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Posts
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Joined
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Quote:Stone Melee and Dark Armor. High on Endurance, Fault with the toggle stuns entire packs in one shot.Energy melee and dark armor. High on endurance, but with plenty of mitigation...and with all attacks being stuns, the toggle stun makes any attack stun bosses in one shot.
Dark Melee Ninjitsu Stalker. Tons of control, turn almost any fight into 1 on 1. -
Except, as pointed out above, the devs who make zones are not the same ones as those who re-balance power sets. Castle can not spreadsheet up a new zone, BABs can not animate a code fix, and War Witch can't zone design a new powerset.
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Quote:They did actually handle the concern brought up in that thread. At that time Defense Buff and Defense Debuff enhancements were on different schedules, they have since been changed to the same schedule (so the 33% defense debuff enhancement that was in those Hammi-Os became a 20% just like the defense buff in the other).- 03-07-2006
Lord help us if were told something is going to be fixed in the distant future.
Perhaps I am remembering incorrectly but I thought at some point they said something along the lines of, "Ya it's a bug, but we don't care anymore."
Although I am not sure if the flaw was ever closed. -
Quote:Standard Code Rant applies.It is a very simple addition as well....Simply copy and add another tray below the current tray provided after completing respec. (no 6 month wait or programming red tape).
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Quote:The Red tower buffs Recluse's DamageA straight answer! Thank you!
Does caging a tower make it harder for Recluse to munch up the party Tank, or was that just an incidental comment?
The Blue his tohit
The Orange his Defense
The Green his Regen
They do buff some other things but those are the major aspects. -
For level 54 AVs you need >10 magnitude of Intangibility. A defender can reach this by slotting 3 even level Mezz HOs in their cage. Bear in mind that while the Orange tower is up it is unlikely you would hit Recluse with the Cage power.
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What? Outside of Shield Charge, which has already been admitted to doing about twice as much damage as it should, Scrappers cannot hold a candle to the AoE output of Blasters.
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Quote:Actually the standard code rant doesn't apply at all. People seem to have lost the meaning of the Standard Code Rant and I mean to correct this. The standard code rant is about making assumptions on how difficult changes can be, no assumptions on difficulty were made, thus it does not apply to the OP.While I don't agree with this change this statement isn't entirely true.
I present the chart:
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Quote:Death Shroud does have a taunt mag for tankers. 13.5s Mag 4 applied every two seconds. I recommend checking City of Data and Paragon Wiki in the future.EM is good for tanking even since the ET nerf, but I will say that EM is a tad slow, and without a TRUE taunt aura from DA (No taunt mag on death shroud) EM may lack a bit in the punchvoke category.
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The only AT with a damage cap near 800% are Brutes, Blaster cap is 500% to the Dominator 400%.
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Quote:And technically Cones in this game are spherical as well, they are just sections of a sphere. But I agree with the take Gravitic Emanation sentiment.Nitpicky nitpick: Since we have three distinct types of AOE powers (PbAOE, targeted AOE or "spherical" if you will, and cone AOE), I find that just saying "AOE" can be misleading. "Spherical" also doesn't work since PbAOE are likewise spherical. Hence I prefer to use the terms "PbAOE", "AOE" and "Cone", though I suppose "targeted AOE" would be more correct. And this is totally a semantic tangent.
Short version: Take Gravitic Emanation! -
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Quote:Enhancement Diversification does not care which enhancements you use but the percentage of the enhancement to a specific aspect of the power: Those 6 slots of damage would work out to slightly above 100% enhancement after ED.1 is there a max to how much you can increase a power? example: too your... lets say sting of the wasp you have 6 slots and you fill it with 3 damage SOs and 3 damage IOs which gives me over 200% enhancement to its damage would it cut off at 200? 300? or is the cut off point such an unrealistic figure none of us hafto worry about it?
Quote:2.(which is why im on the scrapper board) i have a regen scrapper, i was just wondering, if i have fast healing and healing (from fitness) and i max out both with 6 healing SOs(or whatever) would they stack or does a player character have a limit asto how much of a health regen buff he can have at any one point? like if i get 100%+ from fast healing and the same from healing then i get radiant aura....would they stack? or was my cut off point at like 200%? -
Quote:This the type of character building I don't understand:Ranged softcap build, 52.5% Recharge (more if you use purples). A few minor (IMO) power changes.
Level 4: Darkest Night -- EndRdx-I(A)
Why IO for the defense softcap and ignore slotting Darkest Night when you could get the same results using less slots and more cheaply, simply by slotting one power? -
Quote:-Resistance is also not inherently resisted by AVs.THE best debuffs vs. AV's, in terms of effectiveness, are -damage. Mind you, this is just in reference to how much bang you get from the power after it hits the AV...AV's have reistance to all debuffs except -damage, so no matter what, your -damage debuff have full effect. All other debuffs suffer from 60-87% resistance.
Both -Resist and -Damage are resisted by resistance however, so if an AV has 50% resist smashing damage and deals smashing damage they will actually resist half of the damage debuffs applied to them. This does make for some interesting stacking of -Resist and -Damage if you can push the enemy resistances negative. -
That is actually how Fallout was when the game was first released, it is certainly possible.
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Quote:Did you test with a defender or a controller?You can take a look at my post 2 months ago.
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Just for a reference here is the build I originally ran on my FF/Archery Defender:
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Archery
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Deflection Shield -- RedFtn-Def(A), RedFtn-EndRdx(3), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46)
Level 1: Snap Shot -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/Rchg(7), Thundr-Dmg/EndRdx(7), Thundr-Acc/Dmg(9)
Level 2: Aimed Shot -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Dmg/Rchg(11), Thundr-Dmg/EndRdx(13), Thundr-Acc/Dmg(13)
Level 4: Fistful of Arrows -- Det'tn-Dmg/EndRdx/Rng(A), Det'tn-Dmg/Rng(15), Det'tn-Acc/Dmg/EndRdx(15), Det'tn-Dmg/Rchg(17), Det'tn-Dmg/EndRdx(17)
Level 6: Insulation Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(21), RedFtn-EndRdx(46)
Level 8: Swift -- Flight-I(A)
Level 10: Blazing Arrow -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(23), Apoc-Dmg(25), Apoc-Dmg/Rchg(25), Apoc-Acc/Dmg/Rchg(27), Apoc-Acc/Rchg(27)
Level 12: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(43), RedFtn-EndRdx(48)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(39), Numna-Heal/EndRdx/Rchg(39), Numna-Heal/Rchg(40), Numna-EndRdx/Rchg(40), Numna-Heal/EndRdx(42)
Level 16: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 18: Fly -- Frbd-Stlth(A)
Level 20: Explosive Arrow -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/EndRdx/Rng(33), Det'tn-Dmg/Rng(33), Det'tn-Dmg/Rchg(33), Det'tn-Dmg/EndRdx(34)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(37), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc/Rchg(37)
Level 24: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 26: Tactics -- AdjTgt-ToHit/EndRdx(A)
Level 28: Assault -- EndRdx-I(A)
Level 30: Repulsion Bomb -- Det'tn-Dmg/EndRdx(A), Det'tn-Dmg/Rchg(36), Det'tn-Dmg/Rng(42), Det'tn-Acc/Dmg/EndRdx(42), Det'tn-Dmg/EndRdx/Rng(43)
Level 32: Force Bubble -- EndRdx-I(A)
Level 35: Aim -- RechRdx-I(A)
Level 38: Rain of Arrows -- Ragnrk-Dmg/Rchg(A), Ragnrk-Dmg(39), Ragnrk-Dmg/EndRdx(40), Ragnrk-Acc/Rchg(43), Ragnrk-Acc/Dmg/Rchg(45)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(45)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/Rchg(45), Aegis-ResDam(48), Aegis-ResDam/EndRdx(50), Aegis-EndRdx/Rchg(50), Aegis-ResDam/EndRdx/Rchg(50)
Level 47: Ranged Shot -- Range-I(A), Range-I(48)
Level 49: Detention Field -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 0: Ninja Run
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Set Bonus Totals:- 21.8% Defense(Ranged)
- 16.4% Defense(AoE)
- 35% Enhancement(RechargeTime)
He has since been reinvested in (A much more expensive build), but if you are looking to make yourself as tough as possible this should give you some ideas. -
Quote:To cage a tower requires no slotting. However, it is required if you would like to cage AVs. 3 Hammi Acc/Mezz are required for a +4 AV.Detention field is cool - I have it too, and while I don't use it often, it's useful on occasion. One thing - acc/mez hamis act to increase the intangibility magnitude, and I think you might need to slot some in order to affect some targets. I know, for example, that it doesn't work on elite bosses with no acc/mez in it. I don't know about the towers specifically or AVs in general, but you'll probably want to ask around to see if you need any acc/mez in it, and if so how many.