worse powerset you can take into an ITF as the bosses regularly cast their form of Clear Mind on everyone around them with those silly screams of them.
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So the Troller just slept the healing Nictus. Easiest fight ever.
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Good point. I have been slotting fear. Maybe switch to -tohit and let it help me there.
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Definitely slot for the -ToHit. That's always useful especially with foes that debuff your Defense; the -ToHit provides safety that they can't counter (except for AVs).
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ITF is the worst example when talking about the mez effects, but anyway in the case of Terrify, since it has a good base duration and is up every mob after some IOing, I slot it with 5 posi blasts+1 recharge (because you can't slot Terrify with -tohit)
TY all for your help. I will not use ITF as my measure and I will slot for -to hit when I can.
Global Name: Denver Nugget
Playing since i3 on 8 servers
On the other hand, I was in an ITF with a Mind Troller where the group didn't have enough raw power to dogpile Rommy.
So the Troller just slept the healing Nictus. Easiest fight ever. |
"I ain't afraid of nothin'!"
"Well your friend says you are."
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Dr. Todt's theme.
i make stuff...
Teams are the number one killer of soloists.
One thing I like to do with spectral terror is slot it with a damage proc from the fear sets. It adds some more damage output for me overall.
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I have a mind troller who uses [terrify] and several ill trollers that use [spectral terror]. They don't seem to do much, regardless of how I slot. [terrify] may as well not even existed during my last itf. Can anyone give suggestions? I DO understand how fear works (I think lol). I know how it impacts me when I am terrorized...I want to skip all fear powers now.
Global Name: Denver Nugget
Playing since i3 on 8 servers