Kurrent

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  1. Quote:
    Originally Posted by CaptainMoodswing View Post
    Our reflection in the River! The letter writer is US! UUUUUUS! lol
    This is my guess as well. After all, who else knew exactly where we were going to be each time we found a letter? That said, I confess that I might feel a bit let down if that does turn out to be the solution. There are still several other possibilities who could conceivably be the letter writer, including Promethius, Mender Silos, Mender Ramiel, even Nemesis himself. The Dream Doctor could be the letter writer, using our subconscious to guide us to the letters via our dreams without us remembering said dreams.

    I am fairly confident, though, that it's not Dillo. However, that would be freaking AWESOME.

    /hoorb
  2. I'm still me. Kurrent was my first character ever created, and she remains my avatar.
  3. Kurrent

    Elec Blast

    Electric Blast still works pretty well for me.
  4. The writing in the First Ward arcs was outstanding, successfully giving me the creeps more than once during the whole story. I felt the ending was both abrupt and incomplete, and I believe that the MoM trial is supposed to continue the story of at least one person involved in the First Ward arcs and give us more information on what happens to her.

    However, I find the reward of two merits for each arc to be both odd and a bit light. I'd put the arcs as feeling more like four to seven merits for rewards, and I suppose the case could be made for more on some of them. Is the two merit reward for each arc a holdover, like a placeholder for a final merit reward that was never corrected?
  5. Congratulations to everyone, and thanks for letting us place our bets on this! I must say this was quite fun, and I'm definitely in for next year. I don't see me picking a team with Andre Johnson and his hamstring again, though.

    No surprise that you come out the big winner, Dechs! I don't begrudge you any of it, because you were indeed the one on the hook had things turned out differently. Lee Trevino once said, "The definition of pressure is standing over a hundred-dollar putt with twenty dollars in your pocket." I appreciate you being the house on this little game, because it was quite fun.
  6. Quote:
    Originally Posted by McNum View Post
    I think, as a general rule of thumb, that if you cannot figure out a power to pick, and you haven't used all four of your pool choices, it's never a bad call to go with a Leadership power. I'd pick Maneuvers as it's both a decent power, although not great on a Stalker, and because, yes, it can hold a LoTG. But more Defense Buff is almost always a good thing, and while one individual Maneuvers isn't that great, they add up fast on teams. You probably don't need to run it while solo, though.
    I heartily agree, and this is what I wind up taking at 49 for at least half of my characters.

    Still, the lvl 49 power has always been more of an annoyance than a benefit to me, not least of which is that the power can never be slotted with more than 4 slots. I just think it makes sense to give players the option at 49 to choose to EITHER take a new power OR take 3 more slots for existing powers. However, I bet there are probably some engine issues behind the scenes that prevent that.
  7. There's actually been a good deal of comments both thoughtful and worth considering in this thread. There has been some complaining, sure, but I really haven't gotten the sense that this was a bawww thread in the least. My input was what led to me not taking badging as seriously as I used to and then suggestions to try and make future "Master of" badges a bit more logical instead of resorting to gimmicks each time, because people are going to get tired of those gimmicks and we'll see participation on trials like Keyes and the Underground drop and participation on badge trials plummet. I think the Incarnate trials are actually pretty good, and I'd like to see them be successful for a long time.
  8. We definitely could use a giant warhammer of some sort. The fusion hammer is neat, but it would be nice to have another hammer option without the rocket trail. Other possible "normal" titan weapon options could include a no-dachi, a claymore, a halberd, even a medium-sized tree. And I have this particularly twisted vision of using a frozen great white shark as a weapon. Yeah, I know I need help.
  9. Quote:
    Originally Posted by Catwhoorg View Post
    I think everyone has their own badge "breaking point"

    For some it was inventions and flashbacks.

    For me its these trial Master badges. I'm sure I'll pick a few up here and there on SG (Fusion Force) teams, but for sure the drive to get "them all*" has diminished.

    *I guess technically for me the first break point was going Rogue, as Catwhoorg is true blue on the alignment meter and wont change that. I did use some secondary badgers to get both sides though.
    I have to agree here. My breaking point was Ouroboros and the 110+ flashback badges that required me to go back and replay missions and arcs (that I had already beaten) multiple times, usually with some handicap in the form of debuffs. Those of you who know me know that my patience isn't the best. I don't farm simply because I don't the patience to do the same thing over and over and over. So when faced with the prospect of having to repeatedly grind those arcs I've already played through over and over again, I just didn't have the time or tolerance to do it.

    I also have a main like Catwhoorg, who tries hard to be heroic and has never crossed the line toward brutality or vigilantism. As such, she won't be going Vigilante and thus many badges are out of her reach. I'm okay with that. I don't regularly check where I fall on the badge count anymore, although it is nice to get new ones when they become available.

    That brings me to my final point, the one this thread is focused on. Previously, the Master of badges were simple: don't die and don't use any temp powers. A team could attempt any of the badges and obtain it with a SINGLE excellent run, not going too far out of the way in terms of the TF/SF's entire objective. But for some time now, the new Mo badges take that rationale and stomp it into the ground. We've gone from logical goals for badges to wholly illogical actions that can penalize your teammates (Underground), require multiple runs (Lambda), demand split-second timing across the zone (Keyes), or require some other increasingly arbitrary criteria that only loosely fits the objective of the trial (TPN, or take your pick). The new Master of badges have become gimmicky, and that only seems to be increasing. Each trial produces some new gimmick that's required for success, with multiple new, minor gimmicks required to earn the badges necessary for the Master of badge. There's no logical progression or parallel for badge requirements across the i-trials, and that makes the attempts for the new Mo badges feel more frustrating, which I think adds significantly to the relatively low demand among players to run these.

    What I'd suggest for any Master of Badges:

    1--All the badges required for a trial's/tf's/sf's Mo badge are obtainable in ONE RUN. It might require a perfect run, but the Master badge shouldn't require having to successfully repeat the trial four or five times. Sorry Lambda, but beating Marauder using no grenades AND no acids should give you all the appropriate badges at once.

    2--Getting a badge required for a master badge shouldn't require you to hurt or sacrifice a teammate, with a possible exception if the teammate in question obtains the badge too.

    3--Make sure the ultimate reason for failing to obtain a required badge is because the players did something wrong, or failed to do something right. Having a badge at the mercy of an NPC or mob, as I would argue happens to be the case with The Midnight Dodger What Dodges at Midnight badge. The Malta boss can knock players out of the tiny safe zone even with maximal team effort, and that shouldn't be how a team fails a badge run.
  10. Quote:
    Originally Posted by Kioshi View Post
    What might be happening to you is that you are queueing FT but momentum wears off before you actually use it, so the power doesn't activate because it greys out when momentum fades.
    That's exactly what's happening, Raven. I find that using Follow Through as my second attack in the chain essentially removes the annoyance of losing momentum right before you get that attack off. Use it as your third or fourth in the chain, and you're going to have it grey out sometimes before you can get it off. Really, it fits perfectly into a chain as the second or third attack; its activation time of 1 second means you can get it off fast and still have time for one or two more attacks before momentum drops.
  11. Kurrent

    Where is Caleb?

    As many people have posted, spawning Caleb is easy; it's finding him (and keeping him in place while you pound him) that's hard.

    You're spawning Caleb correctly. Once spawned, start looking around Thorn Isle first, because he normally spawns there.

    You have mentioned that you normally fly high so you can spot him, but he's never visible. Please bear in mind it's fairly easy to fly too high when looking for him. His Stealth requires you to fly fairly close to ground; I normally don't get much higher than 15-20 feet off the ground when looking for him. Having a team hunting him is the single best way to find him, bar none.

    When scouting for Caleb after he spawns, look for a large cluster of spectral terrors/ghosts. Caleb is usually going to be in the center of them, and sometimes you have to almost run into him before he becomes visible. When you see a big cluster of ghosties, get close and check it out but be prepared for him to pounce on you. As others have pointed out, having some kind of perception boost can be very helpful here, like Focused Accuracy.

    Once you find Caleb, you really want a team to take him, preferably with characters who can mez/hold/immob him. To put it simply, Caleb turns tail and runs from danger like no other giant monster. Think of the way Lady Jane and Fusionette seek out the nearest enemies and charge them to a ridiculous degree. Now reverse that, and you have how aggressively Caleb tries to run away. As far as beating him, he's really not that hard as long as you can keep him in place or have a mobile team that can fight him in the air as he runs. Using -fly powers like Web Grenade lets the melee types join in as well.
  12. Quote:
    Originally Posted by Roderick View Post
    The problem isn't the duration between spawns, it's that there's a timer at all.

    Right now, when you open the door to the reactor room (or more often, when you recue the last scientist, and one of THEM opens the door), it starts ten timers - the first one 1 minute long, the last one 30 minutes. As mentioned above, they aren't evenly spaced. As each timer runs out, a wave of enemies appears.

    Originally, the timers were much shorter. Back in the post-ED, pre-Invention days when respecs were only available by doing the trials or by much rarer freespec grants, people who had crappy builds had trouble completing the mission, and could never get their respecs, so things were changed to the current state. Now that the game has been made progressively easier, the gaps are getting more and more noticeable.

    However, if we shorten the gaps so that the well-built and/or IOed-out characters aren't bored, the new free players with their SO-only builds will quickly find themselves overwhelmed again.

    The solution is to change the trigger for the waves of ambushes.

    Keep the first one at 1 minute after opening the door. Spawn the second 90 seconds after defeating the last enemy in the first wave, so that the team has a chance to recover if need be. Spawn the third group 80 seconds after the defeat of the second. Continue shortening the gap by 10 seconds To give the impression that the enemies are pushing harder with each wave, until the last wave arrive the instant the last foe in the previous wave dies.

    This way, no team is ever bored out of their skulls, nor overwhelmed. And if a greater revamp is desired, the last wave can either include or be followed by an AV fight.
    +1.

    Truthfully, I would much rather see a return to the way the respec originally played, with a very significant chance at failure, than have to endure one more freaking HALF-HOUR of enemies spawning with gaps up to six or seven minutes between waves. Yes, people griped because there was a very real chance at failing the respec trial at the very end, but they kept doing the trial. Nowadays TV respecs are so mind-numbing that most people avoid them at all costs.

    However, this suggestion above is well-considered, extremely reasonable and does away with the timesuck that has people literally falling asleep between waves (I know, because I've both seen it happen and done it myself). I would start doing herospecs again fairly regularly with a change like this, because the trial itself remains fun and unique, save the horrible timer nightmare at the end. I really hope this suggestion gets serious consideration.
  13. While it's certainly possible, the devs have been pretty consistent about saying that developing a full powerset based on whip attacks would be a nightmare in terms of difficulty. From what I can recall from the discussion back then, the three whip attacks we have now took a much larger amount of time to develop and animate than other attack powers, making it impractical to develop an entire set of those attacks even before considering the draw difficulty that would be present with a more ranged melee attack.

    It's not unusual to see NPCs with their own special attacks or even mini-powersets. The dockworkers in Sharkhead use Powertools attacks which I've drooled over for years. I think that'd make an amazing powerset for heroes, but there are no plans to release it to us that I am aware of. The Corolax have little sea urchins they throw at us, and as you've already noticed the Carnies have several special attacks, ranging from the rings of energy hold you mention to the dreaded Mask of Vitiation the Dark Ring Mistresses nail us with. I don't expect any of those to be appearing as selectable powersets anytime soon. We can still dream, however.
  14. I'll agree that Freedom stays the most active, with Virtue a close second, but there are other alternatives.

    For blueside, Liberty stays relatively active; it's not Freedom or Virtue levels, but it offers an option for players who aren't as comfortable with the roleplaying on Virtue or the collective cognitive challenge that seems to be most prevalent on Freedom (but by no means limited to it).

    If you like playing villains, Triumph remains a viable choice, with a pretty active redside most of the time. SFs, trials, even hami raids. It's much like Liberty in terms of activity and general caliber of play.
  15. I think it would be hysterical to have about 1 out of every 100 Sally spawns instead spawn Sa11y, a GM (with an eerie resemblance to Sally from the neck up) who would react to an attack by rising out of the water to reveal a Jurassik-like stance and a gigantic tree trunk for a club before pounding the stuffing out of the poor hero who mistakenly attacked the angry big sister monster who dislikes people picking on sweet, gentle little Sally.
  16. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Ghost Widow USED to be played by a Dev years ago, she would almost ALWAYS be on in Pocket D 1 on Virtue and was quite the roleplayer.
    I loved seeing Ghost Widow in Pocket D. I actually got to kiss her on the cheek at a Christmas party on Liberty several years ago. Not sure at what point my boldness surpassed my self-preservation instinct, but she was very fun about it and didn't banhammer me. I even got an emoted smile out of her. My lips were numb for about fifteen minutes, though. I think I still have some screenshots of it in my old CoH files.
  17. Quote:
    Originally Posted by Benchpresser View Post
    Recluse siezes his opportunity and makes a serious push into Paragon City... I would guess Boomtown sees a serious uptick in Arachnos activity. Meanwhile he secretly tries to take out whoever offs States. Not through any feelings of revene but more "If he can kill States. I'm vunerable".
    Recluse making a stab at Paragon City would make complete sense... unless he decides that Wade is the bigger threat at that moment. Which I think he's likely to do. I don't anticipate him becoming all heroic, but I could certainly see him forming a strategic (and very temporary) alliance with the heroes, especially through a certain liason...

    Quote:
    Originally Posted by Benchpresser View Post
    Miss Liberty goes evil. This is the most obvious. She's teetering on the edge now with her heavy-handed activities in the RI with Longbow. This will push her right over the edge. I see her ordering a full-scale Longbow invasion, executions etc. I see the Regulators stepping in to stop her and a full scale "Civil War" scenario brewing.
    She's definitely ripe for an alignment shift, but I see her going Vigilante rather than Rogue. This would allow her to cross between both worlds of heroes and villains and would align perfectly with Longbow's increasing willingness to cross the line of right and wrong to achieve their goals. And what better person to broker an alliance to avenge Statesman and stop Darrin Wade than the one person who happens to be Statesman's granddaughter AND Recluse's great-niece?

    Quote:
    Originally Posted by Benchpresser View Post
    Wade's plans with Rularuu get even more bold. I'm wondering if he tries to become the new Well's Champion in order to free Rularuu. I do NOT see this ending well.. as Paragon & the RI will be caught square in the middle of a showdown of inter-dimensional god-like beings..... (I do see Wade going after The Midnight Club and Vanguard stepping in- possible a Vanguard incursion into the Shard)
    Oh yeah, I can see every bit of this. As soon as he's powerful enough to get cocky, Wade is going to hit the Midnighters as hard as possible. He's probably going after the Dagger of Jocas, if the Club still has it, and I foresee casualties in his wake. However, I don't see the Well favoring him for long, because Rularuu would rather consume the Well than appease it.


    Quote:
    Originally Posted by TsumijuZero View Post
    I sincerely hope that State's demise coincides with a welcome return of Hero 1 as a full on Excalibur wielding, fully recovered, tea drinking, Preatorian Spanking incarnate!!
    I want to see this too! Hero 1 is my ideal choice to assume Statesman's role as leader of the Phalanx as well as the administrator of his old TF, and I think that such a distinguished hero needs his own unique signature attacks for the climax of the LRSF. Who needs Zeus' Lightning Bolt or Hammer of Justice when you have Excalibur Cleave, Excalibur Devastation and Omega Team Final Judgement?

    Now, my own speculation. I think we're going to see the Dream Doctor again. I've already laid this out in another thread, but considering the good Doc was the one who originally defeated Rularuu in the 1960s, it only makes sense for someone to dream him back into existence for a rematch, this time with Incarnate-powered assistance.

    I think we're going to get a better idea of exactly who and what Lady Grey truly is, and exactly why she's considered more powerful than both Statesman and Recluse. I'm very sure she's an Incarnate herself, obviously taking the long path to power rather than the fast path chosen by States and Reccy. I'm also 95% sure that our (Primal) Hamidon is an Incarnate, and I have suspicions about Dark Watcher as well.

    But what's my most insane theory? That DJ Zero is key to defeating Tyrant, and possibly Rularuu as well. It makes sense, in a subtle way. During the Praetorian Invasion not too long ago, we found out Zero not only is an Incarnate himself, he has the ability to block the powers of other Incarnates. He also has the power to create pocket dimensions and portals between dimensions. So he's theoretically capable of shutting off Cole's Incarnate abilities long enough for the primal Incarnates to stomp him into the ground, create a cuddly prison pocket dimension for him to stew in and toss him into it. And how did the Dream Doctor beat Rularuu? He created the Shadow Shard (a pocket dimension) and trapped Rularuu in it, with no way out. Zero can theoretically do that as well. Yes, the smiling DJ in Pocket D might just be the tactical nuclear weapon of the Incarnate Brigade.
  18. The word that comes to mind when I hear "indestructible"?

    Optimistic.
  19. FWIW, I've always gotten the best results at earning the Gold Ski Slope badges with Super Jump or the Zero-G pack. Speed Boost with them is a plus, but I've done it without the Boost as long as I used the Zero-G pack or SJ.

    I'm curious to try the run this year with Afterburner and Fly. I've gotten silver with Fly before, and Afterburner's control might make it doable to earn gold.
  20. I'm throwing my lot in with the contingent of players who think that the overall SSA has been pretty good and that revealing now that Statesman will die in chapter 5 ISN'T going to doom the entire arc to failure. Really, there are far too many ways things can go now, especially factoring States' "death" into things, for me to consider this a deal-breaking spoiler.

    First, Hero 1. I've seen at least three posters in this thread bring up Hero 1, whom we have to defeat and return to Vanguard as part of becoming an incarnate. We have to create the Lost cure to become a Midnighter. It wouldn't be that big of a stretch for Vanguard, the Midnighters and Argot Bur'Wot to develop a cure for Hero 1 (heck, his blood WAS part of the cure...). That would let Hero 1 step up to an ongoing role in the CoHverse. I could see him getting a TF spot in Peregrine Island, with both a new tf for him and the option to run the old STF. I think he would also provide a fair match for Recluse, keeping the balance of power in check between Paragon City and the Rogue Isles.

    So who will take over leadership of the Freedom Phalanx? Well, we've already heard several ideas, but the most likely choice would be Posi. It fits in-game, in canon, symbolically and from a meta- perspective. Hero 1 would also be a valid choice, as would Ms. Liberty. I could also see Sister Psyche stepping into the leadership role as well, BUT I think a move like that would be the end of her and Manticore as a couple. Numina would also be a good choice, because she seems to have one of the best grasps on the Big Picture, particularly on the mystic front. Dark Watcher and Lady Grey would both be capable, but they're not going to leave Vanguard.

    As for Statesman being the symbolic face of CoH, why does that have to change? If he dies in a heroic, valiant way, shouldn't that make him and what he stood for even more resonant? I say leave his star as the blueside symbol. Our background art doesn't just have him anyway, it has Sis and Posi representing the heroes too.

    There are an endless number of ways this story can go with Statesman's death... if Statesman stays dead. After all, the title of i22 is Death Incarnate, correct? We already know States is an incarnate of Zeus, and Recluse is an incarnate of the titan Tartarus. So what if Statesman sacrifices his life and the incarnate power of Zeus, only to gain the incarnate power of Death itself?

    And then we get to Darren Wade, whose ultimate goal may just be the most frightening of all the supervillains (or superheroes).

    >>SPOILER ALERT<<< (since I haven't seen this mentioned yet in this thread)









    Maybe Statesman dies as part of a plan to find the person who stopped Rularuu from destroying our reality the first time: the Dream Doctor. I remain very suspicious that the Dream Doctor, Pontice Doub and Rularuu are all connected in a profound way that just isn't obvious yet. Both the Dream Doctor and Pontice Doub are credited as founding the Midnight Squad, which could be as simple as they were both co-founders. But it might be something more, too. We know the Dream Doctor trapped Rularuu by using the Dagger of Jocas to somehow create the Shadow Shard; we also learn that Black Swan used the Quills of Jocas (the Praetorian version of the dagger) to create her own Shadow Shard/world which she uses to mystically power herself since Cole essentially cut off the magic in Praetoria. The Quills work by slicing away part of a person's shadow, which is then funneled into Black Swan's shadow realm. It only makes sense the Dagger works the same way, and in fact the Doctor himself says he used the blade to "shave off a piece of myself" when he used it to trap Rularuu. Pontice Doub's memoirs show a mental deterioration throughout its pages, and he is credited with CREATING the Dagger of Jocas. It would make eerie sense that he had used it on himself, either to test its effectiveness or to defeat powerful mystical threats. Maybe that's why his mind began to deteriorate so severely, and why he referred to himself at the end as "a husk". Doub is also the one who found the remains of Tielekku beneath the Sahara Desert, as told in one of the tomes you have to read for the Midnight Archivist badge.

    So if Wade's ultimate plan is to free Rularuu and bring him back to our dimension to destroy everything, maybe Statesman dies fighting Rularuu or an aspect of it. Maybe Statesman dies to bring the Dream Doctor back, or to gain even more power than he had as an incarnate of Zeus. Heck, maybe in i22 Lady Grey is going to reveal that she herself is the incarnate of Death! It does make sense, given her powerset and the implication that she might be more powerful than Statesman and Recluse.

    Whatever comes of all this, it's got all of us battling emotions, thinking crazy ideas and speculating like mad, and THAT, my fellow heroes and villains, is what a good story does. I'm enjoying this arc, looking forward to last chapters of it, and excited about the possibility of future SSAs being just as dynamic.
  21. Quote:
    Originally Posted by Golden Girl View Post
    I wonder what Ms. Liberty's mental state will be like by the end of this arc? And Desdemona will also be affected.
    My prediction for how this arc will play out:

    Chapter 4: Ms. Liberty's mom dies
    Chapter 5: Ms. Liberty's granddad dies
    Chapter 6: Ms. Liberty's dog dies, her cat runs away and her favorite teacher from school dies
    Chapter 7: Ms. Liberty single-handedly burns down Grandville, castrates Darren Wade, then kicks Rularuu's a** just to be sure.
  22. Kurrent

    Hero One TF?

    Quote:
    Originally Posted by EU_Damz View Post
    Agreed. If any tf contact dies then i'ld much rather a revamped TF than a simple "X character continues it".
    Well, why not do both? Put Hero 1 in a different zone, maybe, to drive home that he's not taking over for Statesman, and give players the option to either take on Recluse in the old STF or run an entirely new H1TF that also happens to be an Incarnate TF. My choice for his zone would be the Rikti War Zone, but I could also see Peregrine Island being a good fit for him if the Vanguard want to keep him away from the Rikti.


    Quote:
    Originally Posted by Scarlet Shocker View Post
    Let's also remember that Hero One is a Brit and now we know he's an Incarnate - but the significance of that is (I believe I'm right here but open to correction) Hero One s one of the only non-American signature characters in game. As the wider community of players integrates with global server access and a united forum it seems strange we don't have any EU sig characters.

    Note that I don't anticipate him taking over the leadership of FP - I expect Ms Liberty to do that.
    The only non-American signature heroes in game that I am aware of are Mirror Spirit, Foreshadow and Hero 1. Unless you count Dillo, too. (*hoorb)
  23. Quote:
    Originally Posted by Frostbiter View Post
    I've only ever seen her in X-Men:Evolution and not read any comics with her in it but yeah she is a female clone of Wolverine. Not really original.

    P.S. That cover reminds me of Adventures In Babysitting so much.
    The cover was very deliberately done as homage to "Adventures in Babysitting," which doubles its awesomeness.

    How is Laura original as compared to Wolverine? Well, physically, no adamantium bonded to her bones, only her claws. Healing factor even higher than Wolverine's, since his is partially occupied countering the poisonous effect of the adamantium coating his skeleton. Yes, she has claws in her feet. Not as strong as Wolverine, obviously, due to her smaller build. Teenager, and, um, a girl. Obviously.

    (SPOILER WARNING AT THIS POINT)

    But the real originality in X-23 was in her story, which really is best learned from her origin miniseries. Wolverine had it rough, but Laura had it worse. Created in a lab, raised to be an assassin with zero human contact, treated like an attack dog except for the one researcher who donated the other X chromosome since the Y chromosome from Wolverine's blood sample was too degraded. Laura's "mother" gave her a name and read stories to her when possible, providing her only taste of humanity and compassion for over ten years. Her martial arts sensei also treated her with respect, which made an impression on Laura, but he was killed for his attempt to interact with her on a human level. Oh, and Wolverine's berserker rage, which tends to reduce his fun level at parties? Again, Laura has it worse: a "trigger scent" which induces an animalistic killing rage and suppresses her conscious mind, forcing her to slaughter anyone around her whenever she detects the scent. She killed her own "mother" this way, which haunts her constantly.

    Once she escaped her laboratory home and killed all the other X-23 clones that were being created, Laura wound up as a homeless girl, uncertain about human interaction or her purpose. She became a child prostitute, not through any desire but because she was pushed in that direction by a pimp, she had no concept of self-respect, and she really didn't care one way or the other. She still deals with memories from that time, of being degraded and abused but always healing physically, never mentally.

    And even with all that baggage, she still tries to be a better person. She found friends who taught her to respect herself and the value of life in general, but she has no hesitation in killing to protect others. She is an outsider most teenagers her age can't even fathom, but she is still accepted and loved by her friends and new family. She has been hesitant to accept that she deserves a chance at life and a chance to be happy, but she has finally been convinced of that by those close to her. She's a walking, seething mess of contradictions but she manages to rise above the horrors of her past and her own terrible actions to try and be a better person. THAT'S a good character. It's part of what gives Wolverine his appeal as well, and I can see why it's easy to assume that Laura is just a copy of him and his story, but there are definite differences. Watching the two of them interact is its own little subplot in itself.

    And I absolutely LOVED the storyline where X-23 is asked to babysit Franklin and Valeria Richards. Pure storytelling delight in pretty much every page, where dialogue isn't even needed in many panels but is perfect where used.

    (Laura: "You want to use a nuclear bomb... to travel through time."
    Valeria: "Just a little one.")

    Gold. I can only hope that Avengers Academy treats her well. Seeing Lightspeed and the new White Tiger in AA so far has been very nice, I must say. I love both those characters, and I like seeing them used. The subplots they've just introduced for each of them are also very intriguing. I've also heard rumors about the Runaways popping up in AA, which would make me ecstatic.
  24. My horse is out of the race, sadly, so I'll offer my congratulations to those still in the running. Best of luck to everyone, and may the outcome of your games be determined on the playing field and not the trainers' tables. Dechs, thanks for getting this whole thing together, because it was fun. Count me in again for next year!
  25. We only had you for two years, yet you reached heights of storytelling many series will never taste.



    Wherever you wind up, Laura, we wish you only the best. You're one of Marvel's most original and compelling characters, and maybe they'll give you your own book again soon. You certainly deserve it.

    K