Carnival of light makes me think


Death_Adder

 

Posted

So, I was doing some junk in first Ward when I started fighting some people in the Carnival of War. There is this one enemy that seems to use both Whip attacks, as well as other bright possibly fire related energy from a distance.

Then I got to thinking.

Is this going to be released for dominators.

Hellfire assault, or something to that effect.

Ill give you an example

I know that she used three whips attacks, which we already have in game. 2 melee featureing a knockup/knockback, and 1 range whip attack.

One of the powers she used created a hold effect with what looked like rope around me. The rest were bright blasts similar to energy, but also similar to fire. Brightly colored though.

So in total we would have:

~One Ranged whip attack
~One Cone Melee Assault
~One Single Melee Target With a knockback/Knockup
~One Ranged Imob or Hold like power with min damage applied
~Two non descript ranged blasts

Could this be something we would be seeing as a future Dom power. It seems very custom for a villain, and almost seems as though the Devs WANT to use the whip animation more than they have been.

So I was just curious!


 

Posted

While it's certainly possible, the devs have been pretty consistent about saying that developing a full powerset based on whip attacks would be a nightmare in terms of difficulty. From what I can recall from the discussion back then, the three whip attacks we have now took a much larger amount of time to develop and animate than other attack powers, making it impractical to develop an entire set of those attacks even before considering the draw difficulty that would be present with a more ranged melee attack.

It's not unusual to see NPCs with their own special attacks or even mini-powersets. The dockworkers in Sharkhead use Powertools attacks which I've drooled over for years. I think that'd make an amazing powerset for heroes, but there are no plans to release it to us that I am aware of. The Corolax have little sea urchins they throw at us, and as you've already noticed the Carnies have several special attacks, ranging from the rings of energy hold you mention to the dreaded Mask of Vitiation the Dark Ring Mistresses nail us with. I don't expect any of those to be appearing as selectable powersets anytime soon. We can still dream, however.


 

Posted

Quote:
Originally Posted by Nyx View Post
The rest were bright blasts similar to energy, but also similar to fire. Brightly colored though.
Was that maybe the Energy Blast skin that the Legacy Chain and Aurora Borealis use?


Quote:
Originally Posted by Kurrent View Post
I think that'd make an amazing powerset for villains, but there are no plans to release it to us that I am aware of.
Fixt


 

Posted

I remember reading a comment on either one of the Pummit summaries or elsewhere on the boards that they were looking into a whip based assault set for doms, so it wouldn't surprise me.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
Was that maybe the Energy Blast skin that the Legacy Chain and Aurora Borealis use?
Praetorian Carnival npcs use a unique variation of "Light Blasts" the most common one being Shimmering Bolt(or Blast, one of the two) which uses the fairly standard 1second palm thrusting animation with the "beam" effect from Blazing Bolt.

There are actually a fairly large number of "Light" blasts spread out among the CoL and it's factions. Enough, even to almost fill an entire set, except that about of them use the "Lightstaff" where the other half are hand cast, so there are multiple redundant powers (A Staff based tier1 blast and a non-staff based tier1 blast for instance).

I think they only actually use 1 or 2 gold colored Energy "Light" Blast powers, a la the Legacy Chain, and only on a few NPCs.


(I really though I had cataloged their blasts, but I can't find it. They have a mix of secondary effects, the most common being -ToHit, Chance for Confuse, and End Drain. I'll have to log my brute in and let them beat on me or a bit so I can pull up the power info in Real Numbers again.)


Edit:
Quote:
Originally Posted by Death_Adder View Post
I remember reading a comment on either one of the Pummit summaries or elsewhere on the boards that they were looking into a whip based assault set for doms, so it wouldn't surprise me.
I think rather than that being them saying they were looking into it, they were saying that should they make a Whip set, it would probably be an Assault set, and not a melee set as most people were/are wanting. I could be mistaken though.


@Oathbound & @Oathbound Too

 

Posted

I suppose that a powerset based entirely on staff attacks like the Carnival of Light uses might not be feasible, but I still kind of want it. Mistress Nadia always looks so cool with her powers.

If nothing else, an animation option overlay using a staff or other weapon types with multiple power sets would be awesome.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Oathbound View Post
I think rather than that being them saying they were looking into it, they were saying that should they make a Whip set, it would probably be an Assault set, and not a melee set as most people were/are wanting. I could be mistaken though.
I think it was Synapse who said something like that.

Actually, I think there's a good chance we'll get a Whip Attack/Assault set as a for-pay powerset; making it a for-pay powerset would make it easier to justify sinking extra resources into making it.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
I suppose that a powerset based entirely on staff attacks like the Carnival of Light uses might not be feasible, but I still kind of want it. Mistress Nadia always looks so cool with her powers.

If nothing else, an animation option overlay using a staff or other weapon types with multiple power sets would be awesome.
I think it would be doable, but since the Lightstaff powers themselves only use 3 or 4 animations total, you'd have to pull in animations from the melee weapon sets to fill the void. Some of the melee weapon animations actually could work quite well for ranged powers. Slice (I think, the low level Broadsword cone attack) is basically the same movement as Energy Torrent, for instance. Plus, or some powers you could animate it from the empty hand, and just have the character be holding the staff at the time. (Yes this would mean that you need to draw your staff to cast a power from your empty left hand, which is sort of nonsensical, but a fairly minor negative.)


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Nyx View Post
So, I was doing some junk in first Ward when I started fighting some people in the Carnival of War. There is this one enemy that seems to use both Whip attacks, as well as other bright possibly fire related energy from a distance.

Then I got to thinking.

Is this going to be released for dominators.

Hellfire assault, or something to that effect.

Ill give you an example

I know that she used three whips attacks, which we already have in game. 2 melee featureing a knockup/knockback, and 1 range whip attack.

One of the powers she used created a hold effect with what looked like rope around me. The rest were bright blasts similar to energy, but also similar to fire. Brightly colored though.

So in total we would have:

~One Ranged whip attack
~One Cone Melee Assault
~One Single Melee Target With a knockback/Knockup
~One Ranged Imob or Hold like power with min damage applied
~Two non descript ranged blasts

Could this be something we would be seeing as a future Dom power. It seems very custom for a villain, and almost seems as though the Devs WANT to use the whip animation more than they have been.

So I was just curious!
I actually built a speculative Hellfire powerset not too long ago by just using the whip attacks in game, and filling it out with non-whip powers. This is what I came up with:


Bolt of Hellfire - Ranged single target, very fast recharge; Minor fire dmg +toxic DoT, -resist (Basically a generic "Hellfire" looking tier1 blast.)

Lash - Melee single target, moderate recharge; Moderate fire dmg +toxic DoT, -resist (Lash, nuff said.)

Corruption - Ranged single target, Moderate recharge; Moderate fire dmg +toxic DoT, -resist (Bump Corruption up 8s recharge/damage, cause as one of the whip powers the set is built around you should WANT to use it, and I don't think you really would if it stayed a tier1 attack.)

Whirling Lash - PBAoE, Slow recharge; Moderate fire dmg +toxic DoT, -resist (This is just Crack Whip converted to a PBAoE, cause I've never understood why it was a cone. It LOOKS like a PBAoE. Ultimately it could just stay Crack Whip if having it a PBAoE vas a concern.)

Hellfire Spout - Melee Single Target, Slow recharge; Heavy fire dmg +toxic DOT, - resist, good chance for KnockUP (Uses the vertical "flame geyser" fx from when a MM summons their demons.)

Dread Covenant - Self utility power, Slow recharge; Self +Damage, -max hp, -regen, +resist to healing (Stackable Self Damage buff that lowers your max HP/regen/incoming healing by a small amount per stack on you. Basically you can trade a permanent damage boost for being squishier. the more stacks you have the more damage you deal, but the softer and softer you get. Was thinking +25%dmg, -10% MaxHP/Regen/10%Heal resist, per stack. Obviously numbers would need to be adjusted as needed. For the animation i was thinking they could just use the Evil Laugh Costume Change Emote.)

Burn in Hellfire - Short Range single target, slow recharge; Heavy fire/toxic DoT, Hold, -resist (Modification of the [Judgement] whip power LightCarnies use, which is itself a shortened version of the Hell on Earth animation.))

Inevitable Doom - Melee single target, moderate recharge; Fear, -tohit (Direct copy of Touch of Fear. I threw this in as a fairly skippable power, that's still pretty useful and fit the theme of the set well. Honestly I'd only even say ToF was "skippable" due to having a control primary, it's a pretty great power IMO. I was just worried that the set was running a bit heavy on damage.)

Hellgate - Location PBAoE "summon" Slow recharge; Moderate fire/toxic DoT, -resist, -run/fly/jump speed, chance for ally Heal (Drops a pseudopet at your feet or 20seconds that's basically a lower damage Rain of Fire. Ticks for scale 0.005fire and 0.005toxic damage every 0.2seconds (101total ticks for 1.01scale damage, pretty standard for Dom AoE attacks.) each tick also has a 20% chance to heal all friendlies in the radius for 0.5% (approximately 10.1% heal over 20seconds, so essentially 1 Healing Aura over 20seconds) I added the chance or heal to help offset the increased squishiness from Dread Covenant(s). For visual fx, it places the "summoning circle" from the Demon Summoning pet powers on the ground for it's duration, with a few fire effects to help set the mood.)


@Oathbound & @Oathbound Too